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Tattoo247

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Everything posted by Tattoo247

  1. Found it, its near the electric vase you have to charge, in the room with the table you can build on. Looks like both of these are impossible to get a close up on in theater mode. Ganna jump in game and see if I can get a better look.
  2. Could be Tac, I'll hop in theater and try to get a better image. Having a hard time locating the 2nd photo...is it also in the bedrooms?
  3. So far these are the bugs I've encountered. After lighting the torches, with fire and lightning, I'm unable to get the arrow from shooting the weather vane, I've waited rounds at a time, only has happened twice but could potentially stop EE progression. Infinite zombie spawns on round 8. I'm not sure if it's round specific, but in a two player private game(ranked) we died on round 8, with almost 400 kills just from me. Honestly, it was alot of fun, they were extra aggressive but so weak lol. After using a jump pad, all quotes and zombie sounds became echoed, as if we were in a cave. Not really a big deal. While training the electric trap area, zombies get stuck on the control panel that activates the electric sphere trap. Not a Der Eisendrache bug, but today I lost 5 divinium spinning for gobble gum, the roulettes kept spinning, never landing on a gobble gum, followed by an error message, resulting in me losing all divinium. This is a huge problem considering people pay real money for these(I don't, but you get my point) Otherwise, I'm totally in love with this map, its got a great atmosphere, the PaP is the easiest set up since Ascension, the multicolored PaP skins are nice and there is a ridiculous amount of story content. Also the Panzer is really easy compared to Origin( no claw!) I'd easily give this map an 8/10, and I've yet to even see the EE past upgrading the bow.
  4. Quick question, anyone know the American price for Awakening DLC? I have always bought a season pass but didn't this time because of the burn I got from BO2, I want to get the map tonight but I cant for some reason find a price guide and PSN isn't working on my phone. Thanks!

  5. Spent an hour building a theory topic and another hour researching....just to say screw it and delete it. Anyone ever do that? lol don't worry, I was still trying to combine campaign,nightmare and zombies so nothing most of you wanted to hear anyway haha

    1. Tac

      Tac

      I've done that a lot actually, where I start out and then realize it just wasn't as good as I'd thought haha.  We all do it, for sure.

  6. Thanks for the info, and nice layout Dave. Dead Ops in the menu WOOP WOOP!
  7. I am taking early rounds, you don't anything but jug before round 10, with the exception of speed cola sometimes. By round ten you should have more than enough to open doors and PaP one weapon. That's how I play anyway, early levels are painfully easy, and I get satisfaction for doing everything I need to do in those first ten rounds, except for getting my box weapon, sometimes that can take awhile if the box is being a Richard, so I save it for last.
  8. Why is nobody biting on my spam??? What are we now...VEGANS?!?!

  9. Sorry, I meant to say get jug, or jug +speed depending on weapons, I'm a fan of snipers so I usually get the combo.
  10. I never buy double tap until round 15-20. You can get decent points without it. Matter of fact all you really want is Jug, or speed cola depending on your preference of weapons.
  11. I didn't think about that....ok recant back to Perka a cola lol
  12. Yea the SoE was more of a tease though, I think it was smart to put it in one spot in the map to test the waters. I personally LOVED that room, except when they jump into me while I'm running and I fall to my death. Now that I think of it, wall running might be better for Gobble gum, have it last 20 mins or so and that's it. As far as the map dividing, I'm not sold on it either, but it's either going to be a MoTD feature, or it's going to be an Ascension-esque intro to the map, where we ride it to the top but don't reall interact with it past that(I personally never used landers in ascension unless we were doing the EE, with the occasional ride to flopper to revive someone.) Or we could just wall run on the cables carrying the gondala ;)
  13. It's happened to me before, not sure why I just assumed there was some sort of maintenance going on...things have worked fine for weeks afterwards.
  14. Well if the map is divided by a gandala like MOTD, tombstone might be worth seeing again. It wasn't a favorite of mine, but I get weary about maps that are split up like this one appears to be, even though it's supposed to be a little bigger than Giant, it doesn't mean they wont cut it in half and put you too far to revive if a buddy goes down. Of course there are gobble gums to help with this now, so I don't really know haha. As far as a new one, it might be cool to see some sort of wall run perk, I was happy not to see it in the giant, but as much as I am in love with campaign, I've gotten really good at wall running while shooting.
  15. So basically all this time later, I had forgotten about the multiple Brutus plague. I guess it's safe to say we were just seeing displaced versions of Brutus pulled from other time lines. I guess back then it was a "cop out" to say anything about time/space travel or dimensions but here we are. I was also thinking about the fact that these comics me made could be revisited, the quote where he says something in the lines of "If this is the box from my comics, there should be a raygun inside (I think he might just call it the most powerful weapon, but mentions it again when you actually retrieve the weapon from the box) It really makes me wonder if the greater evil that controls everything is taking ideas from in game fiction, and applying it to it's own nightmare. I've been listening to a lot of W@W Richtofen and MOTD quotes recently because MOTD was the first real confirmation of the endless loop, there has to be more to that story.
  16. Starting my collection of Campaign symbols/logos. Took me 3 hours to get through the first two missions lol...so far nothing groud breaking but it's just for compilation sake, hopefully someone appreciates it!

