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Introduction: Map Idea for next zombies installment. (Unfinished Easter Egg)


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Welcome, welcome! I will be posting a series of zombies ideas over the next few days, and this happens to be the first one! I will discuss my ideal game and such in another thread, and of course, that includes MockingMe's awesome menu selection, with one bonus, which I'll discuss in my next thread. Without further ado, I will get on with my idea for the first map to come along with the next installment (which btw, my plan comes with more than one map on disc). The easter egg section is unfinished.

Map Name: Introduction
Takes Place: In the house, right after the events of the Origins cutscene
Map Size: Medium (keep in mind, this is the introduction map to the game, and not the only map in the game)
Playable Characters: Maxis, Younger Richtofen, Samantha, Sophia

Beginning Cutscene: Samantha and Richtofen run into the living room, and look over and see Maxis's secretary, Sophia, shaking nervously holding a folder full of papers. They look up at Maxis, and he looks nervous as well, covered in sweat. He addresses them,"Edward, Samantha. I hate to put you two through this, but it's the only way. We have to leave" Samantha quickly interupts,"But--". Maxis interupts her as well,"There are no 'buts'. Look out there", He points at a quickly-approaching horde of zombies. "Do you WANT that? No. You don't. Thankfully I have these", He goes to a cabinet in the ** BANNED WORD **, and pulls out 4 handguns (the player sees it as 4 mausers or m1911's, depending on which gun they picked on the zombies main menu). "Now this will be scary, but as long as you two stay behind me, we can get through it. Don't worry, I have a way out. And Samantha..." "Yes, daddy?" "Bring the dog. We can't leave her alone with- with this."

 

The Map: The map involves the inside of the house, the yard, the neighborhood and the insides of the houses, and if you do a task, Der Riese.

Things you would say as a charachter: 
Samantha: "I, I thought it was just a game..." "Why is this happening?! I, I thought I CHANGED EVERYTHING!" "(Angrily) YOU STAINED MY DRESS!!!". "Daddy, I'm out of ammo..."
Richtofen: "(when seeing another character kill a zombie) There has to be another way..."  "Perhaps we can SPEAK to them, and CHANGE things?!" "(when killing multiple zombies in quick succession in front of Samantha) Hey Samantha, I guess I control the zombies now! (laughs evilly)"
Maxis: "Samantha, it will be ALRIGHT." "It has to be somewhere around here..." "(When killing zombies that were on Samantha) GET OFF OF MY DAUGHTER!!!"
Sophia: "According to my papers, we are getting close..." "Maxis, dear, have any ammo to spare?" "Fuck you! You made me drop document 846! That was CLASSIFIED INFORMATION!"


Perks:
Quick Revive: Located in ** BANNED WORD ** of Maxis' house.
Juggernog: On the street, next to a pile of dead bodies.
Speed Cola: In a broken down trailer 2 streets from Maxis' house.
Double Tap (2.0): 2nd floor of the local 3-story mansion.
Mule Kick: Maxis' basement
Cold Blood Brew: (Increases melee damage, Insta-Kills more likely; 2500) Located in Richtofen's Office
Wunderfizz Perks:
Vulture-Aid: Obtainable via Wunderfizz
Electric Cherry: Obtainable via Wunderfizz
Quick Revive

Double Tap
Mule Kick
Speed Cola

 

Also, a new feature involving perks appears (finally :D). It's a feature most of us have wanted for a long time... 
INJECTIONS!!!!
Basically, it's upgraded perks. However, they aren't easy to get either. Oh, and I think I heard this next little sentence somewhere, if it's your idea I'll edit it in, but the symbol for each upgraded perk will have a glowing gold ring around it.

Criteria required for ALL perks:
1. It has to be at least Round 45.
2. You have to complete a task.
3. When buying the upgraded perk, you have to put the original perk back in the machine, and let it charge a WHOLE ROUND. (Don't worry, you can put all your perks in the machine and just wait one round if you like).
4. You'll need A LOT of points.

1. Old Name: Quick Revive
New Name: Hands of God
Cost: 30,000 (25,000 Solo)
Task: Knife the machine 15 times. Once you do, stand there for a second, and the room will switch around (like on TV shows, where it will turn the wall around). Once there, you will see a floor full of different colored squares. You will have to play a matching game (each flip is $150) and match information or an audio quote to a picture of a character that it is about. Seems easy? Well the room isn't the biggest one, and gas-zombies will be constantly crawling down the walls, so it's best to have a friend with you at this point.
Effects: (Solo) All zombies are killed when you go down, like a nuke, quicker buildable building time.
(Co-Op) 50% Faster Revives, Triple health when you're reviving a player, and quicker buildable building time.

