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scottyboy8341

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Everything posted by scottyboy8341

  1. My problem with this theory is that you cannot take something, change most of it and say it predicted something. If you were to say that the old west part of Studio predicted Buried that'll be fine but to say the piratepart of the map predicted ZNS is a little ridiculous. Hell, I'd give you though about the castle and DE but the two Ray Guns are just that, two mk1 Ray Guns.
  2. After watching Glitching Queen's latest video I believe she's on to something. Basically her theory is that we use the Dragons much like the plane in MotD to travel to the PaP area. After watching the DLC trailer a few times I noticed, as many of you have probably also, what appears to be the map for this DLC. The first one I have rotates to match the one seen in the green monitor. If you look at the one on the green monitor you will notice that a few buildings are slightly highlighted a brighter green than the rest of the areas. The areas on the right side match the other map pretty well but if you notice on the far left of the green image there is another area that's not on the other image. I believe that this area is the PaP area and the only way to reach it is via the Dragon(s). Let me know what you guys/gals think.
  3. If you watch closely you can see that the "creature mode" activates as the character passes the purple fountain. Now obviously the HUD and action button cues are edited out of the trailer. I would bet that the character ativated the fountain and mode as they passed by the fountain like the OP is saying. I think you are onto something with this "Afterlife 2.0" style mechanic. And I bet the red writings will replace the "eye" from MotD's afterlife.
  4. This is incorrect. The drops randomly apprear after you ride the tank and have collected all the parts, maybe even upgraded the Lightning Staff I'm not sure. But they always appear when riding the tank whether or not you shoot the boxes. The drops are always random and appear there for just long enough to get them on your ride. If you take one then they will not re-appear until the next round but you can still get a max of three random drops per round. If you see one that you don't want you can keep riding the tank and they usually change each time you ride the tank. The draw back is I haven't seen a max ammo yet, usually a nuke, insta-kill, or 2x points but this is always at the end of a round so they are not really worth grabbing.
  5. I was running a horde by the Lightning cave about to go run them around Stamin-up's Generator because the robot was coming. Well as I was turning to get into the Generator area the robots foot lifted from in front of me and pushed me into my horde and killed me almost instantly. I was prepared for the shock wave to knock them down when he stepped but I almost threw my controller through my TV when it pushed me into them.
  6. I believe this ending has been planned since Kino. It seems so obvious now looking back on Sam's room after teleporting.
  7. In another thread on Friday August 9th after the new DLC trailer was released I pointed out that he said, " oh and did I mention giant robots?" But no one said anything about it. So this confirms that I heard him correctly but I was just looked over. Oh well it happens. Good find by the way.
  8. I cannot think of a single legit new power up. We already have perks, ammo, insta kill, 2x points, nuke, death machine, fire sale, and we've had random weapons in the past. It's going to be i teresting to see what this new power up will be.
  9. Also the newspaper on the MotD load screen has 1917 dated on it. I think there is going to be something tieing these two maps together. Treyarch doesn't just do things like that without a reason. The anticipation os going to kill me .
  10. Anybody have any ideas on what the new power-up drop mentioned in the trailer maybe? LOL maybe a chicken drop from DOA.
  11. Did anyone catch that he said Robots, with an "s". I wonder how many we will have to contend with at a time.
  12. Can you post the pictures directly here? Thanks. I don't have a facebook to veiw them currently as I believe that today's social media is ruining today's society. Not really, I just don't like social media. I just recently started a Twitter account for updates on the website being down. I had to resort to the CoD forums and well... we will just leave it at that. Anyways back on topic, can you please post the pics here.
  13. I played a game earlier with 3 people and got the Retreiver by round 3. Would've went to the bridge too but we misused points. It was just a b/s random game we played. We weren't trying to do too much since we all had things to do. If I can ever figure out how to upload my videos to elite then to youtube I'll post it. Or it's in my recent vids, GT is same as here.
