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  1. 4 points
    Hello all! A brand new project of me, started and finished today. More chapters will come soon. Btw, if you feel like, dont hold yourself in to create your own spin-off/side story/chapter (of your own character) :P CHAPTER 1: LOST Near Monschau, Germany Anonymous was exhausted. Just at the moment she and Lenne discovered a food storage, a canned food storage though but what else could you expect in an apocalypse, an undead horde came out of nowhere and made Lenne and her empty their guns on it. The horde was too big and the magazines of their MP5’s were empty soon, and the two living creatures had to run for the living dead. Soon Anonymous had lost her soulmate and found herself alone in a dark forest. 'Ah see it from the good side’ she talked to herself (she had learned to talk to herself a lot in this quiet post-apocalyptic world): 'No more “ondoden” that are chasing me’. She walked on a barely recognizable path, surrounded by high oaks and beeches, and heard her footsteps cracking on the fallen leafs. The wintersun was going down in the cold, orange and cloudless sky, indicating that it would be even more dark soon. And truly, no one wants to be in a forest in the dark with frost at night and the chance of come across an always-hungry zombie. 'Curse you zombies! Do you think I don’t have hunger as well? Always thinking only about yourselves!’. Just at the moment all hope seemed lost, the nearly frozen Anonymous discovered a small dot of light at the horizon. When walking towards it, she saw its source was an abandoned gas station. Next to the building, a map was standing, barely visible in the nighty shadows. The map was written in German. 'Why did I had to come to Germany’ Anonymous thought. She remembered the last message she got from CoDZ, a call to all European members to gather in the German city Monschau. Advantage: It was pretty central for all European members (except Jiipee, who had to travel all the way from Finland). Disadvantage: She was not that good it reading German and in cases you would get lost in a dark forest because a bunch of running zombies had chased you, and you would find a map, you could barely read and use it. On top of that: Monschau was located in the Eifel, a mountainous area, and the temperature was much lower here than back in the Lowlands. But luckily, there was a huge red arrow on the map, indicating Anonymous’ location, and the word “Monschau” wasn’t that hard to find. It appeared that she found herself only 10 km of the centre of the town, and she started the walk. Except for a few zombies trapped in their cars on the road, the journey went quite safe, and when Anonymous arrived at their base in Monschau, she was received gladly. 'Anon, why did it took that long!’ Nieno shouted from the roof of the building. ‘The movie at the cinema had some delay, okay? Open those gates, Nieno, before I turn into a snowman!’. 'To what cinema? I heard Kino der Toten has very good reviews’ Nieno joked while pulling a lever that opened the gates. ‘The day you will keep your mouth shut will be just as great as the day this undead apocalypse ends’. 'Anon! I’m sorry I lost you’ Lenne yelled when Anonymous entered the dining room. 'What’s that awful smell?’ she replied. 'I’m sorry pals, the beans got a bit overcooked’ Blurryface said, wearing a white cook’s hat, holding a pan expelling a lot of smoke, while coming out of the kitchens door. 'God bless your beans, Blur’ screamed Slade, sitting at a table next to Spider. 'Anyway’ Lenne continued: 'I found you this’. He removed a cloth and showed an odd-looking, long, golden and stiff object. Anonymous was speechless.
  2. 4 points
    We had loads of fun at the Zombies World Championship (ZWC) on August 19th! Aside the lack of sleep (and very seldom chances to eat those delicious tacos outside), we had the honor of being an integral part of the competition, as well as hanging with the Z-YouTubers, some very important people from Activision/Treyarch, and most importantly, awesome fans of all ages. I wanted to share with you some nice photos I managed to take during my time there. ----------------------------------------------------------------- We also wanted to take time out to see what we can do to improve ourselves (as CoDZ) for the next event! What kind of things would you want to see go down on our end? For example, game challenges, Mystery Box roulette, certain kind of store items, etc etc.
