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The Twirp

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  1. Well...this certainly is interesting. I'm curious how the game plays out as compared to the original Zombies mode. It has obvious similarities, and some interesting differences. Is it in the same Zombies universe? I need answers! Also, does the second guy look like Takeo to anyone else, or am I just unconsciously racist? :?
  2. Double Tap 2 will fill any open perk slot. So, if you have 4 perks, dig up another perk bottle slot, and grab double tap (whether it be from Wunderfizz or reward box), you will not be able to buy another perk from a machine or Wunderfizz until you find another glowing mound. If you have found 4 mounds and have all 8 perks, however, Double Tap can become your 9th perk. If you go down, it isn't possible to get 9 perks again. Hope that all makes sense :P
  3. Not sure if you have seen it yet, but my only suggestion would be to check out MatoMaster's video on it. Essentially, it is a way to see every possible perk mound within 3 zombie bloods. I found it to be very helpful: He shows all the locations in this video, and at around 4 minutes he begins to show the routes to run to check them all in 3 zombie bloods. Hope it helps!
  4. I'm curious of what everyone thinks of Ghosts' decision on types of game modes. They have a few of the classics: TDM, KC, Domination, FFA, and Team Tactical and some Hardcore variants. Then they added some newbies: Cranked, Blitz, Search and Rescue, Hunted, and Infected (a returning game mode, but its a bit different). They also removed a few classics such as Demolition, Sabotage, Search & Destroy (which will return due to popular demand), Hardpoint, and various "Wager Match" type game modes. I personally like a lot of the new game modes, but do miss a few of the classics (*cough* demolition *cough*). It does help find a game faster when people are not spread across so many lobbies, too. Any thoughts on this change?
  5. So...someone found an EE in Extinction involving teddy bear-esque plush doll aliens. I can honestly say I wasn't expecting that. NGT recently did a video on it, thought you all might like to see it
  6. I will remember BO2 for its diversity in the maps. I may not enjoy all of the maps, but they are certainly all unique. TranZit started us off with new weapons, new ways of transportation, and a map size we had never seen before. Die Rise brought verticality. Nuketown has a new (and sometimes annoying) way of getting perks. Mob of the Dead had the retriever, Brutus, and a cool shotgun wonder weapon, as well as new way to upgrade it. Buried brought flying as well as ultimate camping spots. Origins has the staves, giant robots, generators, Panzers, and a lot of other stuff. Each map is...different. Can't say as much for WaW and Bo1 maps. While they do all have differences, they are still very similar. Bo2 was good year for zombies, although I would've done a few things a bit different if I were king ;)
  7. While this is sad news, it does make me feel a bit better to know the two passengers were not his young sons. The article says the victims ages ranged from 24 to 30.
  8. I played a game on Town with a buddy of mine the other day. He doesn't have any of the DLC, and I was still able to get the Mark II out of the box. That was on custom games however, does it work differently for custom and public lobbies?
  9. Gonna have to go with Wind, I love it for the earlier rounds. It's like a mini Thundergun When upgraded, still maintains its one hit kill ability until later rounds as well.
  10. Well, you've come to the right place! Oh wait....no, you haven't. This is a Zombie forum, not Ikea. My bad.
  11. Too late :| Took this like 5 minutes ago, this is the worst I've seen i think. It's getting a bit ridiculous :roll:
  12. There are three locations: immediately to your left as you enter no man's land from the workshop, between the middle robot's right footprints right behind Stamin-Up, and on the other side of the excavation site, right next to another right-footprint. All three must be doused in a fairly quick amount of time for it to work. If you take too long, just the fire will rekindle and you just have to do it again.
  13. Yup, just totally depends on your play style and/or strategy for that game. If you are solely using a staff at mid to high round, deadshot and double tap become nearly useless. Flopper can be useful in the event of an instakill and can make it easy to safely take out hordes with a grenade or flop. Other times having double tap and deadshot can be a deadly combo when paired with an upgraded gun. It all just depends on the game, I suppose.
  14. Almost once a round. It respawns every round unless it is raining. If it is raining, then the chariots do not catch on fire again. If it was on fire before the rain round started, then it will continue to be on fire until you put it out. Also, I second Boom's suggestion of checking out MatoMaster's tutorial, it is a very easy and quick way to find perk mounds:
  15. Capture kills for days! Those are my favorite, I love how rewarding it is to play the objective in BO2 Nice work, makes me want to go and play some multiplayer!
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