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MegaAfroMan

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Everything posted by MegaAfroMan

  1. Greetings CoDz. Since not much else is going on around here, I'm going to add some random nonsense to the New Content tab. Playing zombies is almost a self defeating game, there is a thrill in the exploration of the new, there is a thrill in mastery of the old, and there is a thrill in the progress and the concept of breaking your high score. However exploration of new is quickly gone, mastery of the old arrives not too far after. Both are inevitable if you play even occasionally on a regular basis. All that remains is breaking your high score. However that too is self defeating. The more you break your high score, the harder and more time consuming it will be to do it again, until eventually, for all practical purposes that too is gone from reach. Then what do we have? Self imposed limitations? Co-op with friends is perhaps the only way to continue to fully enjoy worthwhile zombie matches, but what if you don't have friends to play with? Well, I've tried to figure that out whilst playing games with randoms. The idea of starting a match has a wonderful ring in my head, but then as the match starts the idea becomes less fun and almost more of a chore. No game should ever be a chore. I began to find ways of playing, rules to abide by that make randoms more fun. Sometimes it is actually really enjoyable, but at the worst it is bareable. The chore-like nature of the game starts to dissolve away, and although I cannot say every game becomes wildly enjoyable, it certainly has helped me enjoy my games more. So here are the rules I abide by: You will not beat your record. The game will go until about round 25. Don't structure your whole game around setting up for round 40+ game play. This is a rule I wish all randoms held, but a surprising few actually do. The majority, at least the ones I find, if they stick around past round 15, seem to believe we'll definitely be going to round 40. A fairly decent amount of players I find with mics, seem to be asserting from the very beginning of the match that they plan to be in it for the long haul. If it works for them, then I applaud their efforts, but I just do not believe playing zombies with the sole goal of record breaking is sustainable. I always found that it made the game worse, you started judging your teammates' skills right away and slowly realize your record will be hard to reach, and then if someone leaves, the match, the whole time spent becomes worthless and a waste of time, and that just isn't a fun way to think. Always go for the revive, over anything else. Don't have Jug? Still TRY. I do say try, I don't mean charge straight into the oncoming horde of the downed player like an idiot. But think, prioritize getting that revive over absolutely anything else that you could be doing that moment. I even try to survive as close to the center of the map as I can, just to make reviving any player in any location more plausible. Play the medic, and you'll besurprised how much fun it can be. The game is no fun for someone who bleeds out after having pack-a-punched weapons. In high rounds, the game is no fun spectating for 20 minutes. In early rounds the game is no fun missing out on the valuable early game activities. The game can be so much more enjoyable for all if there is a dedicated, and determined medic. Play for your team, and not for you. This is somewhat an extension of the above rule. Buy those doors, cover players who are using pack-a-punch or buying Jug. The game can be more enjoyable by treating these courtesies as if they were legitimate objectives. It can present to you interesting and challenging scenarios you'd never run across if you kept to yourself and put your own survival over the welfare of the team. Play a little wild. If you accepted the first rule, then any BO2 map with Double Tap 2 will allow you to use most pack-a-punched weapons for most of the game. So stop always aiming for that 'ideal' set up. Get a shotgun. Grab a sniper. Pack-a-punch anything that isn't complete crap (Pretty much Kap-40, War Machine (meh), and S-12). Don't just run a repetitive circle. Move around the map. If you're following the above rules already, unless you found a rare team of 3 skilled randoms, you'll probably already be moving around from revives and other player assists. Don't camp. Unless the whole team is doing it, don't find a corner and camp. This especially applies to Origins, but some other maps as well. Talk, but with style. Always say 'sir', and 'ma'am' 'gents' 'ladies' 'comrades' have fun and be just a little different. Be flamboyant and enthusiastic, but don't chatter. Speak to respond, and speak when the situation calls for it. When someone downs, ask them for a description of where they are. Help people. Lead by example. Correct info you can PROVE is false, otherwise just share what you know when it comes up. Don't force your tips on them. Don't tell them what to do, don't tell them what they should do, you could probably go without even remotely trying to nudge them in a certain direction. But don't be a pushover. If a decision comes up, give your vote. If it is debated, give your reasons. Always remember to play for your team. If you follow these guidelines, and you enter a lobby with a cheerful attitude, and a witty response; you charge into battle with a DSR-50 and still manage to get the most revives and a low amount of downs; you follow your team and remember 'no man left behind', leading when necessary, guarding always. Then, you are ready to be a FroLord. I hope you enjoy my ramblings CoDz, this is Master MegaAfroMan, bringing you the scirpture by which I play with randoms.
