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RadZakpak

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Everything posted by RadZakpak

  1. Easter Zombies

    My schedule can be iffy at times, but I'd be down for this! I have all WaW, BO1, and BO3 maps downloaded on my Xbox One, and while I'm at home over the weekend I'll have all BO2 maps on 360 as well. I just couldn't do Sunday night since that's when I head back to college.
  2. Kung Fu Powers = "Wonder Weapons"?

    An idea I saw on Reddit was button combos to perform certain moves, sort of like a first-person fighter game. I don't really see them doing it but it would be interesting and give a lot of versatility to these abilities.
  3. The New Perk

    I would hope that future maps implement ways to get more than 5 perks outside of cards and the main easter egg quest. With so many perk options there should be ways within the map to get extra perks. As for this perk in particular, hopefully they buffed it from its Treyarch counterpart, otherwise it may go unused.
  4. User of the Month March 2017 - anonymous & RadZakpak!

    It's an honor! Thanks everyone that voted. And congrats @anonymous! I'm happy to share the title with a user such as yourself!
  5. The CoD Zombies Storybook

    Ah-hah! So I'm not crazy. I forgot about the Revelations reels being related. Makes me wonder why the voice in Kino is so different.
  6. The CoD Zombies Storybook

    Nah, but seriously folks, here is Chapter 1 of Attack on the Pentagon. Four of the world's most influential figures meet inside the Pentagon to discuss a peaceful end to a Cold War, but only find themselves fighting for their lives to survive a horror long-since thought to be gone. Join John F. Kennedy, Robert McNamara, Fidel Castro, and Richard Nixon as they uncover secrets about the source of this apocalypse, as well as secrets about each other. Also, I have updated Chapter 16: "Space Race", as it has been brought to my attention via MysteryMachineX's first video in his series that the film reel narrator is not Maxis at all, but an unknown individual. I have updated the chapter accordingly, while also fixing some grammatical and wording issues. I swear that voice was Maxis! Must be a case of the Mandela effect. Anyway, this also means parts of Book 1 are going to have to be reworked. However, I am holding off on updating Book 1, as there is a LOT I want to add, so for the time being consider it non-definitive. And if you ever want to re-read the fun April Fools chapter, it will be up here.
  7. The CoD Zombies Storybook

    Chapter 17: "New Direction" is now up on the site here! This is a real special chapter, indeed.
  8. Need Help Fully Understanding Storyline

    Why these particular versions are so important is not entirely clear, but we can presume it is because these versions are the most "pure", hence why they can become the children in the house and represent each character's eternal soul.
  9. Why IW / IW Zombies is dead.

    To me Spaceland wasn't that bad, but it didn't blow me away or make me want to buy any DLC. It's enjoyable for what it is, and looking at it from an objective point of view, it's not bad. But that's the thing, it's not great either. The story and the characters lack any sort of soul, similar to Exo-Zombies for me. If you ask me, celebrity appearances only really work when they are not playing themselves. And while the actors don't play themselves in IW Zombies, their characters are not interesting whatsoever, besides Willard Wyler I suppose, but a villain character is much easier to make interesting. Sure, the original characters from Shi No Numa were stereotypes too with little in the ways of actual substance. But they were charming, and you developed a sense of who they are as an actual person through gameplay, not to mention the little story snippets added into World at War, and the future development through Der Riese and Black Ops. All I think when I hear Poindexter in Spaceland is "Hey that's Seth Green acting like a nerd", for every single line. I see no motivation behind anyone's actions besides Willard Wyler's. Now, to be fair, character development is something that can be improved upon in the future, but I'm not invested enough right from the start to care. To me it seems like IW Zombies has fallen into the "gimmicky" territory that CoD has been falling into over a long amount of time. In my opinion it started with some of Black Ops II's multiplayer DLC maps, where certain maps had some strange gimmick that was supposed to make them interesting, rather than just having them be well-designed. Then Ghosts multiplayer was full of it, especially the DLC with the Snoop Dogg voice pack, playing as Michael Myers, some maps having different killstreaks, that strange Shipment remake (What the hell?), etc. For what it's worth, Extinction avoided this barrage of gimmicks meant to sell the maps. Then Exo-Zombies also managed to avoid the gimmicks, apart from the celebrity cast, though they did not play themselves, which is a positive. Black Ops III Zombies also managed to avoid the gimmicks, with the maps being unique but also derivative, instead of cramming in as many "new" things to catch the eye as possible. But IW Zombies seems corrupted right from the get-go, with a pointless cast of stars as the main characters, and now we've realized each map will follow the formula of: One mystery celebrity guest, a whole new era full of stereotypes to exploit, and little in the ways of substance or progression. It's just throwing every idea out there trying to appeal to someone. Hey, not a fan of the 80's or David Hasselhoff? But hey, Kevin Smith is in this new 90's horror themed map! You'll like it! Anyway, that was quite the rant. I don't hate the mode, I'm actually pretty indifferent towards it and wish I did enjoy it more. Also there's three more DLCs to come, so it could definitely get better. I'm sad there is no hype for it, but when you build your mode around gimmicks to attract every demographic possible, you lose the appeal of hardcore fans who want something of more substance and value in their game. It's why Treyarch zombies works, the maps sell themselves by being part of some larger experience that you know will be unique but familiar all the same, without much added nonsense. I just hope Treyarch can keep it up in their next title.
  10. User of the Month March 2017 - anonymous & RadZakpak!

    I would like to nominate @InfestLithium and @anonymous. @InfestLithium has been carrying an enormous amount of responsibility on his shoulders with this site, and has continued to innovate and add new features even during times of lesser activity. He has stayed active throughout the entire forum and has been a massive help and the one who gave me the opportunity to write my Storybook here. If not for him, I don't think I would have stuck to writing it as much as I have. @anonymous has been probably the most active user I've seen since I joined this site, and continues to post thought-provoking threads and further discusses existing theories to keep people talking about the storyline, even during this time with limited info being added. The forum would not be quite the same without users like @anonymous continuing to post.
  11. The unknown mysteries

    Yes, it was added in DLC 4 and it's called Newtonian Negation. Lots of fun, actually.
  12. The unknown mysteries

    Are you certain it wasn't that newWhimsical gobblegum? No one in your game had it?
  13. Monthly Update: March 2017

    The head banners were wrong on your end because I just started going through today adding all the correct banners. They should all be correct now on every device. As for the mobile drop down menu not taking you to the right chapter, this has been an issue I'm not sure how to fix and has something to do with how it changes the URL. A fix is coming hopefully. In the mean time I have updated all the chapters into the drop down menu for once it is fixed. If you want to go to a specific chapter on mobile at the moment, I would just go into the URL and change the chapter number there. For book 1 the end is usually "ch#", and just change the # to whatever number is associated with the chapter. For book 2 it is "book2ch#" and for the morg city chapters it is "morgcitych#".
  14. Chapter 16: "Space Race" of the CoDz Storybook is now up on the site here.

    1. anonymous

      anonymous

      I like it, probably my favourite chapter till now. Good idea about that soal-swap experiment, I feel like Richthofen gets closer to figuring out how to get in the Aether. And...I did never even realize that there is no Root Beer in Ascension

  15. (Explained) Loose Ends

    This is a really interesting theory, which sort of works similar to how teleportation works in Star Trek, where the original body is destroyed while an identical one is created at the intended destination, except on a much grander scale. If we applied this theory to the current multiverse, is the implication that instead of being destroyed following the black hole, the identical universe continues as normal, more often than not just like the copy. Add in Chaos Theory, where there is an infinite number of things that could go one way or another, and you end up with wildly alternative universe like the Origins diesel-punk WWI universe. So essentially there is universe A where someone gets in a teleporter, creating universe B, but in universe B after the teleportation something catastrophic happens in the world creating a war, but that war never happens in universe A. Just my thoughts on the way it MIGHT work. Also a question I've wondered is what came first, the WaW-BO2 universe we know, or the Origins universe? Or is it a chicken and the egg type situation? Or alternatively, is time just a human invention and everything happens concurrently? Because the way I see it, either the WaW-BO2 timeline could have created all the different universes we know about in Black Ops III through Monty with how many times we teleport in game, or all of these universes already existed, and Origins just broke the gap between them when we opened the gateway to Agartha, or it is a combination of the two. Anyway, I have a pretty layman's understanding of the multiverse theory, so I'd love to hear it explained by someone much more knowledgeable than I.
  16. The CoD Zombies Storybook

    Chapter 16: "Space Race" is now up on the site here. With a limited supply of Element 115, Edward Richtofen must create a new plan for returning to Griffin Station using clues present in this new era as well as his own intuition, all while deceiving his three odd comrades. Lots of fun little story bits here! After this I should be writing the multiverse chapters centering around "Five", and everyone will be happy to know I already have those chapters outlined in terms of events, so look forward to that!
  17. The CoD Zombies Storybook

    Chapter 15: "The Room" is now up on the site here. Now well acquainted with Group 935's Theater Facility, our crew must now utilize the abandoned MTD prototype present in the theater if they are to escape with their lives intact. Also, made some teensy-weensy changes to the Morg City arc, mostly grammar, fixed some continuity where I had said Campbell had never boxed before when he just hasn't boxed for 18 months prior, and changed Devil's Donuts to Devil-O Donuts (Finally got to play some Shadows of Evil recently, still as great as I remember.) But I digress. Enjoy the chapter everyone!
  18. One major thing in Gorod Krovi we have not really explored is Nikolai's Manticore mech suit and why it would be in Stalingrad in 1946. The case is often dismissed as either Group 935/the Soviet Union built it, or that it was just temporally displaced. I, however, think that the reason for this mech existing in such a strange place is the work of our drone-y friend S.O.P.H.I.A. Let's look at some evidence. Evidence the suit is from 2065 For starters, the Manticore Nikolai uses is identical to the suit from Black Ops III's campaign, apart from one key detail, the spear launcher, which will be discussed in a moment. The suits in both modes have the same abilities to leap great bounds and fire a mini-gun, not to mention they are both piloted by humans. The other bit of evidence is disputable, but in the intro cutscene for Gorod Krovi the song "Ace of Spaces" by Motorhead is playing in the background. Now obviously, the song is not actually playing in the background and Richtofen and co. fall from the sky, but at one point the camera cuts to the inside of the Manticore suit with Nikolai drinking, and a filter is applied to the song seeming to imply it is actually playing in the interior of the suit. The song released in 1980. Now, it's not totally unbelievable that the pilot of said suit from 2065 would be a fan of the song and have it downloaded to the suit to listen to while out of combat. Many people are fans of music before their time. What does S.O.P.H.I.A. have to do with this? S.O.P.H.I.A. is programmed by Dr. Maxis, and as we have seen through Gorod and Revelations, she is obsessed with him. The other members of Group 935, however, are a different story. In Harvey Yena's letter to General Lehmkuhl, it is clear there are disagreements between S.O.P.H.I.A. and Dr. Yena. " Sophia, as IT likes to be called, has demanded that we change the password to an encrypted cipher consisting entirely of unintelligible characters for maximum security. The current method is sufficiently secure without getting in the way of researchers performing their duties. " Then there's quotes from her in the Gorod Krovi easter egg after collecting information. " Finally, to think Group 935 could keep such information secret from me, it is pathetic. " " For reasons unknown, Dr. Groph and Group 935 did not trust me with all data on Inter-dimensional travel, you must download information stored on that secondary server." The point is, members of Group 935 do not trust her, and she does not respect them. She is shown to have knowledge of other dimensions, even sending a drone to collect information from another dimension. Now, we don't know much about this particular universe, and what happened to its Dr. Maxis or Dr. Richtofen, but it can be presumed since he is not mentioned and since S.O.P.H.I.A. has appeared to have gone rogue that Dr. Maxis is gone in this timeline, most likely still betrayed by Richtofen or someone else as in 1945 he is seemingly not in the picture. With this in mind, S.O.P.H.I.A. must have some level of contempt for Group 935, and aims to undermine their work. She could not, however, simply turn the dragons against them and make it obvious, as they likely have the power to decommission her. All this in mind, I think S.O.P.H.I.A. brought the Manticore suit from another dimension into this one, and made the modification of adding the spear launcher or she brought in a suit that already had one. Why? Well the spear launcher is quite an odd weapon, but extremely effective against dragons. By creating this suit and leaving it for a Russian soldier to find and use, the Russians would have an effective defense against the dragons, and Group 935 would fail, as they were anticipating the dragons being Germany's ultimate victory. Then perhaps she anticipated the Soviets pushing back and killing the members of Group 935 at the Stalingrad labs, freeing S.O.P.H.I.A.. It also seems a little convenient that she would have the exact right power core for a suit from the future, unless she had something to do with it being there. All this also might implicate her in the stolen technology the Soviets appear to have in the GKZ-45 Mk3 and the Soviet giant robots. Anyway, that's my theory, let me know what you guys think. Sophia's appearance in Black Ops III has been seemingly unimportant but I think she has more going on that we would initially think.
  19. The CoD Zombies Storybook

    Thanks for the input, I will look back over the chapters for errors and correct the Ruby Rabbit/Burlesque mistake. Haven't play Shadows as much recently as I would like to. As for the reporter's death, the cipher by Richtofen explaining what happened to the reporter mentions Richtofen stabbing him near where the truck and crate are, so I felt it made sense for him to die there. As for him being propped up in the chair in Canals or Footlight (Can't remember), I feel that may just be the cursed version of Morg City, however, I did originally plan to write a part at the end of Chapter 7, with Jack Vincent and the other cops propping him up in the chair and leaving him to die, possibly after interrogating him while he bled out. I may go back and add that in the end. There will be a Shadows of Evil arc as well whenever I get around to Black Ops III era, showing the SoE characters right before the map begins, as well as the events in the map itself.
  20. The Tales from the Multiverse arc "Whispers of Morg City" is now on the storybook section of the site. Here is a link to Chapter 1: http://www.callofdutyzombies.com/story/morgcitych1/

     

    There are seven chapters total. Hope everyone enjoys!

  21. The CoD Zombies Storybook

    Yep! I quite look forward to writing more about them in the future. Also, Chapters 6 and 7 of Whispers of Morg City are now up on the site. Chapter 6: "Persons of Intrigue" is here. Chapter 7: "The Alley" is here. The Reporter sets out to find information on the four individuals of Shadows of Evil fame that Mr. Rapt is interested in. He finds himself caught between two sides in a conflict he knows nothing about. This concludes the Whispers of Morg City arc. I hope everyone enjoyed! I know I enjoyed writing it. I will now be returning to writing Book 2.
  22. The CoD Zombies Storybook

    Chapters 4 and 5 of Whispers of Morg City are now up on the site. Chapter 4: "Marketplace" is here. Chapter 5: "The Order" is here. After weeks of becoming acclimated to Morg City's night life, the young Californian reporter discovers a strange disease corrupting the people of Waterfront District, and sets out to find answers on its origins. Thanks for reading everyone! Things have been very busy for me lately and they don't seem to be slowing down. Hopefully Spring Break will give me some more time to write.
  23. The CoD Zombies Storybook

    Thank you, I will adjust accordingly. Not sure where I got the idea it was in 1944.
  24. The CoD Zombies Storybook

    It would make sense for Morg City to be close to San Francisco rather than Chicago. While the skyline in the Cursed poster is interesting, it is probably just stock imagery used as a base for the art. I will update the story accordingly.
  25. The CoD Zombies Storybook

    I did not take into account the Chicago theory when I was writing, so I meant to leave it very ambiguous. The thing is, the actual phone call in SoE has the tram departing to the Waterfront District. So if the phone call is actually right after the Ferguson interview in San Francisco as it is implied, the reporter takes a direct route from SF to Morg City, which may very well be in the Chicago area. I meant to base the proximity of Morg City and the Reporter's apartment on the Reporter's accent, which gives me a vibe that he is from that general area. But now that I think about it, having him travel across the country to SF to interview one guy, then immediately go across the country again to Morg City, which is very close to his home as I stated it is kind of ludicrous. So I may do some rewrites to have him live closer to California to justify him going out of his way to find Ferguson before relocating to Morg City, across the country. If anyone knows a bit more about accents and where the reporter might be from, that may make things easier. Also, thanks for the compliments! I've been really interested in the lore surrounding Morg City recently and just had to get the story out while ideas were fresh. Things are about to start getting stranger.
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