  17. I think you're actually right about the quotes. A multiplayer game always starts with them questioning Richtofen, there is always a Richtofen and I could never figure out why, I think you just did.
  18. I can definitely say Ive used On the house, and got a perk bottle upon teleport in the same game. They were both quick revive and it carried me past 3 downs on solo. But I haven't got a perk bottle on teleport since then, and only 3 that I can remember ever getting. I used to think the longer you wait to use teleporters the better chance but I waited 19 rounds once and got a carpenter.
  19. I just finished campaign for the 4th time and about midway through I started paying attention to all the logos from military and businesses in the game. I wanted to know if anyone has compiled them for research? And if not, I could do it but it would be basically screen shots, I don't know how to dig for files, but I can comb through a game pretty well haha. I'll be starting a campaign soon for the hidden item trophy so in the meantime( first time typing "meantime"...weird) if anyone finds all the logos please let me know. I think for simplicity sake, I'm going to categorize these by mission number. If I feel it's important to add one logo to multiple missions, you'll see an asteric (*) with a number beside it, that will indicate a previous mission it was found in. Example: Circle is found in mission one, hidden in mission 5 is another logo of the Circle. Ex: Mission 5 (*1)- ~Picture of Circle~ Mission 1 "Nile River Coalition" Mission 2 "Terra Farm Technologies" Mission 2 "Cylimbs Medical Engineering" & "Mevota Engineering" That's all I have for now, I've only got to comb the first two missions, I'll be doing some more tonight hopefully.
  20. Ok sorry, I thought we were still talking about Amilia and if the jumpscare was her, or even female. Im still confused but moving on... Speaking purely about the jumpscare, and from an artistic point of view. If you were tasked with designing an undead female, but could only show the face, you would definitely add strands of hair, high cheek bones, and a delicate chin. Granted men can have all those things, it just seems like this is a female. I cant personally see if its a child or adult but the whole picture is very serene and soft for such morbid subject matter. What do you guys think of this being Dolos, from our nightmare campaign ?
  21. The Origins jump scare was what I was talking about, sorry, it looks like a female but who knows. I just hear it referred to as a "she" so I just figured it was common knowledge. I definitely cant wait to see if it leads anywhere, I really have no idea what the skull with moon is about, I was referring to the jump scare. I don't think they are the same "person" I just can't help but to see a metaphor/hint towards Moon map.
  22. Well she's dead ish....this game is known for the dead not being actually dead. I just see it as a metaphor but we'll see.
  23. Cool stuff. It could also be a metaphor, this "person" could have their "eye" on Moon for some reason....there have already been a couple of hints towards more Moon adventures so this might just be a little more to that.
  24. Anyone have any idea what the two intersecting circles are next to the left side of Dempsey's head? It looks like it connects to the patters in the top left of the poster, I inverted the image's color but it didn't help any... I have a theory that this is in fact a map to space, or other dimensions. My main source for this at the moment is the words "Sta-Map-1" on the right side of the poster, in the middle. It looks like it should say "Star Map 1" Playing around in photoshop, I made out the circles a lot better, the ones on the left side seem to be gears, the ones near Dempseys head and on the right side seem to be coordinates...with a giant circle around the castle itself. I'm ganna see if my Gamestop has any of these posters left so I can get a HD photo....
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