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A great Nuketown Escape Without JuggerNOG


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I started the game at round 20 for the first time seeing if all the perks would have already been spawned in. Sadly they weren't but a good few did spawn in pretty fast. While I was waiting I was running around trying to learn the map. This was one of the first few times of me playing the map since I only got the map 3 days before Die Rise and since Die Rise is such a great map I hadn't had time to play nuketown. so When playing I got trapped about 3 times and got out every time. These three times were pretty unique in itself but the last time was spectacular.

I learned the trick of "gliding" through walls on town when I play there on round 20 and don't get jug at the very beginning. you can run a couple feet by the wall and wrap around real quick and glide right past the zombies without taking a hit if you time it right and stay right next to the wall. I hope you enjoyed the video.

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Textbook cutback to save your life there! Very nice, also very lucky as that zombie could have double swiped you instead of standing there with a bewildered look on his face! :)

As for gliding by zombies close to a wall, screen shakes work really well in this situation and keep zombies from blocking you in tight hallways where you have one lane but a hoard on the other side. If that makes any sense :lol: .

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Textbook cutback to save your life there! Very nice, also very lucky as that zombie could have double swiped you instead of standing there with a bewildered look on his face! :)

As for gliding by zombies close to a wall, screen shakes work really well in this situation and keep zombies from blocking you in tight hallways where you have one lane but a hoard on the other side. If that makes any sense :lol: .

Yea screen shakes do help sometimes but for the most part I haven't ventured into doing them every close call I have. I have done them a few times though to save me and I wish I had every close call saved to my game capture.

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Textbook cutback to save your life there! Very nice, also very lucky as that zombie could have double swiped you instead of standing there with a bewildered look on his face! :)

As for gliding by zombies close to a wall, screen shakes work really well in this situation and keep zombies from blocking you in tight hallways where you have one lane but a hoard on the other side. If that makes any sense :lol: .

Yea screen shakes do help sometimes but for the most part I haven't ventured into doing them every close call I have. I have done them a few times though to save me and I wish I had every close call saved to my game capture.

a little ?a LOT! :D:lol::lol::lol: :lol:

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