  3. 3 points
    Sorry folk's, I haven't been around as much over the past year. I did mention I was retiring from the forum but I was persuaded to stick around in a technical support and advisory. I couldn't just leave and hand over the reigns to @InfestLithiumwith all you mental lot. I kind of need to get away, after the massive let down (for me) of BOIII and generally losing interest in the game mode and the fact I hit 40 years young last year. Additionally and not a lot will know this, but myself and the wife had another child (yip, sucker for punishment) which makes 4 kids (5 including me). Steven was born on the 24th November and is just a bundle of joy, becoming a right little character. I just wanted to let you all know, that I'm still around and so is @Boom115 and @DeathBringerZen, @Covert Gunman and the rest of our moderation team @Lenne, @Spider, @Doppelgänger, our good friend @GRILL, @Slade who has also been missing in action and last but no least @Flammenwerfer We haven't forgotten about you, we still love the site and the community in general but life sometimes takes hold and precedence. We still look after the site in the background and will still add updates and features. Just some are not as active as others which is fine. For those mentioned above, I do want to see some asses in here now and again though. So, once again I would like to say thanks and
  4. 3 points
    ^^^^^^ this a thousand times my dear numpty. Would it be too much for to ask for just a straight up zombie map with no buildables, no parts, PaP behind a door, and a sidequest that doesn't scream at you to complete it? Who's leg do I have to hump to get an EE that doesn't prompt you to start it on the first f***ing round? The Call of Duty Zombie community is absolutely brilliant, and in that fact we can appreciate subtlety as much as complexity - we don't need this bullshit hammered into our skulls over and over every new map that there is a secret quest. WE F***ING GET IT, a standalone tower defense game doesn't jive with your marketing anymore so you have to amplify the fact that it is more then just a side mode. News flash, it didn't jive to begin with. It's always been a mode apart from the mainstream What I have seen, I don't know about all of you, is a systematic dumbing down of the overall complexity of the zombies mode. It seems more important to find a modern yet retro nostalgia cast then to actually focus on replayabiilty. It seems more important to focus on what parts you need to get to the next step on Round 1, then just f***ing enjoying Round 1. Don't tell me I have shit to do, I know I have shit to do - this is zombies... and here's the important part, IF I DON'T KNOW then eventually I will learn from other players what to do. It's honestly part of the magic, learning from people. I never knew there was anything more to zombies until someone showed me the EE on Ascension, my mind was blown. Yes, Yuri gives you a hint at the start, but it is nowhere near as specific as the directions given in zombie maps now. I'm rambling. It's quite simple (to me, at least - but I'm just a dude so what do I know): have your Origins (loved), have your TranZit (technical difficulties), have your Die Rise (vomits in mouth), but give us a Kino. Give us an Ascension. Give us a spooky throwback that doesn't rely on any mechanics past BO1, when the formula was intact. There are so many zombie survival games out there, all I want is for it to be the game it was. We don't want a copy of a copy of a copy. /endrant also hi.
  5. 3 points
    You've all fought hard and well. In concluswion of the 2017 Zombies Olympics, the Ancients have chosen their Champions. Congratulations to @andydabeast as the Olympic Champion and @skywhale0 as the Slayer Champion! Please PM me so we can arrange for your grand prize delivery! Things got really heated this year, and we thank everyone who participated and spent so much time grinding into these challenges. As our token of appreciation, everyone who competed will get 500 per challenge to use in our own Divinium Factory! We can't wait for next year's tournament that'll be bigger, badder, and with more rewards. We hope you all enjoyed the tournament, now let's get back to slappin' down some meatsacks.
  6. 3 points
    @andydabeast No GGs at all!
  7. 3 points
    So the WWII Private Beta finally came to us on Friday and what a weekend it has been. It didn't completely go to plan as my cars brakes decided to give up on me so not a good start to my Friday but the weekend got better. I spent so much more time than planned playing the beta and I can honestly say, well done sledgehammer. First of all, the game is still in beta as we know so we're going to give it a little space and time but for the first beta of the game they have absolutely nailed it. Such a big difference in gameplay and over all satisfaction. The 3 maps were really good. The only thing I had a problem with was how small they were and that didn't really give us the best advantage while using snipers but the new war gamemode and map made up for that. All of the guns were usable and good. ARs felt amazing, SMGs melted up close, LMGs were outstanding and longer ranges, especially on their bipods. Shotguns actually felt good and useable as well as the snipers. Another problem I came across was the fact that the game just seemed very SMG friendly. Everyone used them, hopefully with the addition to new and bigger maps this will make people use other guns. The new menu is very clean and nice. A problem i came across with it though was that you can't actually tell if your friend has joined your party. The only way of seeing is going into your party settings and make sure his/her name is there. I also really like the ability to pick character faces and I also love the Divisions idea instead of create a class . I will be playing it again next week in the open beta where more things will be added which should be even more fun. But for the games first beta, it is very good and steady game. The servers were fantastic. Never lagged or got disconnected once. The level was capped at 20 then was raised to 25 which gave us a few extra items bit nothing too big. I can't wait to see what zombies will be like as for only playing a still in beta and very small part of the game, I have been very happy with the outcome. If you have any questions to ask please feel free to ask me anything and I'll try and answer the best I can! :)
  8. 3 points
    Zombies TCG (OFFICIAL GUIDE) Introduction On the brink of a fractured universe, the undead mindlessly roam the isolated wastelands that we once called Earth. An alien rock, dubbed Element 115, has become the source of energy for these zombies to continue thriving, reanimating long-dead survivors. This element, unfortunately, attracted an unknown extraterrestrial race from another universe - the Apothicons. These creatures were once said to devour and consume entire worlds, feeding off any form of pure energy and life with an insatiable appetite. This, however, was the least of our worries. In the tear of fabric of time and space, slayers from different corners of realities and time had seemingly bled into this broken universe, unaware of the chaos that lay ahead of them. At the same time, dark entities who once held power over these alternate realities had also passed into this one as well, some still connected to the Dark Aether’s energy. Familiar with these evils, the remaining survivors joined forces to defeat the undead and evil once again. With mortal forces going against both the zombies and long-forgotten evil, the survivors must find a way to eliminate them once and for all before they gain control of the Aether’s true power to take over this, and many other universes.... or before the Apothicons finally consume what is left of this universe. How to Play Respective to the current game-play mechanics of the Zombies mode, one or more players act as the Survivor(s) in a quest to defeat the other player, the Controller, of the dimension. Unlike the actual mode, however, there is an end-game: the one who eliminates the other wins and claims control over this universe. The Survivors are graced with Wonder Weapons, Traps, and Perks to aid them. The Controller has a wide arsenal of enemy types to assimilate the current dimension. What happens when good and evil clash against one another? Well...that's for you - the player - to find out. Since the Controller automatically presumes residence in the Aether, they are allowed to deal the first card onto the arena by pulling a card from the enemy pile. After the first zombie is chosen, the Survivor can now decide what the next move is. A card may be placed or bought which will use up 1 turn, or the Survivor can decide to attack the zombie. When an attack is performed, a card will lose HP in the form of “hit marker chips”. For example, if Tank Dempsey is attacked by a Zombie, his health will go 5 HP → 3 HP since a Zombie deals 2 damage. Thus, Tank Dempsey’s card will have 2 hit marker chips on it. If he reaches all 5 HP in chips at any point in the game w/o Juggernog, he will be downed. Likewise, if Tank Dempsey attacks the Zombie, the Zombie’s will go 3 HP → 0 HP because Tank Dempsey has 3 Attack Points (AP), and the Zombie only has 3 HP. At that point, the Zombie is killed and sent to the “Aether” (used) pile. The determination of how much health a card has is depicted by the value of HP chips attributed to it. In the previous example of Tank Dempsey being attacked by a Zombie, the player must take away HP chips, so there should be HP chips amounting to a total of 3 (the player can choose how they would like to set it up, so long as the total value equates to what HP is left). A die may also be used if certain events, such as special effects from certain cards or hits at the Mystery Box for a lovely weapon to defend yourself. Who knows - it’s all in the gamble! *I will be updating the OP with Basic set ups, Survior/Controller Setups, and much more! stay tuned! Basic Setup Minimum of two (2) type of players - one Survivor and one Controller. The game will allow up to a maximum of five (5) total players, (4) Survivors and (1) Controller. Every action takes up 1 turn, and 1 round is completed when both players finish their turns. At the end of each round, Survivors get +1 HP chip returned as a form of health regeneration unless max HP is achieved. Enemies, Bosses, and Controllers are unaffected by this. Points (Zombies TCG Currency) Rate generated for Survivors: Each attack = 10pts Each Enemy kill = 250pts Each Boss kill = 500pts How To Use A Survivor: Players can choose whichever Survivor they deem worthy to protect the universe. Survivors have the option to reshuffle their used weapon deck for a “Max Ammo” doing so will cost 10 points. If a Survivor uses die and rolls a 6 on the "Power Up" card pile a "Max Ammo” is Granted. (Trap cards require at least 3 rounds for re-use) Survivors can only damage a Controller if there are NO undead are on the field. A total of 4 Survivors are allowed on the field. (*An Extra Survivor can be added at any given time during the Survivor's turn. 1 turn will be sacrificed if a Survivor is added during a Solo game.*) If there are 2 or more players playing only 1 Survivor allowed per player. Chose wisely as you will be stuck with this character until the end of the game. Should a Survivor go down, another Survivor may sacrifice 1 turn to revive them. If 2 Rounds pass (1 Action = 1 Turn ) without being revived, the downed Survivor will bleed out for 5 Full Rounds (Unless reanimated by another card’s effect). If the downed Survivor is the only hero on the field, they automatically lose the game (Unless Quick Revive has been bought). Effects cannot replenish if a downed Survivor is revived or bleeds out.
  9. 2 points
    Nethrus first I want to credit @anonymous for mentioning the name! I’ve been looking into Nethrus and was trying to finish throughing something to spark some fire to the discussion and @anonymous was mein Muse mein flame... Also make sure you check up on what @certainpersonio follows up with in the comments. He has brought some good info into the last few topics I’ve posted! In Germania, Tacitus records that the remote Suebi tribes were united by their veneration of the goddess at his time of writing and maintained a sacred grove on an (unspecified) island and that a holy cart rests there draped with cloth, which only a priest may touch. The priests feel her presence by the cart, and, with deep reverence, attend her cart, which is drawn by heifers. Everywhere the goddess then deigns to visit, she is met with celebration, hospitality, and peace. All iron objects are locked away, and no one will leave for war. When the goddess has had her fill she is returned to her temple by the priests. Tacitus adds that the goddess, the cart, and the cloth are then washed by slaves in a secluded lake. The slaves are then drowned. The name Nerthus is generally held to be a Latinized form of Proto-Germanic *Nerþuz, a direct precursor to the Old Norse deity name Njörðr. While scholars have noted numerous parallels between the descriptions of the two figures, Njörðr is attested as a male deity. Various scholarly theories exist regarding the goddess and her potential later traces amongst the Germanic peoples, including that the figure may be identical to the unnamed sister-wife of Njörðr mentioned in two Old Norse sources. In chapter 40 of his Germania, Roman historian Tacitus, discussing the Suebian tribes of Germania, writes that beside the populous Semnones and warlike Langobardi there are seven remoter Suebian tribes; the Reudigni, Aviones, Anglii, Varini, Eudoses, Suarines, and Nuitones. The seven tribes are surrounded by rivers and forests and, according to Tacitus, there is nothing particularly worthy of comment about them as individuals, yet they are particularly distinguished in that they all worship the goddess Nerthus, and provides an account of veneration of the goddess among the groups. The chapter reads as follows: In Norse mythology as told in the Gylfaginning, the island was created by the goddess Gefjunafter she tricked Gylfi, the king of Sweden. She removed a piece of land and transported it to Denmark, which became Zealand. The vacant area was filled with water and became Mälaren. However, since modern maps show a similarity between Zealand and the Swedish lake Vänern, it is sometimes identified as the hole left by Gefjun. Nerthus typically is identified as a Vanir goddess. Her wagon tour has been likened to several archeological wagon finds and legends of deities parading in wagons. Terry Gunnell and many others have noted various archaeological finds of ritual wagons in Denmark dating from 200 AD and the Bronze Age. Such a ceremonial wagon, incapable of making turns, was discovered in the Oseberg ship find. Two of the most famous literary examples occur in the Icelandic family sagas. The Vanir god Freyr is said to ride in a wagon annually through the country accompanied by a priestess to bless the fields, according to a late story titled Hauks þáttr hábrókar in the 14th century Flateyjarbók manuscript. In the same source, King Eric of Sweden is said to consult a god named Lýtir, whose wagon was brought to his hall in order to perform a divination ceremony. More to come friends... In Norse mythology as told in the Gylfaginning, the island was created by the goddess Gefjunafter she tricked Gylfi, the king of Sweden. She removed a piece of land and transported it to Denmark, which became Zealand. The vacant area was filled with water and became Mälaren. However, since modern maps show a similarity between Zealand and the Swedish lake Vänern, it is sometimes identified as the hole left by Gefjun. a region and former island in the Dutch province of Zeeland at the mouth of the Scheldt estuary. Walcheren lies between the Oosterschelde in the north and the Westerschelde in the south and is roughly the shape of a rhombus. The two sides facing the North Sea consist of dunes; the rest of its coastline is made up of dykes. Middelburg lies at its centre; this city is the provincial capital and Vlissingen 9 kilometres (5.6 mito the south is the main harbour. The third municipality is Veere. Strategically placed at the mouth of the River Scheldt, Walcheren was the key that allowed use of the deep-water port of Antwerp, located further upstream on the right bank of the southern estuary of the river. 1944 in the Battle of Walcheren Island, the fourth and final stage of the Battle of the Scheldt. October 3, 1944 the RAF bombed the sea wall at Westkapelle causing flooding. The plan was to cross the Sloe Channel, but leading troops of the 5th Canadian Infantry Brigadefound that assault boats were useless in the deep mud of the channel. The only route open was the 40 metre wide Walcheren Causeway, a mile-long land bridge from South Beveland to the island. October 31, 1944 The Canadian Black Watch sent a company across, but were stopped. The Calgary Highlanderssent two companies over in succession, the second attack opening up a bridgehead on the island. The Highlanders were eventually thrown back, having lost 64 killed and wounded. Le Régiment de Maisonneuve relieved them on the causeway, followed by the 1st Battalion, Glasgow Highlanders of the British 52nd Infantry Division. November 1, 1944 British Commandos landed in the village of Westkapelle in order to silence the German coastal batteries looking out over the Scheldt. The loaves that Nehalennia(Nethrus) is depicted with on her altars have been identified as duivekater, "oblong sacrificial loaves in the shape of a shin bone". Davidson says that loaves of this type may take the place of an animal sacrifice or animal victim, such as the boar-shaped loaf baked at Yule in Sweden, and that in Värmland, Sweden "within living memory" grain from the last sheaf was customarily used to bake a loaf into the shape of a little girl that is subsequently shared by the whole household. It is known that the tribe of the Morini, who lived on the North Sea coast, worshipped Nehalennia. Visitors came to worship from as far away as Besançon, France and Trier, Germany. Nehalennia had two sanctuaries or shrines, embellished with numerous altars: one at Domburg on the island of Walcheren, and another at Colijnsplaat on the shore of the Oosterschelde.
