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TheNathanNS

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Everything posted by TheNathanNS

  1. Every game has a beta. Some designs fail to make it through to the final product but leave traces, others have been completely removed but have the files in the game. COD Zombies is no different. Now, I think it's time we gather a list of what zombies could've been. Storywise and gameplay wise. Each and every map, so I will need some help. I have searched the COD Wiki and re-watched some trailers so I'll note what I have found World at War General Removed perks: Amm-O-Mattic and Candolier Zombies in general was removed from the Wii version. Even the Ray Gun easter egg from the campaign is absent. Nacht Der Untoten Nacht Der Untoten was going to be DLC for the Wii version of Black Ops but never released due to a minor feud Nintendo had with Activision over Black Ops breaking so many Wii consoles. Verruckt Hellounds were supposed to make their debut in this map. But were removed. Made their actual first appearence in Shi No Numa If the player use the noclip console command and flies above the power room, there is a floating sign with a zombie on it.(From COD Wiki) Via noclipping, a mounted MG42 can be found in the fountain. It is usable, though it has no practical use. (From COD Wiki), also apparently still remains in the Black Ops remake) Outside of the barrier with the unlockable room with the deployable BAR in it, there are rows of usable MGs under the ground. These include the BAR, FG42, MG42, and the Browning M1919, and these can only be seen using noclip. (From COD Wiki) Verruckt was going to be DLC for the Wii version of Black Ops but never released due to a minor feud Nintendo had with Activision over Black Ops breaking so many Wii consoles. Shi No Numa There are files for the Amm-O-Mattic in WAW's Map Pack 2. Judging by the remaining files, this perk was supposed to refill all the ammo of the character who consumes the drink. As seen in the trailer, zombies had red glowing eyes instead of their yellow glowing eyes. (From COD Wiki) Der Riese (To be added) Black Ops 1 General The Wii version of Black Ops was going to have 4 DLC packs, but was cut due to a minor feud Nintendo had with Activision over Black Ops bricking so many Wii consoles. The zombie maps for Black Ops were going to be "Five", Dead Ops Arcade, Nacht Der Untoten and Verruckt. Not zombies releated, but after an update on MP, the player can see an extra not visible option, if the player has a Homebrewed Wii, they can use a Ocarina code to "enable" the shop, but will get a error saying some Wii error code. Kino Der Toten Kino was supposed to be in World at War's Map Pack 4, but never got released as it was too close to MW2's release. But Kino returned as the default map in Black Ops 1. "Five" [speculation] The original starting room may have been the PAP room, as the solo intro to "Five" shows all characters in there but after the intro, the player is actually on the floor above. Despite NOT being in the Wii version of Black Ops, the intro to "Five" still remains in the games files. "Five" was going to be DLC for the Wii, but never released due to a minor feud Nintendo had with Activision over Black Ops breaking so many Wii consoles. The Wunderwaffe DG-2 was going to be in this map. It was removed, but audio files remain. Hellhounds were also supposed to be in this map, they were removed but audio files of the "Five" characters mentioning them still exist. Dead Ops Arcade Like "Five" DOA was going to be DLC for the Wii version of Black Ops but never released due to a minor feud Nintendo had with Activision over Black Ops breaking so many Wii consoles. Ascension Cut perks: Tufbrew, DTP-Boom and Pronaide, Files for these still remain. Ascension was going to be much bigger than it's actual release. Comparing sizes, Ascension is roughly 1/3 it's beta size. There was another step to the Ascension EE. There was a fourth lander station that got removed. Call of the Dead The Easter Egg was going to be very different to the one we know of. Shangri-La There are 4 black boxes underneath Shangri-La. These boxes serve as the location where the players are sent to whenever they are teleporting. In the gamefiles, there's a string for a second wunder weapon. A so-called 'blowpipe' weapon. (Both copied and pasted from Slade's thread) Removed Shrink Ray feature that allowed you to change the power source to change the effect of the gun that was cut from Shangri La. Moon Moon was originally going to be Paris. The codename for Moon on the PC is "zm_paris". (Now just take a moment and think how much different the BO2 storyline would be if we had Paris instead of Moon. We wouldn't have to destroy the Earth if we are on it and we probably wouldn't have No Mans Land.) In one of the trailers for Moon, Nikolai can be seen using a flamethrower attachment on a assault rifle, this is most likely the Red Mist, the