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optimus555

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Everything posted by optimus555

  1. Dude i think that you are right. Maybe 4 People have to shoot the cable at the same time. But the cable has to TOUCH some OBJECT to COMPLETE the CIRCUIT. I mean that's the idea. So theres a wire coming down from Tower in cornfield? Maybe you have to build obelisk and then energize obelisk via that wire by briefly completing the circuit. The question is, what wires do you have to shoot, and where? And does somebody have to wait with navcard inhand by the Tower for when you do shoot the wires?
  2. Cause there is no 2nd bus route for gods sake . There's just a Night Time bus called the "B" Bus and it involves changing the clocks somehow
  3. The best results come from shooting it though, as witnessed in that new viral video everybody is posting ! I could be wrong but who knows :P
  4. 4 People shoot the Laundromat door with LMG Pap'd / Ray Gun / RPG pap'd Etc (Powerful weapons only). You would think the amount of beams would Multiply by 4 if you're hitting it with this much brute force... I Wonder what would Happen... EDIT - Make sure you do either Maxis/Richtofen side of EE in the SAME GAME, Before you try this - as that seems to be the time when the Beams are most frequent, AND you can get the Streetlights Glowing so that's crucial.
  5. If you stand on the Glass infront of the window, directly across from Turbine station and Zoom in on the Clock, Is it just me....or do you hear a clock ticking noise? You gotta be standing on the glass. Just need someone to confirm or deny thanks -Optimus
  6. Just wanna add that using certain guns increases how far the wires shoot up. Voice of justice (pap'd executioner) works the best. The only thing i could find relevant was at diner, power cable by shed. you can shoot it up to the metal thing on the shed and it sparks. Might wanna try upgraded knife from box on the clock with no hands. (at Bank) Set the time to 8pm using the knives as clock hands see what im saying? EDIT - Or shoot the Laundromat door lock with papd Knife and "pick the lock" lol :P
  7. In the Video around 0:20 he Looks down his sights at the LaundroMat Door LOCK, then the beam Appears. Then, he shoots the lock and it bounces up to the traffic light. What I'm thinking is that the beam can then go from the Traffic light to the Antenna on the Roof of the Bank. Maybe it takes teamwork though. Perhaps if only one person can see the glow from the traffic light, so they stand under it and wait for the person on the laundromat doors Que..and time it right. Also try teaming up and shooting the Bank Security deposit box on que as one of the beams travels into there.
  8. After 0:20 seconds the beam goes to the traffic light. Maybe you have to view the lock on the door, then when the beam comes, shoot the lock, then Shoot the traffic light . Maybe it will bounce from the traffic light up to the Antenna on the Bank
  9. This is important. People overlook it because it looks difficult. It's easy to obsess over knifing a door because people are simple. This is big though, thanks for posting
  10. Alright OP, I went into map to test out and see if I could find the "Moon" after Semtexing the clock. I didn't see a "Moon" could you please describe what you mean by this? EDIT - And the "sun" clocks already have the metal plates surrounding them even before you Semtex them...so what do you mean by that? Thanks
  11. The glass is important people need to pay more attention to it. Glass in Pap room too i think on the floor, might be what activated the Moon Rock electricity
  12. I've shot the wires with: Both sniper rifles (Pack a Punched) RPG (pack a punched) Ray Gun Nothing happens. Maybe the voice of justice would work or possibly pap'd war machine. But sorry the jet gun would have no effect at this step in the ee
  13. When you got the HAMR from the mystery box, were the sparkles swirling around it when it came up in the box?
  14. imagine if somebody who was good at the game and knew the ee did this, damn
  15. Has anybody been following the wires? -Optimus
  16. We need to revisit the Power station. 1) When you walk into the main bunker of the Power Station (where Avogadro is released), you can notice a RING of black material that is housing power cables. In the main room there is Only One computer station on the wall to the right. You can notice a Power housing coming up from that computer station that connects to the RING that goes all around the room. The problem is, the connection is BROKEN. If you continue moving forward, and turn left there is this pile of Barrels and Storage components with boards pushed up against them on an incline. If you walk up them (This is in the main bunker) you can get back to where you Dropped down in the outhouse. Standing at the Top of this pile looking at the wall, you can see where the RING of black material housing the wires has been cut. I think that there should be a way of bridging this gap using the *Electrical trap buildable*, or maybe a turbine. If you can bridge this gap of wires and get power into it again, perhaps the computer terminal will turn on in the main room. 2) If you target the computer terminal with the millimeter scanner you can see a schematic diagram on the screens that are too bright. It's hard to make out what it is, but it looks like a schematic of the Avogadro's holding cell. I'm not sure if Previous to turning on the power, the diagram is different - I only checked after the power was turned on. 3) When you head up the stairs of the main room you can walk into the control room (where the mystery box spawns). In this room in the left hand corner is an opening in the wall where you can look inside. It looks like you can jump through but you can't. You can't board it up, why is it there? Another one of these non boardable windows - when you jump down to where the coil for the Jet gun is, and you head straight into that all-brick room that you can drop down back into the control room. Why would they put those there? It dosen't make much sense at first. But I wonder. You know that brick room? You drop down to where the coil is/power generators are sparking when you turn power on and head straight. There is a light on in the room and it is above a door. If you consider the placement of those non boardable windows, perhaps there is a way to open the door. So how? My best guess that that you need to put turbines on the electrical boxes that are placed all about the Power station. You know, the open electrical boxes where you can see the wires inside of it. Maybe 4 people have to place turbines on all 4 of these electrical boxes. There are also breakers and switches too on the walls beside these electrical boxes. I'll bet there is either a way to open that door (in the brick room) or to get those computer stations in the control room/main bunker operational.
  17. Is Nuke Donkey not referring to "Jackass" Flats? "Jackass" is another name for a "donkey." Anybody?
  18. Oh shit it looks like that Picture of the Donkey/Mule is referring to "Jackass Flats" But I still stand by using millimeter scanner on those crates. Also, I can't make out what that Sedan poster says. Better quality poster in the location from OP -Optimus
  19. I figured there should be a thread on what is the most obvious "tell" in the Tranzit map. There are 3 reoccurring posters that can be found on the walls of buildings and inside of rooms in the Green Run Map, that I would like to point out. 1) Antenna Poster Giant antenna that has the word POWER in bold lettering on it. I think we all know what this poster is referring to. If any of you have done the Easter Egg then you have spent a lot of time underneath it. 2) Sedan Poster A picture of a Sedan with a man holding some sort of spire or staff. It looks as if he has something on his head. The best picture of this one I found is in Town. If you go to bottom level of the Juggernaut building and look in the repairable window, on the left hand side there is the clearest Sedan poster I have seen yet. Maybe if somebody could scope it with a PaP'd sniper and take a screenshot? The light of the fire in the room makes it very clear and vivid. What could this be referring to? I've looked around the map and there are Sedans as pictured in the poster. Perhaps there is something in the trunk or the engine underneath the hood? Somebody should investigate with a millimeter scanner into the trunks of these Sedans, because they are always closed. I wonder if one of the Sedan's trunks or engine hoods would open with a Semtex thrown at it. A high quality screenshot of the image would definitely help. 3) Horse/Donkey Poster This is a red/orange poster with a picture of a horse or what could be a donkey on it. I have two theories on this depending on how you view the image. It's a Donkey - This could be hinting towards a mule kick perk machine hidden somewhere on the map, which can only be accessed after completing some specific steps. It's a Horse - In single player campaign you get to ride a horse on one of the missions. Maybe there is a horse somewhere on the map. If you go to farm, there are horse stables on your left coming up the path to the house. What can we do? I think the first step is the obvious, try to take a peek inside. Tranzit is littered with CRATES. Especially the farmhouse, in the barn next to it. Take a milimeter scanner and look what is inside every one of those crates. Maybe there could be a horse inside one of them, they are large enough. Maybe, there could be parts to assemble a perk machine such as Mule Kick. Perhaps there are computer parts that can assemble an electronic device that ties to the Nav cards. You can find these crates at Farm and Power plant. If anywhere else please let me know. Also, there is writing on the crates but I can't seem to make out what it says. It looks like a Map even? Don't give up just yet on this Easter Egg guys. It is easy to quit, the world is full of quitters. Don't be one -Optimus
  20. optimus555

    The Wires!

    Jrrhack I think you are right. If you shoot the wires they sway and spark. In example, the wire on the electrical poll to the left of the shed (in Diner area). If you shoot that wire the right way, it sways and touches this metal object on the Shed and causes a spark. Maybe there are more of these on the map. And maybe each player has to do it at the same time or within a certain time frame. At this point im looking for things on the map that come in 2's and 4's. That's gonna point us to the next step. There's no way this thing is over. Youtube and forums are full of quitters and wining children that give up when things get tough. Thanks for making a post on the wires!
  21. Yeah its hard to tell if it's a blood spatter or not. It could be either or. But does it matter? What we DO know is that they were transporting these things in and out of the region. Remember if you look in the windows they have these cages on dollies right near the warehouse roller doors. Maybe when the trains crashed they would of escaped. Either way there is no denying that the denizens are a product of laboratory manipulation/experimentation, it just seems to be the norm for when Treyarch introduces a new enemy in map. EDIT - I play on PC if anybody wants to search for clues I can add you on steam.
  22. We have really shot off in this thread. My findings yesterday lead me to do a detailed analysis of the the farm house. Let me get back on topic, and consolidate a few things: 1) Gas crawlers may be connected to NOVA 6 crawlers. 2) There may be Denizens inside the carrying cases down in PaP room. 3) The trains wrecked throughout the map may have been carrying precious cargo such as test subjects for a secret experiment. 4) Warehouse roller doors in the Pap room windows. There are also forklift dollys with denizen cages loaded onto them inside Pap room windows, suggesting they were either IMPORTING or EXPORTING these creatures** 5) CCCP involved, which means it was a multinational government operation that postdates the year 1967. We can confirm because there are the CCCP symbols on the barrels in Pap room. Just a few other things I noticed in game today. Two windows in PaP room have those small keypads on the side. If you take a close look, they have numbers on them. Also, those keypads have small buttons on them as well, that look almost identical to the keypads on the terminal computers in Power Station.
  23. I'm not sure if we should restrict ourselves to a triangle just yet. I want to test this out today though and see what the effects are. The problem is, I've had friends that have heard these quotes while putting turbines underneath the streetlights - and not even started the Maxis Easter Egg. Could it be an egg within an egg? Eggception? Maybe lol -Optimus
  24. This is a map that I made. Maxis talks about there being TWO obtuse vertices. This shape has two obtuse angles in it and requires four players. C4 thanks for all your in depth information. So we can confirm that Samuel Stuhlinger is the character that is supposed to hear these quotes as we move along the Maxis Easter Egg. I don't know - I've always felt that a certain combination of streetlights would create some sort of effect. Still as you said, there are more quotes to analyze yet.
  25. I just want to clear a few things up and point us in a clear direction here. It is becoming apparent that the underground testing labs were using for human and animal experiments - maybe a combination of both. Somebody would of had to volunteer (or be forced) into that giant machine at Power plant in order for the Avagadro to be created. Anybody else reminded of Watchmen when you see the Avagadro spawn? (Dr Manhattan). Tac brings up an excellent point with the Denizen humanoid head. Perhaps cross genetics, but Treyarch made it a little obvious. Down in the Pack a punch room there are plenty of bio hazardous waste barrels. You have to factor that in, there's no leaving it out.
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