  10. 2 points
    FREDRICK BARARABOSSA Legend says he is not dead, but asleep with his knights in a cave in the Kyffhäuser mountain in Thuringia or Mount Untersberg in Bavaria, Germany. When the ravens cease to fly around the mountain he will awake and restore Germany to its ancient greatness. The story mentions that his red beard has grown through the table at which he sits. His eyes are half closed in sleep, but now and then he raises his hand and sends a boy out to see if the ravens have stopped flying. NEW INFO UPDATE TO OP: 01/26/2018 (Found in HQ) Before and during WWII, Nazi propaganda and ideology made use of the Teutonic Knights' imagery, as the Nazis sought to depict the Knights' actions as a forerunner of the Nazi conquests for Lebensraum . Heinrich Himmler tried to idealize the SS as a 20th-century re-incarnation of the medieval Order. Yet, despite these references to the Teutonic Order's history in Nazi propaganda, the Order itself was abolished in 1938 and its members were persecuted by the German authorities. This occurred mostly due to Hitler's and Himmler's belief that, throughout history, Roman Catholic military-religious orders had been tools of the Holy See and as such constituted a threat to the Nazi regime. A discovery was made by Dr. Straub because the artifacts belonged Knights Templar Teutonic Order. Fredrick Barbarossa aka "Fredrick II Duke of Swabia" is apart of this order according to his bloodline. I believe a type of symbolic meaning comes from these occurrences. Showing the message Adolf Hitler believed that he was the savior of Germany. The Ravens and the Zeppelin meeting the Old and the New. Hitler sent the SS to retrieve something exceptional. The Legendary Hilt of Fredrick Barbarossa that the Ahnenerbe we're sent to recover was not intended to be used to wake the dead. Straub notes they could not move it themselves so they brought the Nazi Regime to It. Dr. Straub seeming surprised and anxious notes the discovery would change their understanding of the world. Dr. Straub says that they were able to siphon large amounts of energy without breaking the magnetic barrier holding the hilt suspended in air. During an experiment Dr. Straus was attempting to siphon this energy. A cord overhead overheated and snapped striking a pair of Guards. "First they were dead and then they were not." says the Doctor. Straub was obsessed with the hilt with the strange physics routing it to the mountain. The carvings and statues surrounding the hilt. I know that it includes more than just the tale of ravens. Research & Analysis “Story behind the Hilt” *OPEN* There are 4 Weapons depicted on the wall. Most will think of the Weapon its self, but this Teutonic/Templar (Freemasonry) Symbolism. Starting from left to right: Sword- power, protection, authority, strength, and courage; metaphysically, it represents discrimination and the penetrating power of the intellect. Flail- This weapon had spread into central and eastern Europe in the 11th -13th centuries and may be considered an ancestor of the ball-and-chain flail. Waldman (2005) documented several seemingly authentic examples of the ball-and-chain flail from private collections as well as several restored illustrations from German, French, and Czech sources. He states that the scarcity of artifacts and artistic depictions, combined with the almost complete lack of text references, suggests they were relatively rare weapons and never saw widespread use. One of the reasons was the hazard the weapon posed to its wielder, especially the varieties with long chains and short handles. A missed swing would still retain momentum, causing the striking end to continue its arc around, potentially into the user's hand or body. A miss could also throw the user off balance, and even if a blow were struck, there would be a dangerously long recovery time before the user could ready another swing or defend himself. Scythe- Death and Mortality. Death being a natural extension of an agrarian society in which harvesting, done in the fall, represented the death of another year. Just as we harvest our crops, so does death harvest souls for their journey into the afterlife. War Hammer- "bec de corbin" is a type of pole weapon and war hammer that was popular in medieval Europe. The name is Old French for "raven's beak" or "beak of the crow".
  11. 2 points
  12. 2 points
    Yes, yes, I've stumbled upon the cancelled Ahnenerbe mission to Bolivia as well. I guess I've never mentioned it due to too little to no connections with the current Barbarossa-theme the WWII Nazi Zombies story has. But imagine how awesome a map set in an ancient templecomplex with dark tight hallways in the high Andes mountains or deep Bolivian jungle would be. I would be really pleased to see that, and SGH has a lot of neat opportunities creating a map taking place in such location. Now I think about it, it might fit perfectly at our story so far. Following @certainpersonio's timeline we are at the very end of the European theatre of WWII: Hitler, if he hasn't already, will kill himself within a few days, possibly during DLC 2. What happened next? We got two DLC's to go after DLC 2. Latin America, so Bolivia too, was a place where a lot of Nazi fanatics fled to after Germany's capitulation. I could see Doctor Straub, among with the leftover of Ahnenerbe, fleeing to this Bolivian temple complex you mentioned. Not just to flee from the Allies, but also to finish Ahnenerbe's research. Our characters would follow them out of revenge and justice. https://en.m.wikipedia.org/wiki/Ratlines_(World_War_II_aftermath)
  13. 2 points
    I'm looking at some of the expeditions performed by both the Nazi party as a whole and Ahnenerbe. There's one in particular that interests me: the cancelled expedition to Bolivia. I have read that a man by the name of Edmund Kiss had won 10,000RM from a writing contest (~$30,000, 2015, source) He used the money to travel to Bolivia, studying ancient temples in the Andes. He noticed similarities in the overall structure, claiming that they (1) Supported the World Ice Theory, and (2) were designed by Nordic immigrants. There was also a man named Arthur Posnansky, who was studying a nearby site called Tiwanaku, who also believed that the Tiwanaku structures followed the same theories as Edmund. The invasion of Poland halted and cancelled this expedition, but I wouldn't be surprised if SGH makes Straub look further into these places. I wouldn't necessarily be opposed to thinking that after TDS, we could follow Straub to the Andes, and have a map set within the ancient ruins found there. Some of the interesting ruins I've read about are Saqsaywaman, a series of walls found near the town of Cusco, and a tomb (of sorts) called Q'enqo. Lastly, I'd like to point out the small town of Pisac and and the unknown structure of Tambo Mach'ay. All of the above can be read about here, and they all look very close quarters and stressful, exactly how SGH has been making certain areas of each map so far; almost claustrophobic. (Or should I say KLAUStrophobic? No one? okay..) If anything, maybe we'll have a survival map like Groësten Haus set in one of these places, just for fun :P Since I play WWII on PC, I still haven gotten my hands on TDS but once I do, I'll look further into any possible leads we find there. Maybe that quote is simply referring to Heligoland, just hinting us towards TDS. Maybe there's more. We can't be sure... ...but you can be sure that I'm going to spend too much time on this! ~Alyx
  14. 2 points
    I will keep adding things to this thread to make a library of information. Suggestions welcomed! The Reddit has a lot of information. SOURCE and Credit Unlocking the Mystery Box Room Shoot 10 lanterns around the map. Once done the room will be opened. This can be done in the Prologue as well. Queen's video Pack-A-Punched Mystery Box Obtain Jack-In-The-Boxes from the Mystery Box. Throw a Jack-In-The-Box on top of a beam above the staircase near the MP-40. Give the piano next to the Mystery Box room 9999 Jolts. You can now obtain Pack-A-Punched weapons from the Mystery Box. Queen's Video Armor You can purchase Armor for 500 Jolts, and every time you have to re-buy Armor it costs more Jolts. Armor will save you from being downed 3 times. After the 3rd time your armor is depleted and you have to purchase more at an Armor station. Armor is downstairs near the STG44 wall buy. Perks Perk Cost Location Description Lebenblitz (Solo) - Random Blitz Machine While solo, Lebenblitz automatically revives the user, but is limited to 3 uses. Lebenblitz (Co-op) - Random Blitz Machine While cooperating with others, Lebenblitz increases how fast you revive allies. Laufenblitz - Random Blitz Machine Laufenblitz ensures your legs keep moving and never tire. Gain increased sprint speed and sprint indefinitely. Faustblitz - Random Blitz Machine Faustblitz makes every strike your best. Your melee damage is increased. Schnellblitz - Random Blitz Machine With Schnellblitz, your weapon feels like an extension of you, as if you have used it your whole life. Gain increased reload speed. Schildblitz - Random Blitz Machine Schildblitz will protect you when your gun cannot. A burst of damaging electricity comes forth when you reload. Kugelblitz - Random Blitz Machine With Kugelblitz, your weapons have new life, increasing their damage output. Random Blitz Machine 2000 Jolts Upstairs Grants the user a random Blitz; Requires time to reset after use. Weapons There are 3 weapons on the wall Gröesten Haus and many more in the Mystery Box. Weapon Name Cost Location STG44 1000 Jolts Downstairs MP-40 1000 Jolts Downstairs Winchester 1897 1000 Jolts Upstairs Assault Rifles Weapon Name PaP Name How To Acquire Cost Wall Location(s) M1941 Emma-Gee Mystery Box - - M1 Garand G.O.A.T. Mystery Box - - M1A1 Carbine M2 Carbine Mystery Box - - FG 42 Device 450 Mystery Box - - BAR FU-BAR Mystery Box - - SVT-40 AVT-40 Mystery Box - - SMGs Weapon Name PaP Name How To Acquire Cost Wall Location(s) PPSh-41 Dedushka Mystery Box - - Type 100 Blood Type Mystery Box - - Waffe 28 Flapjack Mystery Box - - Grease Gun The Greaser Mystery Box - - M1928 Chicago Typewriter Mystery Box - - Shotguns Weapon Name PaP Name How To Acquire Cost Wall Location(s) Toggle Action Lucky Mystery Box - - M30 Luftwaffe Drilling Trips Mystery Box - - Sawed-Off Shotgun Winchester's Last Model Mystery Box - - Light Machine Guns Weapon Name PaP Name How To Acquire Cost Wall Location(s) Lewis Belgian Rattlesnake Mystery Box - - MG 15 Chatterbox Mystery Box - - Bren Ronnie Mystery Box - - MG 42 Bone Saw Mystery Box - - Sniper Rifles Weapon Name PaP Name How To Acquire Cost Wall Location(s) Lee Enfield Smiley Mystery Box - - Karabin White Death Mystery Box - - M1903 Illinois Mystery Box - - Kar98k War Model Starting Weapon - - Pistols Weapon Name PaP Name How To Acquire Cost Wall Location(s) 1911 Bacon and Eggs Mystery Box - - P-08 G.I.'s Souvenir Mystery Box - - Machine Pistol Red 9 Mystery Box - - Special Weapons Weapon Name PaP Name How To Acquire Jack-in-the-Box - Mystery Box Shovel - Starting Weapon Power-Ups There are a number of Power-Ups that can be obtained by killing Zombies or through Consumables. Name Description Duration Toten-Griff (Insta-Kill) Allows all players to insta-kill all normal zombies. 30 Seconds Taschen voll (Max Ammo) Refills the ammo reserve of all held weapons for every player. - Elektromagnet Players receive double the amount of Jolts for the duration of the power-up. 30 Seconds Eclipse Kills all normal zombies on the map at once. - Fire Sale Makes the Mystery Box cost ??? Jolts for the duration of the power-up. ??? Überladen (Full Meter) Refills your special ability meter -
  15. 2 points
  16. 2 points
    À la: So the idea is to copy and paste the following questions, and answer them in your comment. Take a look at the prior linked post for examples. Who is the Witch/Mistress/Woman in Buried? Why are there so many of her? What is the purple steam/light coming from her? Why does she try to sever (rob and kill) the player? Why is she playing piano when doing a small easter easter egg? Has she any connection with the Magic Well, the Wisp and the Maze? @PINNAZ @GRILL @Boom115 @Shooter @MysteryMachineX lets see if I can reach some old fella's.
  17. 2 points
    Gorod Krovi, a map taking place in an fracture of the original universe. A universe in which the Battle of Stalingrad has grown into an even more bloodier conflict that seems to never end. A universe in which the Nazi Group 935 has created Dragons. Many people over here, including me, seemed to dislike their sudden appearance, without any background/story why they are here. No explanation: Group 935 just seemed to breed these creatures out of nowhere. But after doing some research, I found out that this might not be true. As you might know, the Nazi party stimulated the racial purity of the Germanic people, with Aryan ancestors, origination all the way back to the mythical Vril-Ya (according to Nazi beliefs). East-Europeans, Jews, Gipsy’s and mental ill people were “purified” a.k.a. murdered in the most gruesome ways. What you might not know, is that this whole idea of Germanic purification even stretched to animal wildlife. Being funded by the SS, German zoologist was experimenting with tamed European animals, in order to create ancient Germanic beasts, similar to the ones Nordic god Siegfried used to hunt on. Heck was messing a lot in the genetics of animals and was breeding complete new “more Aryan worthy” creatures, almost like is seen in the movie “Jurassic Park”. The “park” was in this case the Polish Bialowieza Forest: One of Europe’s largest ancient woods. The SS burned down complete villages, and executed and deported it’s inhabitants, making space for the forest to grow. The plan was the forest to cover complete North-East-Poland, but when WW2 ended, the woods had basically the size it are today; Still an enormous size, currently covering parts of East Poland and West Belarus. A place where dr. Heck and his SS colleagues were attempting to create Aryan breeds of wild animals. Group 935 might very well have had its influence in this operation as well, concerning their Dragons. But still, you cannot breed a Dragon out of no-where, right? So Group 935 had to get Dragon DNA or genetics from somewhere. @Tac had discovered something interesting a few years ago. In the book, “The Coming Race”, the book where a lot of the Zombies story is based on, there is a scene in which two explorers in the Himalaya’s discover Shangri La. While walking through a river or lake next to this Lost City, they feel that something swims underneath them. It appears to be Naga, an mythical creature seen in Buddism, Hindoeism and many other ancient Asian religions/cultures, that is mostly seen in the form of a snake or DRAGON! The myths about Vril and Agartha often include Naga’s as well. Now the whole part about two explorers searching Shangri La might have ringed a bell at you as well: Our good old fella’s Brock and Gary. And one radio/conversation of them in particular. Brock and Gary are lost in an semi-underwater tunnel system in Shangri La, feeling something swimming next to their legs. It’s a Naga! A dragon! They are present in Shangri La. There are even statues of them in the spawn room, vomiting water out of their throat like the water they seem to live in. They were in front of us the whole time. Whats more, there is a cipher written on the gongs that are scattered through Shangri La. Once deciphered, they say "BEWARE THE DRAGONS FIRE". More hints for the fact that there are Naga's/there is a Naga present in this secret temple complex in the middle of the Himalaya's and gateway to Agartha. In Zombies Chronicles, we can notice zombies wearing Group 935 suits in Shangri La, prove that the location is not only found by Richthofen, but that a complete 935 Station was built here, possibly enslaving the natives to work in the 115-mine system. Undoubtedly, the Nazi scientists have stumbled upon (the) Naga(‘s), and tried to capture and investigate these mythical creatures. It was here where they got the Dragonblood/DNA from, enabling the Nazi’s to breed the Dragon race, with the help of the Japanese Division 9, who have proven prior to master the ability of messing up with nature. Possibly together with the Germanic creatures breeding program of dr. Heck and the SS, Group 935 attempted to create the Dragons, with a single goal: To support the German Warmachine. The Dragons were released in Stalingrad, and now you know how the story continues.
  18. 2 points
    After a lot of grinding, sweating, dying, stress and fun, I finally completed all the challenges to unlock The Mountaineer character on WWII Zombies. The challenges are Survive 20 waves without opening any doors in The Final Reich map. Survive 20 waves without opening any doors or going down in The Final Reich. Survive 25 waves in the Prologue mission. Survive 25 waves without going down in the Prologue mission. Survive 25 waves without unlock the secret room in the Prologue mission I must say the hardest one of these was the Survive 25 waves in prologue without going down. It gets very difficult and with the mal being so small, it just gets too crowded! I plan on making a thread soon that will show everyone how to unlock these characters and also what they look like. If any of you guys need some help then feel free to comment below! :)
  19. 2 points
    Where were you when you first played zombies, and what year was it It was 2014 and my friend lent me his copy of bo1, i tried zombies and instantly got hooked What was the first map you played Kino Der Toten, in my opinion one of the greatest maps ever, to this day all my skills come from the hours i poured into it What was the first strategy you ran Training round the stage xD When did you know you were hooked When I first discovered the amazing storyline, I immediately went back and got waw to experience the classics What was your favorite weapon in WaW Oh man, the mp40, I could use that thing all day Do you remember your first down Lol yes, round three when I discovered that they can sprint xD First ever easter egg discovery I shot the kino chandelier with the Mustang and Sally randomly and discovered the radio, I was on google immedeatly What was your first easter egg song 115, man I still love it
  20. 2 points
    I have a hard time looking past WWII. I am very ready for a change in the COD Zombies formula and am hoping WWII is it. I am personally tired of the convoluted mess that is the Treyarch story line. I don't want more traveling through dimensions fighting floating teleporting ancient Apothicans or giant Cathulu tentacle monsters. I want to come back down to earth and have a more tangible zombies story more based in realistic possibility than multi-dimensional alien fantasy.
