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Everything posted by S.O.P.H.I.A.

  1. Disney was very close to acquiring social media giant Twitter, but the company pulled out at the 11th hour because CEO Bob Iger had a number of particular misgivings. Writing in his new book, Iger said Disney originally wanted to buy Twitter to help "modernize its distribution," according to The New York Times. However, Iger ended up calling Twitter CEO Jack Dorsey "at the last minute" to tell him the deal was off, which reportedly stunned Dorsey. Iger said Twitter was experiencing "troubles" that were too much for Disney to absorb. He also personally reflected that the Twitter user experience, for him, was anything but pleasant. "The troubles were greater than I wanted to take on, greater than I thought it was responsible for us to take on," Iger said. "There were Disney brand issues, the whole impact of technology on society. The nastiness is extraordinary. I like looking at my Twitter newsfeed because I want to follow 15, 20 different subjects. "Then you turn and look at your notifications and you're immediately saying, why am I doing this? Why do I endure this pain? Like a lot of these platforms, they have the ability to do a lot of good in our world. They also have an ability to do a lot of bad. I didn't want to take that on." The full New York Times interview with Iger is incredibly fascinating; go read it here. While the Twitter buyout didn't work out, Iger has overseen four epic-sized acquisitions during his time at Disney. These included the buyout of Pixar, Marvel, Star Wars, and finally Fox. When Disney bought Star Wars, Iger recalled that Fox boss Rupert Murdoch "was crazed" because Fox already had an in-road with Star Wars as the distributor of George Lucas' Star Wars films. "Rupert was crazed that we bought Lucas," Iger said. "They were the distributor of all of George's movies, and he was very disappointed in his people. 'Why didn't you think of this?'" Iger said. Disney's next big movie is Star Wars: The Rise of Skywalker, which hits theatres in December. It wraps up decades worth of storytelling, bringing an end to the Skywalker Saga that began in 1977. View the full article
  2. Day 4 of the Call of Duty: Modern Warfare Crossplay Open Beta on PlayStation 4, Xbox One, and PC is wrapping up, and Infinity Ward has shared on Reddit a recap of the day, including what they’re looking into after Day 4 and more. The studio is continuing to look at the feedback from issues on Xbox One and PC, crashes on other platforms, and more. Infinity Ward added in the new Ground War mode and increased the Level to 30 to the Beta on Day 3 and updated the playlists on Day 4. FROM INFINITY WARD: We’re in the last few hours of the final full day of the Beta and you all have provided such amazing feedback to us since the start of weekend two! Thank you so much for talking with us and sharing your thoughts. You are helping us make the game even better as we get closer to launch and we couldn’t be more thankful. We’ll continue to update you on the status of these bugs after the Beta ends as well! Feedback We’re Looking Into: Since the Beta kicked off, we’ve been tracking your feedback and we’ll continue to do so throughout the weekend. This isn’t everything you’ve reported, but here are some of the bugs and fixes we’ve been tracking… Blurriness while ADSing or on the matchmaking screen on PC Crashes on Xbox One and PC (please check existing threads on here if you’re experiencing one of these crashes) Players are unable to chat with console platforms while on PC Players were able to change their input device midmatch. We deployed a fix for this during the beta. Recon Drone UI staying on screen after using Juggernaut Suit not spawning out of the crate and the mask staying on screen after the player has died in the suit and respawned back in to match Ground War: In some cases, players would spawn or be ‘pushed’ under the map, allowing them to kill enemy players while being hidden. Friendlies are also able to spawn on under the map as well. We’re looking into how you spawn on your teammates as well as spawning in on vehicles in general, too. Players are unable to shoot through open rails/towers Screen tearing on character and weapon models on Xbox VTOL Jet firing through the roof of various buildings in Quarry Suppressed M13 still uses normal audio sounds Settings not saving on PC FOV Slider setting reverting to default after loading into the map. This has been fixed. Doors not opening or closing as intented. In some cases, players are able to see through closed doors. Cyber Attack: Unable to defuse the bomb. Unable to pick up a weapon after being revived Various audio bugs where the only audio being played is of vehicles, no audio, or only weapons Xbox users: We know of a bug with invites and joining up from the Xbox Dashboard. While this is being investigated, you can still send invites and join up with friends within the game. Staying as a Party after a match: After completing a match as a party, some players are unable to find a new match and are stuck in the matchmaking lobby. We’re still looking into this issue, but in the meantime, disbanding your party and joining back up is a temporary solution while we work on a fix. Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example. Voice chat: Voice chat is inconsistent when joining up with players on other platforms. This is being investigated. SOURCE: Reddit The post Call of Duty: Modern Warfare Crossplay Beta Day 4 Recap appeared first on Charlie INTEL. View the full article
  3. It appears Batman: Arkham Origins developer WB Games Montreal is teasing its new game. The studio tweeted today, September 22, for the first time in more than four years, with what looks to be a cryptic teaser for a new project. The tweet celebrates the 80th anniversary of Batman's first comic book appearance back in 1939 with a video that shows the Bat-Signal projected onto a building. But there is more to it. The video also contains flashes, at :03 and :21, of mysterious symbols that you can see below. People are speculating that at least one of the symbols is in reference to the secret society, the Court of Owls, that exists in the Batman universe. Intriguingly, a WB Games Montreal developer tweeted in November 2018 a picture of a developer wearing a t-shirt with owl imagery on it. The tweet appears to be in reference to an upcoming, unannounced project. More evidence for the Court of Owls connection came from Batman comics writer Scott Snyder. He tweeted, and then deleted, a post that specifically mentioned the Court of Owls. He used the hashtag #bewarethecourtofowls" in his since-deleted post. You can see a screen-cap of his tweet below. WB Games Montreal has numerous open positions posted on its jobs website, one of which mentions the studio is working on a "AAA unannounced game." The studio is massive, as it currently employs more than 300 people and continues to staff up. In 2016, Kotaku reported that WB Games Montreal canceled a Suicide Squad game and shifted focus to a new Batman game starring Damian Wayne. This could be the new title that WB Games Montreal is teasing, as Damian Wayne was featured in the 2012 comic "Night of Owls" that focuses on Batman's fight against the Court of Owls. Nothing is confirmed, however. In 2018, WB Games Montreal senior designer Osama Dorias said on the Humans of Gaming podcast that the studio was working on a "couple projects" connected to the DC universe. One of these games is a "major console game, open world, DC universe," Dorias said. Meanwhile, Batman: Arkham Knight studio Rocksteady is also working on a new project, though it has not been announced. People are speculating that a forthcoming Batman game reveal could happen at the PlayStation State of Play event this week, though nothing at all has lent any credence to this. View the full article
  4. The NPD Group has released its projections for the best-selling games of 2019, and the predicted top-seller should be no surprise. NPD Group analyst Mat Piscatella said he expects Activision's Call of Duty: Modern Warfare to be the best-selling game of 2019 in the US. If that happens, it would mark the 9th time in 11 years that a Call of Duty game was the year's top-seller. The only two times in the past 11 years that a Call of Duty game was not No. 1 for the year in the US was 2013 when it was Grand Theft Auto V and 2018 when it was Red Dead Redemption 2. The NPD report goes on to predict that NBA 2K20 will be No. 2 in 2019, improving the franchise's No. 3 place from 2018. Madden NFL 20 will finish as the No. 3 best-seller for 2019, according to Piscatella. Borderlands 3 and Mortal Kombat 11 will round out the top five, according to the prediction. The full Top 10 list of predictions for 2019 best-sellers can be seen below. In terms of consoles, Piscatella says he thinks the Nintendo Switch will end 2019 as the year's best-selling console. The Switch was the first half of 2019's best-selling console. Not only that, but it's the only system in the US that's growing in sales year over year. With the recent launch of the Switch Lite and the forthcoming release of Pokemon Sword and Shield, the Switch is expected to reach the highest annual unit sales number in the US since the Xbox 360 in 2011. Across games and consoles, total spending on video games in the US for 2019 is expected to reach $44.6 billion in 2019; that would be up modestly from $42.2 billion in 2018. 2019 Best-Selling Video Game Predictions (US Only) Call of Duty: Modern Warfare NBA 2K20 Madden NFL 20 Borderlands 3 Mortal Kombat 11 Star Wars: Jedi Fallen Order Ghost Recon: Breakpoint Kingdom Hearts III The Division 2 Pokemon Sword (digital sales not included) View the full article
  5. New Releases has had a few extra-long episodes in September, and this week we've put together another one. September has a double dose of Dark Souls-inspired games with Code Vein and The Surge 2, plus the intense run-and-gun action of Contra: Rogue Corps. Nintendo fans can also get their fill with Mario Kart Tour on mobile devices, plus Nintendo Switch ports of Dragon Quest 11 and Ori and the Blind Forest. Footballers can also take a crack at FIFA 20 this week. The Surge 2 -- September 24 Available on: PS4, Xbox One, PC One of two games inspired by From Software coming this week, The Surge 2 is set in a more vertical city than the original, giving you different spaces to explore as you hack away at enemies and bosses. "Hack" is definitely the keyword here, as the limb-targeting system is still very much a big component of combat. More Coverage: The Surge 2 - 13 Minutes Of Exclusive Gameplay The Surge 2 Does Combat Better Than Its Predecessor In (Almost) Every Way Contra: Rogue Corps -- September 24 Available on: PS4, Xbox One, PC, Switch Rogue Corps might be set seven years after Contra III: The Alien Wars, but it's full of the crazy run-and-gun action you'd expect from the series. You can save the Damned City as a cyborg, assassin, alien, or scientist panda as you play solo or with friends in local and online co-op. Each of those four rogues has their own special abilities too. More Coverage: Contra: Rogue Corps - High-Octane Co-op Gameplay | Gamescom 2019 Contra Rogue Corps Reveal Trailer | Nintendo Direct E3 2019 Mario Kart Tour -- September 25 Available on: iOS, Android Mario Kart Tour might be a mobile game, but it still sports a lot of the same courses, characters, items, and custom kart options you'd expect from the series. However, it also includes new courses based on real-world locations like the Eiffel Tower. What's more, Mario Kart Tour is free to download. More Coverage: Mario Kart Tour Release Date Revealed, Courses Based On Real-World Locations Shown Off Mario Kart Tour Closed Beta Reveals First Details, Raises F2P Concerns Code Vein -- September 27 Available on: PS4, Xbox One, PC Code Vein is the other Souls-like game launching this week, and it's earned the nickname "anime Dark Souls." Code Vein sets itself apart by letting you customize your character with abilities called Gifts and switch your class on the fly via Blood Codes. You'll be taking on tough enemies and bosses of course, but thankfully you can battle alongside AI companions and other players online. More Coverage: A Free Code Vein Demo For PS4 And Xbox One Is Available Now Code Vein Combat And Blade Bearer Boss Battle Gameplay | E3 2019 Dragon Quest 11 S: Echoes of An Elusive Age - Definitive Edition -- September 27 Available on: Switch If you've been waiting to play Dragon Quest XI on the go, now's the time. This definitive version of the game lets you switch between modern and 16-bit graphics, which also toggles the soundtrack between symphonic and synthesized. This version also includes new stories and a harder difficulty level called Draconian Quest. More Coverage: Dragon Quest XI: Echoes Of An Elusive Age Review - Back To The Good-Old Days Dragon Quest 11 2D Gameplay On Nintendo Switch | PAX West 2019 Ori and the Blind Forest: Definitive Edition -- September 27 Available on: Switch Nintendo Switch is also getting a port of Ori and the Blind Forest this week. Once a Microsoft exclusive, this modern Metroidvania puts you in control of the guardian spirit of the forest. The Definitive Edition is that same game, but with new areas to explore and additional difficulty options. More Coverage: Ori and the Blind Forest Review Ori And The Blind Forest Running On Nintendo Switch | PAX West 2019 FIFA 20 -- September 27 Available on: PS4, Xbox One, PC, Switch FIFA 20 sports new dribbling, tackling, aiming and shooting mechanics, but the biggest addition is Volta football. This takes the soccer match away from big stadiums in favor of smaller games on side streets, which totally changes the pace of the game. But don't worry, Career mode and Ultimate Team are still very much a part of the action. More Coverage: FIFA 20 Review In Progress - Forza FIFA FIFA 20 - Story Mode Cinematics And 4v4 Volta Gameplay September is coming to a close soon, but October has its own lineup of video games on the horizon. Next week, New Releases will take a top-level look at the new month, which is home to shooters like Destiny 2's Shadowkeep expansion, Ghost Recon Breakpoint, and Call of Duty: Modern Warfare. View the full article
  6. It’s Day 4 of the Call of Duty: Modern Warfare Crossplay Beta on PlayStation 4, Xbox One, and PC, and Infinity Ward is bringing an updated playlist selection for fans to checkout. The Call of Duty: Modern Warfare PS4, Xbox One, and PC Beta has been updated to include: Playlists: 6v6 Gun Runner 6v6 Hackney Yard (Day) 6v6 Azhir Cave (Day) 10v10 Grazna Raid 32v32 Ground War (Karst River Quarry) Game Mode Filter: TDM (Team Deathmatch) Game Mode Filter: Dom (Domination) Game Mode Filter: HQ (Headquarters) Game Mode Filter: Cyber Attack Game Mode Filter: 10v10 HQ (Headquarters) Game Mode Filter: 10v10 Dom (Domination) Featured Playlist: 32v32 Ground War (Karst River Quarry) Featured Playlist: Realism – TDM (Azhir Cave, Hackney Yard, Gun Runner) This is the final full day of the Beta, as it draws close to an end here soon. The Call of Duty: Modern Warfare Crossplay Beta Weekend 2 on PS4, Xbox One, and PC will end on Monday, September 23 at 10AM PT. The post Call of Duty: Modern Warfare Crossplay Beta – Day 4 Updates appeared first on Charlie INTEL. View the full article
  7. Microsoft has launched a free, 44-video "Python for Beginners" video series to encourage aspiring coders to get involved. "You might be taking a look at Python," Microsoft's senior program manager, Christopher Harrison, said in a blog post. "Maybe you're drawn because of its popularity. Maybe you're drawn to its flexibility. With Python you can create solutions of all shapes and sizes. You can dig into web development. Simplify your life through automation. Or maybe begin building the future with machine learning. "Picking up a new language is a common situation for modern-day developers. The days of going your entire career focused on one language are long since gone," Harrison added. Fortunately, concepts typically don't change as you move from one programming language to the next. Sure, the syntax might be different, but an if statement is still an if statement even when it's written using { } or End If. So, we don't need to learn how to program, but rather how to program in a new language." Read more View the full article
