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MrShortKhop793

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Everything posted by MrShortKhop793

  1. This is what movies and video games do to us, we want all the unrealistic scenarios that bad. But really though it's not like we're that far off from something like this happening. OnlyShapeShifter's thread shows a lot of the ways a human mind could be "essentially" erased and leave them in a deranged/catatonic state. Doesn't help that government also have tons of secret viruses they develop for the sake of biological warfare, so who knows what they can all do. If any actual zombie outbreak did come out it would either be actual reanimated corpses where the people are dead and their bodies are only moving because the part of the brain linked to motor skills is still there or something. Or we would be looking at a "28 days later" style of rage filled, insane cannibals. Science's darkside is genetics and biochemistry. They find all these viruses that could kill a person and engineer them so that they're a thousand times worse. yes i agree, on what you say
  2. wow Florida is going off the deep end, i head many stories of crazies in FLA, Kids Killin Parents and such. smh
  3. and oh yea its PCP yall even herd of Big Lurch, Houston TX' rapper took a lil PCP carved out some womans chest and ate her, but i think hes innocent, cuz, if you watched the movie Rhyme and Punishment, theirs some thinks in the case thats iffy, and their a set up, But listen to the doctor in the video, "it makes you an Animal" yall got zombies on yall brains too much lol, play some B-Ball, or Ride a Bike Get some fresh air y-tVvjVi2m8
  4. p2k2KmS3KfM its PCP but aye they both crazy Drugs Lmao Dont do drugs kids, PM4xMYgZ1zI
  5. Come on now, If yall belive this is Zombies, Shake my head, Its LSD, Ive seen Junkies in tha Hood, Lmao, They funny as Ever, and ive see a Video, (ill put in the post) Zombies aint real, but whos knows what the Govt done, I mean they planted crack in Urban areas,Chemical Trails, 9-11, Waco, OKC Bombings, 2Pac, i can go on an on, and Ive seen a CDC building, they house Virus that will kills us in Seconds, But ayo just chill, Drink a 40oz, and Stay Blessed, and Enjoy Life :D
  6. so um Mark, from Treyarch, YOu know the head chief, so in this post were calling him chief, well big chief, said, zombies aint no mini game Treyarch studio head, Mark Lamia (Big Chief) unveils the future of Black Ops 2 Zombies. For all you zombie fans out there, don’t worry Treyarch has been listening to you all and understand that you want more zombies in the game. Treyarch’s Mark Lamia has revealed that Zombies have now been placed inside their multiplayer engine. According to Mark, this allowed them to craft new “worlds”, create “new game modes” and have a “bigger world.” Expect there to be twice as many zombies and twice as many players. After all, Lamia recently stated that Black Ops 2 Zombies mode is the studios “biggest, most-ambitious zombies ever.” There are actually new modes,” Lamia told Playstation Magazine. “There’s classic mode that you guys are used to but there are going to be new modes. [Twice as many co-op players] introduces some interesting new gameplay modes. Perhaps you can think of some team game modes where there might be fun to be had?” Yesterday, we reported on some leaked images that show a story mode coming to Black Ops 2 Zombies, which might be the new modes Lamia is teasing. Seems like Treyarch is stepping up with improvements, and will hopefully bring some huge changes to the Call of Duty series. With that said, what Zombie mode would you like to see happen?
  7. zMK9FKMG3Nc3 TEEEEEEEBOOOOWWWWWWWWWWWWWWWW TEEEEAAEEEBOOOOOOOOOOOWWWWWWWWWWW lol
  8. honestly yea WWII Game would be great, but to what extent, i mean very few want it, its all based on what populars real talk, honestly i want to see future shooters, but done right, we need to stop living in the past and foucus on now,
  9. Y_O5jS9KYVk THIS THEROY IS BY actionpackedddd very good theory He Makes Good Points Taticus (if thats how it spelled) Is The Crater/Hole Cavern next to the Sam Says Machines and if you look at the following screen shot, the moon people walking is taticus
  10. I feel black ops 2 should do a better job on Hit dection and Gun Balance, what do u guys think
  11. BOOM that sums it all up, to me zombies is all fun, and it is, but to me its kinds stale, and also since im going to further my education, i will not have as much time to play Video Games, so i think if different modes will freshen up Zombies, make quick to play mode, fun 4-8 player fun fests, because i LOVE original ZOmbies but i just dont have the time to waste ( I.E 4-5 hrs) anymore, to Call of duty, I have a Life lol
  12. http://www.ibtimes.com/articles/338564/20120508/call-duty-black-ops-2-release-date.htm Treyarch recently announced their next venture into the "Call of Duty" franchise, confirming rumors that the game will be a sequel to their 2010 title. "Black Ops 2" is slated for a November 2012 release, and fans are gearing up for the Los Angeles based Cold War shooter. However, Activision could be facing some legal troubles over the new game's setting. According to Game Informer, over two years ago details of a lawsuit between Infinity Ward and Activision began to surface, with one point stating that "Call of Duty" titles set after Vietnam would be exclusive to Infinity Ward. The video game magazine obtained court documents that include a clause printed in Infinity Ward's Memorandum of Understanding (MOU). The clause reads as follows....go to link for more details This is crazy what yall think?
  13. notice what he says at the end, i think Zombies is GONNA be real big
  14. i just posted this information?? Im confused,
  15. The Gameplay From what I saw in several demo sections set in a burning, futuristic LA, drones are controllable in combat and will play a large part in the game. Players have a drone-controller on their wrist in the game, and can use it to assign targets and waypoints. There will be horses, and horseback-riding, during at least one sequence in the 1980's. They even went so far as to bring a horse into the motion capture studio. At one point in the demo, the player jumped into a futuristic anti-aircraft gun and shot down enemy drones. Vehicle segments will be back, including one piloting a futuristic VTOL airship. Part of the VTOL mission was mostly on-rails, but the second part involved free-flying and dogfighting with drones. The Black Ops II story will be branching—it will feature choices and variable outcomes. Wait, what? Yep. At one point, players had an option to either grab a sniper rifle and cover their squad, or rappel down to join up with them. Presumably that choice leads to a slightly different gameplay experience—this looks like one of the smaller of the choices offered in the game. A large part of the branching will be due to Strike Force, which is a brand-new game mode featuring tactical, open-ended gameplay in sandbox-style levels. The New Game Mode: "Strike Force" An in-depth look at Strike Force can be found here. look at End of Section ill post links Strike Force missions will be woven into the core single-player campaign, and will present themselves as various black ops missions available around the globe. Players won't be able to play all of the strike force missions in a single playthrough. Strike Force is currently only included in the campaign and isn't a separate mode. It won't allow for multiplayer but, at some point down the road, could be fleshed out. "Things like Zombies originally started as unlocks," said an Activision representative after we followed up to make sure. "We're not taking the option off the table." Depending on the outcome of a given strike force mission, the story will change. "You're going to choose a mission," said Lamia, "and that's a branch for the story. Say there's three missions out there—you're not going to go back and play all of them; the story goes on. If you die on a strike force mission, you die in the story." Going on that, it would seem that the playable characters don't feature in the Strike Force missions. Strike Force allows players to control squads of troops, giving follow/hold commands with the shoulder buttons. Strike Force also allows a zoomed-out command view via an unmanned aerial drone that lets you to set waypoints for your units to achieve shifting goals. Strike Force will allow you to control (at the very least) armed aerial drones, armed land-drones, and unarmed aerial drones in addition to being able to hop to the viewpoint of any of the soldiers in your squad. http://kotaku.com/5906808/48-things-that-you-should-know-about-call-of-duty-black-ops-ii
  16. http://kotaku.com/5906851/black-ops-iis-strike-force-mode-adds-a-branching-narrative-with-a-tactical-twist heres link
  17. Just Released, Not Spoiler, The Head of 3Arc Is Talkin About the Game, Its On Kotaku.com It legit and i guess they knew about BOII be for we did Every past Call of Duty game has featured a rigidly linear single-player campaign. They've gotten shorter and shorter as the years have gone by, too—the last few games have featured campaigns that have lasted merely 4-6 hours. Treyarch is aiming to change that with Black Ops II with the inclusion of "Strike Force," a new, open-ended game-mode that's folded into the single-player campaign. In the game's story, it's 2025. There is a cold war going on between China and the United States. In addition to the timeline-hopping story of Alex and David Mason and Frank Woods, Black Ops II's story will feature several points during which the player is given a number of different operations to undertake. "You'll get to these points in the campaign," said Treyarch head Mark Lamia. "There'll be these hotspots around the world, as you'd expect in a cold war. And you'll get your intel drop on them and JSOC will come to you and say 'Here's what's going on. We need to drop a black ops team in. Which mission are you gonna assign your team to." "You'll choose a mission, and that is actually a branch for the story, and the structure of the campaign." According to Lamia, if you die, that won't end the game but rather will be included as a part of the story—your characters are disposable, though the high-level narrative will (allegedly) play out differently depending on how you do in the missions. It's not clear whether the effects will be story-only or whether they'll actually have an affect on the gameplay or settings of missions in the rest of the game. (I got the impression that the actual missions will still feel fairly separate from the Strike Force missions, and that the non-game parts of the story will be the only parts that are affected. But that's just the sense I got.) Rather than taking on the role of any