2. Old Name: Juggernog
New Name: Juggernaut
Cost: 45,000
Task: Get 115 grenade kills during the match.
Effects: 1 more hit required to down player, buildable durability increased.

3. Old Name: Speed Cola
New Name: Fast Hands
Cost: 50,000
Task: Defend the Speed Cola machine (can't leave within 10 feet) for a whole round past round 44.
Effects: Ability to reload while running, faster reloads, quicker when switching weapons, faster barrier building time.

4. Old Name: Double Tap 2.0
New Name: Triple Tap v1
Cost: 40,000
Task: Shoot every window in the map (arduous task considering you have to shoot every window in a whole neighborhood and Der Riese)
Effects: Shoot faster like BO1/WAW, buy perks faster/mystery box/doors faster, explosives such as grenades split in two like bullets do.

5. Old Name: Mule Kick
New Name: Versatile Vodka
Cost: 65,000
Task: Survive a round past round 30 without using any guns (melee, grenades, traps etc only, however, teammates can shoot zombies coming after you still ;) )
Effects: If downed, 3rd weapon is still kept; you can have 2 tacticals now; 1 extra perk slot.

6. Old Name: Cold Blood Brew
New Name: Murderous Melee Malt
Cost: 45,000
Task: Get 15 melee kills past round 40.
Effects: Melee faster, throw lethals and tacticals faster, buildables are stronger (not more durable, but they hurt zombies more).

Those are the Injections for this map. When you get an Injection, it shows the machine of the perk have neon lights bright up around it according to the color of the machine (Jug=Red), and out comes an injection pen. The player injects the perk into their arm.

Wonder Weapons:
1. Ray Gun
2. Blundergat
3. Wunderwaffe (really really rare, and only available from box in Der Riese)
4. Sliquifire: Available as a gift to whoever can do a special challenge first, it is a version of the Sliquifier that shoots out flaming goo instead of just goo. 

5. Murder Machine X (A tribute if you will lol): A claw that attaches to the wrist, when "shot", the claw extends outward and lands on a zombies head and crushes it. It is a buildable, and has infinite ammo, but it does have a couple downsides as well. After every 5 rounds, it will need to be oiled up (unless you've gotten a max ammo within that time) by oil cans which can be bought at Der Riese. Also, it takes a couple of seconds to kill each zombie as well.
6. Monkey Bomb
7. Galvaknuckles (if you count them as one, I do)
8. The fists from Origins

Methods of upgrading:
1. Pack-A-Punch
2. Acid Gat Kit: Blundergat, Sliquifire, and Murder Machine X can be upgraded this way
3. Fire Fusion: Blundergat, Ray Gun, Wunderwaffe, Murder Machine X, and Monkey Bomb can be upgraded this way.
4. The fists and galvaknuckles can be upgraded like the fists were in Origins.


Wonder Weapon Variations:
1. Ray Gun
PAP: Porter's X2 Ray Gun
Fire Fusion: Flar3 GuN: Shoots fireballs instead of rays.
PAP after Fire Fusion: Cr3mat3r: More ammo, faster, and fireballs are whitish-blueish

2. Blundergat:
PAP: The Sweeper
Acid Gat Kit: Acid Gat
PAP after Acid Gat: Vitrolic Withering
Fire Fusion: Blunderburn: shoots shells that explode into flames upon contact, sometimes causing TranZit-esque zombies but usually killing them.
PAP after Fire Fusion: Incinerator: shoots thin lava-balls that attract zombies and then explode into fire after a few seconds.
Fire Fusion + Acid Gat Kit: Dstruction: The acid gat bombs explode in fiery flames, leaving a trail of flames for a few seconds.
PAP after Fire Fusion + Acid Gat Kit: Dstroyer of Peace: Shoots out a layer of flaming minefield on the ground.

