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.::Black Ops II, INFO thread::.


Matuzz

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Continuing my series of info threads from Black Ops and Modern Warfare 3: http://community.callofduty.com/thread/100254242

http://community.callofduty.com/thread/1533

I present you Black Ops II info thread!

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General info:

Black Ops II will feature Single player campaign, Multiplayer mode and Zombies mode.

Single player mode has new Strike Force missions that affect the storyline depending on the outcome of the mission.

Single player takes place in year 2025 and 1980.

Its direct sequel to Black Ops.

Multiplayer will take place in 2025.

Xbox users will have early access to DLC packs.

PC will have ranked dedicated servers and supports DX11.

Objective markers will fade like in Black Ops when they are in line of sight.

Better competitive support and live streaming option.

Improved theater mode.

Combat training will return.

55 levels and 10 prestiges.

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New Create-a-Class:

Treyarch has redesigned the Create-a-Class system. Now you have 20 slots for your loadout. And 10 points to choose your items.

Each item you choose takes 1 point. This gives you much greater freedom in making your class.

Available Slots:

Primary weapon

3 primary weapon attachment slots

Secondary weapon

2 secondary attachment slots

2 Tier one perk slots

2 Tier two slots

2 Tier three slots

2 lethal equipment slots

2 tactical equipment slots

3 Wildcard slots

Wildcards:

Available Wildcards options:

Primary Gunfighter

Secondary Gunfighter

Overkill

Danger Close

TActican

Perk 1 Greed

Perk 2 Greed

Perk 3 Greed

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Weapons:

This list is based on guns seen on the gameplay and may not be 100% accurate.

Primary weapons:

Shotguns:

KSG 12:

Mobility:

Damage:

Range:

Accuracy:

M1216:

Mobility:

■■■■■■■■■■■■■■■■

Damage:

■■■■■■■■■■■■

Range:

■■■■■

Accuracy:

■■■■■■

R-870 MCS:

Mobility:

Damage:

Range:

Accuracy:

Saiga-12:

Mobility:

■■■■■■■■■■■■■■■■

Damage:

■■■■■■■■■■■■■

Range:

■■■■■■■■

Accuracy:

■■■■■■■■

Submachine Guns:

Vector K10:

Mobility:

Damage:

Range:

Accuracy:

Chicom QCB:

Mobility:

Damage:

Range:

Accuracy:

PDW-57:

Mobility:

Damage:

Range:

Accuracy:

MSMC:

Mobility:

Damage:

Range:

Accuracy:

MP7:

Mobility:

Damage:

Range:

Accuracy:

Skorpion EVO III:

Mobility:

Damage:

Range:

Accuracy:

Assault Rifles:

AN-94:

Mobility:

■■■■■■■■■■■■■■

Damage:

■■■■■■■■■■■■

Range:

■■■■■■■■■■■■■

Accuracy:

■■■■■■■■■■

Type 25:

Mobility:

■■■■■■■■■■■■■■

Damage:

■■■■■■■■■

Range:

■■■■■■■■■

Accuracy:

■■■■■■■■■■■

SCAR-H:

Mobility:

■■■■■■■■■■■■■■

Damage:

■■■■■■■■■■■■■

Range:

■■■■■■■■■■■■■■■

Accuracy:

■■■■■■■■■■■■

M8A1:

Mobility:

■■■■■■■■■■■■■■

Damage:

■■■■■■■■■

Range:

■■■■■■■■■■■

Accuracy:

■■■■■■■■■■■■■

SIG556:

Mobility:

■■■■■■■■■■■■■■

Damage:

■■■■■■■■■■■■■

Range:

■■■■■■■■■■■■■■■

Accuracy:

■■■■■■■■■■■■■■■■

SMR:

Mobility:

■■■■■■■■■■■■■■

Damage:

■■■■■■■■■■■■■■■■

Range:

■■■■■■■■■■■■■■■■

Accuracy:

■■■■■■■■■■■■■■■

SA-58:

Mobility:

■■■■■■■■■■■■■■■

Damage:

■■■■■■■■■■■■■■

Range:

■■■■■■■■■■■■■■

Accuracy:

■■■■■■■■■■■■■■■■■

TAR-21:

Mobility:

Damage:

Range:

Accuracy:

Sniper Rifles:

Ballista:

Mobility:

■■■■■■■■■■■■■■■■

Damage:

■■■■■■■■■■■■■■■

Range:

■■■■■■■■■■■■■■■

Accuracy:

■■■■■■■■■■■■■■■■

DSR 50:

Mobility:

■■■■■■■■■■■■■■■■

Damage:

■■■■■■■■■■■■■■■■

Range:

■■■■■■■■■■■■■■■■

Accuracy:

■■■■■■■■■■■■■■

SVU-AS:

Mobility:

■■■■■■■■■■■■■■■■

Damage:

■■■■■■■■■■■■■■

Range:

■■■■■■■■■■■■■■

Accuracy:

■■■■■■■■■■■■■■■

Light Machine Guns:

MK48:

Mobility:

Damage:

Range:

Accuracy:

LSAT:

Mobility:

■■■■■■■■■■■■

Damage:

■■■■■■■■■■■■■■

Range:

■■■■■■■■■■■■■■

Accuracy:

■■■■■■■■■■■■■■

QBB LSW:

Mobility:

■■■■■■■■■■■■

Damage:

■■■■■■■■■■■

Range:

■■■■■■■■■■■

Accuracy:

■■■■■■■■■■■■

~~~~~~~~~~~~~~~~~~~~~

Secondary Weapons:

Sidearms:

KAP 40:

Mobility:

■■■■■■■■■■■■■■■■■■

Damage:

■■■■■■■■

Range:

■■■■■■■■

Accuracy:

■■■■■■■■■■■■

Executioner:

Mobility:

Damage:

Range:

Accuracy:

Tac-45:

Mobility:

■■■■■■■■■■■■■■■■■■

Damage:

■■■■■■■■■■■■■■

Range:

■■■■■■■■■■■■

Accuracy:

■■■■■■■■■■■■■■

B23R:

Mobility:

Damage:

Range:

Accuracy:

Launchers and Special:

RPG-7

SMAW

FHJ-18 AA

Assault Shield

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Attachments:

ACOG

Extended Clip

Red Dot Sight

Selective Fire

Reflex sight

Fast Mag

Hybrid Optic

Millimeter Scanner (MMS)

Variable Zoom

Dual Wield

Target Finder

Grip

Suppressor

FMJ

Ballistics CPU

Laser Sight

Iron Sights

Dual Band

Quickdraw Handle

Adjustable Stock

Long Barrel

Rapid fire

~~~~~~~~~~~~~~~~~~~~~

SMG Attachments:

Vector K10:

Chicom QCB:

PDW-57:

MMS

MSMC:

Reflex Sight

MP7:

Grip

Suppressor

Skorpion EVO III:

Fast Mag

MMS

Suppressor

~~~~~~~~~~~~~~~~~~~~~

Assault Rifle Attachments:

AN-94:

Target Finder

Reflex Sight

FMJ

Type 25:

Red Dot Sight

Reflex Sight

Hybrid Optic

Target Finder

SCAR-H:

Reflex Sight

M8A1:

ACOG

Red Dot Sight

Hybrid Optic

Reflex sight

Selective Fire

Fast Mag

Extended Clip

Laser Sight

SIG556:

ACOG

Reflex Sight

Selctive Fire

SMR:

Reflex Sight

SA-58:

TAR-21:

~~~~~~~~~~~~~~~~~~~~~

Shotgun Attachments:

KSG-12:

M1216:

Laser Sight

Extended Clip

Long Barrel

R-870 MCS:

Long Barrel

Saiga-12:

Quikdraw Handle

~~~~~~~~~~~~~~~~~~~~~

Sniper Rifle Attachments:

Ballista:

ACOG

Variable Zoom

Dual Band

Ballistics CPU

Suppressor

Extended Clip

FMJ

Laser Sight

Iron Sight

DSR 50:

FMJ

SVU-AS:

ACOG

Variable Zoom

Dual Band

Ballistics CPU

Suppressor

Extended Clip

FMJ

Laser Sight

~~~~~~~~~~~~~~~~~~~~~

Light Machine Gun Attachments:

LSAT:

Reflex sight

Hybrid Optic

Laser Sight

MK48:

Hybrid Optic

Rapid fire

Quick Draw

QBB-LSW:

~~~~~~~~~~~~~~~~~~~~~

Secondary Attachments:

KAP 40:

Reflex

Suppressor

Extended Clip

Fast Mag

FMJ

Dual Wield

Laser Sight

Executioner:

Laser Sight

Tac-45:

B23R:

Dual Wield

Reflex Sight

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Equipment:

Leathal:

Frag

Semetex

Combat Axe

Claymore

Bouncing Betty

C4

Tactical:

Flashbang

Concussion

Shock Charge

Sensor Grenade

EMP grenade

Smoke Grenade

Tactical Insertion

Black Hat PDA

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Factions:

Seals

SDC

FBI

Mercs

ISA

Militia

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Maps (MP):

Aftermatch

Turbine

Cargo

Yemen

Nuketown 2025 (Pre-order bonus)

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Scorestreaks:

Points - Name - Description

1400 - Swarm: Call in multiple Hunter Killer drones that seek and kill enemies.

1275 - Canine Unit: Call in attack dogs.

1200 - VTOL Warship: Be the gunner of VTOL warship

1150 - Lodestar: Controll missiles launched from X-47 Pegasus

1050 - EMP systems: Activate electro magnetic pulse that takes out enemy electronics.

1025 - Warthog: Jet that provides close airsupport with several strafe runs.

1000 - Escort Drone: Get personal air support from an escort drone.

900 - Orbital VSAT: Shwos enemy position and direction on minimap, cannot be shot down.

850 Stealth Chopper CAll in a stealth helicopter wich doesn't show up on enemy minimap.

800 - A.G.R: Sentry Drone, dropped from helicopter that can be also controlled.

725 - Dragonfire: Controllable quadrotor with mounted machinegun.

700 - War Machine: Grenede launcher with rapid and semi-automatic firing.

650 - Sentry gun: Automatic sentry gun which can be remote-controlled.

600 - Death Machine: Handheld minigun.

550 - Lightning Strike: Set 3 points on map where to strike.

525 - Hellstorm Missile: Missile that can be controlled wich will before impact split into a cluster bomb.

500 - Guardian: Radar that you can set up tha willt distracts enemies in front of it.

475 - Counter UAV: Blocks enemy minimap.

450 - Care Package: Call in chopper to deliver package with reward.

400 - Hunter Killer: Airborne drone that kills the nearest target.

375 - UAV: Shows enemies on minimap.

325 - RCC: Remote-controlled car with C-4.

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Perks:

Tier 1:

Blind Eye: -Unaffected by AI-contolled killstreaks.

Flak Jacket: -Take less explsovie damage.

Ghost: -Protects from UAV while moving.

Hardline: -Recive bonus score points.

Lightweight: -Move faster, take no damage from falling.

Tier 2:

Cold Blooded: -Resistance to targeting systems like Dual Band, target Finder, Sensor Grenades and player controlled aircraft.

Fast Hands: -Swap and use grenades and equipment faster. Throw grenades safely back.

Hard-Wired: -Makes player immune to enemy CUAV's and EMP's

Scavenger: -Replenish ammo and grenades from fallen enemies.

Toughness: -Flinch less when shot.

Tier 3:

Awarness: -Hear enemy movement easier.

Dead Silence: -Move silently.

Dexterity: -Climb ladders and objects faster, recover from melee faster and aim faster after sprinting.

Engineer: -See enemy equipment, delay them, re-roll and booby trap care packages.

Tactical Mask: -Reduce effect of flash, concussion and shcok charges.

Extreme Condition: -Sprint for a longer duration.

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Trailers:

Reveal Trailer - Official Call of Duty: Black Ops 2

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Behind the Scenes Preview - Official Call of Duty: Black Ops 2 Video

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Villain Trailer - Official Call of Duty: Black Ops 2 Video

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Behind the Scenes with Trent Reznor & David S. Goyer - Official Call of Duty: Black Ops 2 Video:

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GREAT POST! So going to keep an eye on this :D

"Tactical Mask: -Reduce effect of flash, concussion and shcok charges."

This is going to annoy you but *shock :P

Also I think that wager matches have been confirmed so you could put that on there. :D

Yet again great post!

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thank the sweet baby 6 pound 8 oz. jesus that there is no second chance/last chance/ last stand or whatever. my god i hope that never ever appears in another CoD mulitplayer

also didn't see any grenade launcher attachments in the bit of MP gameplay i saw from gamescom, has anyone confirmed it's inclusion/exclusion? if there's no second chance and no noob tubes this will officially be the best cod game ever :mrgreen:

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