  8. For those hoping there might be a hidden - or secret - way to output the Nintendo Switch Lite to a television or monitor, I have bad news. According to investigation work by YouTuber Jonathan Downey, "there's nothing there to interpret and put out any type of video". "It appears that the hardware that is needed does not exist on the board, which is a semiconductor that's required to interpret video," Downey explained in a Switch Lite teardown video (thanks, VGC). "There's nothing there to interpret and put out any type of video. "So, unfortunately, for anyone who's wondering if that would ever be possible if it gets hacked or something down the road, it does not appear to be the case from what I'm seeing." Read more View the full article
  9. Microsoft is looking for more volunteers to join its early testing ring, Alpha Skip-Ahead. "We're looking for Xbox Insiders interested in joining our Alpha Skip-Ahead ring!" Microsoft said in a post (thanks, Engadget). "The Alpha Skip-Ahead ring currently has the latest 2004 OS build (2004.190918-1920), which is one of the next major releases expected to come to Xbox One. Typically, this ring's builds may not come to GA (general availability) for quite some time, and they can contain different features from other preview rings. "This ring serves as a building block for changes for Xbox One that have a larger impact on the functionality and stability of the system, overall." Read more View the full article
  10. A number of Apex Legends players have been reporting a drop in frame rates since the latest update rolled out earlier this week. "It looks like some people playing on PC including myself are experiencing a huge drop in performance since the 19th," one commenter said on the Apex Legends subreddit. "Some say it's from the anti-cheat, others say it's from the new update that added the Crypto stuff. Regardless, I don't think there's anything we can do about it so all that's left is waiting for a fix. "It would be much appreciated if you could follow this link and click "me too" to show how many people are actually affected by this," they added. "Who knows, maybe they'll do something about it a bit faster." Read more View the full article
  11. Day 3 of the Call of Duty: Modern Warfare Crossplay Open Beta on PlayStation 4, Xbox One, and PC is wrapping up, and Infinity Ward has shared on Reddit a recap of the day, including what they’re looking into after Day 3 and more. The studio is continuing to look at the feedback from issues on Xbox One and PC, crashes on other platforms, and more. Infinity Ward added in the new Ground War mode and increased the Level to 30 to the Beta on Day 3. The studio also provided an update on what additional content to expect going into Day 4 of the Crossplay Open Beta. FROM INFINITY WARD: We hope you’ve been enjoying the beta so far and we can’t thank you all enough for playing. It’s been an amazing weekend and we’ve loved reading your feedback and thoughts. We’ve seen MASSIVE amounts of players joining up today and it’s been incredible! Ground War seems to be a hit with all of you and we’re excited for you to see the variety of larger maps and higher player counts than the one you’re seeing in Beta. Take a look at feedback we’re looking into from today along with what you’ll get your hands on tomorrow! Feedback We’re Looking Into: Since the Beta kicked off, we’ve been tracking your feedback and we’ll continue to do so throughout the weekend. This isn’t everything you’ve reported, but here are some of the bugs and fixes we’ve been tracking… Blurriness on PC Crashes on Xbox One and PC (please check existing threads on here if you’re experiencing one of these crashes) If you’re experiencing any crashes on PC, please click HERE for support Players were able to change their input device midmatch. We deployed a fix for this during the beta. Xbox users: We know of a bug with invites and joining up from the Xbox Dashboard. While this is being investigated, you can still send invites and join up with friends within the game. Staying together as a Party after a match: After completing a match as a party, some players are unable to find a new match and are stuck in the matchmaking lobby. We’re still looking into this issue, but in the meantime, disbanding your party and joining back up is a temporary solution while we work on a fix. Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example. Voice chat: Voice chat is inconsistent when joining up with players on other platforms. This is being investigated. Ground War: In some cases, players would spawn or be ‘pushed’ under the map, allowing them to kill enemy players while being hidden. Friendlies are also able to spawn on under the map as well. We’re looking into how you spawn on your teammates as well as spawning in on vehicles in general, too. Screen Tearing would occur for some players on Xbox; mostly after spawning in or after using a killstreak VTOL Jet is able to fire through the roof of buildings and kill enemy players Vehicle Audio and/or in-game music is sometimes the only audio being played regardless of being in a lobby or match Suppressed M13 still uses normal audio sounds Settings not saving on PC FOV Slider setting reverting to default after loading into the map. This has been fixed. COMING SUNDAY: Playlists: 6v6 Gun Runner 6v6 Hackney Yard (Day) 6v6 Azhir Cave (Day) 10v10 Grazna Raid 32v32 Ground War (Karst River Quarry) Game Mode Filter: TDM (Team Deathmatch) Game Mode Filter: Dom (Domination) Game Mode Filter: HQ (Headquarters) Game Mode Filter: Cyber Attack Game Mode Filter: 10v10 HQ (Headquarters) Game Mode Filter: 10v10 Dom (Domination) Featured Playlist: 32v32 Ground War (Karst River Quarry) Featured Playlist: Realism – TDM (Azhir Cave, Hackney Yard, Gun Runner) SOURCE: Reddit The post Call of Duty: Modern Warfare Crossplay Beta Day 3 Recap appeared first on Charlie INTEL. View the full article
  12. Death Stranding is the next big game from Hideo Kojima following his departure from Konami and the Metal Gear franchise, and ever since its 2016 reveal, it's been a game shrouded in mystery. In the years following its announcement, Death Stranding has somehow become far more perplexing and off-kilter with every passing trailer and interview with the creator. With so many unusual characters and plot threads having been introduced, even by Kojima's standards, it's been especially challenging to keep up with the game's unique narrative and style. Fortunately, the recent showings at GamesCom 2019 and Tokyo Game Show 2019 treated fans to some of the deepest dives into the game yet. Along with laying out the stakes, Kojima revealed what's driving Norman Reedus's character, Sam, as he makes his way through the ruins of North America. We learned what the baby in the capsule is for, and just what the deal is with oddball characters like the masked Die-Hardman. We can now safely say that we have a better idea of exactly what kind of game this is. With its release coming up on November 8, we figured it was time to share our notes. Here's GameSpot's breakdown of what Death Stranding is all about--so far. Hands Across America Set 10 years after an event known as the Death Stranding caused large segments of the North American population to disappear, you play as Sam Porter Bridges, an agent of the organization known as BRIDGES. Sam is tasked by the President of the United Cities of America to help rebuild the nation and its infrastructure, and he must work with other BRIDGES members to explore the fractured remains of civilization and re-establish a connection known as Strands. These various Strands will bolster the Chiral Network, allowing more people to stay connected and leave their fear-induced isolation. During his mission, Sam will contend with supernatural entities and insurgent forces that now inhabit the land. In the aftermath of the Death Stranding event, the line between life and death has blurred, allowing creatures and individuals once thought dead to cross over into the real world--and the other way around. The game's title is a reference to the phenomena where aquatic animals--such as whales and dolphins--wash along shores en masse. During this bizarre event that only affects cetacean animals, the sea creatures die a slow death in places that are foreign to them. The game's narrative evolves the concept, presenting a scenario where large portions of the human population are swept away and brought into the realm of the dead. All the while, supernatural entities start to roam about, corrupting isolated areas of the country to take the remaining humans back to the realm of the dead. Another side effect of their presence in the waking world comes in the form of Timefall, a supernatural rain that instantly ages anyone that comes in exposed contact with it. "I make deliveries. That's all" -- Sam Porter Bridges This strange approach narrative and the setting is not only a way to justify how Sam re-engages with a fractured world, but it also serves as the framework for Death Stranding's exploration and social gameplay. By establishing more bonds with civilians and the isolated cities, which create new Strands, you will be able to progress further into the world and advance Sam's capabilities in ways that weren't possible with fewer connections. If he ventures too far outside of the existing network's reach, you'll get disconnected from benefits it can offer--which include map data, safe houses, and supplies. While this is a necessary part of Sam's mission, it's in your best interest to explore when most prepared. According to Hideo Kojima in a post on social media, it focuses on the act of bridging the divide with characters and other players online. All set in a world where isolation is commonplace, and where the bizarre is the new normal. "People have built 'Walls' and become accustomed to living in isolation. Death Stranding is a completely new type of action game, where the player's goal is to reconnect isolated cities and a fragmented society. All elements including the story and gameplay, are bound together by the theme of 'Strand', or a connection. As Sam Porter Bridges, you will attempt to 'Bridge' these divisions, and in doing so, create new bonds or 'Strands' with other players around the globe. Through your experience of playing the game, I hope you'll come to understand the importance of forging connections with others." The Characters Much like Solid Snake from the Metal Gear Solid series, the ever-stoic Sam interacts with a variety of characters who have bizarre backstories and even weirder call-signs. The members of BRIDGES, in particular, deal with all manner of strange circumstances within the Death Stranding, and as a collective, they help Sam--in their own way--with making sense of the peculiar world he explores. Kojima has a well-known love of Hollywood films and TV, and that's especially noticeable in Death Stranding's cast. Here's a quick rundown of the key players in Death Stranding: Norman Reedus as Sam Porter Bridges, an agent of BRIDGES. Mads Mikkelsen as Cliff, a spectre from the past who controls an army of the dead. Troy Baker as Higgs, leader of the Homo Demens separatist group. Léa Seydoux as Fragile, company executive for Fragile Express. Tommie Earl Jenkins as Die-Hardman, the commander of BRIDGES. Guillermo Del Toro / Jesse Corti (voice) as Deadman, a BRIDGES scientist with extensive knowledge on Bridge Babies. Margaret Qualley as Mama, a BRIDGES scientist with a connection to the BTs. Nicholas Winding Refn / Darren Jacobs (voice) as Heartman, another BRIDGES scientist who repeatedly lives for 21-minutes before temporarily returning to the beach in the death realm. Lindsay Wagner / Emily O'Brien (voice) as Amelie, the daughter of the former UCA President. She began the westward expedition that Sam must finish. Into The Wild When looking at Death Stranding in action, it's hard not to think back to Kojima's previous work on Metal Gear Solid V. However, it leans less on stealth-action and more on survival-action. In order to outfit himself with the necessary supplies, such as a Bridge Baby, a power-loader suit to boost his strength, and weapons, Sam's inventory will have to be used effectively while out in the wild. Sam also has access to gear that can help him cross rough terrain. These include extendable ladders and climbing equipment, and traversal options like a motorcycle and a cargo hoverboard--which Sam can jump on for faster travel. The survival element encompasses a variety of different factors, including inventory management, tracking Sam's health and stamina, and even crafting equipment. The power-loader allows Sam to carry large amounts of cargo--almost to comical levels. This also means you'll need to be mindful of how many boxes he has stacked onto his back. Along with being mindful of carry limits, players will also have to ensure that Sam's cargo is balanced evenly. Too many items stacked on top of one another can topple when traversing uneven terrain. Sam can also get injured, and his gear can whittle down after extensive use. His boots, in particular, can break down, which will affect his movement speed and health--sam can even end up with bloody, damaged feet if he doesn't take care. To ease this danger, you can find various materials and supplies in the wild, which can net you crafting parts to create new items and gear upgrades. When push comes to shove, Sam is a resourceful guy, and he can handle himself well. He can rest up while out in the field, restoring his stamina and the Bridge Baby's sense of calm, while also saving his progress. Sitting down to take a rest also allows him to check himself and ensure his Bridge Baby is doing OK. It's also as good a time as any for Sam to relieve himself when necessary. If you wait too long to urinate, it will cause Sam some discomfort as it builds up, which has some adverse effects on his performance. During the recent TGS gameplay demo, Kojima showed off Death Stranding's unique peeing gameplay, allowing you to control Sam's stream. In an odd move, Sam's urine can be aimed at vegetation in the area to help them grow into usable items. "I know not everyone shares our vision for the future. If we Americans don't come together again, humanity won't survive." – Amelie Growing Influence Sam's mission to rebuild America hinges on his capacity to help others. By completing requests and minor goals from the various side-characters, you gain a set of rewards and additional likes for Sam. Similar to your presence on social media, the more likes you get, the more pronounced your footprint in-game will be, thereby attracting more attention from individuals out in the world. You can't earn any dislikes from characters, but you can garner fewer likes if you turn in damaged cargo. In addition to earning kudos, some of the characters can give Sam special items. In one mission from the TGS demo, Sam was given a harmonica from a quest giver. When playing the instrument at a rest point, Sam will earn extra likes. While the expedition to rebuild the nation can be lonely, you won't be completely alone on your mission. Death Stranding connects players in a manner similar to Dark Souls' asynchronous online infrastructure, where players can leave messages for others while exploring. If you have a particular delivery that seems too daunting, you can send it over to another player online to complete in your stead. In addition to leaving the occasional note or giving other players a positive affirmation, you can even build constructs for others to use--such as shelters or rampways extending over rivers. However, according to our interview with Kojima, the Timefall will erode player-made creations. The Road Warrior One of the more common enemies you'll face are humans that roam the land or have set up base camp. While you can avoid them, you'll sometimes need to defend yourself. Sam can use close-ranged attacks powered by his exo-suit, but he can also use his cargo as weaponized objects. However, using these objects as a weapon can damage them, putting a potential Strand at risk if you fail to deliver it intact. Sam also uses several firearms that come in lethal and non-lethal varieties. In addition to pistols and machine-guns, he can also use a non-lethal bola gun to ensnare enemies in an electrified wire. In a strange twist, Sam also has access to weapons that use human blood, which is a useful tool against BTs. In the TGS demo, Sam encountered a dangerous BT creature, but with special grenades laced with human blood (and among other biological materials like urine, sweat, and even feces), he was able to take it down. Any fight, whether they're with humans or BTs, can be a bit of a challenge for Sam, especially if he's packing a lot of gear. Though the human enemies aren't interested in stealing your equipment, wear and tear is bound to happen. Sometimes, the best course of action is making a clean getaway. In the recent TGS demo, Sam was able to steal enemy vehicles to run away. However, if there aren't any vehicles, Sam's own two feet--and his exo-suit--are more than enough to make a clean break. With your suit working at peak power, Sam's running and jumping power become significantly enhanced. This allows him to leap great distances and run at high speeds. It can come in handy when fighting against roaming packs of insurgents, but they can mean all the difference between life and death when facing off against BTs. The Beached Things Following the cataclysmic event, entities known as Beached Things (often called BTs) have become a common threat. Taking the appearance of humans or large wild creatures, they're incredibly hostile to the living, and they'll immediately drag them into the death realm. This alternate realm is parallel to our own, however, colors are muted, and the only thing is sight is an ominous beach staring out into the void. The one thing that can help Sam against the BT threat is his constant companion in the daunting task to rebuild America--a Bridge Baby. In a narrative trailer focusing on Deadman, the BB is a living tool birthed from the womb of "still-mothers," once pregnant women who are in a catatonic state due to the arrival of BTs. Their newborn children perceive both the living and dead realms, which is an invaluable asset for the members of BRIDGES. However, they don't have a long life expectancy, and they must be cared for at all times. Sam's BB is nestled on his torso, similar to a front-mounted baby carrier. When Sam encounters nearby BTs, his suit's systems--plugged into the BB--will alert him of nearby threats. In many cases, Sam can carefully avoid contact by slowly maneuvering around them and the afflicted landscape. The BTs that Sam encounters are often known as Gazers, who appear as floating dark ghosts that loom over the field, connected by their own strands to the realm of the dead. Getting too close will alert them of your presence. Once that happens, footprints will appear in the afflicted land as they approach Sam. If you're unable to escape, then Sam will be dragged down into the toxic BT substance, and into the realm of the dead. "My body may be present, but my soul is on the beach. I'm already dead." -- Heartman Death Stranding has a very loose concept of life and death, and this also carries into the game's respawning mechanic. While Sam's death can spur some losses, it's not the end, and you'll soon find yourself back into the realm of the living. Why this occurs precisely has yet to be revealed. However, there is the possibility that it has some connections with the Bridge Baby in Sam's possession. Downtime Back at the BRIDGES base or in the various safe houses scattered around the world, Sam can recuperate and relax following a tough trek. In these safe havens, you can observe your current progress and check on your selection of equipment. This allows you to customize Sam's appearance, his gear loadout, and even decorate his room. In the TGS demo, we saw some strange choices in how you can manipulate the room and let Sam unwind. In addition to letting him pose for pictures with a variety of different hats and sunglasses, Sam can also drink beer and listen to his selection of music. Staying in a safe house also presents an excellent time to let him shower up and relieve himself in the bathroom. Kojima also showed off the free-look option for the camera. If you let the camera's vision linger too often on Sam's groin, however, he'll get annoyed and punch the camera. Beyond Death Stranding Death Stranding has yet to be released, however, it's already inspiring a great deal of discussion online about the nature of what Strand gameplay is all about. In our recent interview with Hideo Kojima, the game director will rely a lot on player trust when exploring the land, which can lead to situations where you'll have to put questions what's in front of you, and likely put faith in complete strangers online. So far, Kojima is optimistic that players will be honest in how they play the game, and how they'll communicate with others. "We do a lot of playtests in the office. So sometimes there's a bridge that crosses a deep river, and people feel grateful, but it only goes to the middle of the river. Of course, you don't give that bridge a thumbs up, but it probably wasn't intentional. I pretty much feel that there won't be much intentional evil. I want people to think about that as well if they fall [off that bridge]..."I won't do that to someone." And you might make the same mistake. " Kojima stated that he wants to continue exploring this style of gameplay, which tasks players to connect with various aspects of the game world, and with a community of players themselves. The biggest takeaway from his work on the open-world game is the Social Strand system, which he hopes to see evolve further in the years ahead. Whether he wants to continue pursuing this style himself with a direct sequel, or another game entirely remains to be seen. However, the game director has certainly prepared a game that features a dense amount of experiences therein to unpack, which will no doubt have people talking. View the full article
  13. Fortnite's teased Batman crossover event is now underway, bringing an assortment of Batman-inspired content to the game. Not only are there Batman skins and other cosmetics to purchase from the in-game store, there's also a set of limited-time Batman challenges to complete, which will unlock other rewards such as a Catwing Glider. The Fortnite Batman challenges will be live until October 1, so you have until then to complete all of them and claim a special prize. Fortunately, most of the tasks are fairly straightforward and can be cleared with enough persistence, but one that may give you some trouble asks you to defuse Joker canisters found in different named locations. If you're not sure where to look, we explain where to go and what to do below. Where Are The Joker Gas Canister Locations? Unlike the Bat Signals you need to light for a different Batman challenge, the Joker canisters do not appear in the exact same locations each match; however, like Vending Machines, the areas they can spawn in are fixed. On top of that, they aren't reusable like the Bat Signals; if another player defuses a Joker canister before you, that one will no longer be available. That said, there are a couple of places you could reliably expect the canisters to appear; we've personally had luck finding them in Lucky Landing, Salty Springs, and the new Gotham City Rift Zone. These certainly aren't the only canisters hidden around the island, but you only need to defuse three of them, so we'd recommend looking at the areas marked below. You can also see exactly where we've found the canisters in the video at the top of this guide. How To Complete The Challenge Once you've located a Joker canister, you'll need to interact with it to defuse it. As the challenge states, you'll need to defuse the canisters in three different named locations for your work to count, so you can't simply deactivate three of them within the same area. Once you've defused all three, you'll earn 10 Battle Stars for your troubles and be one step closer to unlocking the Catwing Glider. Fortnite's Batman challenges will be available until October 1, while the Batman skins and other cosmetics will remain in the in-game store until October 6--the same day Season 10 is set to end. If you need help completing any remaining challenges from this season, you can find maps and guides in our Fortnite Season 10 challenges hub. View the full article
