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Rapt

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Everything posted by Rapt

  1. As far as I can gather from this intel, the dragon is a tool used by the One to collect souls and increase his strength. Our feeding of the One is probably the reason for his ascendance mentioned in the season 4 intel below. From the intel it seems more likely we are being baited with weapons and loot into feeding the One. And in terms of DE you have to remember that Monty (part of the One as seen in the calling card) as a Keeper wanted the cycle to continue. Aka he wanted the bows to be built and the EE completed. So, in the old story the dragons were a tool used by Monty to assist us/him in continuing the cycle. In the new story they are still a tool used by Monty. But this time they are being used to give him power over the DA by feeding him essence. I like the way they are using the dragons, though it looks kinda weird seeing them attached to a rocket. The only reason I can think of for the rocket is that (as seen in the calling card) the One is floating around in space in the DA not sitting on Earth. So for the essence to reach him it has to be physically shot into space once collected so that it's in the right place for the One to absorb. Seeing as we know from experience that when you travel into the DA you normally remain in the same place you traveled from. (Although Zykov teleported around in that one intel but who knows what that was about lol)
  2. Yeah same here. We're at a really great point in the story right now. It feels like all of these threads they have started since Die Machine are about to converge, I'm so hyped!
  3. Would be cool to see Verruckt, even if it is an out of bounds area. But yeah I think the metro system could be a really cool feature, almost reminds me of shadows of evil tram system but underground. In terms of the story, I think the significance of this map will be the Nazi army breaking out from the Dark Aether. It's thematically fitting to have that take place in Berlin, and the recent Intel has been teasing it pretty strongly.
  4. Hey thought I would drop some tips for solo players like me. Most of this stuff is covered in the guides on YouTube but most of those were co-op focused. Loadout Create maxed custom blueprints for any weapons you plan to use. I would use your Tac Rifle as your starting loadout as they are more rare from crates than shotguns I have found. Remember to apply blueprints twice when you pickup a gun for it to apply correctly. 1. Hauer or Gallo - maxed with an ammo mod of your choice. Shatter Blast is very good imo 2. M16 or other Tac Rifle - Brain Rot for Mimic bunker step. 3. Aether Shroud makes the boss fight a breeze. Some people prefer Frenzied Guard but Aether gets 2x activations putting it above for me. 4. Death Machine Setup Get both weapons max rarity and PaP by completing all the side objective on every round. Do the radio step on round 3 Do the monkey/projector step on round 4 Enter the boss fight on round 5. This should keep the game from getting too hard while also providing the rounds needed to max out your loadout. Boss fight Use your M16 for the first shield break. You should have enough time to break it before any zombies reach you by standing on the roof of the building opposite the boss spawn point. Pop Aether Shroud and destroy the lowest orb with your shotgun. Spend some time clearing out the specials and elites. Melt mimics with your brain rot Tac. Be sure to focus plague hound and manglers with your shotgun as their jump and ranged attacks can take you out if too many of them fire at once. When you get a chance melt the second shield with your death machine. Pop Aether shroud and destroy the second highest orb with your shotgun. This is the hard part. Alternate between shooting the boss and clearing out the specials that build up. You should have plenty of time left so don't rush you boss damage at this point. Keep the zombies from causing you problems. By the time you break his shield your Aether Shroud will be ready. Pop Aether Shroud and destroy the top orb with you Tac Rifle. Congrats you just beat the Easter Egg I hope this can help anyone who is struggling. Best of luck and happy hunting.
  5. Welcome! As @anonymous says the ingame intel is definitely your best place to start!
  6. 1. Alone - modern classic 2. The Gift - "you're pain is the one thing" my fav song out of all of these I hope it wins. 3. 115 - classic 4. Shockwave - great lyrics.
  7. 1. Dead Flowers 2. Carrion 3. The Gift 4. Abracadavre 5. 115 6. The One 7. Dead Again 8. Shockwave
  8. Welcome! I've subbed to your YouTube. Hope to see some more videos I like your stuff!
  9. A great way to improve in Cold War is to train zombies in the spawn room of Die Machine. That's how I learned how to dodge the zombies and hoard up in this game. In terms of loadout, the Hauer is a great option. Aether Shroud is my other "go to" as it's a basic get out of jail free card when you get cornered. I'm not a great player myself. But Aether Shroud has saved my Easter Egg / High Round runs more times than I can count.
  10. 1. 115 - Banger 2. Ace of Spades - Banger 3. Archangel - I like Eminem, just not in zombies 4. Where Are We Going (BOTD) - "Dust of a thooooousand years" one of my all time favs 5. Cold Hard Cash - great tone 6. Dead Again - Great song from a great map 7. lost - VERY hard choice, but the tone of Lost is just too spooky and I love it. Even if the lyrics aren't as good. 8. Not Ready To Die - One of my fav bands and a great song.
  11. 1. Alone - Great track, mysterious lyrics. This one has it all. 2. Dead Flowers - Perfect tone, fits Zetsubo so perfectly. 3. Always Running - Again for tone this one absolutely nails something I can't quite express. 4. Shephard of Fire - I'm a huge A7x fan have been for years. This is one of their best tracks and gets my blood pumping every time I hear it. 5. The Gift - While I prefer the theatrical cut of this song, it's still a winner for me. The melody of the "Your pain is the one thing" section is hauntingly beautiful. 6. Dead Ended - I used to not like this song, but it's grown on me over the years. Again the bridge and key change absolutely put this song up in the top bracket for me. 7. Abracadavre - While both these tracks are hauntingly beautiful, this one wins it for me simply on the lyrics. And yet again a killer bridge makes the song for me. 8. Mad Hatter - Again as a fan of the band this one pushes ahead for me. Not one of their best imo but a great song on a great map.
  12. 1. Beauty of Annihilation (Looks like your prophet was mistaken. Is life really gone on just been wasted? DEATH SO CLOSE THAT I CAN TASTE IT) Absolute all time classic song. 2. Remember Forever Just beautiful 3. Abracadavre. I love A7x but the Kevin tone just fits better in this case specifically 4. Where Are We Going? One of my favorites of all time. Especially with that directors cut video. 5. Beauty of Annihilation (The Giant) I know it's controversial but I prefer the remaster to the original. 6. Shockwave Prefer the tone of Shockwave even if I don't understand the meaning 100%
  13. Rapt

    InnerPeace.png

    Yeah last I checked you couldn't upgrade the gun in any way, reroll attachments or change it to a blueprint for the kills to count.
  14. Rapt

    InnerPeace.png

    Yeah that's the one
  15. Rapt

    InnerPeace.png

    PS: Whoever came up with the 5k kills for the "Treasured Weapons" challenge needs a one way trip to the dark aether.
  16. Same here I'm just saving up all of my Cod Points for the next zombies themed bundle. But now it seems like Eddie might be dead from the new intel so maybe not
  17. Ah fair enough! I maxed out both battlepasses so multiple blueprints for every gun. Would highly recommend, but I guess if you don't play many hours or any MP it's hard to max it out and actually get all those rewards.
  18. As the title states. I jumped into Outbreak today to collect the new intel and for the first time since the mode released I found myself using box weapons. Normally I start with the Hauer and use that all the way through. But now I can apply the cool looking blueprints and useful attachment combos they come with it's completely changed my gameplay experience. Shock horror; I even dropped my Hauer for a DMR and and LMG just to try out the sick blueprints. Thank you Treyarch! Great addition.
  19. No, I just want a reason to use something other than the Hauer
  20. I got the crossbow today and was trying it out. And damn is that thing fun to use when you get it paped. Just amazing, really love it. But using it before Pap is just painful. It takes so long to reload and you have to hit a headshot to one shot zombies. It takes longer to rechamber than a shotgun but yet it can't one shot to the body like a shotgun can? I really wish they could give it a bodyshot buff so it one shots until say round 6 or 7. It doesn't even have piercing until you pap it so it wouldn't be overpowered at all and would still be slower to kill than the hauer. Thoughts anyone?
  21. Thought I would throw together some quick tips to help solo players complete "Breakthrough" (complete 10 objectives and exfil). Bear in mind there are some players who have got far higher than round 10, these tips might not be the best but they helped me. Weapons The Hauer is the best starting weapon in the game hands down. Kit it out with the Task Force barrel and chuck Dead Wire on it and you're good to go. Shotguns V and Dead Wire V are great options and really help taking down bosses and hoards of zombies. Late game I would recommend picking up the Ray-K. The Ray Gun is another good option but it's the slowing ability of the Ray-K alt fire which pushes it above for me. In the 5-10 Escort mission things can get a little hairy, and the ability to slow Specials will make it so much easier to take them out without getting swamped. Field Upgrades I exclusively use Aether Shroud tier V. Other good options are Frenzied Guard and Ring of fire. But the 2x activations of Aether shroud will really help especially in the holdout. Holdout This was by far the most difficult objective for me between 5-10. The Hauer will keep you going for the first couple of minutes. But in the last minute or so you will need to rely on your Aether Shroud and preferably a death machine. If you get super lucky and get Alpine for your final holdout (like I did) you can cheese it by running around the room killing zombies blocking your path with the Hauer and ignore the Megatons. They will group up in the middle as you continue your circuit and won't hassle you too much. You just need to survive so don't worry about killing them Anyway that's all I have. I hope these tips help. Peace!
  22. I had some positive thoughts about Firebase Z and the improvements it made on Die Machine so thought I would share them here. Gameplay In Die Machine the early game perk choice was Quick Revive (via one path from spawn) vs Staminup + Jugg (the other path). This really wasn't much of a choice for most players. Staminup + Jugg takes the win every time. In Firebase Z Quick Revive is left as an option in the spawn to collect or skip. Then Jugg, Staminup and Speed Cola are left as a three way choice when turning on the generators. This design decision left far more choice and lead to greater gameplay variety. When using a shotgun for example I buy Speed Cola, then Jugg, then Staminup, then Quick Revive. Or when using melee I start with Quick Revive, then Jugg, then Staminup. Or when using most other weapons it's Jugg, then Speed Cola, then Staminup. The three way split in map progression and perks leads to so many different possibilities depending on the build being used. This greater choice and resultant gameplay variety is a huge improvement over Die Machine. The assualt rounds and Orda bossfight also add some spice and variety to the game. Rather than the occasional tanky Elite to kill and dog rounds we get fun mini defence missions and a bossfight. This makes a casual game far more enjoyable and interesting than in DM. Visuals Die Machine was a beautiful map when in Dark Aether mode. But outside of that it left much to be desired. The white lighting and barren landscape outside of the playable area was not too visually appealing. In Firebase Z the out of bounds areas are a lush mountainous forest full in a high level of detail. The warm orange and yellow tones of the sunset lighting are very appealing and remind me of the colour palette used in BO3 Verruckt. It's great to look at, I often find zombies sneaking up behind me as I admire the sunset from the Helipad or spawn room. Easter Egg The Die Machine Easter Egg was good. But it was really designed for four players. Trying to build four wonder weapons always feels like a bit of a chore for a solo player like myself. That was one of the reasons why Der Eisendrache was so good. You could play a private match and only needed to build as many bows as there were players in the game. In Firebase Z the easter egg is purely linear and flows so much better in solo. Not to mention the mangler you need for the Ray-K part spawns in the defence step so you don't have to progress into later rounds just for that purpose. Also the cutscenes. We got not one, but TWO fully animated and voiced cutscenes which really add to the cinematic and epic feel. Conclusions In my opinion Firebase Z was a massive step up in terms of all three aspects mentioned above. However I understand my opinion is largely based on the solo gameplay experience and others might feel differently. And please don't take this as any type of hate towards Die Machine! I love that map and still go back and play it often. I just had to contrast it to Firebase Z which I thought was better. It doesn't mean I think Die Machine was bad! If anyone has their own thoughts I would love to hear some different perspectives. Peace!
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