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Stop Mocking Me0

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Everything posted by Stop Mocking Me0

  1. That's the thing, there not sticking to the anouncer, the anouncer is richtofen, then they should be putting in ax7... Also Kevin isn't new, he's worked with eligna for a LONG time... And one song is fine, it just has to be the RIGHT song... I agree, coming home was terrible, but I don't see why you don't like paridolia... It was very peicefull at the end...
  2. Exactly infest, Now remember, when TRANZIT came out, they didn't just have to build the map, but they also had to build the loading screen, options in custom game mode, the chared earth to spin, the new leaderboards and stats, perma perks, and on top of that they had to move EVERY aspect of zombies to the multiplayer engine! They also had an extra task of building a HUGE zombie map of tranzit.., If you notice tranzit is allot bigger then die rise, which in turn is about as big as moon, maybe a bit less... But remember we also got "turned" and lots of updates for tranzit... I personally would take a map like die rise anyday... Even over tranzit... Now that many of the graphics have been built, we have seen how trayarch employees have manned up for the task! And every dlc the task gets more and more lightened, because graphics and physics have already been built before hand, it's just a matter of copy and paste! For the final dlc, things will be a lot easier then you think, Let's say the final map is COMPLEATLY dedicated to zombies, The BIG map may be a problemb, but all the normal workers towards extra game modes and multiplayer events, can be transfered to the zombies division for map design! Then nuketown zombies would be easy to add in, as a player would just receive access... With the stakes at hand I feel confident in saying: Dlc 2: New zombies epic, 4 multiplayer maps, and maybe a new gun... No new mode to give trayarch a layoff, but maybe a new area for turned or greif?... Dlc3: New zombies epic, 4 multiplayer maps, and maybe a new gun ,,, That's it, nothing TOO special, as trayarch would be preparing for... Dlc4: All new HUGE zombies epic, nuketown zombies, as well as three all new zombie maps showing the origins of stuhlinger, misty, and russman, as well as a special weapon for all the dlc purchasers: The wunder waffe (received from box on any zombies epic, or greif...) At a few of those spots they may add a new mode or two... but idk... But I feel confident trayarch can presume the responcibilitys of giving us an epic start, and give us what we all want! That's what a game company (should) do!
  3. There's a teammate finder section specifically for this... If you put this here people are gona think you found something weird in shangri la.. And after the whole "oh shangri la is on mars because jimmy said something about the mountains on twitter.." event... You REALLY don't want to spark anything like that...
  4. We're all big fans of the music from WAW and Blops 1, eligna was the BEST! But... We need her back.. FAST! However this isn't a likely possibility, as the only way to have an eligna Sigman song is to have SAMANTHIA's thoughts present, meaning we would need to see the return of Sam! But this isn't likely due to the fact she, Nikolai, Tank, and Takeo haven't been heard of sense moon... For those who don't know all eligna's Songs reflect samanthia's feelings to some extent.. Now that samanthia is missing, so is Sigman! The only other character to have a musical group counterpart is Richtofen! His thoughts and feelings are reflected by avenged sevenfold's music... Which is why it came as a shock to me that AX7's "Carry on" was not the song for tranzit... Now tranzit's song was pretty grand, considering that it's ORIGINAL plan was to have Skrillex's "ima try it ouuuuttt" dubstep nonsense, in as the song... It had an excuse for being short and slightly disappointing... But we're past that now... In DIE RISE I was disappointed to not find more AX7 music... You'd think that sense richtofen is in samanthia's place there would be more ax7 songs... But there's not! There's just more Kevin... Kevin is great, but his best work comes from working with other people IMO! He worked with eligna as well, and without him it wouldn't have been as grand either... I mean compare "115" and "paridolia" to "carrion" and "fall down" and there's just no comparison, hands down! So, In short, we REALLY need to get either AX7 fold back, Sigman back, or some other artice to help Kevin, who is doing a phenomenal job as is, but would really kill it with help! One idea I had a while back was to have a duet between ax7 and Sigman singing skillet's "hero"... I imagined playing that song while on the final zombie map where both Samanthia and richtofen team up to take down a third, truely evil, force... Anyway, the reason I created THIS thread is for anyone to purpose their ideas of songs they would like to kill zombies to... Here's mine!:
  5. holy smokes treyarch what are you thinking? first no private matches, now if we manage to luck into starting a public match with just 2-3 of my friends its going to stick some random yahoo in our match in the middle?? They need to lay off the crack pipes down there in so cal! i hope this isn't the case! and if it is they BETTER ADD BACK THE DAMN PRIVATE MATCH OPTION! Calm yourself, it's a super rare occurrence... I also believe it only can spawn you In if you origionaly had four people and one left, or was disconnected.. Thats how they seperate 3 people and two people matches... I beleive... Don't quote me on that... And I know that it's not an idea, it happened to me before, got locked into a match on round 8 at farm, did ok, then got disconnected... I'm just saying things they should add!
  6. For my "demonic anouncer" idea, don't worry I will NOT be repeating that one... But here are some ideas for new modes: Marathon: No breaks, just constant zombie's getting harder and harder every few hundred kills.... (Might work better as a option in custom games) Reversed bosses: For die rise, nova jumpers zombies will spawn every normal round, and special rounds will consist of normal zombies (Again, might work better as an option) Roulet: A wheel determines which side of four players plays as humans, and the other as zombies, every round it may switch! Tick Tock!: In die rise, have an endless swarm of zombies appear comming from the dragon's roof area, there is also a nukelear device here, the goal is to get from spawn, all the way to the nuke and defuse it before the timer runs out... Once you defuse one, another will appear elsewhere on the map and the zombies get harder! (4 players!) *Note death/going down, will only bring you back to spawn, the only way to die is to run out of time, you also loose perks when you die... Do it again!: This mode will be released after the final dlc, when all the nav card tables and Easter eggs are compleat... Starting from tranzit, you alone, or with four freinds will work through tranzit after round 10 a timer will apear: You will then try to build the nav card table and use it, otherwise you won't get the bonus ! When you DO build/use it, it will stop the game and say: Stage one compleat, total kills: ---- downs: ----- revives: ---- headshots: ----- Nav card bonus points: --- Then you will be transported to Die rise and start the process over again with someone at the end either running out of time on round 15 or someone builds the nav card reader... Which will take them to the third map, which in turn, will take them to the fourth, and finnaly the last map... After the last map the game ends like this: If you all died in the process of this, your score is forfeited and the game is considered a "loss"... If you do win however your scores are all added up: +1point for each kill, -50 points for each down, +10 points for each revive, and an extra 2 points for each headshot... The big way to earn points is to use the nav card bonus, for each peice added you receive 10 points, and 15 points for using the device... After round 5, aka presumed final map, the game ends... If no one ever used a nav card table to teleport, then the rounds would look like this: 1-10 tranzit 10-15 die rise 15-20 **** 20-25 **** 25-30 **** Fin Meaning the highest round possible would be round 30... If you take first,(point wise) you "win" the match, if you take second, third, or fourth, you neither win, or lose, but your score is added to your "lifetime score" listed under leaderboards, showing how good the games are you've compleated. Basicly the more you play it, the more the score goes up.. The higher the score, the better you look! Of course you don't get any score for losses... When you teleport you keep your guns, grenades, round, and character, but not peices or perks... Those you must by at each map... The peices can't be kept either so you don't automatically get points the nest stage... There are no buildables as well I should add, apart from the nav car reader! And that is my list of predictions! :D
  7. I think sure, go ahead.. But we need some kind of system for this, like say Specific servers that only a certain rank can enter, and a server only usable by those with a mic... That second one would be a dream come true...
  8. And about that shafted acheivement, I did it, I bought jug, quick-revive, double tap and mule kick, along with an upgraded weapon, then I was awarded who's who from a crawler round and then I purposely downed myself to grab speed cola and who's who as a duplicate... Then I revived my own body to find that it didn't give me the acheivement? Anyone can explain why? And another thing is: what happens if youve got who's who , die, then immediately get who's who again and die? O.o Are there three of you? Also some questions: if you had a portal gun, and you fired one at one wall and one at another and stood between them as they closed in on each other, would you die? Where would you go? Because if your traveling through the portal there is no surface to crush you... would you crush yourself? (i was asked this earlier and now I can't stop thinking about it!
  9. I keep telling myself to highlight things that are important in a different color... But then I highlight too much... Then I tell myself to highlight every important thing in one color... It all becomes a blur... If I don't highlight.. Well it looks bad as well... Must fix this but.... SSSSSOOOO much de-highlighting...
  10. Ok, we still arnt 100% certain on the date of the events of moon, but we can all agree it was before the meteor event in Russia of last week right? If not, then leave, you won't want to listen to this thread... Ok so zombies takes place in an alternate timeline to ours right? Where in this universe nazis scientist did NOT continue research with element 115, but there it did... Anyways, if this is all right, then the meteor that blew its top a few days ago, should hit zombie-earth around this time as well yes? But this time, sense the atmosphere around earth is severely depleted (noted from the floating rocks seen from die rise) the meteor could actually hit! If so, who's to say (likely not the next map but purhaps the 3rd one) could be in Russia? And we need to use the power of the meteor to charge something (hopefully not another tower...)... This is just my thinking, comment as you wish...
  11. It has a great concept, and is a very nice idea, but it's just too similar to tranzit with an aftertaste of die rise.... What keeps a map truely entertaining is the compleatly new features, building the same buildables again is a bit of a drag... The perk idea is nice, but I feel it would better be just implamented in with PHD Flopper to make PHD Flopper 2.0, which protects from fall damage, as well as acid and fire damage, but slows you down a-lot when you walk on it... :D
  12. Not long, by combining the well known idea of a French map, with the inclusion of the inspiration of a tardis from a DR. WHO (or as in America: physician what?), I managed to simply jump right in and write it in the matter of about two hours... LOTS-A editing from an iPad...
  13. You can see it from der reise... And die rise aperiantly....
  14. That no one could ever play due to lag... A better idea is to have a map with 8 characters and depending on if you helped maxis or Richtofen more determines which character you play as: For example: Maxis. Richtofen Play as: Dempsey. Misty Takeo. Marelton Nikolai. Russman RichtoSam. Samuel
  15. Ok so in der reise the moon had five little glowing lights right? That was griffen station! So ergo, there must be lights on the die rise moon! I can't seem to find them though... can somebody with high def please post a picture of this? That would be fantastic! :D
  16. Nope... If I wanted to play at a place like nact, I would play at nact...
  17. You have double posted this thread... DELEAT this one before anyone more insulting finds out!
  18. Heck if they do that why not Interpret the Wingsuit bit into zombies as well? Or purhaps a new mode much like the side missions in campaign where you can play as the demonic anouncer trying to stop the group with zombies? Or maybe a bit where you can control a claw, or ziggy device, cloaking could hide people from zombies, what about replacing claymores with pre-rigged bear traps? ... Or even give us a plane to fly an kills zombies... So many things they COULD do... But they want to wait and draw out every last one of our breaths begging for it...
  19. Hmmm... Purhaps the next dlc will still be with the N4, but the third will be with The origionals and samanthia... The last map differs... If you helped out maxis more you may end up playing as a member of the new four, but if you helped out richtofen more, you go on as a member of the old four!
  20. An idea, but maxis is dead, richtofen's body is occupied by samanthia, gersh is separated from his physical body, and Samule isn't likely to seperate form the group... I think we're going to be getting our origional crew back together!
  21. Right off the bat, you see the normal German or English words arn't what they're soposed to be, that's because they're in French! Why? Because this week's map prediction takes place in the heart of the city of love! And nothing says love like hearts... Of zombies... Exploding... This map will include a VERY special mode of transportation, as well as contain the final spire (hence the name) in maxis's and richtofen's plans! Also there will be four new buildables (and the nav card table), a new roaming boss zombie, a brand new wonder weapon, and a reference that will leaving you all saying: "AHHHHhhhh I see what you did there.."! (Let's see who's the first to find it!) To start out I'm going to give you the best vision of the map I have at my disposal... The intro: The new group have just been teleported via purple flash... Here you can see marelton gazing into a massive chasm.. "Oh god, its TRUE! Everything the communicators have said is TRUE! The earth is being ripped appart! (Insert a more complex vocabulary..) Maxis: So you see I have not lied to you, your world is dieing, only you and your company can save it! Misty: "And just how are we soposed to do that?" (richtofen-to-Samule dialoge will be in () parentheses) (R:Don't trust him! All you've done to help has been glorious, but it means NOTHING if you don't help me here! You must convince your freinds to help ME! Or else your all DOOMED! (S:Just tell me what to do... And don't tell them about the...) Russman: Stu! Look out! (Russman Tackles stu and rolls him off the side of the bridge they're on...) S:Gah! Marelton: Get behind me misty! I'll protect you from the ggeeerrrrmmmms... Misty: Don't sopose you could give us a hand here, could you voice? Maxis: Ask and you shall receive! (Blue lightning strikes behind them and a door appears).. (Richtofen: A TAX YOU ARE MAXIS! No matter... You will help me, stu was it?, Or may you suffer the WRATH OF THE DOCTOR! S: Doctor?.... ) Doctor who? You'll start off Under the Eiffel tower...(Damn my spelling)... Here, most of the surrounding area outside the bace if the tower is sealed off under heeps of smoldering ruins... You can only exit by having all players step inside of the elevator that would normally be used to climb the tower, but this time it falls into the sewers bellow... In the sewers you can head left or right... Heading left will drop you closer to the power switch, but heading right will lead you closer to the box... Choose a path and fallow it, both paths will lead you eventualy into huge pipes... Falling out of the right way's pipe will drop you under a bridge, where you can access the box spawn... When your done, have a look just ahead to see a MASSIVE gash in the earth, the molten core is visible...As well as speed cola is visible on top of the bridge... This is where russman and Stulenger were before they rolled into the river you just emerged from... Buying the door on the opposet side of the bridge you can ascend on will bring you to the next area: down town... Down town is a cobblestone paved road with stores along the side that has three doors: The tavern, the magic shop and the door in the back of the ally... The tavern is only one floor, but you can buy double tap here... The door in the back of the ally will lead you to a lab, inside you'll find a buildable work bench for peices found in town: The top hat (always found in the magic shop) The watch (found in a table in the bar or in the magic shop) The helmet (found in the lab or on the street) And the wires with a sickle (found in the bar on the counter, or in the lab on a test subject's bloody back) When you combine these you get a new tactical gernade: The gentleman's ass kicker... This weapon, when thrown at a zombie, will stick into it's head, and cause the zombie to run amongst it's fellow zombies and explode after a few short seconds... When you want to leave, head to the magic shop, here you can either buy the cabinet in the back, revealing a seceret door to the next area... Or you can go inside The Blue Door... The blue door is VERY special... As you walk in you find yourself on a catwalk overlooking oblivion, one wrong step and you fall to your doom, but if you make your way to the center of the room, there is a switch easily mistakable for the power switch, but when hit will go down, but then pop back up! After pushing it the room will fill with lightning (killing any zombies like a teleporter) Now if you leave the room you won't find yourself at the magic shop but somewhere else on the map! The room hasn't changed: The door's exit has moved! (see "TARDIS" later on) If you chose to buy the cabinet, you'll head out the back of the shop into an ally wich you can then use to get to the back door of the church... The church also has an entrance in the sewer, as the church is at the end of the left path from the sewer forgoten about earlier! As well, one of it's confessionals contains deadshot daiquiri! A perk we'd all love to see return, even if it was almost pointless to get... The church has its own buildable as well: If you take the potted plant from somewhere in the church, as well as the tubes, hazardous container, and bone meal powder, you can combine them at the alter to form: The garden of Eden: An upgradable wonder weapon that you can later get from the box... The garden of Eden works by spraying zombies with a gas of plant liquids, this will strip the zombie's flesh away and make their bones a breeding ground for plants, especially the ones implanted in the gas that will stop the zombie's like stone and hold them there until the zombie dies... Slowly draining it's health, the plant will constrict a zombie for a long while... Giving you time to either hit them again and kill them, or gather surviving supply's like perks and upgraded weapons... Speaking of which; When upgraded the GOE becomes "the snake of the apple tree", Essentialy the same weapon, but with an attachable second purpose: A detonator that will release the acid from the plants surrounding a zombie and set it on fire... Killing it instantly... Back to the game, if you leave the church through its front door you can walk across the street to a fenced off area which you can crawl under. Here you can turn on the power via generator! Climb on top of the generator to get to the roof of the nearby building... From there you can send down a ladder to make it easier to get up, or not... Stamin up is also up here.. But if you continue, you'll find a bridge of wood... Walking across isn't a happy trip however, as it will break and drop you into another sewer... This sewer has three roughts... The left will bring you down a small detour to galvaknuckles, the middle one will bring you to the next area, and the right on will at first appear to be a dead end, but if you crawl under the gate, you can access pack-a-punch, but be carefull! It's hard to get out of there if there is as much as one zombie near by! Heading up the ladder will bring you to a split path again, one of which is a large pipe that will bring you back to the elevator that dropped you at the beginning.. And the other will bring you to a double level plaza, where you can buy who's who on one level and mule kick on the other... Fallowing the pipe however will drop you down near the elevator in the beginning, you can use it now and ride to the Underlevel of the Eiffel tower/spawn, where quick revive is, but now it will take you further up to the observation deck of the tower... The observation deck is quite the sight... You look down and see a massive lava-gash in the earth... As well as many burning buildings and a caiotic look at the once beautiful France.. Once your past that, you can build something amazing here: Wingsuits! (Yes I thought we'd see them In die rise, but oh well, they can work better here) Build it by adding the Helmit from the observation deck, the nano suit from the lab in the ally, the wires and bits from the generator, and the engine from inside the blue door/Tardis... There are four breaks in the railing to use the wing suit, which has very simple rules: Don't hit anything: don't die! Hit something: Die... You land automatically once your in range of the area you heading to... The areas you can go are: 1:The bridge... 2: The generator area behind the church... 3: The double level area... 4: The opera stage... The opera stage is a very special area that you can access only by the TARDIS or the Wingsuit.. Here you can find juggernog and the fourth buildable station: The 649358460115 beam... We'll worry about that when I get to the Easter egg! To return to the Main area, either take the Tardis or slide down the slope of ash to the spawn area... The TARDIS, for those who don't know, is a device that travels through space and time, and excedes the dimintional laws provided by normal physics. Basicly the entrance to the room moves, but the room doesn't change at all! So sometimes the entrance will be in one area, and sometimes it will be in another! It is quite amazing! Also the TARDIS also has a Parkor area behind the switch, in which if you compleat you can buy PHD Flopper! The perk we've all wanted for QUITE a while,.. And one last thing to worry about is the new boss zombie: Its a roaming horse man, Centaur rather, with an angry grudge against anything it sees! If it lays it's eyes on you get out of its way or it will blow you back into prone possession with jug, and kill you with out it! Note: It can not enter houses, the sewer, or the TARDIS... Killing it takes a while, but doing so will give you a max amo and a free perk... And that is the map! Now on to the Easter egg! The first thing your going to want to do is turn on the power.. Obviously... The next step is to access the peices... These next three steps can be done in any order: 1: The dish: To obtain this item, someone needs the GOE weapon to shoot the satilite dish on the roof tops, this will super charge a plant into knocking the dish off so you can pick it up... 2: The gem: To get this you need to blow up the window of the jewelry store across from the tavern, then simply grab the large green gem.. 3: The lazer: Now if you head to the TARDIS and head inside, there is a small little area just beyond your reach, above the switch, to get to it you need to head up the catwalk, but be carefull as there are many places you can fall into oblivion... But if you manage to Parkor your way up there you can get it! Once you've compleated that, bring all three of your peices to the opera stage and assemble them on the conductor's stand... If done right you should hear maxis say: Exellent! The seed is planted, now we need to power the spire! I don't care how you do it, but I'm counting on you to get it done! Or richtofen will say: (Good, good, good good... Now we need to (hurk) power the obilisk!! We will need an EXTREAM amount of energy! I'm guessing you already know how...) Guess what: We have to kill zombies under the spire.... The spire this time is the Eiffel tower, so killing zombies in the spawn area seems to be the way to go! Once you hear maxis and richtofen say: Good.. Good... Good... STOP! ENOUGH! We have enough power! !!(BBEEeeeepp) Now we have almost everything! 115, the beam, all we need is to activate the energy feild! (Nein Nein Nein Nein! Enough power! Maxis's goal is so close, but MINE IS CLOSER! Quickly, close the energy feild! Only then will the poison of the damned be reversed! Oh and your planet be saved to...) Here's the final choice... For maxis, You need to throw a Gentleman's ass kicker at the blinking red light at the top of the tower from the observation deck to activate the last spire... For richtofen, you need to have the boss zombie, centaur, ram the legs of the tower in any order... If you Fallowed maxis: The Eiffle tower will glow bright red-orange, just like the rest, for richtofen it will glow blue-purple... But that's not it, not by a long shot! You only get the first acheivement-"The last tower... " -Construct the final peice to the plan- And 50GS for that! No! To continue you need to power the other two spires THE EXACT SAME WAY! Meaning the tranzit, die rise, and Flèche map all need to be either maxis or richtofen, no combinations! To compleate the FULL easter egg you need to build the nav card table beneith the tower in Paris, Nevada, and province 22... Then insert the card from tranzit into the die rise table, then the die rise card into the Paris table, and the paris card into the tranzit table... Once you place the card in die rise and Paris, you receive the Paris card, so the next time you play tranzit and insert the card... (Tranzit) - A massive cloud of steam will BURST from the ground as the powerstation's power core rises and forms a massive satilite dish, aimed at the tower of babble! Then return to Paris and Either maxis or richtofen will say: I am very disappointed... You are no longer any use to me! Have it your way: See what that madman will do to you and your planet... (To everyone: You daft creatures... I gave you the chance to safe your planet, yet you listen to MAXIS! YOUR PLANET CAN BURN FOR ALL I CARE NOW! Maxis... Do your worst...) That will come from whoever's side you DIDN'T choose.. Once they're done the other will say: Brilliant! You have succeeded in eliminating the threat of richtofen... Now to kill him while he's down! Activate the Beam! Set all charges to negitive! You will all be rewarded handsomely soon enough! (To everyone: WONDERBAR WONDERBAR WONDERBAR! You brilliant little worms! You have vanquished maxis and his stupid plans! Now come! We have a planet to rebuild ya?) The person who you didnt help will no longer talk to you until ... Nevermind no spoilers! Anyway remember the beam that we built but didn't do anything with from earlier? We gota power that thing now... And how? By NODES of course! The first being super simple: "Set all charges to negitive", meaning we need to activate the nodes in the opposet way from richtofen... The same stages but in reverse... Here is the POSSITIVE way to do this: 1: If you head to the church and fire the UPGRADED GOE at the pipe organ and stain-glass window then blow it