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Showing content with the highest reputation on 08/04/2020 in all areas

  1. @clueless Love it! I would genuine be fond on continuing the story this way: No further dragging but more in-depth explanations of what we encountered already. As for the maps: Plaza: Having a relatively small and simple map (like the Giant and Nuketown) in a game of larger and complicated maps is a pre, espessially to make new players get in touch with the basics of Zombies. A shopping centre sounds like the perfect location for various fun weapons that can be built from all the objects found in the shops. Think about the Jetgun, the Sliquifier, the Trample Steam, the Headchopper, etc. Preferable no overpowered wonderweapons and buildables, but ones with a fun effect. The setting itself isn't really scary but it could go the goofy way. Chateau en Ruine: We already had a castle map, so maybe this map could be set mainly on the land surrounding the castle. Normandy is famous for its dense hedgerows and fields, add a little darkness and mist and you've got your creepy atmosphere. Parts of Normandy also have a Celtic culture, which would perfectly fit with Origins' theme of ancient megaliths and menhirs. Perhaps adding an old Celtic cementary and make the castle severely ruined, with a broken roof etc, to make it very different than the 'high tech castle' that Der Eisendrache is. Qabr Almawtaa: This one is my favourite, creating a claustrophobic effect with all its narrow subterrean tunnels. Adding a certain dark music theme when the George Romero-like boss approaches, but not yet visible, would certainly contribute to the fear. The Pyramids of Giza are also believed to be a gateway to Agartha/Hollow Earth, so maybe adding deeper tunnels that lead to a room filled with lava (similar to Shadows of Evil's undercroft), or perhaps put the Pack-a-Punch machine here so the players can merely temporary stay there due to the lava. Stan rozpadu: Maps based on real events always do good. Chernobyl lays in an interesting area, and due to human evacuation much of the local rural areas, as well as the city Pripyat, are fully abandoned and overgrown by plants and trees. An abandoned Soviet city certainly provides a creepy atmosphere, espessially if you take in mind the nearby DUGA radar, which could be used as a Soviet Global Polarization Device. Perhaps Convergence and Ozzoth Arkatugua could collide as a single map, as I could see a connection between a deeply unstable dimension and entering the Dark Aether. Kinda similar to Origins and the Crazy Place, except that both realms would be equally large and extensive. The Dark Aether could provide an alien landscape which could be inhabited by all sorts of Apothicons including ones we havent seen yet.
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  2. My friends and I have been trying to make a short series of maps since we were in high school, having us as another rag-tag team helping set up the bigger stage from the side and give explanations to some of the more unexplained details. One of them wanted to cover the origins of the Elemental Crystals which play a huge role in the Great War and the cycle both completed and broken. I wanted to give some depth to the Runes of Creation, which seemingly only got used for a more convoluted Simon Says minigame. I'll go a bit more in-depth with each map. Plaza: A small shopping center completely cut off by debris in 2023, meant to be the map we group up in and get contacted by Mr. Rapt who begins our journey to "fix our world" by collecting the Runes of Creation. A simple survival map with no interactive Easter Egg Quests (major anyways), some ciphers/radios/quotes that tie things together. Chateau en Ruine (Ruined Castle in French): A frozen variation of the Mont-Saint-Michel Castle in Normandy, France in 2024. The location was known as the lair of the Ice King, brother-in-arms to the Wolf King during the Great War. The castle is collapsing, floors are unstable and specific parts can collapse causing players and enemies to fall to lower floors if they don't watch their step. The Shadow Rune of Creation is found here, where darkness envelops the frozen wastelands. This map builds history of the Great War and puts more perspective of how involved humanity was in the fight against the Apothicons, as well as how steep the cost was. Qabr Almawtaa (Tomb of the Dead in Arabic): The interior of the pyramids that Victis travels by on their way to Buried, the map takes place on October 7, 2035. The map plays similar to Call of the Dead, where we interact with Victis for the quest while fighting the undead inside the pyramid. Following the concept Zetsubou no Shima started, the Egyptian God Anubis/Osiris (friend is still deciding which to use for the God of Undead) is a corrupted Keeper holding the Fire Rune of Creation. The map holds ciphers on the walls involving Keeper and Apothicon backstory, while having a George Romero-style boss roaming the claustrophobic labyrinth. Stan rozpadu (State of Decay in Ukrainian): The remains of the Chernobyl Nuclear Site decades after decommission on October 12, 2027. Secretly recommissioned by the ASCENSION Group, the Chernobyl Facility becomes a prototype for infinite energy experiments after the group's change in direction following the disappearances of Gersh and Harvey Yena. Of course, this means experimenting with Element 115 and its reactions to certain radioactive materials, which always ends up being an accident waiting to happen. Mr Rapt's instructions to collect the Electricity Rune of Creation are hard to hear over the conflicting commands coming from voices telling us to energize a Global Polarization Device in their favor.... The map expands the finality of the ASCENSION Group, the reason certain books throughout the series act the way they do (Nero's magic book, Richtofen's diary, etc.), and adds context to the world following Richtofen's Grand Scheme (which I really wish we got to see more of even from civilian view, small simple survival maps around the world showing the full scale of things after the events of Moon). Convergence: A highly unstable reality on the line that bleed multiple dimensions into one another (shoutout to @The Meh who also had the idea), on February 24, 2033 the Devil's Slide Bunker in California rages war above-ground and a futuristic lab underneath. Mr. Rapt personally gets involved, even going as far as handing off the Summoning Key to help stabilize the dimension so that the Light Rune of Creation can be acquired. The map also throws back one of my much older theories that tied Extinction and Zombies into one timeline (long before BO3 got the official timeline and before multiverse was established). This map expands the lore of the Empty Earth and the Maxis that constructed ZERO Base, the Keeper faction war that originally separated the Keepers from their corrupted brethren, history of the Kronorium itself, and the weight of the Illuminati's involvement in the multiverse. Ozzoth Arkatugua (Apothicon Space / Dark Aether in Apothicon): Mr. Rapt ended up being a bad guy after all, a surprise only to those that don't follow the lore. The crew enters the Dark Aether with help from the Keepers and proceed to raise hell trying to get back the Runes of Creation and the Summoning Key into the hands of the Keepers before the Shadowman uses them to their full extent. This map gives the origins of the Elemental Crystals, why the Summoning Key ends up in Morg City, expands lore of the Dark Aether, and helps clarify certain details regarding the Tag der Toten ending.
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