  14. Not too bad. Maybe add PHD Flopper and stage dive into the zombies! That would be epic.
  15. Anyone else having problems with not being able to watch a video from their recent games?
  16. Btw thanks for the video BS. I need to get my account set up and start making some lol.
  17. The combination of Electric Cherry and Vitriloic Withering can be a life saver. If you are grouping up you freak bags and a walkers or two causes you to have to correct your path and causes you to get cornered, just shoot a few shots and you should make it out with little to no damage taken. Make sure you have the VW out and ready while grouping them up. I don't know how many times this combo has saved me on higher rounds. I glad you don't take any real damage from the VW like you do from the stupid Ray Gun. Slow walkers on round 30+ can easily get you trapped and cause uncalled for downs. Also if you playing solo and running the cafeteria, keep the Gondola up top and the sheild built in the cafeteria. If you go down just get a sheild if need be, group up the zombies, then run for the Gondola through the Infirmary. Buy EC first, ride the Gondola and get Jugg, then make your way through the tunnels to get DT and SC and go back to the cafeteria. Usually you can make the entire trip without zombies messing with you, just don't kill any if you don't have to until you get back to the cafeteria.
  18. I would love to but my internet is crap. It lags all the time, I need to switch providers. My XBL Gt is the same as my username on here and you can check my latest games to see how we start our games. I could try playing tonight but now until after 9pm central time.
  19. Its actually pretty easy once you get it down. I usually only play a 2 player custom game split screen with my brother, all my friends suck at zombies and won't even try it, lol. The hardest part though is all the doors are expensive but in every custom game we've done, when we activate the washer one round 1 (or even 2 or 3), Brutus always spawns in on us. At first it would piss us off but the extra points from killing him helps. One of us will usually buy the MP5 before going down there and we've killed him with only 13 shots to the head!! With our way, we both get 1k points. Open the start room doors. Key being by the showers is key though. We restart until it is. One does all the stuff in afterlife. While in afterlife, the other gets the key and opens washer and they power that too. Buy the MP5 and take out Brutus. Round 2 feed the wolf in the cell block. Should have enough to open infirmary and still have a few zombies left. Open roof and feed the last few to the infirmary wolf. Round 3 we finish that wolf, open the stairs up to the gondola from the infirmary (saves 1k points), go to the docks and start the wolf there. Usually finish him by mid round 4. Open tunnels by the wardens office and grab Hells Retriever. As far as the plane goes, round 1 and 2 you get the one in the washer and infirmary. End of round 4 we keep two alive, hopefully they're walkers still. Besides the tunnel door the players need a minimum of 4k points. Open both doors to the building by the wolf at the docks and the door at the bottom of the spiral stairs. If your zombies are slow enough, have one go down by the docks, unlock the gate, other grab the part and do the revive trick while the one in afterlife shocks the three power boxes and puts the code in. As soon as the codes in revive the afterlife player if need be and/or run to the part in the tunnels. You have 60 second to open that door after you put in the code. From the docks its about a 10-15 second run (sorry never actually timed it). Next just finish building the parts since they are all unlocked. I usually get the skulls at this time since my brother doesn't like the blundergat, and I can be pretty beast with the VW. Also build the shield then go to the bridge. We usually spend round 5 through 9 on the bridge, one with a shield running the center, the other other behind the sandbags, building points. Come back at the end of 9 with plenty of points, buy our perk set ups and guns, go back on round 11 for a couple rounds and get Hells Redeemer and get the golden spork by 13 and we're set. We consistently go into the 30's with this set up.
  20. Nice write up. I usually get mine by round 4, 5 at the latest. Bridge by 5 also on 2 player. Points wise though it's cheaper to open the tunnels by the wardens office first. Its also possible to open the wardens office, power the gondola, speed cola and cherry, get the key, and the showers in one afterlife using the revive trick. I do this every game.
  21. Even in the 20's ans 30's I've gotten as many as 3 or 4 drops from one hoard on split screen. It seems like starting around the late teen/ early twenties the drops increase drastically.
  22. I was wrong, they still work off line as long as it's on the "original" setting and not "easy". Sorry for the misinformation.
  23. OMG!! Richtofen says in Moon and NTZ "password Teddy". You just blew my mind. I think you're on to something here.
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