  21. 2 points
    I am a story person, so the thing I desire the most of Treyarch, is: >Make the story less obvious: The entire story is created by the game studio. Thats not nice. There is little room left over for theorists. I mean, yes, before we got all the DLC's we could guess how the story continued. But that was pretty much everything. Once DLC 4 was released, we knew all about the BO3 story and the story talk and theories dried out. WaW, BO1 and BO2 were different: The theorizing and story talk had just began when the last DLC was released. Please, decrease the intel you give us about the story, and tried to remain mysterious, and keep the story more open and empty, so there is space left over to theorize about. > As an effect on previous wish: Don't make it too unrealistic and complicated. We are never able to theorize about multiverses, the House, the children, etc. Thats just unknown territory for us. > Please stay with reality. Unit 731 did exist. But Pohnpei was never a military Japanese base. There ARE legends about the Vril Ya. Not about the Keepers. The Golden Rod and Vimanas existed in real life (myths). The Primis staffs and Summoning Key NOT. The battle of Stalingrad did happen. But not with robots and dragons. If the story is built on real events, places and myths, it's easier to theorize about. If you start telling things about the Keepers, Apothicans, Monty and the children, we can only guess what will happen/did happen. There are no sources on the internet that can give us intel about them. >Keep it sciencific explainable. I dont mean that everything has to be real (like the MPD, Golden Rod, Vimanas, zombies, etc) but at least give it some realistic looking sciencific background. Not just like: "Ohh a red portal suddenly appears. Hey look, a robot with a laser in his finger. Did you know these spiders grew so big because they are infected with 115 A FUCKING ELEMENT THAT IS THE SOURCE OF OUR UNIVERSE, AND NO GROWTH HORMONE!". You get it? >Dont relate every small secret thing to the main story. Let a few things open to discussion, or perhaps a side-story. Russian signs in Shangri La and Green Run? How odd, and while I know it has nothing to do with the main story, I am curious to find out more and theorize about it. Illuminati symbols on TV screens? A brick with a face in Der Riese? The Wisp in Buried? And many, many more small hidden neat mysteries. In BO3, every small mystery that was found either referred to the Keepers, Monty, the Apothicans, Primis, Alcatraz or the Loop. Berlinski Square in GK and the hyroglyphics in the Nan Sapwe room in ZnS were the only things in BO3 that were not like this. >About Easter Eggs, make more of them. Not just the main quest, ciphers and side-quests with a reward like in BO3, but also secrets hidden in textures, actions, quotes, models, etc. >Make the locations real and give them a background. And something deeper than only a "laboratory of evil scientists". Develop the environment in such way that we see what happened here. Process it in the quotes of some characters. And most important: Let us browse through the internet to find some myths and facts about that location. >Make the characters less obvious. Monty and the Keepers are such obvious good guy,s and the shadowman and the Apothicans are such obvious the bad guys (to start with the name, SHADOWman. Really?) that the majority of the Zombies community is actually not sure anymore if Monty is actually a good guy, and the Shadowman the bad guy. "I mean, Treyarch wouldn't make it that obvious, would they?" >Keep adding beautifull music. I am really fund on the Revelations music, but I really hope music like Ascension and Shangri La would appear on loading screens again. >Continue the comic book pages loading screens. Btw, mods, thank you SO much for making the editor remember what you have typed when you refresh a page
  22. 2 points
    Thanks! see that @sushine1?
  23. 1 point
    You definitely tackle this with HUGE vehemence and hatred, more than most (if I'm understanding correctly). It, again, isn't abnormal. Spam's likely been around since the inception of the earliest emails and chatrooms, so... personally, I'm used to it. People do what people do. Yes, it's wasted time for the person and/or those that are subjected, but I can't say that it reads into what level of life standing they have. Perhaps they're just bored and want to screw with people - that's what we end up doing. Not siding with the spammer, but I can understand why they choose to do it. So... I dunno. It's taken care of no less, in the end. That all actually sounds awesome. GG no re, Infest. I'd hope the clutter of posts gets taken care of soon enough, though? It's at least a page and a half worth of spam, and... yeah, just doesn't look nice.
  24. 1 point
  25. 1 point
    I never really noticed the light effect, at least not in any capacity that would warrant suspicion or extended interest. The Electro Trap is beautiful, but it's a pain in the ass. The reason you don't see most people using it is because it requires a Turbine to power it, making it very clumsy and troublesome to operate, often requiring the assistance of another with a Turbine. The Trap will actually kill zombies almost instantly up to about round 40-50, a sustained power source being the only catch. Back in the day my brother and I would use them to block doorways in order to camp for a minute. We put it in the Bookstore Doorway in the Town area, back by the Olympia. I miss those days, when things like that still had novelty. ^_^ I find most of the Blops 2 gadgets go unused. The Springboard in Buried was one of my favorite. Everyone found it to be useless, but I wouldn't give up on it, lol. Most people are aware of the camp spot in the Saloon. You can go upstairs, and there's this on L-shaped hallway with a dead end, but a hole in the wall where you can drop down back onto the main floor. Well I got this idea... lol. What if we set up the Springboard precisely where we'd land when dropping out of the wall, and in return, it would launch us clear of any zombies crowding the main bar floor. It worked fairly well, wasn't fail proof, but it made that spot a lot more secure, and fun, lol.
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