  2. Marshall Meier Lincoln Medical Center Year 2025 "Why is it so hard to concentrate...?" Marshall thought. That particular thought happened to be one of the only entirely cogent thoughts he had created since his accident. Filling his head was, well the closest description was a buzzing feeling. Not a sound, but a feeling. It seemed to be coming from the very walls in the same way that you could see the color of paint, he could feel the buzzing of something in the walls. Then they moved him into the scanning room. The sensation there was overwhelming. He could feel it in the walls and definitely in the machines. It was all too much. "What- buzzing. Why?" He stretched his mind to the limit to ponder that almost-a-question until a few dots emerged. Normally the dots naturally come to him pre-connected, but right now just figuring out where to start was a massive breakthrough. "Machines- I- buzzing. Feeling in walls. Power. I can- power. Machines need power. Walls carry power. My cells hold power." Slowly the answer drifted into focus, it was electricity he was feeling. Somehow. He had discovered a few years prior that he was very resistant to electrical shock, and about a year ago after conducting some personal tests, that he could hold electrical charges in his body and release them at will. Granted the charges were usually comparable to a double-A battery, but it was still highly unusual. Electricity. Somehow, that fall screwed up the wiring in his head even further to give him the ability to actually sense electric fields. Boy was it annoying. "Maybe I can- maybe... quiet it down. Block it out. Stop. Shut up. Stop. Stop. Stop! Stop!" Marshall fought within his head to try and mentally block out the sensation, not coincidentally, the power began to falter in the room. Lights flickered, the machines shut down. Only for a moment. Long enough to distract Marshall from what he was doing, which allowed the power to resume on its merry way. "What the hell was that?" said his Doctor. Doctor Valhmer. The rushed voice from oh-so-long ago. "Doctor..." said the other Doctor. The Pink Doctor. Ms. Rydia. Valhmer called her that. She was the nice voice from earlier. "What?" snapped Valhmer. "Look!" Ms. Rydia said. Marshall had no idea what exactly she was referring to as his head was in a scanner. Until he remembered his head was in a scanner. "Oh. I wonder what- what is going to happen." Marshall worried, he spent the last few years trying to secure a future outside of lab research. He didn't exactly want to become the subject of someone else's lab research. "What... what does orange stand for?" asked Ms. Rydia in a confused tone. She never got a response. Doctor Valhmer was scribbling down something on his papers. "We're going to head back to HASTE with Mr. Meier. I can study what this means when we get there," Doctor Valhmer said a few moments later. "Hey- Hey excuse me. Where is that- place. I don't- why are we- I want to stay here." Marshall objected. He hoped if he fussed enough he'd be left alone, and perhaps get out of this. He started to try and sit up. "Ow." That thought was clear as day. Of course it had to be. He didn't sustain any major injuries but he was severely bruised and battered in general. Everything was sore, stiff, and tired. "Ms. Rydia, please talk him into cooperating, or sedate him, or something. He is too important, and possibly too dangerous to let walk out the front door. I'm going to arrange transport for us back to the HASTE facility. Once you've controlled the situation, please bring him and yourself to the roof." Doctor Valhmer ordered. He sounded very focused. This was important to him. "I- okay. I'll try." Ms. Rydia responded as he was already leaving the room. Marshall's brain kicked into high-gear as he began to run through scenarios which allowed him to leave here without becoming a lab rat. Even though things were fuzzy, he was still very fast. Inside his head, running on adrenaline, he was able to skip the entire tricky concept of 'words' and just process raw probabilities. "Before we go," Marshall said, slowly trying to force out the words in a steady stream as to avoid stuttering or losing track of his sentence, "I'd like to use the restroom, and search the lobby quick. Just to make sure my family isn't looking for me here." "I felt like that sentence went well. Too bad my family has no idea I'm here. Maybe I can find someone to temporarily 'adopt'..." Marshall thought. Time to put the plan into action. Marshall got up and stumbled into the bathroom attached to his hospital room as Ms. Rydia gathered the essential items to bring along. He tripped and caught himself by latching on to a near by table. He quickly ripped off a piece of paper and balled it in his hand. "I'm okay, I'm okay. Still getting used to moving." He muttered to the concerned Ms. Rydia. Continuing forward at a slightly faster pace, he swiped a pen and went into the bathroom. "I hate- words!" Marshall growled under his breath, trying to come up with something quick, concise, and complete enough to be of any use. He scribbled down his mobile phone number. It should be with his things. He scribbled down the word HASTE. Those are important. please call telephone number in 24 hours. Try many times for 24 after that. If never receive answer, or first phrase isn't "What's up buttercup" contact police. Report Marshall Meier missing. Last known location: Lincoln Medical Center. Give cell number. They track it. Also HASTE facility. My life may be in your hands. Marshall read over the quickly scrawled letter, and added in a quick after thought. He scribbled down his motel address and room, and a combination to the safe in his room. P.S. please go to motel. In closet is safe. Open it, keep some money, please, take steel case. Do not open. Just get it out. It is very important to me. "There. I'll be down up to a few hundred dollars. Practically my last few hundred dollars, but alright." Marshall scanned the letter one more time, and decided that with the designs missing, he didn't want to take the chance that this place trying to study him searches his room and finds the prototype for his "Phaser". The power source still isn't functional, but the main design is, and if he's not going to profit off of it, no one should. Plus he was starting to doubt that the 'nice' voice, Ms. Rydia, was really going to find time to look for his briefcase anymore. He folded up the note as small as he could, and palmed it. He flushed the toilet. For effect. Turned on the sink. And then left the bathroom. "Are we ready to go to the lobby now? Just for a quick look. Please. Sure beats sedating me, doesn't it?" Marshall pleads. "Alright, but just a quick look, and regardless of who you do or do not find, I'm afraid they cannot come with you, and you shouldn't stay with them." She said softly. It almost seemed like she pitied him. The pair walked down the halls, Ms. Rydia carrying a bag which he assumed held his clothes, and phone, and other items, and Marshall stumbling down the hall. Part of it was just for effect, so that his early falls to grab the paper and pen, and any future ones he may need to use wouldn't stand out as odd. Part of it was real, despite the thrill of a puzzle, and the adrenaline of the situation, he was still really stiff. The lobby was full of people, some waiting to be told where their loved ones were, some waiting to get an appointment themselves, and some waiting to hear news. Some were glowing. No. One person was. Kind of. When he looked directly at the girl she looked normal, but out of the corner of his eye, she almost seemed to glow. Her. Might as well be her then. Marshall lurched toward the girl putting extra distance between him and Ms. Rydia for a few seconds in this noisy lobby. "Please, help." Marshall said, clear as day, staring straight into her eyes. He then adjusted his stance as if to recover from the sudden lunge and said loudly: "Sister! My dearest little sister! How great it is to see you." He pulled her into a quick loose hug. "Now I know Mum and Pop must be worried sick, but you can go and tell them that I'm perfectly fine! Mostly. A little banged up, but so far so good." Marshall tried his best to express his need for help and for her to not freak out with his eyes whenever he made eye contact. She hadn't screamed or pushed him away yet, so that was a good sign. "Listen, I need to go with this nice pink doctor here to a different hospital. They have better equipment I would assume, to make sure there is no permanent brain damage from the concussion I had earlier. Don't worry about me, I should be out and free within a few days I would think!" Marshall continued as he clasped her hand with both of his. He slid the note from his hand into hers and used his other hand to close her fist around it. He really hoped she'd read it and follow through. At least with the first half. "So yeah, I'll see you soon!" He pulled her into a quick hug again, before leaving. "Thanks for that, even if it was a bit rushed, I'm just glad I know that she won't be worrying." he said to Ms. Rydia as they left the lobby and entered into the elevator. My. Rydia looked rather skeptical. Probably because that girl and Marshall looked nothing alike. Luckily Marshall had an answer to that look. A weak one, but the best he could come up with. "She was adopted, but it doesn't make any difference. Family is family," he said. "So, do you think you could tell me exactly where it is that we're going?" He hoped that Ms. Rydia didn't think too much of the girls lack of words, or reactions to his rambling, and just took at as someone with a rattled brain, in a rush, trying to spill out as many words as he can to his worried sister. He also hoped that he picked right. Usually he understood his choices, but this one he didn't. The girl simply seemed to draw him in. It must have been the glowing. Yeah. Definitely the glowing. He hoped that the instructions would work. He wasn't able to think of a way to completely avoid going to the facility, just as well he was a little curious about exactly what they wanted. If they gave him freedom enough he could simply answer the phone when the stranger called and just be short a few hundred dollars for panicking. But the worst case scenario, if they had seen something, has him becoming a lab rat. He wanted to avoid that at all costs. He could only hope HASTE wasn't a secret government division, or illuminati, or whatever, otherwise the police wouldn't do him any help at all. Finally, he hoped that she wouldn't just take his money and ignore the rest of the instructions.
  3. The first portion, stumps me as well, and I'll admit that. But perhaps it could simply mean now that youve seen all the maps and what happens you'll notice the thing that was there a long time ago, OR now that you've read the tweet and will be looking for something that you'll notice it. Second, yes but, that doesn't mean that absolutely everything is instantly revealed by looking at the PC files. Unfortunately, there isn't really much proof for either of us, because by the time the PC gets the maps, Xbox had a month to tear them apart the old fashioned way. So there isn't usually tons of things left for them to find that way, other than unused quotes and textures. Third, just because no one put thought into it before it was mentioned, doesn't make it less valid. It is a rather simple fact that at the very least, Shangri-La is not in the Himalayas like would be traditionally thought, OR that a strange orange cliff/mountain somehow entered the Himalayas. That cannot be denied due to the immediate visual evidence.
