Jump to content

Spot the difference

Recommended Posts

Nobody has tried to play this game ? Without considering the gameplay.


After "nazi_zombie_factory" and "zombie_cod5_factory" it's "zm_factory".

This added to the wall and another.

This on two others walls.

Teddy Bear

The "hanging man" has no longer the Illuminati texts beside him.

Text added above the Maxis office.

There appears to be a logo.

This text is no longer in the same place and there are many blended human footprints.

This year in real life, someone discovered a nazi train full of gold near Breslau(now Wrocław).

The blackboard is a better quality, but it has changed.


There are still several things removed, replaced or added.


Share this post

Link to post

The time on the clock has changed from WAW/BO, but is not the same time as the trailer.


Four red lights have been added to teleporter room Z-C


Obviously, Nazi symbology has been eliminated, but the replacements are noteworthy and kind of odd:

• A hellhound's head, retaining the Nazi Eagle wings is now above the mainframe, as well as on barrels throughout the map. 

• The Group 935 logo has changed even more since DICE. The clean, modern DICE revision hasn't yet appeared, and the one featured in The Giant has had a makeover, the SS runes having been replaced with...the Black Ops 3 tallies? WTH?

• The crusher hat/Nazi officer zombies from the trailers have not yet appeared

• Nazi-style bloodred flags featuring a black iron cross with white trim are hanging throughout the map




Share this post

Link to post

A second entrance for Maxis office(Staff only) behind a barricade in spawn room, I don't remember if it was present in Der Riese.

A code near the original Juggernog.

Another code visible from power room.

Teddy Bear's footprints behind a wall that is behind a barricade of the Automobile Garage, I don't know if they are visible without out of map, perhaps by looking under these cisterns.

Two insignes under this stair.

Share this post

Link to post

The thing under the finger almost looks like the back drop behind the mainframe to me.  Don't play that often though, so I may be wrong.

Share this post

Link to post
Tech Admin

I'm surprised this doesn't have more activity, excellent work @Schrödinger

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

About Call of Duty Zombies

Call of Duty Zombies (CODZ) is a fan-made gaming community centered around the popular Call of Duty franchise with central focus on the beloved Zombies mode. Created in 2009, CODZ is the ultimate platform for discussing Zombies theories, sharing strategies, player networking, and more.

callofdutyzombies.com is part of the Collateral network of gaming sites, including Sevensins.com

Partners & Affiliates

Interested in becoming an affiliate or partner? Contact us to get started.

Our Privacy / Cookie Policy / Terms of Use

Call of Duty Zombies privacy policy / cookie information can be found here. We heavily enforce COPPA and anti-spam laws.

The terms of use can be found here for user agreement purposes.

Legal Information

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .