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Stop Mocking Me0

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Everything posted by Stop Mocking Me0

  1. Well, to go from zombies to zom-bots is kind of a call for attention: DUDES! THE TAKING DOG AT THE SHELL SHACK... IS SSSIIIIINNNGGGGIIIINNNGGGG!!!! Is the best simile I can conjure up at this point. No, no, if anything a cyborg zombie would be cool as a boss ( where the hell are those damn EMPs NOW!?!?) But for all the zombies on the map? No… Well, maybe for a survival mode (that'd be cool!)
  2. Well, lets say 3 rounds without movement of at least 20 feet, some people just want others to cover them while they deal with unexpected outside occurrences… Again: really stupid how holding your breath triggers this, but I guess it's not something most people do…
  3. Hmm…. Must be a glitch then… Alright, NOBODY hold your breath while looking at the moon!
  4. Alright, so I was playing die rise, solo, with the SVU upgraded, the AN94 upgraded and the seliquifier. Anyways, I had gotten a nuke at the end of round 20-ish, and I found out that theres this useless little feature of being able to hold your breath while ADSing… Anyways, a few rounds later, I decide to go look at the Moon bace-dots on the moon. NOTE: I did this from the bottom of the half-ramp in the buddah room , just from behind the wall. All is normal, until I press the hold breath button, then all hell breaks loose, as I'm violently shoved back to the edge of the cliff while richtofen's demonic laughter breaks out- I did not get an extra perk, I did not hit the box, there was no typical reason to hear that laughter. SO, I decide to try again, and it does the exact same thing! A few more rounds pass by, in which time I have acquired who's who (unintentionally from the nova jumpers) THIS time when I do it, I get the same reaction BUT I am stripped of all my weapons, left only with a pistol. By now, I die, because It's round 30+ and I have no weapons. Is it possible that the perk acquired activated prematurely, setting my weapons back to zero? SO: Any idea what this is about? It ONLY happened when I held my breath with the Upgraded SVU EXACTLY on the dot for a few seconds…. It could just be a glitch of some sorts… but I seriously don't see how those simple actions would trigger a glitch 3 times in one game…
  5. Going to be honest…. May have been better if I posted this thread now… Brains being back and all (fantastic comeback BTW )
  6. With me I normally hit the box once or twice for my first weapon on town, as the MP5 just doesn't cut it for me… If I end up with a war machine and an RPG, I can work with a m14... Then, I get jug (normally having to buy the door for it), then tombstone, then normally quick revive, maybe double tap if the team is decent, then speed cola (and another door) before i truly start hitting the box, normally once, maybe twice a round… Then when I have good weapons, I stop, and save up 6000 points (at least) then die, come back, grab stamina up, tombstone, and qr/double tap before getting the rest of my perks, so I normally have all perks by round 15-ish. The galas are the next priority, and everything after that is getting a box weapon, and hoping for the M2 (PAP good guns when I can) All in all, I don't let the "mystery" from the box effect my game too much… but if I go down with a war machine in my hands you KNOW who I'm going to blame….
  7. I didn't like extinction for multiple reasons, and no, none of them were "because it's not zombies"… The biggest reason was: Fairness between the amount of players. Playing it on solo is infinitely more difficult then playing with friends, and I don't like that… This type of game should be just as easy with one person, and four people… Also: The achievable ending… I didn't like that… Didn't like it in MOTD, or Origins… But it's there and there ain't anything to be done about it now…
  8. Back on topic, YES! More doors, in buried, tranzit, and die rise a good 80% of the map is open to you before round 4, in die rise, moon, kino, you WORKED for your placement, none of this open area shiz...
  9. It is way too early for a transit remake…. A Nact or even a kino remake would fit the bill better…..
  10. "The night is always darkest before morn…" -Some wise guy Not going to lie, when you look at WAW and ESPECIALLY black ops, BO2 was complete trash… I would choose to play BO1 maps over all of the BO2 maps (grief, turned, and survival included). But does that mean I hate the zombies series? No…. Not by a long shot…. All we need is to shift the story into high gear and knock every doubting and disappointing fan out of the park, which should be 1000 times easier with the Xbox 1/PS4/Steambox or whatever. Need an example: GO look my Countdown list, any of the 10 will do, but I prefer the final one. Things we need to have : PHD trolls-gone: Not funny, the only reason they were acceptable in BO1 was due to the M2 and perma-flopper. Customizable box pulls: would be so cool, you could change around a few of your box weapons, although all the weapons work generally the same- (note this can also lead to earn able weapons!) your perma perks, your starting pistol (m1911, Mauser, ect.), and a whole slew of things! BRING BACK WONDERFIZZ: jesus that machine is long over due! Upgradable perks: Not for all perks (looking at jugg) but some perks: Stamin up: runs faster and longer, mule kick-four weapons: Note, you have to WORK for these upgrades, they're not just buyable things you can go to the bank to work with. Bank needs to be redone: WAY too OP, perhaps you can put in infinite points, but can't withdraw them, and instead can use them to purchase new guns for your box? Weapon's locker does not need to be changed, that worked fantastically. Infinitely powerful wonder weapons: BO2 dropped the ball on this one… These things MAKE the game… FOR THE LOVE OF GOD GET A BETTER STORY AND SOMETHING LESS REPETITIVE THEN POWERING TOWERS!- nuff said...
  11. Sigh…. That is, A: A matter of opinion, and B: not the so-called Zombies's team's fault…. Tranzit-was the only map they could have possibly made that big, came with the game and was a whole brand new experience. Die rise: Tranzit had (has) so many issues and quirks and just brokenness, that die rise is literally just a shell of transit, but slightly different. Also you have to put in that the zombies team are also working out a new game mode, nuketown, three survival maps, two grief maps and a whole new leader board system on top of this. The "campaign team" all the while had four+ months months to get MOTD ready, and they only MADE the map, they didn't have the responsibility of fixing it or maintaining it. That's the zombies team. AND a grief mode there as well. Then they have 2-3 months to get buried ready, but not just buried, but a turned map, a grief map, a brand new weapons mechanic, the Lerroy AI, and of course: The ray gun Mark two to be distributed to ALL other maps. Then the Campaign team get to literally recreate MOTD in their map: Origins, given, yes they had to construct a large landscape, a septet offscreen map, a dangerous soldat, the wonderfizz and lets not even get INTO the giant robot entities, but they had no extra game mode, and who keeps regulation on that map? Exactly, the zombies team…. Honestly, give the zombies team a break, they're forced to work off the skin of their teeth, while the camp. team (And their little PTG spy), get all the glory. And honestly, the two maps I play the most now, are die rise and nuketown. Given, origins is 3rd, but they don't have very much re-play ability... Also look at this: Horrible choice of actually letting players end the game- Camp. team Ray gun M2- Zombies team 3 grief maps, 2 turned maps, and 4 survival maps: Zombies team 1 grief map: camp. team Decided to make the greatest characters less awesome by stripping away their maddnesses: Campaign team. Decided to make the lesser characters greater by adding more personality to them in buried: Zombies team And As anyone who doesn't fall for stupid Benn Downing's ruse: The zombies team makes ALL maps, hence why they are called the zombies team, they made the system, they made up 85% of the ideas into each and every map, not the "Campaign team" that literally don't do anything but make two maps, and not care for them…
  12. HOHOHO (I scream as I meet my ex) Merry Christmas! Anyway I had this idea for a map, and thought, hey, Might as well give the forums something for christmas: Map Name: Creation of the Damned Setting: post apocalyptic Italy, In an abandoned junkyard filled with old WW2 junk… Weapons: Oh you'll see…. Perks: Juggernog speedcola double tap 2.0 quick revive vultures aid mule kick PHD Gimmick: This special little map, has no wall weapons, none, zip, OR a box! But why it does have are work benches… LOTS of workbenches, and QUITE a few parts…. What I'm getting at is that everyone has to build their own weapons, out of the materials given: Normal weapon materials: Drum barrel: Needed to craft a dinner plate, Typewriter, or RPD. Long barrel: Needed to craft the Double barreled shotgun, the Drangonov,the m14, and the AK47 Mechanical Barrel: Needed to craft DSR, Hammer, S12, or Mtar Spinning top: Needed to craft the AK47, the RPD., the Mtar, The single top: Needed to craft the DSR, the S12, the typewriter, and the M14 The older top: Needed to craft the DBSG, The dragonov, the hammer and the dinner plate, Spinning top-- Drum: RPD. Spinning top--Long: AK47 Spinning top-- mechanical: Mtar Single top--- Drum: Typewriter Single top--- Long: M14 Single top--- Mechanical: S12 Older top--Drum: Dinner plate: Older top---Long: DBSG Older top---Mechanical: Hammer Other weapons: Dragonov: Requires: Older top, long, and a scope. DSR: Requires: Single, Mechanical and scope Now to build these weapons, take each part to a work bench, once inserted the part will re-spawn elsewhere, but it will also produce a chalk for the weapon once one has added the parts and Pushed "Hold X to produce chalk" (only note worthy for those weapons that need scopes as well). Once you have the chalk, put that chalk on any ? you want… There's enough for every wall weapon. Box weapons: Box: Gives you Pieces not weapons, combine with a tool box (parts) found around the map, or other pieces for new weapons at workbenches as well, the difference being you get a WEAPON now, not a chalk. Box weapon combos: knife---PArts---> Ballistics knife knife--Barrel---parts---> Bayonet attachment (for any weapon bigger then a pistol, pistols get tactical knifes) Grenades---Parts: RPG Grenades---Barrel--- part: Grenade launcher (weapon, not attachment) 115 Bolts---Blueprints-A--- Parts: Ray gun 115 Bolts-- Blue prints-B--- Parts: Ray gun M2 115 Bolts---Blue prints-C--- Parts: Monkeys 115 Bolts--- BLue prints D--- Parts: Code De-frequincer - A powerful riffle that's scope allows one to see the code of the world, shooting it scrambles this code, deleting the zombies. Riffle--- Parts: FAL Riffle--- Parts--- Silencer: SMR Riffle--- PArts--- Cannon: Remington MG-- PArts: Type 25 Mg--PArts--Silencer: Mp5k MG--parts-- Cannon structor: Death machine Pistol-- PArts: 5-7 Pistol--Parts--Silencer: Duel wield 5-7 (Don't ask why) Pistol--- Cannon Structor: Executioner I should also note some wall weapon parts are in the box as well (can't just LET you have an RPD for a wall weapon can we?) This should also be a fairly small, yet completely full-to-roam map. Giving plenty of room to hide parts, but not enough to make things TOO difficult… This is just a map idea and I'm not going to develop an easter egg, or an actual indent map outline for it, never the less: MERRY CHRISTMAS!
