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i_am_bud

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Everything posted by i_am_bud

  1. Try the area in front of generator #5, the tank track and hallway by the mp40. Lots of ammo on the run and only one spot where the the big boot stomps.
  2. Holy crap, you were not kidding.
  3. 1.98Gb download and I only cleared 1.9Gb, nooooooooo.
  4. I always earn perks from the witch and I have had this for a lot of games without losing it.
  5. i_am_bud

    Animation error

    Everytime it happened to me, everyone got booted and got the same message.
  6. That sounds wrong considering I had 2 zombies and didn't get more than 1 witch at a time when I done it I only ever get more than one witch when I have more than one zombie, but you are correct about the witches in the house. I only get one in the house until round twenty something, even if there are extras outside. (multiplayer)
  7. All zombies on the map turn into witches, so maybe that's why you had more than one. Shouldn't be two witches until the middle 20s.
  8. Bagel.... as shown in the video they will not "randomly teleport or respawn" They only despawn if you get to far away from them. So, like shown in the video and text, go to double tap then when the ghost gets inside the room with you, walk around her and continue walking till you get out of the house. ^this^ The witches house is a guarantee for me now, I never get touched and I never fire a bullet. Not because I'm good or anything, it's just that easy. I used to hoard or train the witch by looping around her in the Tap room, but there is an even easier way. When you enter the house you can go left (I never do) or right, towards the Tap room. I now just stand in the corner to the right of the stairs and walk around her, soooooo easy. Keep her behind you about 10', when you get upstairs to the bookshelf sprint into the cracks behind the bookshelf. She will never touch you, ever.
  9. Using less claymores didn't help, so I'll try lots of claymores and less machines next. I think I figured out a rolling camping strategy so equipment will be unneccessary, and ammo will always be at hand.
  10. I just finished a 2 player game with all equipment but no more than 6-7 claymores. Of course it's the same error, with round 32 just starting... I think I need to figure out a map wide training strategy, so I don't use equipment. It's almost like if you want to do well on this map, then you can't use the equipment on it.
  11. I, also buy Jug, Speed + Quick so I can grab Tap on my way through the house. Maybe Double Tap related somehow? Seems lime every time I go down I lose Quick first. Maybe Quick related?
  12. Has anyone been able to mitigate this? Does limiting the amount of claymores on the map allow all machines to be operated without crashing the game?
  13. Second time in two days, both in the 30s. Is this happening to everyone? Game just shuts down and shows the message: Exceeded maximum anim info. Too many claymores and machines?
  14. Second time in two days, both in the 30s. Is this happening to everyone? Game just shuts down and shows the message: Exceeded maximum anim info. Too many claymores and machines?
  15. AWSOME I knew some CODZ members would be trying this, that video would be GREAT. I'm not 100% sure I understand what you mean by 2 camping and 2 hording, do you mean side by side? or 2 hordes? and BUMPUFF (funny to me): what was your strat?
  16. yeah, with 1 or 2 people there is enough room to move around. Trying this with 3 or 4 people gets quite a bit tighter.
  17. absolutely zero chance with randoms aboard... it is very difficult to pull off and I would LOVE to talk to people trying this
  18. on the second spin (when the gun is lit up like a power-up) ANYONE can take it, so you can actually buy guns for other people.
  19. Is ANYONE trying this? I need CODZ help, come on guys!!
  20. I've been trying to figure out a safe way for all 4 players to have Juggy before leaving Area-51. So far we have made it to the Moon with 3 players with Juggy and 1 person dead (not exactly perfect). I want to know if you guys have tried this with success or even without, I'm hell bent on this idea, there just HAS to be a safe way to do this. options: 3-down 1-up : stupid and will never work, not enough room. 2-down 2-up : still too cramped (we find) anyone have success with this??? 1-down 3-up : this is what we've been going hard on 1-down 3-up One person is trying for Juggy from the start, noone else is killing. Once the alarm goes off and the horde starts running, then someone obviously starts running the horde. The guy with the points (should be around 1500) is NOT running the horde, they should now toss a grenade, and once more spawn, another. Along with those grenades and kniving dogs and lone zombies, this person now has enough for Juggy. thats the easy part by now the zombies take WAY more to kill them (6-12 knives), the 3 people on the stage need to be AWAY from the front. If everyone is in position then only dogs should be coming on stage. Once everything is under control you can go "fishing" for zombies, I recommend just ONE person. All you do is go to the stairs and back right up again, too many times the entire horde is persuaded to join you, this will = FAIL. Once a second person has Juggy then the horder can be replaced. We used to make the first guy with Juggy the horder right away but you need a guy with Juggy on the stage because he actually can revive easily. obviously the next steps are to keep getting people Juggy.... Juggy Juggy Juggy Juggy I have scoured the internet for ANYONE else trying this, and failed. don't let me down CODZ
  21. While it is tough to stay alive without Juggy.... . . . . in order to quickly get enough points I would say Pack-a-Punch first. With your full Mustang and Sally points are no issue, and actually getting Jugg and teleporting are WAY easier. Its hard to get 5000 points from kniving after getting Jugg it takes a long time too. Its not hard to get 2500 after getting the Mustang and Sally. I'm happy with just RELIABLY getting Juggy though.
  22. I think its meant to be like that, so its not TOO boring in the first couple rounds. 2 safe ways to make sure you don't embarrassingly become zombie chow prematurely: 1) exactly what Jimbob just said, its safe and simple. 2) bounce outta there early, round 3-4 is all you need if everyone is on board with door opening (2nd highest opens door 1, highest open up the ak74u cave). It is nice to have the extra points when you first leave the spawn room, but its also nice to have the safety of the AK. ***I will say this; If anyone goes down at their window (round 4-6) . . . leave the room. This will bring all the zombies out of there and allow you to get a SMG to bust back in there. Too many people try to pick someone up right away, when they dont have to. Just come back***
  23. I hope you're friends with him and just buggin him, because if not . . . . wow.
  24. I'm gonna try this, it sounds like a good strategy WITH the mine cart strategy. How far have you made it on this strategy? when is it too much? 25?-30?-35?
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