upgraded AK-47 which is in the files for the map. Black Ops 2 General There are loading screen files for game modes called "Meat", "Race" and "Containment". It is unknown what any of these game modes are. A list of cut game modes include: zcontainment, zrace, zdeadpool, zmeat, znml, zturned*, zpitted, zcleansed,zrichtofen and zmaxis. (However, zturned was added to the game in the Revolution DLC as well as the Vengeance DLC.) Green Run Diner Turned was supposed to originally included but was moved into DLC. The power station may have been a playable area as there is a texture for the map selection which has it's area light like when you select a map in BO2 Hellhounds may have been in TranZit under a "Ambush Round" where the bus would break down and Hellhounds attack. Files for these still remain as well as coding. The Jetgun was going to be upgradeable. Die Rise (To be added) Mob of the Dead In one of the trailers, when Sal is crawling underneath the fan trap, the zombie behind him has yellow eyes. In Brutus' audio files, he has a ton of unheard dialogue, most of which points him as being Stanley Ferguson, also Sal often says he thinks Brutus is Ferguson Buried Once again, in Vengeance reveal trailer, when the video is showing The Giant, Jimmy Z says "It's up the players if this is something they have to fight or how they can utilize him to their benefit" which in the actual map, The Giant only helps players and it's impossible to fight him as attacking him makes him run off. There is an unused piece of artwork showing the characters fighting the undead on a pirate ship. There is unused music for the ghost and the box Origins In the official Origins intro Treyarch uploaded to their YouTube channel, Samantha had a very demonic sounding voice but in the CODTV and solo intro, Samantha had a little girls voice as well as a few new lines. In the introduction movie, Nikolai has an Olympia, which is absent in the actual map. There was a cut power up called "Mystery" (Heard in Sam's audio files) The sign for the Main Chamber is absent. (Texture file) What was NOT in the beta/Hoaxes Here is a list of things people assume but have been debunked or proven false. Marlton was never zombified or planned to be killed off for Die Rise. [proven fake when Die Rise came out] Shangri-La was never in Black Ops 2. [A video showed a guy with Shangri-La on Black Ops 2. It's been months and Shangri-La hasn't been released for BO2 so it was a hoax] On the official COD Website, under Origin's description, the word "Alcatraz" could be seen*, however there is nothing related to Alcatraz. [Treyarch just lazy, re-using MOTD's pic] The MOTD characters had individual easter eggs The "Peter's Grave" Easter Egg is only on the iOS/Android version of "Call of Duty Zombies", just because it's not on the X360/PS3 doesn't mean it's fake or removed. "Five" wasn't in the Wii version due to console limitations. Notes: I used WiiScrubber to go through the Black Ops Wii ISO, and it was an absolute pain getting the patch for Wii to find this stuff out. Credits: What kind of ass would I be if I didn't credit the sources and people who helped(are helping) build this list. Slade (Zombies Cutting Room floor) COD Wiki Treyarch (Leaving some beta elements in their trailers) LiamFTWinter [shrink Ray] Naitrax (Uploading all textures) Flammenwerfer
  2. Played MOTD for the first time in ages yesterday, Round 26, not bad at all. AndyMarkII shouldn't laugh when I go down.... lmao

  3. That's May's downtime done. Next up is June's downtime.
  4. 16 Multiplayer maps, Wrong, 17. (4 a pack x 4 + Nuketown) 4 zombies maps, wrong again, 5 (1 a pack x 4 + Nuketown) Out of the 4 map packs we got, we also got 4 remade maps. So technically, those who bought all 4 map packs, also bought an entire map pack worth of remade maps. 4 of which were originally available for free from the BO1 or WAW disc. To me, that makes it seem like they were out of MP map ideas. Treyarch could impress me greatly by doing some good practical DLC now, while we have a long wait, maybe some solo MP maps or some solo Zombie maps. Something that adds replayability to a game. Camos add about 5 mins of replayability, whereas zombies maps would add at least a few more weeks.
  5. GTA V doesn't have micro transactions. Yet anyway. Cash cards don't count, as they don't add anything. All the DLC's too have been free. 2010 isn't that long ago. I'm not saying they don't have DLC, but the above games listed have large amounts of well put out DLC. Valve knew that putting the L4D1 campaigns in L4D2 would be a good idea. It turned about to be a great idea and they even made a corssover map where the L4D1 characters met the L4D2 characters. I'm sure Treyarch could make something work with MOTD and Origins since those are the only 2 maps that have a wildly different story from what we know and love. Going for these camos again, if you're skilled in Photoshop, it doesn't take a genius to make a decent pattern.