  14. It’s Day 3 of the Call of Duty: Modern Warfare Crossplay Beta on PlayStation 4, Xbox One, and PC, and Infinity Ward is bringing new content selection for fans to checkout. The Call of Duty: Modern Warfare PS4, Xbox One, and PC Beta has been updated additionally to include: NEW LEVEL CAP: Level 30 Playlists: 2v2 Gunfight on King, Pine, and Stack 6v6 Gun Runner 6v6 Grazna Raid 6v6 Hackney Yard (Day, Night) 6v6 Azhir Cave (Day, Night) 10v10 Grazna Raid Game Mode Filter: TDM Game Mode Filter: HQ Game Mode Filter: Dom Game Mode Filter: 10v10 Dom Game Mode Filter: 10v10 HQ Featured Playlist: Gunfight 2v2 On-Site Procurement Featured Playlist: Ground War Infinity Ward added in the new Ground War mode late night ET on Friday, Sept 20 as a surprise for fans. The Call of Duty: Modern Warfare Crossplay Beta Weekend 2 on PS4, Xbox One, and PC will end on Sept. 23 at 10AM PT. The post Call of Duty: Modern Warfare Crossplay Beta Day 3 Update – Level Cap appeared first on Charlie INTEL. View the full article
  15. Fortnite's latest crossover event is now underway. This time, the Caped Crusader Batman has invaded Epic's popular battle royale shooter, bringing new Batman-themed skins, gadgets, and more to the game, not to mention a set of limited-time Batman challenges. You'll have until October 1 to clear these and unlock other Batman-inspired cosmetics, including a special Catwing Glider. Thankfully, most of the challenges are straightforward, so you shouldn't have much trouble completing them. However, one task that'll require you to do a bit of searching is to light different Bat Signals outside of Gotham City. If you're not sure where those are, don't worry--we show you exactly where you need to go below. Where Are The Bat Signal Locations? As the challenge states, you'll need to light Bat Signals outside of Gotham City--the new Rift Zone that appeared where Titled Town was previously located. There are several signals scattered around the island, most of which are located in the northwestern portion of the map, but you only need to light three of them to complete this challenge. We've marked down all the locations of the Bat Signals we've found below. How To Complete The Challenge Fortunately, once you know where to look, this challenge is simply a matter of making your way to a Bat Signal and interacting with it to light it. The Bat Signals can be lit by multiple players, so don't worry if you see someone else activate one before you; it will turn off shortly afterward, allowing you to light it as well. Once you've lit three signals, you'll complete the challenge and take home 10 Battle Stars for your efforts. As previously mentioned, the Fortnite Batman challenges will be available until October 1, so you have until then to complete them and unlock their corresponding rewards. Epic is also selling a Batman Caped Crusader Pack from Fortnite's in-game store until October 6, which includes two different Batman outfits, a Batwing-styled glider, and a Batman-themed harvesting tool. October 6 is the same day Season 10 of Fortnite is scheduled to end, according to Epic's website, so if you need help finishing up any remaining challenges before then, be sure to check out our Fortnite Season 10 challenges hub. View the full article
  16. Mewtwo may be leaving Raid Battles in Pokemon Go very soon, but another Legendary is set to return in its place. Giratina, the Legendary Ghost/Dragon Pokemon from Diamond, Pearl, and Platinum, is making an encore appearance in Raids beginning 1 PM PT / 4 PM ET on September 23, giving you another chance to add it to your collection. Giratina will appear in five-star Raid Battles until October 17. As when it first debuted in Go, the Pokemon will be in its Altered Forme; this time around, however, you'll have a chance of encountering a Shiny version. As usual, there's no guaranteed way to ensure you encounter a Shiny Giratina, so if you're hoping to catch one, you'll need to be persistent and take part in a lot of Raids. Giratina Raids will occur periodically at Gyms around the world, but your best chance to find some will be on September 25, when Niantic holds another Legendary Raid Hour. From 6-7 PM local time, there will be even more Giratina Raids occurring than usual, giving you plenty of opportunities to battle the Legendary. You can read more about Giratina's return on the official Pokemon Go website. Giratina is set to return the same day that Mewtwo leaves Raid Battles, but that won't be your last chance to catch the Legendary Psychic Pokemon. Beginning September 25, Mewtwo will return to the invite-only EX Raids, and this time it'll know the Ghost-type attack Shadow Ball. It'll make another brief appearance in standard Raids on October 8, when it returns for a Legendary Raid Hour event from 6-7 PM local time. In other Pokemon Go news, the game's Safari Zone event is now underway in Montreal, Quebec, Canada. To celebrate the event, Shiny Yanma is spawning in the wild around the world. Meanwhile, Pokemon Go's October Community Day is set for Saturday, October 12. This month, the featured Pokemon will be Trapinch, the first form of Flygon. A handful of Gen 5 Pokemon have also begun spawning in the game, and some require a new evolutionary item called the Unova Stone. View the full article
  17. Gears 5 is a great game, despite some issues, but there's one aspect that's unequivocally a big let down: it doesn't let you play as Carmine. Gears 5 includes a handful of COG characters to play as in multiplayer, including Kait Diaz, Marcus Fenix and his son, JD. Where's Carmine? That's something Gears 5 players have been asking themselves since launch - and now there's a community campaign to bring Gears' helmet-loving COG into the fray. If you're unfamiliar, fan-favourite Carmine first popped up in the first Gears of War game in 2006. Private Anthony Carmine became an instant hit after he was unceremoniously killed off during the opening phase of the Lightmass Offensive. Since then the Carmine brothers have become a kind of Gears in-joke for their hapless near-death - and death - experiences, and the developers have had fun with it, too. Read more View the full article
  18. Warning: Lots of spoilers herein for the Gears of War franchise and for plot points in Gears 5. I keep waiting for Gears of War to do something challenging with its story. With the release of Gears 5, the franchise is now 13 years old, and yet it's still walking along the same narrative path as the original Gears of War trilogy. Humanity is banding together with its last vestiges of authority to fight an existential threat of subterranean monsters. Those monsters never negotiate, engage in diplomacy, or show mercy. They have to be wiped out--and the Coalition of Ordered Governments has just the extremely beefy, well-armed, globe-spanning army to do the job. Gears 5 revists a number of the same plot points as the original Gears of War trilogy, as new protagonist Kait and her squad try to figure out what the deal is with the Swarm, the new, evolved brand of the old Locust threat. Kait's journey to find out about her personal ties to the Locust takes her through old COG facilities that explain the Locust's origin, but the game doesn't do much of anything with that information. Yet again, Gears 5 is a game about killing all the faceless, frightening monsters so you can save all the humans. That's fine, since an unstoppable army of sharp-toothed crocodile-people with machine guns makes for a good set of enemies for a shooter. But what's weird is that Gears 5 hints at bigger ideas--ideas that have been swirling around the Gears story for the whole of its existence. But the game never really engages with those ideas beyond using them as set dressing to push you into cover behind a chest-high wall. Gears as a franchise seems like it might have a lot of interesting things to say, if it ever committed to saying them. It all starts with the COG, a government the heroes serve mostly because it's the only game in town. It's a well-established fact in the Gears universe that the COG is more than just vaguely fascist, using a lot of patriotic language and iconography while engaging in horrible acts. They're the surviving government of a past series of conflicts between humans, the Pendulum Wars, and when the Locust show up on Emergence Day in the first Gears of War, the COG is just about the only organization with the soldiers and the guns to deal. You spend time in most of the Gears games trying to recruit people to the COG in the face of the Locust/Swarm threat. There are people who live in the COG's Romanesque cities, and then there are settlers out in the wilderness, going it alone, in the name of freedom from the COG's authoritarian control. Gears is full of people who don't like to live under the COG boot for a number of reasons, but the biggest is the fact the COG killed a bunch of civilians as collateral damage when fighting the Locust. Early in the war, the COG used giant orbital lasers, the Hammer of Dawn system, to blast the advancing Locust horde. But when it did so, the COG also leveled most of the human cities on the planet and turned huge portions of it into a wasteland. In the original trilogy, the humans left behind during the Locust war were called the Stranded. Gears 5's anti-COG folks, choosing to live outside of the government's system, are known as Outsiders--and main characters Kait, JD, and Del are all counted among them in Gears of War 4. Gears acknowledges people with a legitimate beef against the COG, but never really dwells on why they feel the way they do, or what it means for you to serve on the side of the authoritarians you might disagree with. Gears doesn't just gesture at the COG's oppression, it takes time to fully illuminate some of its most heinous acts. Gears of War 2 explores the origin of the Locust and Gears 5 revisits all that territory, revealing that the Locust threat was created by COG experiments--on children--to create soldiers to fight its wars for resources. The Locust escaped underground, later emerging as a threat great enough that it could wipe out humanity, and the COG covered the whole thing up--until it was discovered by the protagonists of the series. The Gears franchise clearly has some thoughts about how governments engage in warfare, how they treat their citizens, and how they shirk accountability. Despite having some incredibly important knowledge about the conflict they're embroiled in, though, neither Marcus nor Kait ever do anything with that information. The nature of the Gears franchise is to focus on soldiers on the ground, dealing with the weight of the war around them and, at times, the unreliable brass sending them into dangerous situations. They're the literal gears of war, and yet the series never really pushes them to think about the war machine they're driving. And then there's the Gears relationship with genocide. Most of the story of Gears 5 is about bringing the Hammer of Dawn, a weapon of mass destruction responsible for a lot of mass destruction, back online. The opening portion of Gears 5 deals with some of the implications of the Hammer of Dawn, but its dangerous effects are mostly relegated to a few brief character interactions without much in the way of far-reaching consequences. The Hammer of Dawn is an incredibly powerful creation that doesn't discriminate about who it destroys, and yet even as Gears acknowledges its deadly, horrific possibilities, it doesn't linger on them. The main Gears trilogy made you a part of some pretty awful actions as well. At the end of each of the three games, Marcus and his squad inflicted massive death on the Locust, first with the Light Mass bomb, then with the sinking of the COG city of Jacinto to flood their underground caverns with seawater, and finally with a weapon developed by Adam Fenix, Marcus's dad, that brought the Locust to extinction. (The Swarm, a mutated version of the Locust, exists thanks to that last weapon.) Part of this is an inherent conflict between the badass nature of burly soldiers chainsawing baddies and the idea of telling an emotional story about the horrors of war. In the past, weapons like the Hammer lent themselves to some pretty cool video game moments as it rained death down on the biggest, meanest, hardest-to-stop abominations the Locust horde could throw at humanity. Gears is trying to have deep characters (recall the heavy use of "Mad World" in Gears of War 3 and its marketing) as well as its superheroic moments of kicking ass. But the emphasis on the latter undercuts the former, and Gears still hasn't managed to strike a balance between them. And the thing is, Gears establishes that the Locust aren't just unthinking monsters who only know enough to use guns and wear pants. In the trilogy, you spend time in the Hollow, the Locust's home, and discover their cities. You find that they have art, written language, and religion. They have a social hierarchy. They don't just destroy--they build, too. In the first Gears of War, you uncover the reason for the war on humanity: it's because the horde also faces extinction. Underground, the Locust fight another enemy called the Lambent, a version of the Locust mutated by exposure to a fuel source called Imulsion. The Lambent are driving the Locust out of the underground homes, killing or converting whoever they find. Coming to the surface is a situation forced on the Locust by those circumstances, and in Gears of War 3, you learn that Adam's weapon was created because he was working with Mirrah, the Locust queen, to try to eliminate the Lambent and save the Locust. Yes, the Locust represent an existential threat that's looking to wipe out humanity, and which engages in a number of horrifying acts against their victims. There's an argument that the humans have no choice but to respond in kind to such an enemy. The problem is, nobody really has that argument. Gears is obviously aware of these ideas, but it never puts those questions to its characters. Kait and her squad rush around the world trying to make the Hammer of Dawn work again in Gears 5, and while a couple characters stop to wonder if it's a good idea, they put up little opposition to it. The idea that the Hammer might not be worth the human cost only provides momentary pause. Some of the best writing in Gears 5 is its on-the-ground character work between the members of Delta squad, and it's pretty clear that The Coalition has the chops to write strong, interesting characters dealing with extraordinary, emotional situations. That's what makes its reticence to deal with the bigger ideas so frustrating--it would only make the characters and storytelling stronger if they were allowed to spend more time on the less heroic moments and their consequences. Gears doesn't need to change what it fundamentally is--a shooter about fighting monsters who want to kill everyone--but there's a lot more it could do in pushing those characters about how they fight their war, how they feel about their actions, and what they're willing to sacrifice of themselves to survive, individually and as a species. It's clear the Coalition is thinking about these ideas. It should challenge its players to think about them, too. View the full article
  19. Epic Games has pulled back the curtain on its teased Batman crossover event in Fortnite. To celebrate the Caped Crusader's 80th anniversary, the iconic superhero is invading the battle royale game until October 6, giving players a chance to snag some cool Batman skins, play around with Batman gadgets, and more. Until the aforementioned date, you'll be able to purchase a Batman Caped Crusader Pack from Fortnite's in-game store. It includes two different Batman outfits, a Batwing-styled glider, and a Batman-themed harvesting tool. Epic is also selling various other Batman-inspired items in the store until that date, including a Catwoman skin. You can take a look at those, as well as the official reveal trailer, below. To coincide with the crossover event, a new Rift Zone has opened up, transforming Tilted Town into Gotham City, and you'll be able to find and use Batman gadgets such as the Grapnel Gun and Explosive Batarang. Naturally, there is also a set of Batman-themed challenges to complete, which will unlock other Batman-inspired cosmetics like the Catwing Glider. These challenges are free for all players--not just those who own a Season 10 Battle Pass--and will be available until October 1. You can read more details about the Batman crossover event on Epic's website. Season 10 of Fortnite is also slated to end on October 6, which means time is running out to complete any remaining challenges you still need to do from this season. The most recent batch is Week 8's Storm Racers challenges, and they involve landing on a hilltop with a circle of trees and dancing at different telescopes. You can find more maps and guides in our Fortnite Season 10 challenges hub. Fortnite's most recent update, v10.31, rolled out earlier this week, and it added a new Party Hub feature on mobile that lets players see which of their friends are online, form a party with them, and voice chat. The update also made some changes to where the Storm Circle ends and fixed a handful of bugs. You can read the full patch notes on Epic's website. View the full article
  20. Batman is now in Fortnite. The crossover lasts until 6th October in celebration of Batman's 80th anniversary, Fortnite developer Epic said in a blog post. As part of the crossover, Tilted Town has been transformed into Gotham City (the Final Storm circles will not occur here in core and Arena modes, Epic stressed). Read more View the full article
  21. As the Call of Duty: Modern Warfare beta soldiers on, so do the bug reports from its army of players. Many of the issues with Modern Warfare are important to the integrity of the game, as you'd expect. Clipping, for example, is one (the last thing you want is players hiding in the wheels of vehicles). Shotguns don't seem to work properly, either. And the spawns need some work. But some of the reported bugs are a lot of fun - and one in particular makes Modern Warfare look like Cyberpunk. Read more View the full article
  22. If you, like me, played Street Fighter 2 back in the nineties, you probably had a sneaky suspicion the computer cheated. I'm not just talking about M. Bison here, the final boss to end all frustrating final bosses. I'm talking about the computer cheating all the bloody time. Was I imagining it? Or had I created a narrative in my mind to justify my poor play against the CPU? Read more View the full article
  23. It's not often we learn the amount of money that changes hands as part of video game industry deals. But an Italian financial report has done just that for Epic's exclusivity deal for Remedy's Control. The wonderfully-named Digital Bros, which is parent company of publisher 505 Games, issued a financial report for the year ending 30th June 2019 that revealed it earned €9.490 (£8.3m) from Epic. As pointed out by Niko Partners analyst Daniel Ahmad on Twitter, this revenue is directly related to the PC version of Control. Read more View the full article
  24. Day 2 of the Call of Duty: Modern Warfare Crossplay Open Beta on PlayStation 4, Xbox One, and PC is wrapping up, and Infinity Ward has shared on Reddit a recap of the day, including what they’re looking into after Day 2 and more. The studio is continuing to look at the feedback from issues on Xbox One and PC, crashes on other platforms, and more. Infinity Ward also added in the brand new Ground War mode to the Beta tonight as a surprise, ahead of the planned release time for the mode in the Beta. The studio also provided an update on what additional content to expect going into Day 3 of the Crossplay Open Beta. FROM INFINITY WARD: IT’S TIME TO OPEN THE FLOOD GATES! The Call of Duty: Modern Warfare Crossplay Beta is now OPEN TO EVERYONE AND 32V32 GROUND WAR IS NOW AVAILABLE! Beginning now and running to the morning of Monday, September 23, the Beta is accessible to all players on PlayStation, Xbox One, or PC, regardless of pre-ordered status. If you’ve got an Xbox One, Xbox Live Gold is required to play. If you have a PC, a Battle.net account is required to play. Other than these prerequisites and an internet connection, you should have everything you need to play! Feedback We’re Looking Into: Since the Beta kicked off, we’ve been tracking your feedback and we’ll continue to do so throughout the weekend. This isn’t everything you’ve reported, but here are some of the bugs and fixes we’ve been tracking… Xbox users: We know of a bug with invites and joining up from the Xbox Dashboard. While this is being investigated, you can still send invites and join up with friends within the game. Staying as a Party after a match: After completing a match as a party, some players are unable to find a new match and are stuck in the matchmaking lobby. We’re still looking into this issue, but in the meantime, disbanding your party and joining back up is a temporary solution while we work on a fix. Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example. PC: Blurriness while ADSing or in the matchmaking lobby. PC: Some users are experiencing crashes. Please check existing threads on here if you’re experiencing any of these issues) Voice chat: Voice chat is inconsistent when joining up with players on other platforms. This is being investigated. SOURCE: Reddit The post Call of Duty: Modern Warfare Crossplay Open Beta – Day 2 Recap appeared first on Charlie INTEL. View the full article
  25. The brand new Ground War mode has arrived early in the Call of Duty: Modern Warfare Crossplay Beta on PS4, Xbox One, and PC! Infinity Ward originally announced that the new 32v32 Ground War mode for Call of Duty: Modern Warfare would be added to the beta on Sept. 21 at 10AM PT, but the studio has updated the beta with the new mode early! Ground War is the brand new 32v32 playlist for Modern Warfare built on new large dedicated maps for this play style. It’s the largest player count Call of Duty has seen for a classic MP mode (beyond Black Ops 4’s Battle Royale) with 64 players. The Ground War 32v32 Mode features one map called Karst River Quarry. The mode also features vehicles, killstreaks, and more across the mode as players enter into all out chaos in this MP playground. The map also features the ability for players to select where the spawn, spawn on squad mates, vehicles, and more across the map. The mode features a five flag domination objective mode. The Call of Duty: Modern Warfare Crossplay Beta is an open beta PlayStation 4, Xbox One, and PC and ends on Monday, Sept. 23 at 10AM PT. The post Ground War arrives in the Call of Duty: Modern Warfare Beta appeared first on Charlie INTEL. View the full article

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