up, "whoever" will praise you and tell you a hint towards the next step-> 2: If you glide off the Eiffle tower now there will be green letters like in Assension... But here only Samule can grab them (Anyone if your helping maxis) and you can control which ones you get.. The letters are: 1: H S and U 2: N A and P 3: I M and E 4:T R and a scull meaning you've messed up and need to start over... The words your trying to spell here are either "Unumpentium" to continue the Easter egg, or "Hit Sam" if you enjoy a laugh, as all the zombie's will begin dancing for a breif 30-sec... 3: You will need to now power the device, to do this your entire team will need to PHD-Flopp on the opera stage... (Now if you were doing this for maxis you would do everything in reverse, meaning you need to flop, then fly, then blow up the organ... ) If everything has gone right then you will hear the overlord say: Good! You have compleated the task! Now your nightmare will come to an end... Richtofen no longer has the power to control the undead, but I fear something is off... It appears this process is taking longer then expected to work... Hop into the time device, all of you... I will flash you forward a few weeks, then we can finnally vanquish this zombie monstrosity and all it has caused! ... (Buaahahahaha! I can feel the power of a million souls rushing through my frozen blood! And it's all thanks to you... Hmm... The earth healing process will take time... If only you had some kind of time machine controlled by a recently-deceased computer? Oh ya right the flashy rectangle thingy... Step inside and I'll see if I can flash you forward to when the new world worships me... ) Now for the last and final step of the first three maps... Simply have your whole team step onto the center of the TARDIS then pull the switch... (Seceret Acheivement unlocked: Tock-Tick 75GS "Turn back the clock") Step outside to see the compleatly changed world: One of air and water...A blue sky hangs from space... The debris is still there, and the zombies still roam, but the grass now grows and the rift has been covered in by debris and cooled lava... Maxis will say: Ah yes there you are... Everything appears to be... No... NO.. Damn! What is this!?! Whats happening? Richtofen! Is this your trickery? (Voice) There are worce things then Doctor Edward Richtofen in there... (Warping noise) Gersh: Maxis!? Help me! This thing it... Arrrrrrrrrrhhhhhhh! Help me please! M: Gersh? Is this your doing? Your ALIVE?!? G: Not just me... Please help me... There is much we need to do... We're not ready... We need richtofen's help... We're doomed if we don't... M: RICHTOFEN? THAT MADMAN?!? HE'LL kill us all! G: We've already died once... And we're about to do it again... We have to... We... M: Rest gersh... You have been on a long journey... Thank you four, without you we wouldn't be where we are now... I solute you! And will come for you when you're next needed... OR (Richtofen will say to everyone: Ah your back... GOOD! I need somebody to kill these zombies! Theyre not listening to me anymore! And I can't figure out WHY! Damn this infernal super advanced device! Likely maxis and another one of his stupid... (Voice) "Maxis is dead... And soon you will be too... Doctor Edward Richtofen..." Gersh: Help me... Please... R:Oh where have I seen THIS before... G:Help me.. This thing is too strong... I need to kill it... Richtofen: Bah! Fine! Let me just... (Blood curdling screech) G: Thank you.. R: Who was that? One of maxis's TRICKS? Or one of his DAMNED daughter's? G: Maxis... We need.. Maxis... We need... Both... Maxis... R:Uggg... What do you want? A tea break? This is no time for your insolence gersh... I have zombies to rule! G: Those zombies don't obay you anymore... None of them do... R: Raaah! !!!!!! ...... (Sigh) Calm yourself Edward... You can get through this... Rest Gersh... Talk to me when your ready to stop being such a lazy domkoff... But not you guys, NO! Thank you so much for your help, I'd help you survive but... I can't... If I need you again, I'll call, good day... That's that! Also by completing the first tiny Easter egg you are awarded with a perk drop... By completing the full Easter egg you receive all 9 Perks and a gamer picture of Russman and Stulinger... More importantly the zombie's eyes have gone white-gray and the demonic anouncer becomes an eery wave of voices (like the ones you can hear in the radios inside someones head...) I can't really describe it better then that.. I hope you all enjoyed my Umbeleivibly long map prediction and I hope we all love what trayarch gives us! Till then, this is SMM! Oh and no, the tardis like devise will not actually be called the tardis... We'd get seued or something...
  22. Where haven't we been? We've been from a frozen outpost, to a chinease high rise, to the flipping moon... Each place just as impressive as the last... But where do we go now? We never seem to visit the same type of area twice, meaning we've only been to one swamp, one factory, one theater, ect.. So where else do we have to go? So I made this list of possible areas to travel! 1: Paris- ive seen how much you guys want Paris to happen, and it very well may be in the next map! Whose stopping it? 2:Desert: We've never had a sand area, I REALLY want to see some mummy zombies and pyramid Easter eggs! 3:Above the ocean: On say a cruise ship, a REALLY masive one! Like colossus! 4: Below the ocean: We can combine #3 with this one and make one huge Atlantis map! Sughlinger seems to know something about this place... :?: 5: In a volcano: A bit touchie, and lava would be a bitch, but chances are trayarch may do this... 6: An airport: hasn't been done yet... I would love to see my Wingsuit idea used here... 7: Antartica: A snowed out ice-covered hell hole... Zombie penguins ftw? 8: A mountain.. The element of verticality would be re-used here... But a bit more slides then ladders if you catch my drift... 9: Argotha: This is a VERY suspicious area... If argotha is what it is... What's to say it survived maxis's explosions? What secerets does it hold? That's all my areas, tell me if you can thing of some more... Now on to things we've done! We've moon jumped, blown up a rocket, traveled back in time briefly, explored the pentagon, rode a bus, rode on top of an elevator.... What's next? 1: A train: I would love to see the return of vehicles... Trains have always been my favorite mode of transportation and I would love to see one in zombies! 2: A plane/helicopter: After our great disappointment in die rise of there being no helicopters, I was saddened... Its still not too late to add them! 3: Wingsuits: I would love to reuse the mechanics in the campaign to apply to a zombie's-Wingsuit, imagine Nikolai or marelton zipping around in the air! 4: Linked nav card tables: I don't know what they're for, but it SEEMS they're used for teleporting... What if once we link all the tables we can use them to end the game and immediately be transferred to the next map? Or purhaps put something such as points or a weapon in the table so it can be brought back on the next map the next time you played? Awwwwsssoommmeeee! 5: A Map slightly bigger then die rise, but less then tranzit.. Tranzit was rediculously huge... No mas... But die rise was ALMOST perfect, just one more building consisting of two floors would have MADE it! But it is still the second best map out there in my opinion... 6: More buildables: I liked the amount of buildables in tranzit... It was evenly spaced so there was just the right amount of builds... Die rise however lacked much, only having three buildables, one of which you could only do once... So let's even this out and say a nice round 5 or 6 buildables in the next map would be perfect! 7: Tardis: It would bring me NOTHING but pure gamer's joy to see a tardis like door... Imagine your playing and about to run out of amo, you yell to your teem mates and they run into a shiny black door that doesn't lead to any room... But rather, it leads into another area of time and space ENTIRELY! He steps in, pulls the switch, and with any luck the door has now appeared near you! You hop in, pull the lever again, and BAM! Saved! Inside would be a lab with the bus-pistol (don't lie we all call it that, even in die rise), and a single power switch that once pulled (for fee or not for fee) warps the entire room. This is easily accomplish-able... Just design four or so rooms exactly the same, and make them invisible from anywhere else on the map other then right inside... Then just make the entrances unavaible until one of them moves! You could have the starter one In a house, the next one sealed seceretly in a tunnel or something... The third in a seceret lab, unacceptable from any other means... And the last, of course, being in the side of a telephone box! Oh it would be SO wonderfull to see a map lie that, if you guys want I'll make a map prediction for a map like that...
  23. Oh nonsense there's no insult at all... But the fact still remains, the chances of the last DLC mirroring black ops and devoting its self entirely to zombies is VERY possible... If so why not add 3 extra survival maps depicting the location of our new four heros... We know nuketown will be apart of the final dlc, if not before... As once it is released there will no longer be a reason to buy the season's pass... Then there's my idea of playing as the demonic anouncer as a last special zombies mode... But that's just an idea.. It could be anything... And it will all be revealed.. Soon.. SO SOON!
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