of the main characters in Strike Force, you'll more or less assume the role of the entire squad, much like in one of Ubisoft's Tom Clancy games—specifically Ghost Recon Advanced Warfighter. The missions play out over large, sandbox-y levels, which will call on players to use tactical thinking and creative problem solving to an extent we've certainly never seen in the corridor-happy Cal of Duty franchise before. It may not hit the heights of a true Tom Clancy game (particularly not a GRAW game), but it's still a big shift. The map I saw seemed quite a bit larger than an average multiplayer map, though nowhere near as sprawling as a large Battlefield map. As you play, a series of varied, narrative-driven objectives will roll over the map. Players will have the option of hopping between the flying Quad drone, the CLAW tank, another armored mechanized tank, and any of the members of their squad. It wasn't confirmed whether there will be more units available than that in the finished game. Lamia referred to the view from on high as "overwatch mode," which you can use to set up any sort of tactic you'd like to assign your team from a mobile camera looking over the battlefield. Lamia said that the objectives in a given Strike Force mission will always be the same, but "how you take on that objective, that's up to you." The Strike Force mission I watched took place in Singapore—the goal was to hack into three electron lasers that need to be taken out in order to clear the way for a gunship. Despite that samey-feeling setup—how many times in these games have we fought our way to a control point?—watching Strike Force play out really didn't feel much like watching a Call of Duty single-player level. The player kept switching control between his drones and his squad, and it felt and looked much more like Ghost Recon: Advanced Warfighter than Modern Warfare II The amount of replayability and choice that Lamia described appears to be about on par with any other tactical shooter—if you want, you can try some different tactics in a scenario and see how it plays out. It remains to be seen how well Call of Duty's AI will hold up when given a much bigger scenario to handle. Good artificial intelligence will go a long way towards making the Strike Force missions truly feel worth playing more than once. It's worth keeping in mind that the main reason this is a big deal is that… well, Call of Duty is a big deal. On its face, Strike Force doesn't offer anything dramatically different than a years-old Tom Clancy game. It just happens to be included in a COD game. In fact, I didn't see any sort of stealth options, or very reactive AI—they just came in waves and opened fire. With that said, it's nice to see Treyarch taking steps to shake up the Call of Duty formula somewhat. It certainly could do with some shaking! And as Activision's spokesperson took great pains to point out, the zombies mode also started as a limited, unlockable feature, and it's now got its own entire section of the game. The action-movie blast-blast-blast-and-done formula of the past few Call of Duty single-player campaigns, while still financially marketable, has started to feel a bit stale. More than that, it's started to feel like a missed opportunity to really cater to players who want a great single-player experience and don't care about multiplayer. Strike Force's tactical gameplay will require a lot more thinking than your average Call of Duty mission, and a little bit of brains could well go a long way.
  18. ok i understand now, i never knew about the rules thingy. now i know,
  19. yea i like the look of the game, i did have pics of it up, but it got took down, smh, guess we can only talk about it, but show no pics
  20. Ice-T (25th infantry) Mystikal (Served During Desert Storm) Nate Dogg (USMC) MC Hammer (US Navy) Military rappers lol that would be funny
  21. Man I enjoy Call of Duty a Whole Lot, And In Black Ops I was surprised They Put Ice Cube (Tha Best Rapper In my book legendary MC) But I question his role its not as big, and of course he dies, now How we didnt Know that?, shake my head :roll: :roll: Now To get to my point, why can their be a solid ethnicity (I.E African Americans, Mexicans, Latino, Chinese Ect) i mean whats wrong with that, i would like to see more of an varied roll, i mean im tired of seeing White Dude as Main Protaginst and The All White Army Go in and Shoot up Russinas,Veit Cong, or Africans, Its gettin old real quik, Theirs Solid Facts that prove Ethnicitys and Minioritys are in the army more that just white people, i know bacc in the day mexicans were in desert storm, and blacks were heavily inside Germany and Other forces, during WWII and WWI i mean yet in a world war II Shooter is all about white people, killin folk, i have a strong point about this but im not gonna go into more detail all im tryin to provoke is some "Food for thought" get yall minds movin and thinkin, this trend in Call of Duty and (VideoGames) is sad, and i would like to see more "wide open" roles not just suited for white people and stereotypical Blacks and Mexicans and Chineese, and other Ethinictys
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