Hello, this is going to be a work in progress, as I will eventually be covering everything there is on zombies. I will be comparing Black Ops 1 and Black Ops 2 showing what they should have kept and what they could have changed. I will also throw in some new ideas that I think would be great. Maybe some of these things will come true in Black Ops 3 since Treyarch still has another year to make it. Also, once I finish this I might make it into a YouTube video so it can be better explained. Feel free to leave suggestions below, but I might not add them into my thread because this is what I personally would have liked to seen.
[member name] = credit to person for the idea
I have thought of some ideas for new perks, and ways to make the perks we love even better.
Improvements to Old Perks
Speed Cola - aim down sights faster
Stamin Up - unlimited sprint
Deadshot - remove auto aim to head (very annoying in most situations), no weapon sway, no recoil, very good hip spray accuracy, added effects of vulture aid, 4x headshot damage (is this too much?)
Mule Kick - switch weapons faster, change cost to 3000
Tombstone - keep your perks after you down (works for solo too)
New Perk Ideas
Dollar Dew (3000, white, looks like Vulture Aid) - triple knife speed and +10% more points
Tufbrew (2000, pink, looks like Double Tap 2) - double damage
Ammo-Matic - not an actual perk, machine where you can keep buying ammo for 10% more than wall ammo price
I've been playing a lot of grief lately, so I have been able to come up with some good ideas on how it could be improved because I think it's a really great idea.
First off, I think there should me no power ups, only "power downs" or negative power ups. We already have on in the game and that is the meat, but even that it's not really too useful.. If you throw it on someone maybe there's a small chance he'll go down? But anyways the power downs basically make all our normal power ups and make them effect the other team negatively instead of helping your own team.
Double Points - Half Points
Insta Kill - Enemy team does 0 weapon damage for 30 seconds
Nuke - Randomly downs someone on enemy team (doesn't work if 1 player is left)
Max Ammo - Makes all enemies lose a clip of their weapons and makes them have to reload (similar to the power up on turned)
Points - Takes 10% of each player's points on the enemy team [Delta]
Perk Bottle - Takes a random perk from each player on the enemy team [Delta, Awful Lawton]
Enemies won't know when you have pickup a power down, so they will be quite surprised. The guy who goes down from the nuke will know why he went down though, just so they don't think they died for no reason.
Bullets, knives and equipment hurt enemies!
I'm not too sure about this one, so maybe you guys could decide if you would like to see this.
I've already come up with a way to determine how much damage everything does, I think it's pretty balanced.
Knife - 10 damage
Ballistic knife - 15 damage
Galvaknuckles - 20 damage
Grenade/semtex - 25 damage each
Claymores - 50 damage each
Most weapons - each clip does 30 damage
LMGs/Explosives/Wonder weapons including ray guns - each clip does 100 damage
Pack a punch doubles the damage
I think this would make grief pretty interesting, but it also might ruin it so I'm not too sure about it.
Scrapped this idea because it would probably ruin grief. [TheBSZombie]
There should definitely be more grief maps!
I do have one thing to say first.. GET RID OF BURIED GRIEF! It's not even a real grief map, there is no way to get people downed on this map at all, you just stay alive til they die, I hate playing grief like that. I want to be able to down them like I can in Cell Block. And the one buildable that would have been awesome to use on grief, the head chopper, is the one that they don't have on buried grief! So just get rid of buried grief.
Also, do not make tranzit grief. That would just be awful, WAY too big of a map. Nuketown is more of a survival map also, I couldn't see it being a grief map.
Town is an okay map for grief. The lava and galvaknuckles make it interesting, but it's still not as grief-friendly as farm or cell block.
Bus depot! Bus depot would be so amazing for grief! No perks, noobs spamming the box away, 8 players in that first room! That would probably be the best map.
Die Rise would also be fun as the trample steam and sliquifier are both very good for griefing around. You could make puddles with the slquifier right near an elevator shaft and knife them into it or launch them out the map with a trample steam. I think if the whole map was open it would be too big though, so maybe split it into two separate maps, such as the rooftop with claymores and semtex, and then the spawn area.
I hear people all the time saying they want origins grief. Like, die rise though this map should be split into two or three separate maps. Maybe one of them could have the wunderfizz only for perks. the panzers would dominate noobs in grief. Maybe we could also try out the zombie shield on this map for grief. and the maxis drone would go scout for enemy players and shoot them to slow them down and get trapped.