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AnonymousChef

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About AnonymousChef

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    Zombie
  1. Just a bit of a heads up... NGTZ just posted the final part/step. Up on Youtube right now. Edit in! :mrgreen:
  2. Wait... It shoots flames o: Doesn't look like flames, looks more like some sort of energy blast. Look at some screen-frames near that one, there's some kind of lightning bolt on a zombie to the right hand side (not in this pic) and also right after there's a zombie that looks like it's bright blue (same wonder weapon)
  3. Guys, I've worked with coding before and the whole thing about weapon "hits" being false means that they shouldn't/do not need to be used is not what that means. The (weapon)_hit == false is indicatory that the (weapon)_hit is what's called a flag. A flag is basically like a little switch for a lightbulb. In this case, the lightswitch is when the (weapon) "hits" the gersch. The lightbulb is the (weapon)_hit. So that portion of the code is simply making sure that in the code, the lightbulb (weapon)_hit for that gersch device is switched off. If anyone has had any experience with coding (even so
  4. There's something that interests me here... Did anyone else notice that there are two different "egg" reference codes? There's an "ann_egg" and a "gersh_egg". With the 4th part of the Gersh light egg, there are two different egg triggers (ann and gersh) which have different success and fail notifications (i.e. "_success" and "_fail"). Are there two different egg subsets here? Is there a certain order/amount that we have to use the weapons to activate the right "_success" flag(s)? *EDIT* Looking back over the code, I have figured that the "ann" stands for announcer and "gersh" implies
  5. Yup. Activision released a statement denying any truth to findmakarov.com. Ah well. It's still a really good live-action. http://www.gamespot.com/news/6300925.html?tag=mncol;txt
  6. Yup, it's by Acitvision and a MW3 announcement. Activision has released a statement denying any link or tie with findmakarov.com. It's a hoax. A very good hoax, but a hoax nonetheless. http://www.gamespot.com/news/6300925.html?tag=mncol;txt
  7. I think its a passkey or levelkey for sia indicating Sam is angry. I base it on the fact that sam_is_angry is a keypoint reference for different sounds and effects. I think we'd have to delve into more of the code to find out more. Anyone know where I can find it? *EDIT* What's interesting that I've seen so far are a few references to "level" Cosmodrome. Is there another zombie map in the works involving a Cosmodrome?
  8. I think there's a small possibility that the code really is incomplete at the moment, however I think it's quite possible that they will subtly slip in a patch to Ascension that finishes the code once the pack comes out for pc/ps3. It makes sense for them to delay the entire egg for 2 reasons. Reason 1: If we did manage to figure out the entire egg before the pc/ps3'ers got a chance to try and work on it, it would be extremely unfair to the same pc/ps3 players. Reason 2: Hate to say it, but the point of map packs is largely about making more money. The only way to do that is to gener
  9. I just want to put this out there. I have been interested in Quantum Mechanics and the like for awhile now, and I've been looking at practical applications for certain Quantum Mechanics principles. I looked at the Casimir effect awhile ago, and I noticed something interesting. When I was looking on Google for a certain supplement to some side research I was doing, I glanced across a DARPA reference, which was strange to me. So I decided to follow up just now, and look into it, and surprisingly this is what I found: http://www.nanowerk.com/spotlight/spotid=7337.php I would suggest tho
  10. Just a question, did the PaP room shake when you walked in?
  11. Semi-contribution here. Two theories. a) maybe everone has to get into the PaP room with the death machines? if you notice there are batteries and things around the map that are sparking. According to some people, the bottoms of the death machines say "Sparky" on them. Maybe you have to shoot/destroy all of the sparking battery-things on the map with the death machines in 90 seconds?
  12. Lol someone do it and try shooting it...maybe zombie? Maybe zombie boss?
  13. Has anyone tried it against the "Ascension" code? I don't know if you guys have checked out the decryption for the number code transmissions on the level Ascension (not zombie, campaign). I'm going to edit in the link ASAP but definitely check it out when you can. *EDIT* Here's the link to the code/decryption. Also, if anyone has the 2004 copyright version of Profiles in Courage, let me know ASAP for further decryption. viewtopic.php?f=16&t=4092
  14. Very nice find, and it actually made me realize something. There was a reason for all of this and its very simple. We knew that this was a teaser for Ascension but we didn't know what it meant. Now that it's out we know that there are evil little monkey things that are rather... :twisted: . But here's the link we missed: Ascension was the name of the space program with Laika as the test subject of a launch/re-entry program. The diagram of Sputnik in the background is meant to point us in the direction of the Sputnik that Laika was launched in/with. We know for sure that the image on www.g
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