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Rapt

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Everything posted by Rapt

  1. I think these specific quotes/stories inspired some of the main themes and events of Aether. They were probably included here to give the story fans like us a deeper understanding of what we already know about the story, For example the quote from the Tempest: Long Explaination; This is basically the thematic inspiration for the Tag ending. The key difference being that the medium of a videogame is perpetual, unlike original theatre. So to actually give these characters their eternal "sleep" in this medium they have to all be killed and any potential for this to be undone to also be destroyed (via the distruction of the multiverse with the Agarthan Device, which removes any timetravel potential to undo or circumvent their deaths). Killing off all the characters in a way that cannot be unwritten is the only way to give the audience closure in a video game series that will be passed on for others to continue. (ie. "The only way for the characters and story to not be ruined by someone else with no respect or understanding of what this story means to the fans who grew up with it" is a more cynical way to put it.) In the medium of theatre they don't have to kill off all the characters at the end of play to give the audience and characters complete closure. Because the story in transitory. And will never be performed in that exact same way again. So that telling of the story only exists in the memory of the audience giving them complete ownership and closure. TDLR; This quote forshadows and is a meta explaination of why the Tag ending had to happen. You may disagree but I think that Tempest quote is pretty cut and dry. . The Dante quote is another can of worms entirely... Like @RadZakpak @anonymous you both said it looks to relate to the story trailers and the forest. Things we still don't understand fully. But the guidance of the morning rays could alude to the becon, or that blue light offscreen in the forest. Who knows. In a more general sense I'd say it's aluding to Richtofen's story. Which is partially unseen. Some of his story is a retelling of the story of Faust. He made a deal with the devil ("long ago I made a promise a vow to protect him in order to keep my version I have done bad things") Just like Faust his character flaw is narcissism. He values his own word above all else. In the same way as Faust refuses to break his deal with the devil when offered the opportunity and is dragged to hell, Richtofen makes the same mistake, keeping his word at all costs, killing his younger self and damning his soul to the eternity of the cycle. (hell) The Divine Comedy, is in the basic sense the story of a jouney from life into heaven. From Earth > Hell > Purgatory > Heaven. And we see all the aspects of that story in Aether. We see the "real world" the characters orignate from in various places and radios (the nuclear fallout world from radios, the "Dresden" line from the Moon loading screen etc etc) We see Hell very briefly in Blood of the Dead, where character is defined by action not motive (ie the Warden's actions). Most of the rest of the story takes place in purgatory, with it being an exploration of the characters and their motivations (especially BO3) And finally, we see the Beautific Vision from the end of Paradiso (Book 3 of The Divine Comedy) right at the end of Origins (only BO2 it's not the same in BO3) Not to get too deep into things (this is already long enough to be a standalone post sorry) but the BO2 ending was the original "Paradiso" ending. But due to time travel this ending was no longer an "ending" once BO3 had happened. Which is why in BO3 Origins we don't ascend into "heaven" at the end. We only get to stand staring at it after the cutscene ends and die. Because once Revelations happened the only way to get an "ending" was via the destruction of the multiverse in Tag. Which is why we see that cutscene from after Alpha Omega directly after the BO2 Origins ascent. Because it is immediately "undone" by timetravel. So we get the ascent there instead: (but of course we know Sam and Richtofen are being reused (the writers knew that as well) so they don't get a "beautific vision" ending sadly. Just a tunnel. Read into that as much as you like... Big TLDR; Tempest = Tag Ending Explained Divine Comedy = Richtofen's Journey Explained (and whole Aether story explained tbh) Faust = Richtofen's character flaws explained
  2. Hi, sorry for the massive necro. But where can i find the character conversations you mention here? Either as audio or transcript. I looked in the Transcripts megathread but can't find them there or anywhere else. (EDIT found the transcript ty @RadZakpak, still wouldn't mind to see it from fully trusted source though @Tac)
  3. I don't see any quotes/evidence referencing "Vril Energy". I see the Vril Device, with Focusing Stone inserted, using the Casamir Mechanism to fill with "energy". As far as I can tell most of this stuff about Vril liquid etc comes from sources outside of the games. Aka the Vril wikipedia page. It's interesting speculation, but seems extremely unlikely now. Especially with the Vril being essentially replaced with the Keepers. And the Keepers being associated so heavily with the Aether. The first line of the timeline even says: IN THE BEGINNING There was only the Aether and the Keepers. If someone can find anything to show that Vril are not just Keepers since the retcons then it's a fair argument to make. But if the Vril is just another name for the Keepers now, then it's clear that "Vril Energy" is just another word for "Aethereal Energy"
  4. Love your explaination of the Trinity here. I never really understood it before. One thing though, This assumes that the map announcer brings them back to complete their task. In BO3 it is implied that the fact they fight the great war to setup Origins is the paradox that prevents them from dying. The paradox must be resolved. Therefore they cannot die before finishing Rev, or Origins would never have happened. It was the single backwards time-travel from Rev->GreatWar that created the paradox. But that doesn't cover anything outside of Primis. (MOTD/SOE/Ultimis/Victis) It's possible there is a significant difference in the nature of dying and beginning again between each crew. Seeing as (pre-BO4) Ultimis/Victis do not have paradoxes keeping them alive as far as I am aware.
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