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Tom852

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About Tom852

  • Rank
    Fury
  • Birthday 09/21/1986

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  • Location
    Switzerland
  • Steam
    tom_ddj
  1. Tom852

    Perma Jug in 15+ ? Perma PHD? What is it?

    Yo looks like Jug stays active, just did a lil test game with perma jug and 3 MS shots were no red screen in 16.
  2. PC: a) When buying the Galvaknuckles while holding the Ballistic knife, you have no more knife at all anymore (like the knifing button would be disabled). The only way to solve this is by buying Bowie, then knuckles again. When another player revives my original character, while I am in Whos Who mode, I loose a gun.
  3. Tom852

    Perma Jug in 15+ ? Perma PHD? What is it?

    Does that mean you keep perma jug in 15, although you hear the loosing sound, until you die?
  4. Hi, I did some game today. I noticed, that explosions seemed to kinda do lower damage to myself then usual. In addition, there were several critical situations, that should have at least given me a red screen. For example, I shot twice with my mustang, then got a hit a bit later. Normally, this leads to a red screen, but didn't. Well, to check what is going on, I just shot 3 times onto my feet with my M&S, getting no red screen. So, either it was Perma Jug or some kind of Perma PHD. I didn't wanna do further testing, cause the game was going good, and I didn't wanna mess with it. After a later down (Down Type: Had WW and QR, didn't revive myself within 45s, so QR took place and I kept the perks), everything was back to normal. I started the game with Perma Jug - *caugh* - but heard the sound of loosing it in round 15. I noticed neither an unexpected persistent upgrade gaining within the game, nor a lost of one after the mentioned down. But after that certain down, everything was back to normal. Fortunately, I streamed, so the full game was recorded. Anyone got some idea? See here: http://www.twitch.tv/tomkzombies/b/374889353 2h 6min 30s: Two Shots M&S + Hit - no red screen 2h 7min 25s: 4 hits, 1s later another one, no red screen, no death 2h 10min 10s: 3 shots onto the ground with M&S - no red screen
  5. I saw the mode first after I completed Black Ops 1 campaign I love it since the first game I did (reached round 2 or so )
  6. It's 60 friends. PC: Zombies not doing the dying animation when killed in bus.
  7. Tom852

    Tranzit Perma Perks / Upgrades Info

    Thanks for your research, that brings us closer to the target of understanding that stuff. I would have opened a new topic too tbh I'm still very sceptical about the headshot thing there. I can't really believe, that there are multiple stages and that it has anything to do with the guns you use. I really can't, I still think people don't notice when they loose it. Then, when they regain it, they think they have reached a second stage. But I could be wrong. The fire resistance thing looks very interesting. However, I think it's unlikely it's really there. Because after two months, I guess it would have been confirmed already if it really is there. But here again, I could be wrong ;)
  8. Round 1 to 3 or 4 or 5 or 6 M1911 and M14. Reason: M14 kills well and is super cheap. Round 4 or 5 or 6 to 13 Bowie, then Knuckles, otherwise directly knuckles. Whatever I come by first. For support, I usually pick the AK74-u or the MP5, whatever I come by first. Of course, Jug is bought as soon as I come by it. I often also buy directly Stamin Up for all the running in the first rounds. Reason: Awesome. Round 14+ While I set myself up, guns can vary. I usually focus on AR's and SMGs. The final setup is: Slot Item Perk 1 Jug Perk 2 Stamin Up or Speed Reload, whatever I feel like Perk 3 Double Tap II, if I don't use bulletgun, of course not bought Perk 4 QR solo / Tombstone coop Gun 1 Ray Gun 2 Galil Fridge M&S Equip Shield until it breaks , Jet in 50+ Nade Semtex Tactical EMP, Monkey in 30+ Reason: Perks: I don't need Reload for all cost, so I often go with Stamin for all the running and stuff. Can also be used well for my reviving strategy with gathering the train a bit away, then running to the downed. Tombstone is imho underrated, cause setting yourself back up after a down takes hours, even if its just for perks. Therefore a genius like perk if ya ask me. The Galil seems to be the best gun besides all that explosive stuff, so I use it. The Ray is just awesome. The M&S is as well just awesome, but dangerous, therefore I use it only in the fridge. Other guns, like DSR50 or RPG upgraded are just not handy. Voice of Justice needs close distance, so I leave it. I usually have enough ammo, therefore I need no wallgun. EMP is handy for a lot of things, but in 30+ once you are set up and at your train spot, Monkeys come in better to recover from downs.
  9. Tom852

    Zombie buffs?

    Just wanted to throw in, that you do not have to behave as dumb as an AI zombie Infected and stuff showed, that it is surprisingly well possible to flank and hit a gunned player as the dummy zombie.
  10. Tom852

    Am I missing something about Semtex?

    Matter of preference, nuff said. If I don't have the Semtex in Round 5 I feel lost.
  11. Tom852

    Hit and Miss: Black Ops II Zombies

    Well, they made a lot of things people asked for. I'm thinking of the solo leaderboard, better melee weapons (knuckles and shield), attachment changer and such. Also great, that some things are really thought of. Hell yeah, the Town has no Wallgun, which is sad, but it has two box locations on the other hand. So there is a nice chance (33%) of having the box there. Pretty sure thats the reason for the lack of the wallgun. Or another nice point is: If you respawn in the Town, you have no gun, but Jug. Everywhere else, you have a gun but no Jug. Sounds like devs thought about this. I'm pretty sure PHD is out because of the lava. It would become pointless. However I agree, PHD should be back but just protect you from explosions, not from fire. Another new perk could protect you from fire though. Would be awesome. Mule Kick is not there, but there is the fridge, which is almost like Mule Kick. I kinda like all the ideas and stuff, but TranZit is still a pain. I really dislike, that I have to run around 15minutes to do a simple pap. I hate, that I run around 30minutes in the first 3 rounds. Or if I wanna hit the box 30 times, I need as well 20min for that. If I died, I run around half an hour until I'm set back up. That's craaap.
  12. Tom852

    Maybe A Post From Treyarch? Hint?!

    Nice theory with the sights. Has no one yet checked the whole map (including sky) with the Target Finder? Maybe it points something out. Sun, Moon, whatever. Had no one a look inside the church and every building with the Millimeter Scanner? I think if there is something to the sight theory, it must either be TF or MMS, cause you see not more with a Red Dot as you would without using a sight.
  13. Tom852

    What gun is in your fridge?

    I removed the M1911 then. Seems like we have to revote, sry. Didn't know it deletes the present votes.
  14. Tom852

    What gun is in your fridge?

    You CAN put the M&S in. I'm not sure about the M1911 though.
  15. Tom852

    dlc talk

    I'm just afraid that: 1. DLC has zombie content 2. You buy seasons pass to save money and to get Nuketown in case you don't have it yet. Anyway you have already bought the Season Pass just to get Nuketown early. 3. 3arc would not earn more money by creating zombie DLCs, cause you have the Seasons Pass. So why should they? Some simple MP maps and good, fewest effort (=cost) for 3arc. But if so, I'm gonna freaking rage. I really hope that the Season Pass argument does not count and we get some zombie stuff every DLC.

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