  13. Just one more update, and it will all be over…. And another group of great map ideas will sink into the abyss that is this forum…. Vale Decem… OR perhaps…. I should start a log of the truly great maps from everyone… I'll get started on that the day ayer christmas!
  14. Yep, subscribing to this... Whoever directed this has a clear future in movie making... The guy who played Dempsey as well.... Also that zombie when it saw that gernade: :lol:
  15. Bump for easter egg completion! Now, for the GRAND FINALE! :mrgreen:
  16. Purhaps a few comics of failed MOTD attempts.... Could work...
  17. Congrats on your one hundred and fifteenth post! :D
  18. Not really "zombies" as much as melted cyborgs... Note: A: Creating an entire horde of robot zombies.... Maxis's plan.... :shock: B: Some have yellow eyes. some have blue... Im not entirely clear on what this is... Is it an app or a game? Or both... :?:
  19. Sorry about all this... I'll likely DELEAT this thread when I have access to my computer... It's simple that my countdown final, the big one with 10 maps in it, has become so complex, it won't let me upload anything else while I'm on my iPad... For those confused please see: http://callofdutyzombies.com/forum/viewtopic.php?f=138&t=36407&p=342745#p342745 Either way here's map 4: And map 4: Grave: Takes place in a cemetery, Samantha is in control: Perks: Juggernog Double tap Speed cola Quick revive Box weapons: Normal Special weapon: The trench gun This is soposed to be an ode to waw maps... No gimics, no separate objectives, just the original perks, classic one-box location in a three room area... Lots of fog, wall weapons, lots of killing! Enjoy! Special acheivement: Classic fun: Play one game of grave with four freinds and get to round 20. ------------------------------- That's all I have for the extra maps... Now for the main course! EMPIRE: Intro: MP: A comic book page, all one picture, showing the city of new York, a massive volcanic arm extending from the horizon... And the silhouette of eight people... One with a bottle, one scratching his head, one with a feminine figure and a shotgun, one with a gernade launcher, one with a bottle, one with a sword, one with a general's hat, and one with an old american pistol... Read this next part thoroughly for best effect: Cinematic: The empty city of new York is shown... the voice of lue Stenferd: "The day of reaconing is upun us... This is the start of the grandest battle known to man..." (Hands start appearing from behind things) (Things go dark and his voice becomes demonic) "and I intend to end it..." (At this part the epic AX7 song of some sort kicks in, includes the slower intro before the drop as zombies start ravaging the city, then suddenly before the drop, the zombies all stop and look at the same thing above them) Samantha: "Do you?..." (Music drops after all 8 bad asses are shown), then as the music plays we fallow misty into battle (only propper, lady's first...), she uses all these bad ass tricks and her shot gun to take out three zombies (Bold letters introduce her as "Abigale "Misty" Barrington"), before four suprise her from behind, only to be blown up by russman (in which we get his close up and introductions as "Russman") and his war machine (not in this map)! Misty nods at him as Tank Dempsey appears beside him strangling a zombie with a wire, (When he rises he's introduced as "Tank Dempsey") then continues to kill multiple zombies with his Ol American pistol (New gun). The scene then spans out, showing Samule decoding some wall-words, then he's taken by surprise by the horde and begins struggling with an FAL (He's introduced as "Samule Stulinger")... As a zombie from the front approaches him, and a zombie in the back closes in, the one in the back is hit up the head with a bottle, knocking him out, Nikolai then appears behind Samule and helps him fire and kill the zombie in front. Samule nods at him and he nods back, in which he pulls out a large bottle of vodka (and his intro comes in: "Nikolai Belinski" ) in which the camera backs out again. This time it focuses back in on Takeo, who is kicking ass with his sword,(his intro of "Takeo Matsaki) undisturbed until a zombie attempts to creep him from behind, only to have his head shot off, takeo looks arround in bewilder ment and focuses and nods at (camera zooms towards) Marelton Johnson (his intro here, you know his name) and his sniper. When he stands and turns arround there is a large horde of zombies, until they all are electrocuted and die, reveiling the final character: (Introduce Dr. Edward richtofen). It's then that all eight heros assemble on top of one of the damaged ruins of the city, the song fades out as they view the black-red darkness filled with a volcanic horizon and red-eyes by the thousands.... It's here that tank walks up smiles and, without turning his head, looks back at all the people behind him, and chuckles. The people behind him show either anger, stern, concern or evil-joy. Their reunion is cut short when a red glow appears on their faces as their eyes grow wide and they jump to safety from the massive magmatic hand that nearly crushed them... (screen goes black) Samantha: This is the begining of the great battle, do not disappoint me. You start off the game as one of two, of eight, players: Russman or Nikolai- Blue Tank or Misty- White Takeo or Marelton- Yellow Or Richtofen or Samuel- Green You each spawn differently, but near the same area. Tank will spawn atop the, well, tank, idle and non-movable outside the building. Takeo will be inside the half-standing skyscraper, on a ledge above him