3. Wunderwaffe:
PAP: Wunderwaffe DG-3 JZ
Fire Fusion: WonderWaffle: shoots a line of fire that connects from zombie to zombie (up to 6) and burns them to a crisp.
PAP after Fire Fusion: WunderWrath: Shoots the same line of fire, but it connects to 12 zombies at a time, and once it reaches the last zombie, the fire explodes in a huge ball of energy. Oh, and slightly more ammo.

4. Sliquifire: 
PAP: SlipInFire: Shoots lava instead of flaming goo, + more ammo. (Note: Lava DOES dry up, this isn't Green Run lol)
Acid Gat Kit: 0wth15burn5: The flaming goo now also has the acid bombs from the acid gat.
PAP after Acid Gat Kit: Sm0k3r: Flaming acid puddles of doom, and trust me, zombies will literally melt by walking in it. 

5. Murder Machine X:
PAP: MMX: Faster, only needs to be oiled every 15 rounds, neon-cyan-colored, much-more-powerful. 
Acid Gat Kit: Acid Reflux: Picks up zombies, empties acid into zombies, and they puke out their guts.

PAP after Acid Gat Kit: 1N33DADOCTA: Zombies puke up their guts on other zombies (the train of puking can last up to 5 zombies) which causes them to do the same. + more ammo.
Fire Fusion: Internal Combustor: Goes into the zombies, and burns them from the inside.
PAP after Fire Fusion: 1LLRipUrH3art0ut: Rips heart out of zombies, covers it in flames, and throws it into crowd. 
Fire Fusion + Acid Gat Kit: Revolter: The claw chucks fire and acid explosives.
PAP after Fire Fusion + Acid Gat Kit: Eminent Killer: Swings the flaming and acid-covered claw like a rope several times throughout the zombies, sending them burning and melting through the air, and out of the way.

6. Monkey Bomb:
Fire Fusion: Hot Potatoe: Blow up in an explosion of fire.

Powerups: 
Insta-Kill
Nuke
Carpenter
Double Points
Fire Sale
Bonfire Sale
Freeze-Tag
: Discussed in one of my previous threads, this power-up freezes all zombies for 30 seconds.

Buildables:
1. Zombie Shield
2. Murder Machine X: requires claw which is found at house under construction, requires broken handcuff found at Der Riese, and requires bolts found in Maxis' basement.
3. Head Chopper
4. Nail-Trap: Requires board from street, and nails from the local mansion. Basically, it looks like a random board laying on the ground, but when zombies step on it, nails shoot up and through them.

Traps: 
1. Electric Trap: Found in Der Riese
2. Nail-Trap: Buildable. Can be placed anywhere.
3. Acid Trap: Found in Maxis' basement, and in local mansion.

Gameplay:
1. Fluffy can be called to help out. Find a dog-treat, and she can bring parts to you (not build them), fight zombies, revive a friend, or revive you next time you go down. Give her a bone, and she can watch a zombie (hold it, whatever, you know, she'll back it up into a corner so you can do shit), dig up blood money, dig up weapons, dig up power-ups, or dig up zombies. She can help with the EE as well, or lock the box in place. 
2. Every 7 rounds, clown,postal worker, firefighter, cop, you know just specified-worker zombies POUR out of the houses, and offices of Der Riese. It sounds funny, but I plan for it to be creepy. Anyways, if you kill either without using a gun or get all head-shots, you get a free perk and 500 points. You get a max ammo regardless.
3. Der Riese isn't destroyed like the original map. It is like just another day at the office, except zombies are there now lol. 
4. If you enter the Local Mansion during daytime, you'll hear classic rock playing. At night, you'll hear electronic or Dubstep.
5. Challenges are back. They include 115 headshots for the Sliquifire (only 1 person per match can get this one), spend 30,000 points for Vulture-Aid, revive 5 times for 3000 points, get 300 kills for the fists, and give 5 bones to the dog for upgraded bones and treats (longer-lasting, makes dog stronger, etc.)
6. Samantha may not have actually turned the story into a game: She hears Brutus and the distorted voice from Die Rise occasionally throughout the match.
7. Richtofen starts to go slightly crazy, wondering why he wants friends back that he never knew existed. He also wonders why he keeps hearing the name Weasel. 
8. On a certain street, there is a tank. If you bring it a fuel tank, which will be hidden in a nearby house (random), you can get inside the tank. You can't drive it, because the tread is broken, but you can shoot with the tank thingy (I'm slightly stupid on this sorry lol) for 30 seconds, and then it will launch you through that thing straight through the crowd of zombies if there is one. Don't worry though, you're going so fast, that the zombies you hit die, so you'll be behind them, stunned for a second.  Once you use the fuel, you'll have to purchase it again at the Local Mansion.
9. Speaking of the Local Mansion, inside it, there is a butler behind a bar. You can buy all sorts of things from him, such as bones, treats, fuel, he can oil the Murder Machine X, he can play a song again if you have already activated the song EE, you can spin for a powerup for 3500. Just a little shop to help you out.
10. You can now enter every little office of Der Riese. Have fun!
11. Music: Eminem has one song written based on the story, and Elena Siegman has one from Samantha's point of view, since she's confused on why it isn't just a game.

 

Achievements: 
1. Twisted Mind: In Introduction, get 25 kills with Cold-Blood Brew. (10 G)
2. Never Thought This Would Happen: In Introduction, revive Samantha as Richtofen, or vice-versa.    (5 G)
3. True Power: In Introduction, get Injected. (30 G)
4. Where it all began: In Introduction, reach The Giant. (35 G)
5. Squish! : In Introduction, get 5 kills with the Murder Machine X (5 G)
6. Mastermind: In Introduction, upgrade a weapon 3 different ways. (25 G)
7. Go fetch! : In Introduction, employ Fluffy on an errand. (10 G)
8. Next Chapter: In Introduction, leave to Chernobyl. (75 G)

========================UNFINISHED STUFF IS NEXT==============================

Easter Egg: Led by Maxis, it gets changed over time due to events that altered his plans.
Step One: Turn on the power (In Maxis' house) Maxis tells the group he will need the power on. 
Step Two: Open the basement: This requires a few steps on it's own. First, you need to turn on the power, then, you need to use the tank at least once, then enter code 115 into the newly-opened area guarding it's entry. 
Step Three: Teleport to Der Riese: Using parts in Maxis' basement, build a teleporter and hop in it. 
Step Four: Build the Murder Machine X
Step Five: Kill 25 Zombies in front of Maxis' Office at Der Riese with the Murder Machine X

 

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LLLLOOOOOVVVVVIIIINNNNNGGGGGG IIIIITTTTTT! 

 

 

 

Alright, now for the pain of the cold slap of reality… 

 

 

-There is not going to be a map with all those Wonder weapons. 

 

-Round 45 is not a good round for one to bring in injections, as many lag out or die before that.

 

-Der reise will not be located within a map unless it's done like nact in tranzit. 

 

-I LIKE the idea of samantha using her other-worldly powers to change things to a game, however, the addition of sophia and the actual maxis (we don't know what he looks like after the, ahem, surgery. ) 

 

-HUGE fan of being able to pick the weapons you start off with.

 

-Acid upgrade seems to be a one-time thing, however the fire upgrade I say go for! 

 

-Way too many things happening for a launch map (Which I assume this is judging from the story), that's how you get people to buy ad-ons,, give them an OK product, but the DLCs must be better. Some things not to include: Fluffy, the butler, the free perk, the multiple types of zombies, it's best to just stick with one boss at a time, bonfire sale (but KEEP, freeze-tag! Fantastic IDEA!), origins fists, make mule kick only available via Wonderfizz, and you've improved the rest of the game by 60%. 

 

-Personally, upgrading perks shouldn't be this hard. Don't get me wrong, it needs to be difficult and rigorous, however, remember: Going down once looses ALL your perks. The best way to go about this is just to make it impossible to upgrade Jug. as the extra slap is not necessary and WAY op. However, QR,Mule kick, DT, SC, and all the rest are fairly acceptable. You also shouldn't need a crud ton of points, as honestly, they're not important, and easy to acquire, make an actually difficult challenge, such as putting your perk in the machine and having to fill up a soul chest with 4 rounds of zombies souls (done by rounds not total kills). That way it's inconvenient, but still possible. 

 

-No Eminem, that was good for five, but now that we aren't dealing with ANYTHING like 5, there's not much point.  The sigman song needs to be saved for when there's the actual O4, not this group. Try a song by a new artist from maxis. 

 

-Someone likes MMX… Upgraded it can become someone else? 

Fire: ????

PAP: ????

Both: ????

 

 

-Easter egg: Maxis's office is not a good place to just randomly kill zombies, perhaps you have to get 10 or so kills from teleporting? 

Edited by Stop mocking me0
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