  4. not necessarily. if it was hidden well, or if people simply didn't know what to look for, it could have still hidden from the PC file searchers. The sliding brick in Der Riese eluded capture for quite some time, if I remember right. And nobody even put second thought into the Shangri-la mountains. They were hidden in plain sight.
  5. Don't go hunting, doesn't have to be so direct as to refer to the cabin in TranZit. It could be a simple reference that we will miss whatever is 'up and running' if we go out of our way to look for it. It could just be something right in front of our eyes "on the path". Something that occurs normally and all the time. Rather than "hunting" for something new in an obscure corner of a map.
  6. I see no reason why we need two discs? A: having one or two or seven discs wouldn't affect DLC at all in any way, unless of course all the DLC was locked on disc, which of course it generally isn't. Some games have DLC like that, or even BO2 had small facets of that with the Peacekeeper and Raygun Mark 2. They were added to all games a patch, it's just only people with the DLC for them can access them. But the additional maps were not on the disc at launch. So adding more discs wouldn't change anything. B: Next Gen systems use Blu-ray if I remember correctly, which can hold a ridiculous amount of data compared to dvd. So there probably won't be space concerns. I also think it is highly unlikely they'd split it. I wish they would I suppose. Also, I haven't yet seen anyone provide Treyarch approved proof that the Campaign Team (assuming for some stupid reason that there exists a three team division in Treyarch and that a whole group of people are paid to make the campaign and then sit on their asses until the next game.) If someone has something from a Treyarch Twitter page, or Treyarch statement or website please PM it to me, because I'd really like to know. I think it's pretty safe to bet that while the people who may do the conceptual designs for zombies and MP differ, chances are they use many of the same level designers and animators and coders. I don't think the building is likely divided into 3 distinct sections.
  7. Marshall Meier Lincoln Medical Center, New York Year 2025 This certainly was a change from the silent Security Agency. Noise filled the air in Lincoln Medical Center as Marshall was rushed in through the ambulance access doors. "What do we have here?" rushed a voice. "E814, life signs seem stable but he hasn't regained consciousness yet. Probably took a nasty blow to the head," responded some other voice. "How long ago was the incident?" "Over 11 minutes ago." "That's not good. We need to-" the voice cut off abruptly. "Where- briefcase... need sell, sell, sell..." Marshall slurred. Life can pretty pretty tough to deal with sometimes. Especially after you failed your final attempt at following your dreams. Getting hit by a car and then the ground probably wasn't helping much either. "Mr. Meier, do you know where you are?" asked the rushed voice. "I- briefcase. Where?" he retorted in the most eloquent way he could manage. "Mr. Meier, you were hit by a car in a low speed collision while crossing the road. Do you understand me?" the rushed voice appeared to be coming from this blur of assorted colors. It wasn't very pretty. "I need my briefcase. My briefcase. Where is it? I have a- a thing. To go to," Marshall insisted. "Mr. Meier we didn't bring any briefcases back with you, we can deal with that in a minute. I need to know that you can understand me, we think you might have suffered a severe concussion," the rushed sounding blur urged. "I- yes. Car. Yes. Okay. I'm okay. I need to go. Go look for the- the thing," Marshall had no desire to inconvenience these people, but he really missed his briefcase. They had been through a lot together. "We'll help you find it, if you help us," said a softer voice. This blur was very colorful. Pinks, whites and blues. "Okay, I- yes. What do you need?" he stuttered. The colorful blur seemed nice. She was going to help him get his briefcase. Also he finally started actually feeling like he had been hit by a car. It's remarkable how pain can stifle the desire to get up and run across town. "We need you to tell us your full name, and what you were doing just before the accident," the rushed blur cut in. The blurs were gradually coming more into focus, as Marshall tried hard to collect his thoughts. Head trauma was a new experience for him, so of course it took some time. "I- my name. Marshall. Marshall Meier. I was in a quiet building. Trying to sell some ideas. I'm smart you know. Then I was crossing the road. The bus stop. I was going there. Then- I don't know." he strained. "That's good. You don't seem to have any long term memory damage. We're going to have to get you into a head CT to assess exactly what the damage is. Then we'll probably keep you in radiology to determine how badly the rest of you is damaged," the rushed voice rattled on. Radiology was too big of a word for Marshall to get his mind around in this state. He was too busy trying to figure out what his own thoughts were to bother with translating this man's cryptic language. However in order to speed up the process he managed to force a slow nod. He was in a hospital. That makes a lot of sense. He could begin to see actual imagery, rather than blurs and blobs. He saw standing a distance away a rather well composed man talking with a very- interesting lady. The colorful blur. He could see that she had a coat on over her dress, but it still struck him as odd. "They must be my doctors. Do doctors usually wear pink...?" Marshall pondered that thought for as long as he could. Which was about four seconds. Things were still a little fuzzy.