will be marelton (no doors between) Richtofen will spawn in a pit, next to a workbench, with Russman up above, near tank. Nikolai will (of course) spawn inside the leaning pub, just bellow Takeo and marelton. Samule will spawn along the fallen window-path connecting two floors in the building. And misty will spawn in the back of the building, with quick revive. Now, to access all these areas you'll need about, 2,000 points, but there is a tablet device, a small antenna, and radio to be found and brought to richtofen's pit, once that's done, serious shit begins to go down. The "transmission" : Possibly the most helpful build able item on this map! As we know, there are 8 possible characters to spawn as, leaving the other 4 useless. HOWEVER: By obtaining this build able, you gain the ability to transfer control between your set of characters! Note: This can only be used 3 times before a new one is needed, as to not be able to cheat and just flash back and forth between characters, each time you break it you will need to re-assemble it again, the parts always spawn in that building. Once everyone is holding their tablet, they can be rebuilt. If 3 have them and one doesn't. Too bad, the parts won't spawn in. You can build these things anywhere, and to swap back your other character will need a tablet (they can build their own 4 as well). Effectively, each character has their own perks, load out, point counter, and equipment, yet you share downs, kills, revives, and head shots. When a player is "idle' or not being controlled, their character becomes a rock-tombstone with their name on it. Swapping characters is similar to dead-heist and the campaign. Now that you have your crew fully ready for battle, you can begin marching your forces. You actually begin in the middle section of the map, near battery park. By heading in any direction you will encounter many zombies and not many openable buildings. You'll then be faced with a choice when you meet the juggernog in the middle of Broad st. Either you can head to the bay, and attempt to reach the burning lady liberty, or head north to the massive lava-trench on Houston St. in an attempt to reach the EMPIRE state building. Lets assume you take the route to the bay, it's fairly straight forward, just continue your advance until you reach the actual bay. Here are quite a few crates: One of which contains our old friend: The MTD! Give it a few and you'll be teleported to samantha's bace: The statue of liberty. You can enter and climb the interior of the statue, and upon reaching the top one may find the original box location: Which brings us to... WEAPONS: Wall: M-14, Kar 98k, Mp5, Uzi, B23r, Commando, Box: Old american pistol: Only available in this map, much like the Remington new model army, only it fires double barreled pistol shots into the enemy, upgraded it becomes duel-weilded. Hatch crossers DPS A1ic3 I.T.2 Crossbone: Fires flaming bones into zombies, attracting stray hellhounds to feist on them. Explodes after feasting... The leaf blower: A new scorpion-like weapon And then your choices.. Wonder weapons: The reality gloves: When equipped will charge up a blast holding RT and once ready, will open a tear in reality sucking zombies in like a gersh device. Project THor: A hammer that when RT is held will swing at full force into the ground stunning nearby zombies and destroying anything caught in the blast. Upgrading it makes it acquire a second helping of lightning to fallow, reviving players in the blast and instantly killing any of those zombies as well. Raw Unumpentium: With samantha by your side you now have aetheric influence. This ring of 115 will fire blasts that will remove the "zombie" out of the corpses, like the paralyzer . Upgraded it amplifies the gun and causes zombies to become incased in crystals formed within their bodies... The box is at the top of the statue, which is mostly on fire... Also, on the island, one can find the aether-ic rift in the head of the lady. This doesn't do much but it does whisper easter egg advice and is used in the easter egg. There are build able part locations here as well, specifically, they are used to craft the nova whistle. Note: It does replace your tactical with this whistle! (Just be thankful it doesn't take away your transmitter). Blowing it calls in the nova jumpers who will attack these zombie hordes, as well as you, it's best to blow it and RUN! There will be a glowing nova among the called ones, shooting that one makes it explode, taking out all the novas. Now lets say you've changed your mind and have decided to head north. Well, taking the road provided for you, you'll arrive on Houston st. Where, instead of normal new york, you find a massive lava trench, and on the other side a massive dark wall in the form of a fort, or castle.... What seems like a hopeless endeavor is changed around when Samule, or marelton, or Tank notice that the earthen structor is still in tact. Meaning the subways in and out of the fortified area are still existent.... and what are the odds, the store next to you has access to the subway system. There are two methods to reaching the dark fortress: Walking or riding, while riding is genuinely quicker and easier, it doesn't offer you a chance to purchase Stamin-up off the platform mid-way. However walking is both tedious, and horrid as there are our hated foes in this dark: Denizens... The denizens do work diffrently here, instead of an annoying RAWR! Every 8 seconds, here theres only the occasional RAWR every 2-3minutes, but if you're not ready for the oncoming attack, it can and will steal a clip of your amo, it