  6. Huh, I thought the Grief maps only loaded the area that you were fighting in. :S All Treyarch probably did for Farm was add some code that renders the gates unbuyable and (CAPTAIN OBVIOUS INBOUND!) spawn a crap ton of debris for Town. Which, in my opinion is horrible. TranZit is huge and if Treyarch never intended for the player to leave the area they really should have removed all items not in use, keep a few surrounding objects too make it look more "real" but you know what I mean, or use LOD models. (LOD is a low quality model that looks like a legit building, but has no collision and very low textures, however, when the player is far, it looks like the building has spawned, but in reality, it spawns when the player approaches) Then we'd all notice a HUGE FPS increase.
  7. I really don't know why Treyarch bother with camo's. They know deep down that they'll get more money from the Zombies fanbase if they release new/old maps. Especially since BO2 zombies is dead, it'd be awesome if they made Grief on "Five" (JFK vs Castro anyone?) or whatever. The camos are nice, but some zombies players don't even play MP, even then some MP players have a camo they're dead set on using on every gun, like mine is Party Rock (As I bought it on release and as I had about 400 MS points spare at the time), the 115 is a good one, looks beautiful on the pistols but all my money is going towards actual DLC, that deserves my money. EDIT: Also, out of every Xbox game I've played, BO2 is the only one that uses micro transactions, which IMO is a greedy way to grab money. Left 4 Dead doesn't have any micro transaction DLC. Red Dead Redemption doesn't have any micro transaction crap. Nor Dead Rising 2. The list can go on for ages. But you get the point.
  8. Oh god. They'll make more money making zombie maps. Just sayin'. You think they'd got the message by now.
  9. SCCCCCCCCCRRRRRRRRRRAAAAAAAAAAAAAAAAPPPPPPPPPPPPPPPPP IROOOOOOOOOON! F*ck off, I;m trying to sleep.

  10. Also I remember hearing that when something is failing, it tries to bring in big name celebrities to attract viewers. Like The Simpsons did that Lady Gaga episode. Now COD is bringing in Snoop Dogg since 90% of hardcore COD Fanboys consider themselves gangsters just cos they can quick scope and their GT is somehing like "xXxQU1CKSN1PEZzZzZxXx
  11. Stupid. I've never understood why people would PAY for textures. It's very easy to add through a mod.
  12. Good idea, though I can see an oppurtunity for exploits and boosting like COD MP has.
  13. Hello AndyMarkII. I don't think we've spoken before, I look forward to playing some Zombies and some GTA V with you soon. /scarcasm. Hi Andrew, about time you started posting on this site.
  14. Well, DLC 5 is technically the Micro DLC camos....... so the joke went over their heads. Hahaha
  15. What caused this? I could understand GTA V's loss to an extent as there was a server overload, but COD has had millions of players since MW2. Or even MW1. Idk. There's no excuse for this really. Poor.
  16. I've done it twice. As long as I have a quick shot from the box and a good gun, I can easily beat Round 20.
  17. I hope this means there will be more Zombie DLC. All the maps are now old and repetitive to me now. :/
  18. Allow me to rephrase this, please. Rephrased: Why not have both, don't argue please, fighting over this is pointless. Please, do both if possible. There we go, eh? Much better than telling people to STFU.
  19. I know this is primarly about COD Zombies, but this applies to all online games. Everyone glitches. Sometimes, we glitch unintentionally. Like the other day on GTA V, I accidently did a teleporting glitch. I didn't mean to do it, but people were pissed off. Sometimes, the glitches are caused by the patches. Like when Treyarch released the RGM2 early. That was an untentional glitch. Sometimes, lag causes these glitches. Numerous times on COD I've gone through the walls because the host sucks. Granted, some may do this accidentally, but then abuse the glitch. A simple solution to dealing with glitchers is to leave if you know they're doing it intentionally. If they are, just report them and be on your way. Often, if they did on accident, you can hear them asking what's going on. No point in dealing with filthy cheats when you know they're invincible. I'm all for punishing intentional glitchers, but even then, the system will not work. There will always be the unfortunate people who got caught doing unintetional glitches. Obviously, there will always be YouTuber's who promote glitching. A simple search of "GTA V glitches Patch 1.11" will yield loads of people promoting this kind of stuff.
  20. I ain't noticed anything different aside from the map packs being half price. Also I rarely ever used Elite. I signed in at the release of BO2, last updated before Die Rise and never updated again. :/
  21. That actually doesn't surprise me in the least to be honest. There will always be security flaws, you just have to wait for some guy with nothing better to do to expose them. Plus, I'm pretty sure most people would be after the iOS & OS X Mavericks security flaw rather than COD's.
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