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meh

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Everything posted by meh

  1. You guys are aware that this and the one on Ascension aren't really Easter Eggs, but rather full on missions? And, of course they added to the story. Seeing how the original group interacts when not actively fighting zombies helps to develop their character.
  2. Pros: -The incorporation of new characters was great, especially while keeping the story on track -Atmospheric effects were a very nice touch Cons: -Weapon selection, and this is for every map, not just Call of the Dead. I mean there are quite a few other guns in the game that aren't being utilized. Why not switch it up? Instead of getting the HK21 maybe we could get the M60? I know that not all the other options are the best guns, but variety is nice.
  3. Well this is rather discouraging... and I'm afraid we're back to square as far as the next step goes. Unless, of course, the "6" is actually a "9." Regardless, thanks for your input.
  4. Yeah. Got the combination. Purple: 6 Yellow: 2 Orange: 7 Blue: 4 We figured out that the color of the dials corresponded to scraps of paper found throughout the map, as indicated by the portraits in the room with the our heroes are in. On these scraps are single digits. You can read the whole thing here: viewtopic.php?f=62&t=10928 Now, we just have to figure out how each dial affects the others so that we can input the proper combination. Once we do so, we should be able to give the crew the golden rod and finish the easter egg. DISREGARD THIS. WHILE I WAS MAKING THE POST SOMEONE WAS ABLE TO CONFIRM THAT IT DOESN'T WORK.
  5. Yeah. Got the combination. Purple: 6 Yellow: 2 Orange: 7 Blue: 4 We figured out that the color of the dials corresponded to scraps of paper found throughout the map, as indicated by the portraits in the room with the our heroes are in. On these scraps are single digits. You can read the whole thing here: viewtopic.php?f=62&t=10928 Now, we just have to figure out how each dial affects the others so that we can input the proper combination. Once we do so, we should be able to give the crew the golden rod and finish the easter egg.
  6. Quick google search turned up this http://forums.xbox.com/6/36411563/ShowPost.aspx Purple is "6" (already found) Yellow is "2" Orange is "7" Still looking for blue. The portraits in the room with our heroes indicate that the last number will be found in there. Let's find it. Go, Go, Go!
  7. Hey, guys. I'm sure you've all gotten past the golden step and we need to figure out what's next. Right now I've noticed that the four dials found throughout the lighthouse are different colors. Near the Double Tap machine there is a life ring which contains a scrap of paper with the number "6" in purple. I'm assuming that four of these need to be found to get the proper combination. Haven't been able to find the others though.
  8. The only thing fishy about the screenshots is that he has all 7 perks, and I'm pretty sure it caps at 4. Anyway, the golden rod can be found at the base of the lighthouse. After getting the green light on the submarine you have to use the VR11 to turn a zombie into a human at the base of the lighthouse who will then be sucked up into the light. After a while, you'll hear a generic "glowing" sound and the golden rod will appear at the base of the lighthouse.
  9. You know what's funny? The game is rated M, for players who are 18+, but this site has no age restriction. Just keep that in mind.
  10. That part gave you away. 7/10 for the effort though.
  11. Hey, guys. What if the easter egg is done? I mean he asks for help being released, and then we released him. Seems pretty done to me.
  12. Anyone else wish they had done something like House of the Dead Overkill? From the trailers it looks like any sort of filter will be absent, which is really a shame. For those who think it would hinder visibility, it wouldn't have to be permanent, it could be like the black and white rounds during Ascension.
  13. Someone just went full retard.
  14. First, you are using the word "arbitrary" wrong. Second, I am aware that Treyarch could have coded that into the game, but ask yourself if it makes any sense. Why would staring at a paw print upgrade a perk? It defies any sort of conventional goal progression. Third, don't bring up coding. HoboRisesAgain is being an absolute ass about that on the other threads. I only started when people went out of their way to be an ass over nothing. So quit crying b/c you got burned worse. Now ask yourself this question, why would pressing x on an arbitrary item without a perk have no response when if you do have a perk there is a response to that exact same thing. Why do they use a non unique noise? It's just a grunt. All I've heard has been speculative or anecdotal evidence. Just link me to a video that shows a before and after comparison. People taking more hits, reloading faster, etc.
  15. You make it sound like confidence is a bad thing.
  16. No, it's the same exact thing. Except he put them on graph. Go over to GameFAQs and look at the zombie data. It tells you how to calculate the number of zombies that spawn per round (which is the same thing as the number of kills this guy recorded). And, if you want to figure out how many melee hits it would take, you just calculate the zombies health on the round and divide it by the melee damage. You see Meh, you are just a sad piece of shit. Go suck off bal. That was a compelling argument, I now see the error of my ways.
  17. First, you are using the word "arbitrary" wrong. Second, I am aware that Treyarch could have coded that into the game, but ask yourself if it makes any sense. Why would staring at a paw print upgrade a perk? It defies any sort of conventional goal progression. Third, don't bring up coding. HoboRisesAgain is being an absolute ass about that on the other threads.
  18. Lol. He thinks you can upgrade perks. Notice how you run faster and longer w/ pap'd guns, you dont think that holding 115 has an effect on your 115 based perk? The red glowing jars in der riese, shoot into them, that is liquid 115, you have a groaning response to one of them. No, I don't believe that holding X next to an arbitrary item on the map magically upgrades your perk.
  19. Guess what fool?!! The last piece of code containing level thread is after that, sam_is_angry_level_thread. You sure you've been reading the code? Whats really funny bal is that I presented those things to you in the other more dead thread of yours. So good job pal, have people ask you questions in one thread then post them as your own idea in others. Good thing I italicized all those pieces of the code that stood out as odd. I asked you about those things and you never responded to them, only part of what I asked then commented on my posting habits. Funny how you ended up with my ideas from other posts around douche bag. Hey its a good thing you determined the crossbow isn't needed when A, Most of us came to that conclusion by reading the code w/ out being a software engineer and B, it has been proven in video for a little while now, weeks. Ok you can go back to being the most fake smart person in the room bal. Lastly, crossbow gets mention in the end section of the egg, reviving does too, now what does an upgraded crossbow, a perkless person and needing to revive someone have in common? HMMMM maybe there is an achievement that might help you figure that out. If I remember correctly, all he did was ask you (with a "please" to put the code in a block so it wouldn't elongate the thread, and then you got super defensive and called him an asshole. Let's face it, no one takes you seriously because you're rude.
  20. Lol. He thinks you can upgrade perks.
  21. You wasted your time. Some one already compiled a nice document on GameFAQs with all of the data regarding the number of zombie spawns, health increase and weapon damage. lrn2google
  22. No, it's the same exact thing. Except he put them on graph. Go over to GameFAQs and look at the zombie data. It tells you how to calculate the number of zombies that spawn per round (which is the same thing as the number of kills this guy recorded). And, if you want to figure out how many melee hits it would take, you just calculate the zombies health on the round and divide it by the melee damage.
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