does however loose this ability if you A: Manage to shoot it down, or B: Manage to claw it off your head in time. Now the train-way does offer this little tidbit: Buildable 3: The subway's hard drive: Consists of two parts: The computer and the flash drive, both of which are found on the subway. Samuel will note that it was him who brought this here, and he has no idea how it got into a subway train... Plug it in and you'll hear the pleasant voice of "Welcome aboard" as your favorite AI is downloaded into the train: T.E.D.D. The subway has tow stops, under the shop and under the mall. Entering the mall you can scavenge to find speed cola. You won't be able to exit normally here, and you'll end up having to go to the roof, out a fallen skylight. Outside you'll find most of the area is covered in a THICK layer of soot and lava. Quite a few pit-falls as well... , and in the center of a massive lava pit, with black storm clouds hovering around it. The Empire state building. Try as you might you can't get across the lava, not with PHD, not with a winter's howl (not available). Instead you will need to enter the building with the large satellite dish on it's sunken roof. Using a computer and the satellite dish maxis, gersh, and samantha will plead you to stop, but you won't. After using the computer, you can leave and watch, as the Macnera station's wreckage falls into orbit and crashes into the pit around the building. You MUST all be underground or outside the fortress when this thing hits... As it has a VERY nasty shockwave of lava accompanying it. Brute as it may be, the destruction of most of the station has allowed you to infiltrate the empire state building via bridge. Now the real hell begins... The building is an absolute nightmare... it's a complex 3d maze in which doors can shut behind you, stairs can rise or fall due to shifts in the tectonic plates below, some floors break under pressure unexpectedly... It's completely and totally un-navigatable... But if you get lucky enough to find the elevator at the top and manage to get to the top of the building, you will be rewarded with pack a punch! Also I should note: While you may save a zombie to traverse this area, there are more things in here as well... Demonic things.... Horrible things... Dark creatures that look like humans but crawl on the ceiling and floor with grand speeds... Don't let one catch you... Or it will take your guns.... Thankfully it's super weak and easy to take down with guns, and it can't touch you in areas that are shrouded in light. But it can and will take your guns so be FLIPPING ready! When you reach the top of the building you will be totally immune from zombies... The only safe spot on the map.... When you're ready, get in the elevator again, it will violently drop you deep down into the earth. This is the creepiest place on the map: The demonic chamber. There are nothing but zombies here, and no other beast will come to assist you... What there IS to help you is the demonic crown. By combining the three gems found in the three alters about this place, along with the crown piece found next to PAP, it creates the most horrific weapon yet: The zombies controlled by the grand evil are more "human" then normal zombies (they load cargo, build forts, fly planes, ect.) meaning they are closer to being human. What this does is infect the zombies with regret, jealousy, or pride. They then begin to kill themselves, by running off buildings, drowning in lava, and simply ripping their own bodies apart... (Note these are the same three demons that were used by lue to gain power!) This does replace your transmitter, and can only be held by a single character... To leave simply walk into the red rift in the demonic-ized teleporter in the back of the room. It will take you back to the statue of liberty. And that's the MASSIVE map. A massive group of wonder weapons: Your choice of WW, The 115 ring, The demonic crown, The reality glove, Project THor, The nova whistle, And as for perks: Quick revive:(Upgradable U) Near misty's spawn. Speed cola: (U) Found in the bay inside one of the unopened crates. Juggernog: Found at the fork in the road between heading to the docks or to the ESB (lets ust call it the tower) Double tap: (U) Found in the shop with the subway Stamin up: (U) Found in the subway tunnel, be wary of denizens Deadshot: (U) Wonderfizz only PHD Flopper: (U) Found amongst the lava trenches inside the fort. Mule Kick: (U) Part of the space ship wreckage. Electric cherry:(U) Found in the demonic chamber. Aethina's Flask: (U) Wonderfizz only. Test-o-strength-larone: Wonderfizz only. Upgrading perks: In this map it's more complex then ever to upgrade, you will need PHD flopper, the transmitter, and the raw 115. You start with the empire state building, YOU MUST HAVE PHD for this step, bellow you will see the lava pits, and on one part of the roof, one can find a bit of broken structor you can walk out on. This will give you enough room to reach the "Sunken orb" which is just a metallic orb half-buried in soot, just bellow the cloud layer covering the ground, simply jump (or dolphin dive, doesn't matter which) on to it from the broken part of the building and it will shatter the ground around it. Releasing a glowing aura into the air. Now head to the statue of liberty, inside will be a perk bottle, grab that and you will loose all your perks. Tranzit-style meaning you still have perks occupying the slots, but they're not on. The second you grab this a perk drop appears in the demonic chamber. There are three ways to get here quick enough: Gersh devices (get lucky), Have a friend collect the drop, or have your other character grab it. Whoever collects the drop gets the "off" upgraded perk, but no mater who gets the drop, the character who lost his perks gets his perks switched back on. ALRIGHT! SORRY for the wait, site's been meh-y lately…. Moving on: EASTER EGG!!! Step One Beginning: You must access the top of the tower and all that good stuff… Step two Summoning: To do this you will need a player with the raw 115, the demonic crown, a ray gun (or whichever ww you have in the box), and access to the demonic alter, this CAN be done with one player. Simply shoot a zombie with the crown in this room and it will lay down on the cutting board in the center of the room, overload him with 115 until you her the "ding" and he's completely filled with the stuff. Then shoot him with your WW to cause him to shatter into a billion specs of blood, each of which will swirl around until it forms a blood-composed version of the map on the cutting board, there will then be a set of "blips" of light seen all around the map. Step 3 Communication: All players will need their transmitters for this: Depending on how many players there are there will be either two, four, six, or eight blips… two of the same color with a max of 4 colors. When you go to this blip on the map you will find a telephone of some sort, do NOT pick it up or else it will run out before the next step: Have your partner ( as in the other character you play as) head to the other blip of the same color, once all people are at their blips, activate your phone and swap back between characters to activate your other phone, this will cause a loud noise to play and a meteor to fall from the sky. Step 4: The unknown power sources: The meteor will crash into the side of a building in the dead center of the map, just above the tunnel between the inner and outer wall. It will fall over leaving a metal exoskeleton- in the shape of a radio tower…. You should know what happens next… What you actually have to do at this point is create conduits for energy to focus energy to the mid-tower) so, you will need access to the solar panels, a-top of the spawn building, the satellite control building, and the large battery inside one of the crates at the dock. Once you do, you will need to power each one by shooting it with the reality glove, once a tear is opened, kill zombies near it, as per usual and eventually sound-waves of energy will emit from each of the mechanism to the tower. Step 5: Priming the tower: You will need testla mines for this. This step is easy and simple, just manage to get the testla grenade to hit the top of the mid-tower, shouldn't be hard. The tower will then crackle to life with energy. Step 6: Establish links: You will require a transmitter for this (for each player). Simply have all the players with their transit characters sit in the statue of liberty's head, and then have the original characters all stand atop the empire state building. Once all players are in position, swap characters and the final step can be made. Step 7:Kill switch: In the demonic region, there now lays a large switch in each of the four corners, as your O4 character (who would have been instantly transported to the demonic area after step 6) player, pull each of those switches at the same time. You will then automatically swap to your N4 character and watch as the tower in the distance erupts with immense energy… This is the end of the easter egg's first half which can be done with one person, and without any other easter eggs completed. This easter egg: As THEY know it: In Empire, end the world. (Unlocks Wunderwaffe DG2) Samantha: I… I cant'…. Lue: Foolish child…. You have neither the strength, nor the skill to challenge ME to a battle of control, even with your control of the demons and humans alike…. I am as old as the universe, and I will destroy you… Maxis: NO! Lue: BEGONE! (flash, any yellow-eyed zombie on the map is now dead) Maxis: What have you DONE!?! Lue: I do not have to answer to the likes of pitiable children such as your selves… I go now to take my rightful place as king of the damned…. (THe other characters have appeared behind the N4) Richtofen: HE can take that position from me when he pries it from my COLD DEAD FINGERS!…. Maxis! I am trusting you to set things right, It is up to you to save Samantha, and the WORLD, from this… THING's Wrath…. Maxis: Why should I trust you? Richtofen: Because…. I… NEVER… lie…. Tank: This doesn't look to good for us… MArelton: The structor of the world is deteriorating into brimstone and fire! Russman: This… THis is the end.… Takeo: I should have destroyed that machine while I could still touch it…. Nikolai: No… No more vodka… There… There is no happiness to be found anywhere now…. Misty: (crying) What… What do we do?