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KrazyCookies

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Everything posted by KrazyCookies

  1. Now the question is... Did the crew travel back to Ascension and take the rocket up? or... I'm confused! :?
  2. Extended Mags w/ Scavenger Slight of Hand and Marathon (It's a Run & Gun class)
  3. Ok, I understand now... (But what about the background on them? Because they are Black unlike the other Groups)
  4. Well the Gray's are too close to the regular White, and the Richtofen Group is too close to the Dewlers color. So why not just give each character the same color but have the diferent Pics. It would make it Cleaner and Simpler.
  5. This is a great idea! (Now I have to chose between Survivor and these...Hmm) But there are some things that might want to be changed. Here's my Ideas... *Change the Color back to the UK Color, Because it stands out more. *The background on them are Black so it looks weird, it should be Transparent like the other groups. *Keep the same color for each Character Rank just have a different picture for each rank (Each Character)
  6. Congrats to all! You all made awesome videos! I really liked the Metro Last Light Styled Video it was my Favorite out of em' all.
  7. @Johnson Srgt. Johnson from Halo? Just throwing out an idea... Anyways great post! Very informative, I can say for myself I've checked all those things off especially the Avatar part since I finally go around to making an Avatar that represents my Username. But still need a Usergroup but that will change on Aug. 13th (Did you know I joined on Fri. 13th at 3:33 Lot's of 3's and a very great day! ?*Sarcasm*)
  8. Assault? or Insult? So your saying MW2 maps were better than CoD 4's? I know everyone has their own oppinions, But CoD 4's maps were great! They were meduim sized maps where there was really only 2 or 3 "Hotspots" where the battles were.
  9. OHaiThere! Welcome to the Site. But if you want to go farther inside this place... you must pay me Cookies.(Jk) Enjoy the stay! :D
  10. This was taken from Kotaku. A reduction of the number of so-called hotspots on the multiplayer maps of Modern Warfare 3 will alter and accelerate the flow of action in this fall's installment of the Call of Duty franchise juggernaut, one of the game's creators told Kotaku this week in New York City. The makers of Modern Warfare 3's multiplayer mode are creating maps that include no more than five hotspots—places from which enemy players may be hiding or shooting—for a gamer to worry about at any one time. "It simplifies it so that the less skilled player has less to think about," Robert Bowling, creative strategist at Modern Warfare development studio Infinity Ward told me yesterday. "What happens when you have more is that the professional guys are using that spot that is either difficult to get to. … There's fewer places to hide, which discourages the more camper mentality that seemed to emerge in the map design of Modern Warfare 2." The multiplayer maps will also de-emphasize the verticality of combat that was introduced in Modern Warfare 2, Bowling said, offering that type of tiered conflict more selectively. A reliance on air support, also emphasized in the last Modern Warfare, will also be reduced, switching to something that will feel, Bowling believes, a little more like the first Modern Warfare, Call of Duty 4. "Modern Warfare style is, for me, all about the high-speed, fast-paced—and I'm talking in terms of smooth controls and 60-frames-per-second framerate—infantry-focused combat," Bowling said. "And it's all focused on that gun-on-gun gameplay, especially in Modern Warfare 3. I feel like it's something we nailed with Call of Duty 4. We moved away from it a little bit with MW2, relying heavily on air support, killstreaks, perks and stuff like that. Modern Warfare 3, very much [is] building up from that Call of Duty 4 mentality of gun-on-gun, fast-paced infantry gameplay." Infinity Ward and its publisher/owner Activision haven't shown Modern Warfare 3's competitive multiplayer mode yet, holding that reveal for the Call of Duty XP fan festival in early September. The mode and its maps will likely be the most popular element of Modern Warfare 3, given the dominant performance of previous Modern Warfare and non-Modern Warfare Call of Duty games among console and PC multiplayer gamers. Though the maps haven't been shown, it is expected that the multiplayer won't be radically different than that of recent franchise installments , pitting players against each other in first-person shooter competition, with a series of weapon upgrades and gameplay perks unlocking the better a player performs over the course of hours, days and months. SURVIVAL STRATEGY Bowling was visiting New York this week primarily to show off Modern Warfare 3's no Spec Ops, two-player co-op submode, Survival. We previewed it last month, and I played it for the first time against Bowling yesterday. It invites comparisons to Gears of War's Horde mode in that it pits players against waves of enemies. But it intentionally supports only two players, in order, Bowling said, for each to feel like they are making meaningful contributions. Survival will be playable on all of the game's multiplayer maps. As players proceed through the first several waves of the mode, they'll unlock the ability to purchase weapons, weapon upgrades and air-support perks, all with in-game cash earned from kills. Survival fills a Modern Warfare void, Bowling said: "It's merging all three worlds, really, of a single-player experience, because you can play it all solo, a multiplayer experience and the co-op experience. It's giving you a completely new experience that blurs the line between all three modes. I think that's what was missing and I think that's where, you know, the future lies in blurring those lines instead of them being hard definitions of experiences." While we're still short on details about Modern Warfare 3's competitive multiplayer modes and maps, Bowling had a lot to say about the philosophy driving the developers. "There are core design philosophies in map design that stay the same [from one Modern Warfare to the next]," he said. "And what that is is really analyzing very aspect of how we want you to play out the map; how a