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Pascal

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About Pascal

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    Zombie
  1. Pascal

    Welp there goes my excitement....

    You know what sucks more than not getting a trailer before the DLC releases? Having to wait a goddamn month for the DLC to release on the PS3 while XBOX players find out all the little easter eggs so there's nothing left for you to discover. I know there's games like Battlefield 3 where PS3 users get DLC a week before PC and 360 players, but that's just one week, not a whole month. Fuck you, Microsoft. Fuck you, Activision. It's bullshit. I'm not going to buy a console for reasons such as this.
  2. Pascal

    New map is in Japan

    So Die Rise is derived from High Rise. Makes sense, but why would Treyarch use a map from Modern Warfare 2? As far as I know, Treyarch has never re-used a map made by Infinity Ward and vice versa. Why would they start doing it now?
  3. Pascal

    New Kino Art!

    The second image looks a lot like Kino der Toten. The style of it, at least. First one looks more like a 'modern' cinema room. I'm curious why they chose a theater again (if they chose a theater again), because we've already seen Kino. The only thing I can think of is a 'Kino 2025', which is a cool idea, but also kinda lazy when you think about it. Though I do like the old WW2/Cold War Zombie style a lot better than the new one. Let's just hope it'll be good.
  4. Pascal

    NACHT DER UNTOTEN IN TRANZIT

    Then they would have to make an entire Tranzit mode map somewhere in Germany. Now that I think about it. They could fit Verrückt and Kino right next to each other (both in Berlin) and have a bus/train go to Der Riese (which is near Breslau). It would be cool to have a Tranzit mode map set in 1945 but I doubt it'll ever happen...
  5. Pascal

    NACHT DER UNTOTEN IN TRANZIT

    Nacht der Untoten was nothing more than a building from a multiplayer map in World at War to begin with. When you think about it, there's really no continuity. You can't put Nacht der Untoten at a specific location or time. It has no place in the storyline. In 1945 there were US Marines fighting against Nazis. It's never explained how they got stuck in the building, and it's never explained who wrote "help" on the door. "Help" is a word used in many languages but not German, by the way. That would be "Hilfe". Then Richtofen, Nikolai, Takeo and Tank arrive but it's never explained how they got there and why they're there. It's never explained why Mule kick was there either. Now all of a sudden it's in Tranzit. I think it's safe to assume it's just an easter egg and nothing more. You can't tie it in with the main storyline because of the inconsistencies.
  6. Random players are complete idiots 90% of the time. At least on PSN. They're either little kids who shouldn't be playing the game, or assholes. Both of them don't listen to what I'm saying and do the most stupid things you can imagine. They usually act like they know how to play the game (if they have a mic on) but they can't even handle the first dog round on Kino. They don't open doors and they don't revive anyone, but when they go down they either rage quit when they're on the ground (because it clearly wasn't their own fault they got trapped in a corner) or rage quit when they die (because it's clearly my fault for not reviving them). I stopped playing with randoms a long time ago because they always ruin it, even if I'm being a team player. I only play with friends. If I ever decide to play with randoms again I'll troll the shit out them because I just don't care anymore.

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