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About ZiDyLaNiz

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  1. I realized this after I made the post. They spawned on dog round though, and they were 100% in electric/fire form. Normally it's just a mix. Unless the human form zombies spawn after the rocket test sequence no matter the circumstances
  2. A similar situation just happened to me but this one was kind of weird. Waiting on the launch pad to hit the switch, I killed the zombie to start the next round, and then activated the switch and ran away. Well, the next round happened to be hell hounds and regular zombies started spawning but they were covered in fire and lighting, and exploded as a hell hounds does when it dies. After I killed all of these hell hound/zombie breeds regular hounds started spawning but the round was about 3x as long as normal. Something is funky about that rocked pad lever
  3. I have yet to use all of them. Was just wondering everyone's opinion on which version of the bow is the "Best." The fire bow seems a bit annoying in my opinion as it makes volcanoes where the zombies get killed.
  4. I'm playing a solo game, and I'm kind of running around trying to learn the map and the upgrade steps, since its only my second time on this map. I get to the end of round 5, and I am holding a zombie, waiting for the rocket sequence to begin to try and get the part for the gravity spikes. Once it starts, i hit the lever and run out of there leaving the zombie behind me to its death, and past the closed doors, a horde of zombies begins to spawn as if it's round 20. I grabbed the part and ran out of there and went to feed souls to the electric lamps around the map. After I get done I go to the
  5. The reason why I brought this up is because of a YouTube video by Fantastical Gamer. It's called Black Ops 3 zombies - Get all perks permanently on Shadows of Evil. In the video he goes down a few times and it shows him still having all of his perks. He says that the only way it worked for him was because he survived about 10 rounds after completing the Easter Egg, without going down. When I first saw it, it seemed a bit bizarre to go through that much effort to have permanent perks. The only thing that leaves me questioning it was the video proof. Some of the comments said that it could be a
  6. After upgrading the swords and getting to the flag step, any time the flag breaks the margwas will instantly die, no matter how many heads they have left. In solo, every time a margwa spawns I run to the rift, throw the flag down and wait until the margwa dies, making it a lot easier than trying to take out it's heads. This might be old news, so sorry if it's just common knowledge at this point.
  7. When I first did the Easter Egg I thought the perks were supposed to be permanent right after it was complete, so once my group figured out they weren't, we decided to end the game. Recently I looked it up and found out that once you complete the Easter Egg, all four players have to survive a certain amount of rounds without going down for your perks to be permanent. Does anyone know exactly how many rounds you have to survive after completing the Easter Egg for them to become permanent? Also do all four players have to survive without going down, or is it an individual thing? If you complete
  8. This may have been posted on this topic already but I wanted to save myself some time from reading 160 posts. Does the gumball "Ephemeral Enhancement" work when upgrading the wonder weapon?
  9. I was waiting for a few friends outside the boxing room to start the ritual and I was jumping around exploring the map. Just near the outside of the ritual room there is a boat turned upside down. I was touching the rear right corner of the boat and jumped, then a pop up on my screen said "Hold (Square) to recharge shields". I Held square and nothing, that I know of, happened. The pop up was still there no matter how many times I tried to jumped and hold square. I went back to the same place my next game of zombies to see if it was still there and it wasn't, and hasn't been there since. I woul
  10. I don't know about anyone else, but for me, I tried really hard to keep my kill/down ratio up in BO2 (Mine was around 300). It was my way of proving I was "good" at zombies. I noticed that in BO3 downs are completely removed from the leaderboards except the stat on highest round. Are downs not kept track of anywhere? Or is there some hidden system I should be worried about? Can I finally play a few rounds just for fun and not worry about the amount of downs I have? I will still more than likely care about the amount of downs I have when I go for a high round though, since it looks good on lead
  11. This error drove me insane. My friend and I were playing a 2 player game the day the map came out and we made it to round 44 and got the error. We still finished ranked #1 and #2 but we could have kept going. We were trying for the top in 4 player as well and got the same error. :/ only made it to like #125. I haven't gotten it since that day and I've made sure to use less mechanisms.
  12. Die rise is one of my favorite maps and all of these spots that kill you are simply ridiculous. Besides theses two.. I've killed my self several times jumping between buildings because my guy stopped sprinting and didn't make the jump causing me to fall off the map. You shouldn't have to be scared just to travel around the map. I was shocked that they didn't patch both of the slide glitches in the recent updates. As for the zombie spawn system, I completely agree. You have to base your own strategy on wherever your teammates are. From what I believe, the areas go a
  13. 1p - 77 2p - 43 3p - 30 4p - 34 Edit: Round 40 Could've made it farther in three but one of our guys had to leave. :cry:
  14. Did my post get removed?? :cry:
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