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Str8 Awaay

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About Str8 Awaay

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  1. Yes, the free cam , as far as I have tried does not have access. But, I heard there were previous places in other maps that were not accessible in Cam mode, but were in game if something had to "unlock" that area.
  2. After searching I did not find any info on the first buildings roof. The reason I ask is there seems to be some areas that can be investigated. It looks like a possible trample steam attempt, right before you slide down towards the starting box floor. Or if you view it from the Semtex landing. Just wanted to see if anyone else thinks it looks like an area to attempt to get too, I will be attempmting it tonight.
  3. I can confirm - only God knows why, they have not patched the power room glitch. Still works aswell as ever.
  4. I need a ruling on whether this is coincidence, or the game has a preference figured out some way. I keep trying to create solo games as to play as Samuel so I can hear Richtofen quotes. But , I noticed that I am Russman about 40% of the time, Marlton 30%, Misty, 20% and Samuel 10% - Round about %. I am roughly on my 10th game and haven’t gotten Samuel yet. I t has been so bad for the first month of playing I didn’t even realize what Samuel's name was because I was never him. Maybe there is an easy explanation that I am unaware of. Thanks
  5. In work, I cant watch the video, but is it what I experienced i na my brother's game who did the Richt EE - Avagrado spawns , but only teleports all around, without attacking or taking human form??? the whole game?
  6. How do post like this keep showing up? It amazes me. It will only get worse after the holidays, more people will own the game. NExt Hot Topic - You can use the Turbine to open the bus depot doors, without paying for them !!~
  7. People keep posting the same video, saying , "I found something new" I have seen this a few times in my games, it happens at times when u play split screen or local. Non online
  8. i checked the text and all the way at the bottom i found something interesting that i haven't seen or heard in tranzit before: does anybody know what this means? Someone mentioned this already, his idea was that there is a night bus which can be controlled by the player... Could be the Jet Gun cooling down????
  9. I posted about this "flash" when the Zombs exploded before. I only have noticed it on Local Games, never Online. Which would mean its not an earnable, rather just a different explosion.
  10. Could it also be possible, but hopefully not , that the EE is unable to be completed until the DLC is added? Or some type of upgrade to the game? As in this is all 3Arc wants us to be able to do at this time?
  11. I have already confirmed this ability. I havent started athread, but I have mentioned it in the other "earnable" discussions. I noticed it when outrunning people on Round 1 with 1911's. From theater research and general investigating, I think you earn it with melee kills of some kind. Possibly a certain amount in a given time span(instakill).
  12. Since this sounded quite plausible (well-written post by the way), I decided to test it out with some friends. There were three of us in the game, and I decided to pick up the MP5K on Round 1 and exclusively use it for the rest of the game (not even PaP it, just in case that counted as a different weapon). I picked up Double Tap and had the Headshot Popper (non)permanent perk, and kept them for the entire game - This acted as my baseline for damage. By Round 18 something interesting happened! On Round 17 it took me 3 bullets to the head with the MP5K + Headshot Popper + Double Tap. On Round 18 it started taking me only 1 (ONE!) headshot to kill the zombies with the MP5K. I didn't notice any orb or hear any sound (I've never noticed a sound when receiving the permanent perks, only when losing them), but I'm convinced this is the exact permanent perk the good sir above was refering to! We continued playing until Round 28 and I retained this perk the entire game. I did keep almost exclusively using the MP5K the whole time though so I don't know how long using another weapon would cause you to lose it again, although I would assume that you could not activate this perk on another gun without losing it on the current one. Some observations regarding the perk: - I started using the MP5K at round 1 and used it exclusively (apart from meleeing denizens and about 2 zombies), and I had the perk by Round 18. This might mean that you need to use a weapon exclusively for 17 rounds (matches with 17 revives for Fast Revive perk....hmmm....coincidence? I think not) - I decided to upgrade the MP5K on Round 26, and the upgraded version still had the bonus! This leads me to believe that it still counts as the same gun when upgraded. So you could probably do 17 rounds as a combo of the regular and upgraded version of the gun to receive the perk. - As an indicator that you have the perk (apart from the obvious damage boost), when you remove a limb from a zombie (or pop their heads off), it makes a more *crunchy* sound than normal. Kinda hard to explain this one, but the limb removal noise is definitely different. It's like bones are snapping more or something. - The perk only applies to the gun you were using when you gained it; I also had a HAMR but it did not have the damage bonus (and didn't make the *crunchier* limb removal noise) Finally, huge congrats to the guy above for finding this! At last, a proven 4th (non)permanent perk! P.S. I would have analysed this further, and checked for noises/orbs etc but when I try to play my recent game in Theater it gives me "You have selected an invalid film or clip". Typical.. P.P.S Ah ha! I know exactly what it is!!! I decided to load up a new game solo to check that I still had it, which I did. I then realised that body shots weren't doing extra damage (I generally go for headshots only) and it dawned on me. This perk makes you do extra LIMB damage! This explains why headshots were doing more damage, as well as arms coming off easier, as well as the extra crunchy noise whenever limbs were being removed. So there you have it chaps, an extra limb damage perk for your chosen gun. This makes me think that it might not simply be about using the same gun for a number of rounds, but instead getting a certain number of limb removals with a gun (bearing that in mind, I had about 300 headshots by round 18 if that ends up being helpful, but you'd have to account for extra limb removals from arms and stuff too of course). Thisis wild - today I did the saem thing , MP5 for about 20 rounds with dbltap. firing into a crownd torso level and got a green poof, then i noticed an improved damage, its was about round 12. I would agree with this theory, especially since it is tracked in the leaderboards just liek headshots, and revives. - Gibs '
  13. That would make alot of sense. Does anyone know the certain mileage needed? I have ran over 100 miles in one game , no orb. But, I have gotten the melee orb before. It is not related to miles. Period People should read entire post , not just last few.
  14. Update - I had lost my barricade a while ago and could not regain , so I played custom easy and got it.back very quickly. I have kept it for a week now without loosing , and haven't played every day , demoted. But still have barricade. Also I have seen videos showing this "flopper" just decreases flame damage AMD you don't try slowed by walking on fire. No other advantages from what I saw.
  15. From what I have researched you DON'T HAVE TO build the Navcard reader to complete the EE. You are actually heating up the "tower" not what you have built under it. I haven't completed either EE as of yet but, that's what people who have done it say.
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