…. Samule: No… Not after all this… I m NOT going to SIT here and let ALL my hard work go to WASTE, DAMN IT! Richtofen: Calm down! All of you! Crying will get you no where! Look at this!: (A rift appears in the center of the room) Tank: What the… Takeo: A rift! Nikoli: I remember these… This is what the wrecked thieves used… Richtofen: Eigh! Now it is up to us to use it's power yet again, the amount of energy just released is enough to reverse history it's self… If I can get to the satellite station, I can use it's wreckage to build a stabilized rift, but I will need assistance… you there, old man, go with nikolai, we need you to aquire the bace of the machine, should look like a big circular plate, there was one in the pit I fell in earlier. Takeo, femail, go to that train and see if you can salvage any parts! Dempsey, take Samule to roof of the Dark one's building, I will talk yo through the rest once you get there… You there, smart one, you're with me… This is the end of the easter egg for this map, but wait, this isn't over yet! SECRET ACHIEVEMENT TIME!: You will now need to fulfill the tasks of each of these players, this is simple in 4 player (each person gets 1 task) in solo, you will have to perform each task with only your two characters… Group Russman and Nikolai: Simple, take the bace of the machine to the top of the liberty tower, the main task here is, whoever picks up the panel will slowly traverse, with no weapons, to the top of the liberty tower. It's up to the other character to protect him from zombies. Group Takeo and Misty: Again Simple: Just have one player at each end of the train flip a switch, once one switch is pressed, the doors will shut and won't open again until the switch is pressed again, having one person in each of the two areas with switches solves this problem and when both switches re pressed, one can remove the ai for the train (train does not work anymore)… Take that to the tower as well. Group tank and samule: Get to the top of the tower and richtofen will instruct samule on how to hack the box atop the tower, meanwhile tank keeps him safe. Once done, you just need to return to the tower (via demon-room if you like) Group marelton and Richtofen: Once all three pieces have been set up, simply have each of these characters build the device and attach wires. When complete, a formally-covered workbench will appear, showing the wonder waffle, Dg2. Take it and either kill with it, or place it in the stand, kill around it and the pad will crackle with energy for the device…. Activating the pad will end the game… And award you the achievement: Backup plan: 10g: In Empire, reset the clock. For completing this as well you gain the extra information…. NOW: With each easter egg for each map so far there has been a star and a special extra-task that when completed rewarded one with extra info in the files (making the star shiny) …. Once all 6 stars show shiny: Rezolution: Secret note Doll house: None, shiny star automatically. Museum: Secret files Dead heist: Wifi secret Voyage: Aline the moon Empire: Ending 1 You gain the final star: The Big one! Star 7. Basically it means once you've done all the other easter eggs, it's possible to gain access to the grand finale easter egg. GRAND FINALE EASTER EGG: Requirements: 1: Schools out! -- Can you find me? 2: Nightmare 3: The boys are back!---Locks and Keys 4: Ancient secrets----Something in the Wifi 5: Old friend---Come sail away 6: As THEY know it--- Back up plan Now the same thing happens with this easter egg as the previous one, go through all seven steps and instead of the doomed dialogue, what with the end of the world, Samantha's destruction, and Richtofen's use of the rift, you get a chance to change your fate…. Lue: RARRRARAAHHH! What is this…. WHAT ARE YOU DOING?! Gersh: We are combating your aetheric abilities with our own flood of energy, apparently it is enough to keep you at bay…. Maxis: It appears we are in quite the stalemate.. You can't destroy us without control of the tower, and neither can we upon you…. Lue: Grrrr.r…… You leave me with no choice…. Samantha: Heros… All lies on you now… You must gain control of the center tower from my statue… Hurry… Step 1: Protect the tower: The dark one isn't going to let you take the tower, and until you secure it, two players are going to have to keep a close-full watch on the zombies. At any given time, four demonic things from the Dark tower (ESB) will defend and attack either what you've done, the tower it's self, or will attempt to build their own frequencies. If the dark one manages to complete all three of his links before you do, you are doomed to repeat the first ending easter egg again… SO! Keep an eye out, in fact, it couldn't hurt just to extend two of the 4 players you must have to watch for the demons. Step 2: YOUR towers: While somebody watches the front lines, the others should focus on linking your tower. To do so, simply kill zombies under the glowing spark in the sky until it reaches a tower, from there you will need to have all four team mates stand under the "tower" (Really its just a bunch of fallen metal in the SHAPE of a tower) and activate the four switches, then continue the process until you push the spark all the way to the teleporter, once finished, your tower is linked and the "evil" towers will lose all their progress. Samantha: AHHHHHh YES! WE ARE ONE STEP CLOSER TO DESTROYING THIS MONSTROSITY! Lue: RRRRRRAAAAAHHHHH!!!! Richtofen: Quickly… this isn't over yet, we MUST banish him! we should begin by destroying his stronghold, that will leave his aetheric energy source exposed…. Step holy-shznic-three: Destroy the wall, to do so, you simply need to create friction beneath the strict via SUPERCHARGED subway! This step is particularlly fun, however you will need a gersh device, a winder waffe, a thunder gun, and The matruska dolls. You will need two people bellow on the tram, and two up top. The guy with the winder waffle stays bellow and charges TEDD, ALOT. Once he's charged, start the train, the guy with the thunder gun will need to be at the back of the train firing shots behind it like a jet engine. Then, up top, the matruska dolls need to be thrown at the wall to the inner city, they will crack the wall, if done properly. This crack is JUST large enough to throw a gersh device into, and then all hell, literally breaks loose. The entirety of the wall will begin to crack and crumble, falling into the lava pits within it's self, until all that remains is debris. Maxis: Brilliant! The stronghold has fallen! Gersh: My energy forces are overriding the tower, he's grasping onto the outside! Refuse this mortals! Temptation may be powerful, but you must resist if we are to banish this creature. Step 4: Hardest, step, EVER!: The dark one is going to cause drops to appear twice as frequently, however, you can not grab ANY drops, NONE, whats so-ever. Collecting even a mere carpenter will result in all four of the aetheric voices saying: START OVER! Continue this until an empty drop appears, then grab that. Lue: NO! YOU WILL NOT STOP ME! NOT AFTER ALL I'VE DONE! NO! Richtofen: You haven't been paying attention very well have you? Maxis: Your rein is over. Sam: Wait… What are you doing? Lue: The last resort…. PHYSICAL DISMEMBERMENT! Richtofen: That's SUICIDE! You'll kill yourself in the process! Gersh: If he isn't taken out soon we will all be killed… Step 5: The dark one falls: There will be a glowing red zombie running around on the map now. He is invincible, and does not reward points. Instead you will need to obtain the only weapon that can kill him. To do this, you must achieve the three goals of sacrifice, wisdom, and power: Power is easy, just hit "him" with the raw 115 and the wonder waffle, and the testla-mines to accomplish that part. You will then need to outsmart him by leading him into the three traps around the map, also simple. Lastly, you will need to sacrifice, everything: To do so, place all of your weapons back into the box, or PAP. You will have all of your points reduced to zero as well, and your perks will vanish. Once all three players have done this, a nuke will go off, all players receive all perks, 5000 points, and the weapons they lost. Once all three are done, a golden pistol drop will pop up in the statue of liberty's head. This will give each player a 4th weapon: A golden ray gun, with one bullet. The pistol will kill the demonic zombie with a clear shot to the head. Achievement get: Victor: Kill the Demonic fiend Awards: The golden ray gun: Works the same way, but looks cooler. (Also applies to the M2) Samantha: We've done it… We've actually done it! The monstrosity is gone… Maxis: I can't believe it…. Gersh… I.. I am at piece…. (Passes on) Richtofen: AHhhhh yes… Wunderbar…. Now I can resume my rightful place as ruler of this world! Samantha: RRRRR! YOU MISSERABLE WRETCH! HOW DARE YOU! (they fight for what seems like eternity, eventually ending in two storms appearing over the sky, one of yellow lightning and one of blue) Cutscene after death: Sam: My name is Samantha Maxis, I am the controller of the dead…. In times like this It is my duty to punish those of wrong… The Angry Fighter: (Shows Dempsky kicking ass) The Regretful Drunk: (Shows Nikolai kicking ass) The Wise Assassin: Takeo The meek genius: Marelton The paranoid follower: Samule The Old protector: Russman The powerful girl: Misty And, of course, The mad Doctor: Richtofen (As both the announcer, and the Physical form) They fight against me… They always will… One day they will understand why…. But till then…. Let the hordes run free….. (SHows the eight in an epic battle with the zombies with a demonic girl-shadow over them) And leave my teddy alone…. (Shows a blood covered teddybear for a split second) And thats the entire zombies portion of this game! I hope you all enjoyed! Please tell me how I did, I love feed back! AND WITH THAT, so long, oh wonderful map Idea thread….
  20. Yes... Easter eggs need to be more fun, less busy work... And compleatly optional... No one pressuring you to do an Easter egg, even if you can't because your playing solo...
  21. Bump for compleation of "VOYAGE" ! The most vehicle based map ever thought of combining elements of low Grav. Water, and flying! Get ready for the bang! Also, began works on the final all-zombies DLC: Anti-hero! And the survival maps surrounding "empire", My GREATEST map YET! (IMO) Infact it's too great to even fit on this page! Please see this link for the rest! CLICK HERE TO CONTINUE! http://callofdutyzombies.com/forum/viewtopic.php?f=138&t=37565
  22. For high rounds I chose buried... MOTD it's easy, what with the infinite redeemer thing.. But in buried its even more rediculous: Want more perks? Witches house! Guns stopped working? Lol paralyzer! Accidentally went down? Timebomb back to when you were good! Need recharge time? Green mist! It's easily possible to get to round infinity (both literally and metaphorically) on this map... Most people in solo with reasonable skill die for only two reasons: You tried to do something extra and got cocky Or you had to/ get bored and leave... 9/10 it's #2 for me...
  23. Than stop having that attitude about it and think positive. Doesn't seem like you even want it to be successful. Yeah sorry, feeling a bit down in the dumps lately, should act more positive.... But like I said before, I didn't like it... Too unbalanced between groups of parties... It honestly just.. Doesn't seem to be able to amount to much in my eyes... Zombies you can stop, scour the map and find things.... here it's run and gun until you win... Lowering the amount of features available and enjoyed by the average player... Plus it's pretty strait-forward one path, no options or alternate routes..... And the worst part is the potential that could have come forth from that achievement list, but didn't... The relic achieve particularly..... I'm sorry but I will need something better then point of contact to convince me this mode will stay....
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