
Undead
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THe ray gun mark two: Here to stay or left with BO2.
Undead replied to Stop Mocking Me0's topic in Research & Development
Lol everything needs a history to you people. But with a response like that, I might be called a Realist or something of the sorts Still, if you ask me, I honestly just find it to be nothing more than an "tweaked" Ray Gun made purely because the Ray Gun has been there since day one and always remained the same, classic wonder weapon. So why not have a little fun with it and make another "upgraded" model? As far as keeping it in the mix of weapons to come, sure... why not? Although I feel as though having both the original Ray Gun and the Mark II both just available in the box kinda takes away from both of them. It would be nice the Mark II was one of the variations of an original upgraded Ray Gun or just available via EE or rare/expensive wall weapon. -
The ghosts are real. And so are these scars.
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Chapter Four: Inception The room is small and plain and built strong, like a prison. Voices are heard outside the door; "Subject 601 has shown remarkable resiliency to the effects of Element 115, how she-" "It's Kasady, Doctor... her name is Kasady" "Doctor?" "Leave us" "But Doctor I-" "Now... And bring her something to eat please" "Y-yes Doctor" There is a pause in communication as the sound of footsteps tapping down a tiled floor are heard echoing into a distance; "We're here to help, Kasady... I don't know if you remember me but... look, we're trying to help. We just need to make sure you're stable. I know this is all strange to you but... Kasady, we can help you. I can help you. Please remember me..." .... The sound of thunder echoed through the forest as a light rain slowly became more aggressive, the motion of the wind smashing into the trees sounded like thousands of tacs dropping onto a hard floor. German chatter and shouting pierced through the brewing storm... Kasady slowly began to regain consciousness, her eyes felt heavy, blinking very slowly and only lifting half her eye lid at a time. She made out the muddy ground and her feet being dragged behind her; "J-James?" "She's regaining consciousness!" "Quickly, get her to zee cell!" Kasady, struggling to tilt her head, caught a glimpse of the facility; the sound of the megaphone roared through the sky. "Welcome to Der Riese, my dear."
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The Storyline! What are Treyarch going to do with it?!
Undead replied to lead_psychopath's topic in Research & Development
That's certainly a doable idea that would eventually tie both groups together. And just by going off the Moon loading screen, you could say it suggests it's still when Samantha is living large (heh) and in charge at that point and that the new crew found and alternative way to the moon. Hypothetically, the N4 could potentially stop Richtofen from taking control, and even "free" Samantha from being trapped. Thus, ending zombies, use the teleporter back to Area 51 and everyone lives happily ever after?- 58 replies
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Someone play zombies with me tonight dammit.
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I'd recommend pinning this thread BTW. Along with where ever the thread is on the full medals list. edit: http://www.callofdutyzombies.com/forum/index.php/topic/146083-official-medals-list-updated-115/
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http://www.deviantart.com/art/CoD-Nazi-Zombies-Cosplay-2-255648320 http://www.deviantart.com/art/Standing-Alone-296466371 http://www.deviantart.com/art/The-round-begins-328146849 And let's not forget undad himself: http://xwolfie212x.deviantart.com/art/DA-ID-MARK-III-324333565
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Zombies Perk-a-cola Design Contest
Undead replied to Syphillis's topic in General Zombies Discussion
Apologies if this is familiar to any of the perks already posted, I've had this idea for a long time now: Title: Sarsaparilla Surprise Cost: 20,000 Effect: This perk has no definite outcome and is completely random. Not all effects are positive either, you're just as likely to have a negative effect as you are a postive one, and it comes at a high cost; gamble your points for this perk for ONE of these effects: - Strengthens/increases effect of previous perk purchased (Pro-perks, anyone?) - Previous perk purchased is no longer effective - All items are 50% off (box included) - Resets points to 0 - All current and purchased guns are upgraded by default - Removes secondary weapon option from player - Special melee weapon has permanent insta-kill - Zombies have more health - Increased maximum ammunition (grenades included) - Weapon damage is decreased Appearance: White soda, Label and cap are black and orange (black border w/ white lettering, center is orange w/ black pentagon perk logo in center, white question mark as logo) -
Continued: It was a oddly quiet yet peaceful morning, the marines continued to pack their gear but with few words amongst themselves. The sound of magazines being jammed into rifles, canteens and steel clashing together and belts locking in place shuffled amongst the remaining crew. The expression of fear and mourning between each soldiers face seemed to do the talking alone. For all of them. The absence of chatter, even between the morning flock of birds was discomforting. James shook his head and walked back outside, lighting up a cigarette on his way out. Kasady sighed, her face buried in her palms as she ran her hands through her hair once more, contemplating the situation. She lowered her hand slowly, studying the scar in the center of her right palm; she could feel the pulse of her heart pound within, her veins appeared to be darker. Kasady looked confused, then shook her head, pulling her glove over her hand and walked towards the door. "James, look I didn't-" "Shhh!" James abruptly stopped Kasady, throwing his hand up simultaneously. The marines all stood en garde; it was quiet. James slowly scanned the environment; heh heh heh heh... "What's so funny?" Kasady questioned irritably; *SSSSSSSSHHHHHHH* Suddenly several steel canisters were tossed between the crew leaking clouds of vapors. "GAS!" The crew frantically covered the face as gunfire erupted; the camp immediately was blanketed by toxic fog. Kasady covered her face, watching in horror as mists of blood colored the fog and bodies fell limp. Her vision became blurry, the world began to spin, it was no use: "J-James!" "JAAAAAMES!" Kasady dropped to her knees, then stomach first, crawling towards shelter. Kasady glanced towards the distance as she rapidly began to lose consciousness. Shadow figures emerged behind the fog; "Find the girl, I want her alive."
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If I had a dollar everytime I heard that, I'd probably be able to afford one. All my friends switched to PC. :/
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Hey Slade, add me on XBL fool. Tell Samara to do the same too! Oh and grats. CoDz is turning out to definitely have the greener grass. Just watch out for Boom (he lays bombs on your grass if you know what I mean).
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Is there any map you can't get into?
Undead replied to Marlton's topic in General Zombies Discussion
Pretty much everything past the first Blops. With the exception of MOTD to an extent. But I'm pretty sure it's been said a hundred times by now I always felt Zombies was more in it's prime when everything seemed to be more about mystery and puzzle solving between what really happened between Richtofen, Maxis and Samantha, and how the the other 3 of the O4 came into the picture. There was always more a grey area, and everything seemed related or at least nodded to even real-life events to hint more towards more clues. So to me, the story line i was most interested in died on Moon. After moon, everything took a 180... New characters, plot twists galore, and everything seemed so spontaneous and random even more so with locations. The only thing that really kept going was the whole Maxis/Richtofen struggle, and even then I liked the idea of Samantha being this mysterious entity that toyed and watched over us. Now you've just got two desperate men playing tug of war for power and no sign of Samantha or the O4 at all. I know that was more of an opinion based on storyline, but that effects my intrest in the maps on Blops 2. I never got into the new characters, never got into the maps as much as I did in the last couple seasons and it just no longer felt like the same game IMO. But gameplay wise, I enjoyed MOTD the most. -
I've heard I don't know how many times from different people claim or admit they even buy the map packs JUST for the Zombies/Extinction DLC. I personally find that insane, so you'd think they'd at least consider making that an option to be separate DLC since it basically is separate from the main game anyways. 15 bucks for a map pack is one thing, but that's just one more thing to add on my view; If I JUST want the latest Zombies/Extinction, I HAVE to buy the entire map pack. If I wanna try out the new MP maps, I'm stuck also just getting a recycled "favorite" and they use a fresh coat of paint just so it feels new as a crutch, IMO.
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Maps like Terminal (and Nuketown 2025 I believe) that we're given out for free as a bonus is one thing. Hell, it certainly wouldn't break the bank to throw in a freebie now and then, especially if it's just a map from a previous CoD title. Don't get me wrong, I dig playing some of these remakes of popular maps. But I'd rather have the option to pay for them if I want to, not need to in order to get the rest of the DLC that comes with it. That's just downright lazy IMO. If I'm paying extra money for extra content, the content should all be well, extra original. Frankly I'm surprised they haven't done this yet given they basically did already with the classic zombies maps. It was it's own DLC to have the previous zombie maps equipped with Blops weapons and all in one location.