  8. Marshall Meier Citadel Security Agency, New York Year 2025 Deep breath, and sell, sell, sell. It was a day like any other day, for everyone except Marshall Meier. Poor Marshall Meier was entering the Citadel Security Agency, his only remaining potential buyer for his designs. Life without the comfort of family money and college scholarships and government grants was a terrible hassle. "Hello! Welcome to Citadel Security Agency, New York's finest private security force! How may I help you today?" chimed a sharply dressed secretary. You could tell through the way her eyes dilated that she disliked working with strangers, yet the skillfully retained tone gave a pretty safe sense that she makes a lot of money for faking it, and does not want to risk that paycheck. "Yes hello, I have an appointment to speak with Mr. McLaughlin" Marshall replied, unintentionally mimicking the bouncy tone the secretary used. That certainly caught her attention, but not in the best of ways. "Yes, I see. He is available but not for long. I'll have someone escort you to his office," the secretary pushed a button on the table and a large fellow wearing dark shades stepped over. "Please see that this gentleman makes it to and from Mr. McLaughlin's office safely," the large fellow gave the slightest hint of a nod, and began walking towards an elevator. If you looked closely enough, you could see that the very edges of his shades were actually mirrored so he could still keep watching someone from ridiculous angles. "Excellent." Marshall said to no one in particular as he followed the large fellow into the elevator. It was just too silent. No elevator music. "Do you guys escort all your visitors, or..." the large fellow honestly hasn't moved an inch since he pushed the button on the elevator. The statuesque nature of the large fellow was quite remarkable, and intimidating. It's easy to see how these guys became so popular as a place known for quality security guards. "And here I'm planning to arm this man and his identical brethren with a weapon which will make a tazer seem like an ineffective toy." The elevator reached its destination, and opened without making any sounds. No dings, no whooshing doors, or the hum of gears or motors. The large fellow continued on his journey, seemingly oblivious to the extreme lack of sounds that bothered Marshall so greatly. At the end of the hallway stood the large fellow, he opened a door and stood outside, waiting for Marshall to enter. Again, no noise, barely any movement. Marshall entered the room and glanced behind him. Sure enough the door was closed, without any sounds. "Hello Mr. Meier! I'm glad to finally meet you!" beamed a confident voice. This of course startled the preoccupied Mr. Meier who jumped and spun around to see a man sitting at the previously empty table. At least he made some noise. "Yes hello, very fine operation you're running here. Very- secure," stammered Marshall. He clumsily pulled out the chair opposite the man and sat down. "We try our best," smirked the man. His nameplate on the table confirmed that this was Mr. McLaughlin, or someone who really wanted to seem like him. "So I understand you have a 'revolutionary' design for a new pacification device?" "Pacification device. Alright, whatever gets you to sleep at night." Marshall raised up a briefcase and plopped it on the table with almost as much grace as he had shown thus far. "Yes I do. These designs are a complete blueprint for what I affectionately refer to as 'a Phaser'," The man blinked. He didn't seem all that impressed yet. "Y'know, like from Star Trek... Anyways, it is basically a laser pointer, but roughly anywhere from ten-thousand to three-hundred and fifty-thousand times stronger, depending on what settings you use." The man blinked again. He still didn't seem all that impressed. "On its lowest setting, it would super heat skin through direct exposure or through light cloth and feel roughly like a first degree burn, if need be it can be increased to cause actual burn damage, or on maximum settings it could essentially burn a hole two inches deep into someone's chest with one 'shot', of course it can be set for a semi-automatic style with short millisecond bursts, or it can be set to generate a continuous beam." The man blinked once more. He shifted his weight slightly, but no one other than McLaughlin himself could have successfully assigned any meaning to that action. "Well- uh- I am willing to sell the design and all the rights, and if need be, my own time to oversee the development of the first batch to ensure success. Do you have any comments, offers- anything at all really would be nice to hear," Marshall concluded. He needed this to sell. He had no money. His savings were practically gone, and these schematics were pretty much the only thing of value he had left. The man took a breath, and smiled a sort of smile which makes you know you won't like what comes next, yet somehow it forces you to smile along. "Well Mr. Marshall, I'm afraid we aren't exactly looking for such a radical investment at this time. You see, in order to ensure our customers that we are the best service; we can't risk pioneering such unknown methods of pacification. I mean there are practically no laws concerning the use of lasers in such a fashion as you are suggesting. It's just a bomb full of lawyers waiting to go off," Mr. McLaughlin continued on, somehow managing to retain his mind-controlling smile; "I do appreciate your time, and I am very intrigued by your idea. I would recommend perhaps trying to pitch it to The Pentagon, or