Jump to content



#0
Guest

User Menu


Sign In

Sign In



Or sign in with one of these services

Sign Up

Forum Menu


More Staff Online

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

FatedTitan

Strange Laugh on Verruckt

Recommended Posts

This is not the laugh that is made when the box moves, but is kind of similar. A bit deeper. I've heard it twice now. Once when I shot a china lake at a certain spot it triggered the laugh. Then another time my friend shot the last zombie in a round and it triggered it. Anyone have ideas?

Share this post


Link to post

You always hear a deeper, more distorted version of Sam's laugh shortly after turning on the power. Other than that, Verrückt is really just full of weird noises. More information on how you think you triggered what you heard would help. Console, version, what the "certain spot" is, what round you were on, anything really.

Share this post


Link to post

First time I heard it I had shot a China Lake into the alley by the Thompson room that you can see from power. I shot there, then I shot at the wall of the room above the Thompson room. I have no idea what the other players on the map were doing at the time. The next time I was near right outside of the power room and my friend shot a zombie to end the round in the room above the Thompson.

I'm on 360, Black Ops, first ten rounds.

Share this post


Link to post

To me Verruckt is my nightmare map, i always hear strange noises in there which freak me out :shock: , mainly of people screaming, I'm pretty sure I have also heard this too, i killed the last zombie and I heard a strange laugh, pretty clearly without headphones. creepy

I always thought it was Sam laughing at you, almost saying "Ha. You killed one more but I can go on like this forever :twisted: "

BTW were you using a headset? This would amplify the sound meaning you'd hear it a lot clearer.

Share this post


Link to post

I was, but it wasn't like it was trying to be hidden. It was as loud as Sam's laugh when the box moves, but it wasn't that laugh. It was much deeper.

Share this post


Link to post

I played Verruckt last night and heard this VERY clearly when we turned the power one. It almost sounds like it's distorted and sinister.

It could just be a way to make the map scarier like the dentist chair with no other significance other than to startle you.

It could also be to start the story, as Verruckt was the first Zombie DLC at the time on Nacht Der Untoten there was no hints of a story, maybe Treyarch wanted to start giving us subtle hints like (but not overly subtle).

OR it could have relevance to the story, maybe Sam has just realized her powers or just found where they people are BUT I have no idea what characters were meant to be in Verruckt, some say it was Peter but others say it was Dempsey on his way through with the Marines (?).

Share this post


Link to post

It technically means 'zombie insane (crazy)'.

Fyi, in waw it was Zombie Verruckt (zombie crazy).

In bad ops it was just crazy (verruckt).

There are lots of weird sounds.

The toilet plays music, the bathroom has creepy sounds.the dentist chair, the baby crying by the ovens...

Now i want to play it (waw, not the terrible reprint).

Share this post


Link to post

It technically means 'zombie insane (crazy)'.

Fyi, in waw it was Zombie Verruckt (zombie crazy).

In bad ops it was just crazy (verruckt).

There are lots of weird sounds.

The toilet plays music, the bathroom has creepy sounds.the dentist chair, the baby crying by the ovens...

Now i want to play it (waw, not the terrible reprint).

Come on the remake isnt that bad :P

 

Less scary and nostalgic of course, but you cant say its not better quality.

Share this post


Link to post

I can say that it is worse, to me.

All of the reprints would get better if someone could tell me how to get rid of the incredibly shitty music, without turning the music down, which makes the round start and end music go away.

That 'music' (i use the term loosely) is intolerable to me.

Edit: also, i usually play 1 or 2 player. The glitched windows in the reprint make the game much harder.

By opening the map a certain way, one could have a zombie-free window at your back in the original, but they glitched that in the reprint which really hurt the playability more than any of the other reprints.

Edited by 83457

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

About Call of Duty Zombies

Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

Partners & Affiliates

Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!

Social

Discord Join
Twitter Follow
Youtube Subscribe
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .