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Rapt

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Everything posted by Rapt

  1. Hi guys, There is a runic language that has shown up a few times over the years which (unlike Keeper and Apothicon) has never been solved. It has only had a few appearances I can find, if you are aware of any others please share! The first instance I can find is the MOTD pap camo. This identical camo later shows up as the pap camo in Shadows of Evil. Again, it was reused as a "Black Market" camo in BO3 named Ritual, and a reactive camo in BO4 named Afterlife. All of these instances seem to all use the same three runes however. There is one other appearance of these typpe of runes though. They show up on the "Summon" mastercraft of the ICR in BO4. I believe this variant was released as the tier 100 reward on the season 1 battlepass. This means it is thematically linked to BOTD as well as released directly following BOTD. As you can see, this variant has a lot in common with the "ritual" camo. It includes 3 distinct runes, each consisting of a triangle contained within a circle. (Along with other details) There is also the text "The Condemned" above the runes, possibly a translation? Or maybe an "only the cursed survive" type reference in keeping with the dimension 64 pocket theme. I'm not totally convinced these rune are a real language. There are too few of them for us to really have any chance of building a full language. But if anyone has any ideas, or more examples of this language they can find please share. Rapt
  2. It didn't get canceled. They just called it Cold War instead.
  3. This is the leaks for what became Black Ops: Cold War back in 2020..
  4. Yeah, on the discord at least they are. Site had been quiet recently, idk why.
  5. All the documents are up in the #story-resources channel in the Discord, and here's the link to that GK Documents Original IMGUR.COM Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from... But I have no idea about the audio. I'd be interested to hear it, I wasn't around back then so I didn't even know there was audio. But I'm sure someone else here has that archived?
  6. Hello people, Couple of little Star Trek nods in BO4 I thought I would share. Not a Star Trek fan myself, but I'm sure some people here are and will enjoy these. 1) Deep Voyage I covered this mastercraft in another post concerning the morse code it flashes. But this easter egg is something different entirely. When equiping the FMJ attachment, you may notice the number 813 spelled out on the side. The NCC-813 is a Star Trek ship that is notable for having been destoyed by the squid like Narada (see image below). This is depicted in the 2009 Star Trek movie. This scene from the movie is paralleled on this mastercraft, where a squid destroys the unfortunate Spitfire "813". Along with the "Voyage" in the name (as in "Star Trek: Voyager" the TV show) I think this little Star Trek reference is pretty cool. 2) Stellar 92 "Stellar 92" is the Pack-a-Punch name for the "Saug 9mm". Stellar 92 "Undine" is a large asteroid in our asteroid belt. The reference here is not directly to the mythical creatures of the same name, who are water spirits. In this context it seems to be their depiction as "Species 8472" also known as the "Undine" from various Star Trek media. These creatures originate from an extra-dimensional realm known as "fluidic space" and formed out of the "organic fluids that populated their dimension". Sounds familiar. Some other things worth noting about fluidic space: It is the birthplace of other large lifeforms you may find familiar like the Argus IV Species and some Cosmozoans like Star Jellies (both pictured below). Also, this dimension has no traditional planets, but "organic based land mass clusters ... similar to planet". Also sounds a little familiar. Might actually be something worth investigating a bit more. Seems there might have been some Star Trek fans in the writer's room as well as on the weapon design team? I'll leave that up to you to decide. Thanks for reading
  7. Rapt

    Greetings

    Welcome Here are all the decrypted ciphers from Cold War. https://www.reddit.com/r/CODZombies/wiki/treyarch-ciphers/#wiki_die_maschine
  8. Seeing this makes me think there is some kind of meta commentary going on in the scrap papers from SoE / TG then. Or am I imaging things?
  9. I forgot to add probably the most obvious / important one! The BO2 zombies menu where the player is able to hold and rotate the actual world. Here it is.
  10. Yeah the wiki says the mannequin jumping step is required for both BO1 and BO3 versions but I havent tested. It is a weird step, I'm not really sure if there's any reason behind the action. As for why the rocket egg even exists? It's just a teaser for the DLC map Ascension I think, which is the map that released directly after Kino.
  11. Those are Revelations ciphers reused in kino right? If so, no. There's been people working on those ciphers for a very long time though. We'd all love to see them solved.
  12. I only have PC, but if you come hang out in the Discord I'm sure you will find someone to help you find your sea legs! We have a channel in there specifcally for finding team-mates
  13. Intro Bringing up some occurances of this recurring theme for discussion In no particular order. If you can think of any more or have any ideas please discuss below! Examples 1) Archangel (Origins) The most clear example. 2) Chronicles Trailer This goes with the "minds eye" metaphor angle. 3) Physical globes Black egg looks much like a leyline globe Summoning key VERY similar + apothicon influence Shang meteor looks a lot like a globe also. But this time with physical geography instead of leylines. Conclusion Of course the obvious thematic interpretation is that it's about "control" and power. A strongly recurring theme. But with the Venus references in ciphers. The shrinking meteor with the baby gun. I was wondering if there might be another way to look at this that might shed some light on the origins of the Black Egg and the summoning key. I'd love to hear any ideas! Thanks for reading.
  14. They made some significant balance changes late on in Cold War I think. Maybe this was filmed before those patches? I know the Task Force barrel attachment got a massive nerf and they did a big buff to max zombie health cap. Not sure exactly when those changes happened though.
  15. Really makes you question what power it was that merged Maxis with electricity in the Crazy Place. Because it's surely that same power both Maxis and Pernell (Avagadro) harness which is controling the Templar zombies.
  16. The meteor shower bringing deadly biological matter to Earth is an idea borrowed from the H.P. Lovecraft short story The Colour Out Of Space. Which is as far as most people usually look into it, seeing how well it fits thematically with Shadows. It's easy just to look at it as a reference. But as you say it's worth thinking about a little more. In a way it's a parallel to the way we see 115 being seeded through the dimensions in Revelations. I'm still a little unsure about the Margwa's being yellow though. Blundell confirmed they are directly controlled by the Overlords. Which would sort of imply that (at least one of) the Overlords have default power over the "empty" MPD. And the "elemental" Margwa's in Revelations show us the "colours" of some of the other Overlords. Purple Void Margwa = (Shadowman)? Red Fire Margwa = (Monty)? Yellow Default Marga = Unknown Overlord? Assuming the Margwa mouths follow the same rules as zombie eyes. And this sort of implies the Overlords are the "gods" featured in Der Eisendrache (bows) and potentially Origins (staffs). Which ties in to the discussion about the changes in the fundamental elements between Origins and Der Eisendrache. And how this potentially is representative of the shifting balance of power between some of the unseen entities in Aether.
  17. The "sacrificial ritual" heard under the city pre-Shadows makes more sense if they are actually killed. There are some Shadowman quotes and radios that could explain the yellow eyes fairly simply. The Shadows "pocket" encompassed the entire world, and the moon, some Shadowman quotes imply this. And they give an explaination why in the radios. This Shadowman quote references the whole world. And after we complete the rituals, this "pocket" expands to the entire dimension The reason the "pocket" in this case is so large is because the Apothicons have already seeded potentially the entire world (and the moon) with Apothicon life. (No to mention the ritual was supposedly carried out by a coven of professionals, instead of just some lone, amature "third rate occultist") They did this with a meteor shower which significantly expanded the range of their influence. Something which is a major differentiator between Shadows and Mob. So the Moon has already been assimilated into this pocket dimension. Hence the yellow eyes. The fact that the Apothicons already have limitied physical access to dimension 63 in order to seed biological matter as opposed to just inorganic 115 is likely due to dimensional instability caused by events in the Alcatraz pocket. Which was created in Dimension 63 many years previously.
  18. What the “colour codes” are. There’s been some confusion for a while around the “colour codes” that you can find in the Nerthus room in The Darkest Shore. The codes are on the edges of those sacrifice restraints you can see in the blood pool. Some people have been thinking they are a cipher, some thinking they are hints towards the main quest. There didn’t seem to be a complete answer anywhere, so I did some research myself. Turns out the three codes on the three “pagan restraints” (is what they are called in the game files) are indeed instruction for the “Pagan Sacrifice” steps of the main quest. (https://www.reddit.com/r/CODZombies/wiki/the-darkest-shore/#wiki_pagan_sacrifice_steps) These are the textures for the restraints, I will be using them just to be 100% clear on the letters and colours. It is very difficult to see in game. “~&-czmi_pagan_pool_restraint_~e217f65d.png” “~&-nzmi_pagan_pool_restraint_~7f2a2912.png” The codes on each of the three restraints are different. Each code gives instructions on how to complete one of the three main sacrifice steps. Wustling Step (code #1) This one is simple. The colours are the colours of the perk machines for this step. In order. The letters are the first one or two letters from the perk names. Kugelblitz -> Faustblitz -> Laufenblitz -> Lebenblitz. Meuchler Step (Code #2) Even more simple than the first code. This one is just grey boxes. With no letters. This confused people a lot. There was some speculation that the “blank” boxes could be changed doing some kind of easter egg step. However in the context of the other two codes we can see this is simply just an instruction for the Meuchler. The Meuchler will always be found in the outside areas of the map, in the fog. Hence the colour. Pest Step (Code #3) This is the reasonably complicated one. I’m speculating that this step was initially intended to be more difficult. In the finished map release this colour code is basically not required. The Pest will run directly to the correct areas in order anyway. My assumption is that the original intention was to lead the Pest to the correct areas in order (like in the Wustling step). This was most likely changed for being too difficult, and probably not even possible in a solo game. In this step you have to “charge” the Pest zombie by bouncing the ripsaw off coloured panels on the wall. The pest will then glow a colour that is a combination of the colours on the panels used. The code instructs the player with colours they need to “mix” using the “CMY” colour model. 1) First “charge” uses a single Cyan panel. Pest after cyan panel ricochet. 2) Second “charge” uses a yellow and a magenta panel. Pest after yellow + purple (magenta) = red ricochet. 3) Third “charge” uses a yellow and a cyan panel. Pest after yellow + cyan = green ricochet 4) Fourth “charge” uses three panels, yellow, cyan and magenta. Pest after yellow + cyan + magenta = black ricochet (purple light is used for black, because a “black light” appears purple to the human eye potentially?) 5) Fifth “charge” uses three panels again, yellow, cyan and magenta Pest after yellow + cyan + magenta = black ricochet Conclusion So you can see, all the colour codes directly relate to the three steps. The only small inconsistency I can find is with purple being used instead of black in Pest step 4. But not in step 5. This could be because "black light" appears purple to the human eye? Or it could relate to the unsolved CMY code on the colour panels that I will go over in another post at some point. Anyway Thanks for reading Rapt
  19. Intro Hello again, today I’m bringing a little brain food for you all to chew on. @anonymous mentioned in a recent discussion the various different depictions of a “soul” we see through the Aether story. Which prompted some digging. After some research, I realised that every different depiction of the mind/body/soul we see through the story relates to a section of the soul as viewed by the ancient Egyptians. (that’s right, these guys who made a very brief cameo in the Buried intro cutscene) Disclaimer: All these aspects were considered “different” parts of the soul from the perspective of the Ancient Egyptians. However they have been used to depict the “entire” soul in various other religions and media. So, they could very well all just be different ways of depicting the same thing by Treyarch. A single "soul" not segmented. Or not. That’s up to you to decide. Sources: All quotes come from this Wikipedia page, through which you can find the academic references. (https://en.wikipedia.org/wiki/Ancient_Egyptian_conception_of_the_soul) All screenshots are from the video games, comics and related media released by Treyarch. Sources are given above each image. The Eight Components of the Soul Khet(physical body) “The physical form had to exist for the soul (Ka / Personality) to have intelligence or the chance to be judged by the guardians of the underworld. Therefore, it was necessary for the body to be preserved as efficiently and completely as possible.” Preservation of the physical human body... While initially it might seem that this is the clearest cut of the components, it is actually one of the more complicated. For the main reason that, unlike some of the other components, the depictions of this all relate to partially or completely unexplained sections of the lore. Namely: 1) The “Cryogenic Slumber Party”, achievement from Moon. 2) The comic book remake of the “Nacht” loading screen (below) 3) The Gorod Krovi Cipher #1 which relates the cryo-pods to the “Nuketown” drill, and blood vial “sequencing”. (the “drill” and “sequencing” not being understood either) “We will keep the individuals in stasis, on ice to speak, and continue the specimen rotation once we finish drawing more power from the drill. Oh, I almost forgot, the sequencing for the current blood samples is as follows: SSMJABR” Visual examples: Call of Duty - Zombies #6 Tag Der Toten Call of Duty - Zombies #3 Sah (spiritual body) "Spiritual representation of the physical body" Not much to go on for this one. In most interpretations these appear as humanoid “ghosts”. Much like we see in MOTD and BOTD. Visual examples: Mob of the Dead Blood of the Dead Ib (heart) This is where things get really interesting. “In the Egyptian religion, the heart was the key to the afterlife. It was essential to surviving death in the nether world, where it gave evidence for, or against, its possessor.” I won’t get too deep into the weeds here. But basically, a theory that some of us have been workshopping is that (ignoring the AO/Tag rewrites) the elemental shards (one of which we see in the comics) are the “hearts” of various characters, the elemental shards (that we see in Origins) are related to these. And the elements relate to the colours of 115 we see through the story. (Red Blue Green etc) I'll leave it at that, and avoid any more sidetracking. We see a “version” of this they used in AO/Tag with the elemental shard being the “souls” of our four characters bound into one “object” or “element” which was then that fabric of spacetime. (Or something along those lines, don’t quote me on AO/Tag stuff) The key relation though is the line “It was essential to surviving death”, as the nature of the shard (/s) is what keeps the cycle going, and is (as the quote says) the real thing keeping the four “alive”. The other relation is “it gave evidence for, or against, its possessor”. Which is exactly what we see with various music easter eggs (Kino, Origins etc). In the easter eggs the 115 (/elements /hearts) plays a song which reveals the true feeling or thoughts of whichever character is bound to that element/shard/heart. Visual examples: Call of Duty - Zombies #2 Origins (song “Archangel”) Kino der Toten (song “115”) Shangri La (we see here any early prototype of the idea of the elements as “hearts” back when the story was less defined) Ka (vital essence) “Ka was the Egyptian concept of vital essence, which distinguishes the difference between a living and a dead person” Very simple one here. The “vital essence” being present in a dead human body without the other elements of the soul causes reanimation and “zombification”. The essence is an energy source, that we can extract, as seen in various maps. Visual examples: Origins (soul boxes) Shadows of Evil (charging the eggs) Ba (personality) “𓅽 was everything that makes an individual unique, similar to the notion of 'personality'. It is sometimes depicted as a human-headed bird flying out of the tomb to join with the Ka in the afterlife” This one we see only a few times, mostly in BOTD. Thematically though it is mentioned various times. Specifically the “flying out of the tomb to join with the Ka in the afterlife” part is reference by the “Escape from the tomb” poster. The one we see in the House and ,more importantly, in that very same BOTD where the “bird” spirit forms are featured. Visual examples: Blood of the Dead (bird spirit form) Blood of the Dead (heavy handed thematic reference to the function of the bird spirit form with the "Escape from the Tomb" poster) Shut (shadow) "Egyptians surmised that a shadow contains something of the person it represents. Through this association, statues of people and deities were sometimes referred to as shadows. Another form the shadow assumes (is as) an object which would create a shadow." As with the Physical “cryo” components, this relates to an area of the story that is still being debated. And as you can tell from the quote it’s not completely understood by historians either. However, examples of this manifestation can be seen during the eclipses of various maps (Der Riese, The Giant, Shangri La) “object which would create a shadow”. We also see it related to the “evil Samantha” spirit in the Classified poster (half her face is in deep shadow with the eclipse Moon for an eye). While there is clearly something to this, the concept of “Shut” is not very well understood. It seems likely to me that this concept was merged with different philosophical ideas, such as the “duality of man”. For example, in “Shockwave” (from the aforementioned Classified) there are various relevant quotes, such as “evil” Samantha claiming to be a “shadow”, as well main “duality” references such as “noon and midnight, turn endlessly”. I won’t go any deeper into this one for now. Visual examples: The Giant (Moon casting a shadow) Shangri La ("object" casting a shadow) Classified Poster (lots of relevant symbolism here, more can be found in “Shockwave”) Sekhem (form) “Little is known about the Egyptian interpretation of this portion of the soul. Many scholars define Sekhem as the living force or life-force of the soul which exists in the afterlife after all judgement has been passed.” Here the real word understanding matches our understanding in the context of Aether. “Little is known”. I would put forward the children in the House as a potential example, but not with any certainty. (Potential) Visual examples: The Gift (Director’s Cut) Ren (name) “As a part of the soul, a person's name was given to them at birth and the Egyptians believed that it would live for as long as that name was spoken. Which explains why efforts were made to protect it and the practice of placing it in numerous writings.” In Aether this concept has seen some overlap with Lovecraftian concepts of the name (especially in BO3 onwards). This concept being that knowing someone’s true name gives you power over them, especially in the case of demons. Examples that spring to mind are Nyarlathotep disguising his true name as Tony "hale' Rapt as revealed in Gorod Krovi cipher #11. And also, Richtofen carving his name in Shangri La, which relates more to the Ancient Egyptian angle we’re looking at here. Visual examples: Shangri La Akh (intellect) “Relative to the afterlife, akh represented the deceased, who was transfigured and often identified with light. It was associated with thought, but not as an action of the mind; rather, it was intellect as a living entity. It was associated with thought.” We have a pretty clear example of this one. The spirit form of Gersh in Ascension and Gorod Krovi. In the easter egg we assist SOPHIA is extracting information from him. Information from learned experience, that would logically reside in the “intellect” rather than other areas of the soul. Visually, as a ball of light, he is clearly “identified with light”. We also hear him thinking out loud, and he talks to us during the easter egg, unlike other soul forms we encounter. Clearly a manifestation of “intellect” in my view. Another example is the light orb "soul" form we take when fast traveling in BOTD. As with Gersh, it is clear that this orb form transports our intellect and memory. These orbs can also talk and are aware of their surroundings, much like Gersh. Visual examples: Gorod Krovi (Gersh's "intellect" in its non-corporeal (soul) form) Blood of the Dead (playable character's "intellect" in its non-corporeal (soul) form) Conclusion That’s all I have on this topic. Please add any ideas and stuff in the comments. This is a really big topic and I tried to be as brief as I could to avoid it getting any longer than it is already… So I hurried over a few parts and missed some entirely. (brains in jars etc etc) Some related topics I might tackle in the future are the Ancient Egyptian “Book of going forth by day” (which has some strong connections to “Remember Forever”) and other sections from the “Book of the Dead”. Until then, thanks for reading. Rapt
  20. Thanks man! That would be cool, lmk if you need some video of the morse code.
  21. Yeah I noticed it yesterday while I was playing BOTD!
  22. Some of you may know of the Spitfire variant "Deep Voyager" from Black Ops 4. Something you might not know is that the gun flashes Morse Code when you reach the 250 kill requirement in zombies. The morse code it flashes is "-. . --." This translates to "Ned" this is a reference to Ned Land, a character from the Jules Vern novel "20,000 Leagues Under The Sea" The variant itself actually depicts a specific scene, where a Giant Squid attacks the submarine the Nautilus. The character "Ned" referenced by the morse code is trapped in the brig during this scene. As the damaged submarine begins to fill with water. The morse code is a signal letting us know he is trapped. Obviously this variant also appears in MP. So it's just a fun little easter egg, and not really related to the zombies story. Although having a living thing trapped inside a weapon is an idea that has come up in zombies before in a few different ways. I still thought it was worth sharing though!
  23. Wow. Great work. I need to read this 20 more times and let it sink in. You structured it really well and make some good points I haven't heard before.
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