maybe the NYPD. If your 'Phaser' gets approved through them and put into use, I would gladly welcome you back if you haven't already sold your rights by that point. Do take care." And with that, it was over. Marshall had already tried The Pentagon. In fact it was one of his first stops when he decided to quit school to pursue a life of travel and invention, to live free of the constraints of a research lab. They turned him down and assured him that his designs just weren't worth funding. NYPD gave him a similar response. As did a few weapons contractors, and a well known website for self-defense tools. "Thank you for your time Mr. McLaughlin," with that Marshall closed up his briefcase, and walked towards the suddenly open door and proceeded down the hallway. Of course the large fellow from earlier was following him to the elevator, and of course he wasn't making any sounds. The elevator made its trip down to the lobby without any noticeable sounds, and when Marshall stepped out of the elevator and looked back the large fellow was gone. He was quite swift. "If I can take any solace out of my failure, it is in knowing that that fellow and others like him will not be able to burn through my chest with as much silence as they seem to be able to move with." Marshall stepped on to the street and started walking towards the bus stop. He needed to go collapse. The motel room he was staying at was paid up until the end of the week anyways. Then the adventure ends and the begging to resume his old life begins. "A few blocks down and across the street is all that remains of my grand adventure. This is such bullshit. Am I really destined to sit behind desks and work on papers and lab reports for the rest of my life? I'm a genius, isn't that supposed to be enough? The good old American dream. Bullshit. I can't believe I thought I had a chance, I shou-" Something wasn't quite right with this scene. Marshall Meier was crossing the road whilst ranting within his head about the unfairness of life, and a car was approaching in a slow, but still rather forceful manner. The driver happened to be reaching for his cell phone, which had fallen onto the ground of the passenger side, and had no clear opportunity to see Marshall crossing the road. At the last instant Marshall snapped out of his little world and noticed the large amount of metal and other assorted materials closing in on his position and lunged for the curb. Of course, cars are pretty fast. A thud sounded out as Marshall fell onto the hood of the car and rolled off onto the side of the street. "Oh my god! Sir, are you okay? I'm so sorry-" the driver of the vehicle had pulled over and rushed to try to soothe his conscience over what had just happened. Marshall was quickly losing consciousness at this point and couldn't respond with the "I'm fine, thanks!" that the driver so desperately hoped for. Luckily for Marshall the driver was really committed to clearing his conscience and decided to call an ambulance. It arrived, picked up the unconscious Mr. Meier, and drove off. The side of the ambulance indicating its probable destination: Lincoln Medical Center.
  9. Indeed. it's a tough choice. If you are swift and true with Boomhilda or Raygun Mark 2, AND you don't get completely swarmed, you can often punch a way out through the stunned masses. The reason for taking that risk is being able to get Quick Revive essentially 50% of the time you use Der Wunderfizz. Casting out speed cola if you're running, or stamin-up if you're camping a choke point. They have their ups and downs. I usually play through my 'traditional' lives (the first three) without electric cherry, but then on my last 'traditional' life (after the third down) I ditch either speed cola or stamin-up and accept the curse of Cherry in order to get an extra revive. You have to be lucky with where the zombies get stunned, and it helps immensely if you have the shield when you down, but I've only gotten to that point twice, and once succeeded to where I managed to squeeze 3 extra Quick Revives into the game, and the other time I failed instantly the first down that I had Cherry.
  10. Yes you will get more max ammos, but no it will not 1/5 instead of 1/6 if the drop calculations are similar to those in BO1. I don't remember the specifics, but Max Ammo was set up so that there was an increasing chance as the rounds got higher that if the game rolled a max ammo, it would instead roll again. After round 35 or 45 (sorry for the huge range, this is off the top of my memory) it was pretty much a guaranteed reroll, so max ammo was half as likely as any other drop. Taking Firesale out of the equation should help, but not enough is known about the drop process to declare whether or not the lack of firesale increases all drop odds across the board, or if Max Ammo (and/or any other drops) are pre-set to certain odds with the others being dynamic. The only way to come up with a valid theory is to go through and analyze all the drops of a large set of games with firesales and a large set of games without firesales, which I don't think anyone has done empirically.
  11. It is used, it is just preset. As for it nor sparking, it could be a simple visual glitch, or perhaps since it was preset it wasn't assigned a sparking animation. I'm 70% (I swear I've done tests on it, but those were too long ago to remember vividly) positive that you cannot finish the lightning upgrade if that switch is in the wrong position, and I'm also fairly positive that that switch is locked in place after completing that upgrade just like all the others.