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Thanks for posting this, Grill. My fans The community was eager to know how I got my purple robes.
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Please at least include all NEW content for your map packs instead of just slapping a new coat of paint onto an existing map from a previous title. Instead of being forced to basically pay for the same map twice just to get my hands on the new maps with each DLC, at least make a 5th/bonus DLC specifically catered to "Top Hits" maps all in one place as an added option instead. Sincerely, Undad (Ironically I tell them how to make more money when I complain how much Activision already makes off over priced and petty micro-dlc packs, but hey! All the more reason for them to listen then, right?)
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THIS...IS... MY... CURSE! *headbangs* Fun fact: Undad can play that song on the geetar.
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I'd be surprised if both the O4 and N4 don't cross paths. I kinda feel like last season was made with intention of getting the community to learn to like another crew, and to see what's going on with the results back on Earth. I'd be surprised if the stories don't eventually intertwine and exchange hands in someway.
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Continued... A light glows brightly above, the room is nothing but a blur and haze, figures seemingly move about, human and normal looking, but they fade in and out between commotion, the discussions echo and hum, as though time passed in slow motion; "Is she stable, Doctor...doctor..doctor?" "Put on the restraints, you can't be too sure with this one..one..one" "Doctor, the charts just made another spike, this time constant brain activity;" "Her subconscious is sublime, it works unlike any normal human being, she's only dreaming" "Status rising off the charts, Doctor... she's not dreaming, she's showing signs of awareness, she's..." "Dammit, someone lock her down! She's not ready yet, keep her restrained!" "Inject the neural sedatives, that should buy us some more time..time..time" "Hold on, Kasady we'll get you through this..this..this" Voices and figures begin to blur even more, then fade. The room goes dark slowly, then silence: ... *gasp* Kasady tilted her head up swiftly from her arm-folded cradle upon the old wooden table, the sun pierced brightly through the cracks in the trees as the morning grew old; Kasady quickly scanned everything around her, everything looked normal. A sharp headache pain suddenly smacked her right between the eyes; "Ugh..." "Huh-hey! Look who's finally awake?" James said, leaning against the cement door way, equipped and ready to go. Kasady looked over, running her fingers through her hair feeling as though she was hungover somehow. "You look shit, Rhodes. Party hard without me last night?" Kasady squoze in a faint smirk as she raised a flimsy middle finger; "Heh heh, well at least you seem normal now. Come on, crew's just about done gathering their shit together. We're heading back" Kasady looked confused; "Back? Back where?" Kasady asked with confusion, "Back home, Rhodes. We found what we we're looking for." James said assuringly. "We don't know what we found, James. Or, what we're really even looking for yet..." "I know we aren't looking for anymore trouble?" "You know what we signed up for, James. We have to find that German outpost and figure what exactly they've got their hands on" "We signed up for a recon mission, not a suicide mission Rhodes..." "And we haven't even finished that yet, James!" "What else are you expecting to find? We already found a big fucking glowing rock out here that seems to match the description of our target, and lost half our crew doing it!" Kasady stood irritated, but silent; the two just stared at each other momentarily. "Son of a bitch..." Kasady muttered. "We're going back, Rhodes. I'm not going to lose you too." "You've got nothing left to lose, James"
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A better question is, why are banned users pink? Gray that shit out, yo!
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Forums look to clustered with all these colors about, I'm all for keeping it white.
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Ugh another chat room? First, a lot of people just use Skype anyways. Second, with an off season, I can guarentee you the Chat room will eventually see more traffic than the actual forums do. It's really just not a good idea, honestly. If you could set it up to have specific chat rooms for finding teammates or assistance/questions that would be one thing for a more immediate response, but other than that I don't see the need at all.
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Yeah similar to the sounds heard Verruckt, it's likely just an added scare factor. Something they should've added to most of the maps since then, I always thought they were a nice touch, especially at first when playing alone.
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