team should play out a map; and how a lone wolf should play out the map. We're looking at things like: how many hot spots do you have when you're coming around the corner? How many angles and locations do you have to check that you need to worry about engaging an enemy from? It's allowing you to easily envision a map in your head as you're playing through it. So you're looking at, 'Ok, this map is going to be played in X amount of ways.' "How you play team deathmatch is all about your sightlines, your viewpoints—like I said, the hotspots," Bowling added. "I'm coming around the corner. I don't want to have to worry about being shot from 50 different angles. I want to be able to know, 'OK, I cleared the top floor, I cleared the second floor, I cleared the base, I'm good in this area. OK, now I'm coming through this doorway, I have to watch this doorway, this alleyway and this spot.' And then, when you're playing objective [matches], you need to be able to know the routes and break them down in your head as you play the areas. Like Search and Destroy... I know I've cleared this area. There's no way this guy can get there. And then going in an adding the fun secret stuff that people find three months into playing, like 'Did you know if you run up the tail of the plane in Afghan you can leap to the top of the mountain instead of circling around to the route that everyone is covering?'" That map philosophy is changing a tiny bit for this new game, Bowling explained. "Call of Duty 4 was much more simplistic in its map design: You have the sight points, you have the routes players will take. It was very flat in terms of where you could go. Modern Warfare 2 had a major focus on vertical combat, increasing the multi-floor levels, increasing the number of buildings you go into. There were a lot more places you could go than just the main routes and buildings where you were meant to go. That encourages and discourages a lot of types of gameplay. With Modern Warfare 3, it's much, much more on allowing you to focus on what's necessary; it's making vertical combat when it makes sense but it's not a blanket rule across every map. You will have some maps that focus on verticality and that are focused on multiple things. And then you have other maps that are very limited on the hotspots. The hotspots are a key thing on Modern Warfare 3. We went into each map wanting you to be able to turn a corner and know very easily that these are the three—no more than five—places I need to check. Bowling knowns that these fine distinctions between Modern Warfare map philosophies won't register with a lot of the series' more casual players. "But for the hardcore guys who have been with us since the beginning, that speaks volumes: the map design, the return to focus on gun-on-gun, all that stuff." That stuff is for the most dedicated Modern Warfare fans. "I like to always make sure the hardcore players know we're building it up for them."
  11. I was wondering how if possible, to make a link to a certain Url but with my text? For example, In my sig I have My Youtube but, I don't want to put the actual link after it, I just want to click on My Youtube and it takes me there. And I would like to do the same for a Topic I created.
  12. I Got a new one! Here it is...
  13. It's because their older games... And like I said not as popular as recent *Cough* Garbage*Cough* CoD games... *Also at least you can still play WaW considering the Xbox, every match is a Modding fest...
  14. Wolfy, I totally agree! It is the same old, Same old. I mean if they really go and look back at CoD 4 and WaW and look how many people (Not everyone) enjoyed those games and how there wasn't much wrong with them, then maybe they could make MW3 and up closer to those (But it's still copying CoD 4 and redoing the same thing each year.) The only reason I come back to CoD is for the Campaign and Zombies, but sooner or later they will just get stale... They should start making the game the way they want it and not listen to the fans (High-Pitched annoying kids). And it might be as good as CoD 4/WaW...
  15. Lol... Umm has it ended now? I kinda forgot and got caught up in RDR (4 times xp) But its no biggie anyways, (still can't believe I forgot to record my game when i made it to 19 ) Krazy Out... 8-)
  16. Lol I'm gonna get some sleep, then look more into it but I believe this has to do with the Easter egg... hopefully I can get a team today...
  17. To the left of the left power switch, look into the opening from the rubble of bricks on the back side wall there is a orange like brick... I have no idea what its for though... just look at the crosshairs of my pic and you see it. Krazy Out... 8-)
  18. In the Maze area to the left of the spawn there on the wall are these puzzles (pictured above) as I've been trying to figure them out but have no idea what they are and their meaning... So if anyone knows anything please share and discuss how to solve. Krazy Out... 8-)
  19. 19 rounds... forgot to record my last round So i'll give it another go later tonight... Krazy Out... 8-)
  20. Ok Kewl... I hope I can make it to at least 30... :shock: Krazy Out... 8-)
  21. Well everything helps in some way shape or form, even if your youtube isn't that big, you get brains and it's something fun to take part in! I can't really give out prizes because I have nothing to give away. xD Lol I totaly get that... I was just saying it might not help the persons youtube if it ain't big, Brains is enough of a prize anyway! Right now I'm currently working on this challenge, I'm at round 15 and just got the ballistic Knife! And was wondering if we could pack a punch it? Krazy Out... 8-) (Oh and this is my 200th post Yay!)
  22. Sounds Great! I'm going to enter... Lol now imagine if this was on CotD and you could buy Deadshot... (Headknife,Headknife,Headknife) Also... what if your Youtube doesn't have like, anything really? will the youtube profile link really help? lol. Because mine right now only has 2 videos and their not that big... Krazy Out... 8-)
  23. Well i'm thinking it could be a variation of Alphasnakes's Akim-Bones... But I could be completely wrong... Also that Pic is from an earlier Trailer We'll just have to wait till Tues. Krazy Out... 8-)
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