  12. It has been disproven in all ways that matter. When it comes to science, you either have to decide to follow logic, observation, mathematics, and the cosmological principle, or you can just say you'll never know anything. Science has reasons for what it supports. Great reasons. The best reasons we can have. But in the end, you have to decide that in your efforts to figure the truth, that you're willing to trust in those four key principles as something orth following. Either you can accept that in all ways that matter, the Hollow Earth Hypthothesis (a little more 'correct'...) has been disproven, OR you can decide that we will never know anything, but then honestly it isn't worth talking, and you might as well end your side of the conversation. Yes, nothing is ever an absolute truth, No that does not mean that nothing is ever disproven or proven in a way that matters. Side note: I don't think I said chaotic universe, but I might have and I haven't gone back to check so if I did, I need to clarify that chaotic is and is not accurate. There is chaos on the small scale, but overall there is order, but then it can be argued that that order arose from chaotic processes, and so on and so forth. I'm not a quantum physicist. My particular intended graduate focus is floating more around planetary physics, so I won't pretend to be an expert in something I'm not. I am still probably quite qualified to talk basically about it, but I need to make my limitations clear, so as to not mislead. Anywho, yes. Either science should be accepted and we build our world off the basic assumption that accepted theories and laws are the equivalent of fact, or science is not accepted and we never can claim to know anything and should probably stop trying because there will always be 'limits'.
  13. Theory in science means something quite different from the normal everyday use of the word. The normal layman use of theory equates it to a guess or hunch, whereas a scientific theory is the highest status something can achieve in science. Nothing is ever proven absolute, because we have to accept our limitations, however science only operates on the strongest possible theories that are present. If a theory comes along which is better than the theory of evolution for how evolution works, then it will be adopted into our scientific understanding of the universe and the old theory will essentially be thrown out if it is no longer applicable. A theory in science to be a theory has to be repeatedly verified through observation, supported by as much as possible, not contradict other well held theories, and there has to be potential for it to be proven wrong. There must exist some hypothetical result which could prove it wrong. Some people become confused with the difference between law and theory, and to be honest there really isn't a large one. One doesn't surpass the other in importance, in general laws are observations, usually mathematical in nature about something that occurs. Whereas a theory is an explanation of why or how that law works the way it does. The law of gravity is the observation of the rate at which things clump together, the theory of gravity tries to explain that mass attracts other mass and that is why it works at that specific rate. In all honesty, if a theory has been disproven, it really shouldn't be called "theory" but because of how people think of the definition for the word, and because of how people get attached to using theory as part of the name of the idea, it still does.
  14. I actually think Origins goes well if you don't want to get further in the EE than completing the Ultimate Staves. If you want the fists, you need at least one assistant or extreme skill, and probably the fire staff and a willingness to use that bug to skip the staves in robots step. If you're looking to do the whole EE or pass round 50 in your randoms matches, then sure Origins is hell. But I think people who look for matches with randoms and have those expectations are ridiculous.
  15. I believe it is alternate (all sorts of timey-wimey nonsense) but still cannon. Alternatie lines do not effect each other. Although I could see it all being a loop as is proposed here. Mocking, you said it yourself, you're not trying to prove anything or even provide strong supporting evidence, so please desist and come back when you are willing to put in the effort. No sense in sitting in here and just denying what other people are saying then posing your own ridiculous ideas and saying 'but I'm not trying to prove anything.'
  16. Yeah, don't play with randoms unless you know the map well enough to survive completely on your own. Additionally, Shangri-La, Moon, Mob of the Dead, and sometimes FIVE and Ascension should pretty much be counted on to fail because all those maps require a teamwork mechanic. Mics aren't signs of skill or ability or willingness to listen either, so don't count on their talking making them any more helpful.
  17. I can't find that game :/ I withdraw my comment, but I do encourage everyone to keep their eyes open. Maybe that is the case. It might account for why it seems to simpossible to get sometimes.
  18. I could have sworn I just played an Origins with 2 RGM2s. I'll have to keep my eyes open for this in the future. I never knew there was even a question there.
  19. Andrew! I've missed you. Glad to see you stop in and although it's a sad loss for us to know you won't be returning much anymore, it is still good to know that you're doing better with life. For the next year, due to the addition of sledgehammer games, most of this site is just Off-Topic discussions anyways, so I do hop you chose to check in from time to time.
  20. I appreciate what you're saying, but I'm telling you there is no observation without instruments. Period. You have to accept some instruments. Our eyes, and ears are ones that we have never gone without using, and they are probably hundreds of times more faulty than any geological monitoring equipment. That is where your error is. The success of the equipment has been demonstrated and verified. You don't think scientists just build something and say "well, it looks right..." do you? There is ages of extensive testing and verification using controlled scenarios and mathematics. Then you have to be willing to accept one of the basic principles of science and cosmology, the Cosmologocial Principle, essentially saying, we hold that what proves to be true under specific conditions here, will also be be true under specific conditions anywhere, and at any time in the past or future as long as the conditions continue to hold. Basically saying that if accept that water freezes into ice when it is in a temperature of 0C, under normal atmoshperic pressure, without addition chemical compounds in proximity here in my bathroom, then I can assume that even on another planet a million years from now water will still freeze into ice at 0C at normal Earth atmospheric pressure with no reactive chemical compounds present. Without that principle, science is pointless because the rules can change at any point in any place. With such chaos, the world as we know it couldn't exist. Our universe has the right balance of chaos and order, simply because it has to, or else it wouldn't be a universe. So with that in mind scientists test and design, and improve devices with which to measure varying things. Also as a final word: Science actually never proves anything by the way you are making proof sound. Science IS just strongly supported theories that haven't been disproven. We never can say we have the final answer, because there is always the possibility for us to learn something new that changes the way we look at the world. This doesn't mean science is unreliable, because it rarely, if ever, takes a backwards step. It only changes to become more accurate. Einstine's Theory of Relativity technically meant that Newton's Theory of Gravity was wrong. Yet, it wasn't. For what Newton's theory of Gravity describes, it's pretty spot on. It is correct enough for us to build space shuttles, and skyscrapers, and fly to the edge of the solar system with. Science is always changing or has the potential for change, but only for improvement. Religion deals with absolute truth and answers, with little evidential or logical support. Science deals with strongly supported theories, and little to no absolute truths.
  21. Python. Even though the Executioner has a higher Max Damage by far.
  22. I hope if they plan to continue zombies on indefinitely, that they at least make them isolated events somewhat strung together. Have the 'main story' be contained to 1-3 maps, and an overarching meta-story that can kind of explain all the mini-stories. The meta-story can be as simple as 'because of the events of BO1 and BO2, there is now a dimensional tear at the Rift letting the zombies through into parallel worlds, under the control of The Demonic Announcer. Mob of the Dead was an excellent self contained story. I'd like to see that. Rather than this off continous story arc we have been on since Call of the Dead released.
  23. I want to be clear here quick, I'm not saying you shouldn't do this, it sounds like it would make an excellent video. A bracket style match up is almost always the most entertaining to spectate. I'm just trying to share my thoughts on how this might not be completely 'accurate' to what the community, or some decided upon set on quantifications, would say is 'the best'.
  24. I don't think I was clear enough, might have been my bad. What I'm doing is I am trying to narrow it down to one specific best map. If I was trying to rank the maps, then I would not do bracket style or do these match-ups. But since I am trying to find one specific best map, this is the best way to do it. So if its "unfair" to TranZit to place it against Origins, then even if I put it against Moon or even Nacht it would still come back later to face Origins or a better map, if it even made it that far. So if TranZit cannot beat Origins in the first match, then its out, because there is a map better than it. I'm not trying to rank the maps evenly, but instead find the one single best zombie map. That depends how how specific your parameters are. If you're really specific "Best structure map design" or "best available weapons" or such, then yes a bracket style would work fine. Although I'd still avoid it for anything other than the fun that comes from rooting on your favorites in a bracket style. However if you're looking for general 'best' then you're not necessarily going to get the 'correct' answer everytime with a bracket. A bracket like that will essentially ask 'which is better' between two maps, so the qualifications are subjective to that pairing alone. For example if your bracket was set up perfectly wrong, you could have a rather mediocre map end up in the finals if the one half of the bracket only contains the 'lowest half' of the zombie maps, and the other half only the 'highest half' of the zombie maps, the final pair would essentially be the 'best' zombie map against the exact median zombie map, the one that is smack dead center. And then to complicate matters more, with some maps, you might not always have: a>b; b>c, therefore: a>c For example I love Der Riese, Origins, and Mob of the Dead. Lets say between Der Riese and Origins, I would rather play Origins. Let's say if given the choice between Mob of the Dead and Origins, I'd rather play Mob of the Dead. The logical conclusion would be I'd rather play Mob of the Dead over Der Riese, but that isn't necessarily true. The maps are too different and especially in BO2 have too many unique features. It could be I like the MotD more than Origins because it has the Acid Trap and a better atmosphere and the extra features are slightly less obnoxious. I might like Origins more than Der Riese because Origins has four Wunder Weapons and more features overall. Then it might also be that I prefer Der Riese over Mob of the Dead because of the abundance of traps, and easier running locations.
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