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Everything posted by anonymous
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“Ever since the second outbreak at Nacht der Untoten, troops have been noticing strange radio transmissions and broadcasts taking place in the dead of the night” This quote was said by the Mysterious Radio Transmissions Intelligence on Treyarch’s official site (2009). Now this gives me many questions, but the most important: Were there two outbreaks at Nacht der Untoten? We actually played two different ones: In World at War and in Black Ops. What if the outbreak in WaW was the first one, the place were zombies were tested by the Germans. We all think the American soldiers are crashed there and try to escape, but maybe they were captured by the Germans, who wanted to test their newest weapon, the zombies, on the soldiers. After the dead of the Americans, the Germans stopped the zombies, knowing how powerfull they were, and the Nacht der Untoten test site was safe again. In the Kino loading screen you see the loading screen of Nacht and Verrückt (and the menu picture of SNN and the teleporter of DR), meaning this is after these maps. Now, the NDU loading screen in Black Ops looks very different. I still dont understand it, what happens and who is that person (Vrill Ya? Looks like he has control over space-time so maybe.), but it is definately different. Could this mean that this map takes after the events of Kino place, instead of like the WaW one, before. That the O4 are teleported to here and Samantha sents zombies to them, this leading to the “Second outbreak of Nacht der Untoten”? Could this mean that Verrückt, which also has another loading screen in BO, and in which you also play as the O4 in BO, also is a second outbreak? I think these maps are more then only a copy of the Original WaW maps, they have something to do with the story.
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- nacht der untoten
- second outbreak
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(and 2 more)
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After you activate the power, the windows change, right? Further, great post
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DLC 2 to be unveiled on Thursday 31st
anonymous replied to Spider's topic in BOIII News & Announcements
Any Japanese between us who can translate what the Japanese soldiers say? -
DLC2: Eclipse. Eclipse.....eclipse.....wasn't there a eclipse in Shangri La? I think the name has something to do with the map, just like DLC1 was called Awakening (we had to awaken and kill Dempsey).
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SPOILERS ALERT Why do Nikolai, Takeo and Tank help Richthofen? At the end of DE he betrayed them, right? Did Richthofen explain them why he kills the test subjects and they found this a good reason?
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Why do you think its Takeo? The old Takeo had more such cap like the other Japanese soldiers have, instead of a officers cap. Maybe its the leader of Division 9
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DLC 2 to be unveiled on Thursday 31st
anonymous replied to Spider's topic in BOIII News & Announcements
Youve been in the Dark Zone? -
Thats a very interesting idea, however it sounds weird if the O4 arent human but Vrill Ya. In that picture you linked they dont wear their uniforms but some sort of Ancient (Vrill?) clothes. Maybe they will in or after the last DLC travel to Agartha, where something strange happens (turn into Vrill Ya?) and after that they go to Medieval France, the time when the first humans discovered the Crazy Place, and the O4 warned them. The knights didnt went further and made that image as a warning. Around 900 years later, Germans occupied the North of France and started investigate and explore the Crazy Place, gateway to Agartha. They saw the warning but didnt took it seriously, and you know what happens next. An infinitive loop/paradox: "Primis will fail"
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I thought the same. First it seems impossible for them to predict everything what happened in the Nacht-Buried universe. They couldnt predict Richthofen would betray Maxis and trap him and his doughter in the MPD. But then I remembered that there is a possibility that Richthofen did this in order of the Illuminatti, where he was a member of. Now, could it be that the Vrill Ya are in the Illuminatti too and that they ordered Richthofen to teleport Maxis and Samantha away, thus leading to all the events of WaW/BO1/BO2 and maybe also SoE? I dont know why, because it ended after Buried in Earth's distruction. Althought, we assume that. Maybe the Earth didnt distruct after Maxis or Richthofens control over the world. Maybe it was all prepared by the Vrill Ya and something happens after Buried, something unimaginable for us, and the young Richthofen from Origins tries to stop them.
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Remember the MPD, the device with you can control the zombies, is made by the Vrill Ya. Why? They dont use it.....or do they?
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I think its very kind of Activision to not forget the players on the old consoles. Thank you
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Who controls the zombies in Der Eisendrache?
anonymous replied to Irish Hybrid's topic in Der Eisendrache
I took a look at a video of round 1, and the zombies have just blue eyes. I agree, a bit lighter then later, and it looks even sometimes a bit white or yellow, but its still blue. I think this may be because the animation of the walkers (in early rounds) is different then the animation of the runners (in later rounds). Due to this, the light in their eyes may be different a bit. -
White/purple eyed zombies are Agarthan zombies, and the Vrill Ya are the residents of Agartha, so thats a possibility
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Who controls the zombies in Der Eisendrache?
anonymous replied to Irish Hybrid's topic in Der Eisendrache
Yellow eyes in Die Rise? You probably mean Nuketown Zombies. From round 1-25, the eye colours are yellow. After round 25, the eye colours are blue. This is because Nuketown is at the same time as Moon (you can hear Moon quotes while playing Nuketown). Samantha(yellow) is in the MPD till Richthofen(blue) replaces her (round 25 in Nuketown). -
Its interesting thinking of beside Richthofen and Maxis/Samantha there is a third Demonic power fighting for power in the MPD. Could there be a posibility of the Keepers being that third thing? Or are the Keepers only the inventors, the makers and the guardians of the Vrill device? One thing: The Origins Samantha, isnt she the Samantha from the Nacht-Buried universe who after kicked out of the MPD by Richthofen, immediately captured by the Ancient Gods and "prisonned" in Agartha in the Origins universe? Further great theory
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Who controls the zombies in Der Eisendrache?
anonymous replied to Irish Hybrid's topic in Der Eisendrache
I dont know it too, and I think no one knows for sure. Its strange, a Keeper came out of the Der Eisendrache MPD, but after he left it, nothing strange happened. No eye colour changes, no other thing replacing its place in it, and no other crazy events. I am not even sure if it is a MPD, and if it is the only one in that universe, and if it is just as powerfull as the one on Moon. If the eye colours in the next map is the same, and if that map is in the same universe, I think there are multiple MPD's in that universe, or that the DE pyramid isnt a MPD (or at least both such powerfull one as on Moon). Its only a matter of time and we know some more things about the mysterious controller. -
I didnt buy BO3. I still play WaW, BO1 and BO2 almost every day. Currently is BO1 the most played game for me :)
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Welcome to the site. So youre playing zombies for a while now? Thats good to hear. See ya in the forums
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The sign on the gun says OSA, sounds like a space agency for me (ESA, NASA, ...). Is OSA something in Ghosts?
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@Abel! Looks like you were right! Personally, I would like ww1/ww2/cold war more, but if it has to be in the future, I like this space stuff more then AW/BO3. Those pictures look pretty cool, though
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Hope you dont mind if i use your words
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I mean George himself isnt really a game element, but beside normal zombies, special enemies (like nova6 smeagols), special round enemies (like hounds) this map introduced the first boss. And if this was George, a Napalm zombie or a Panzer Soldat, doesnt matter. And shirtless, thanks for that Verrückt stuff, I forgot about it. I now see I forgot some more things on other maps, so Im gonna edit it. @ZombiesAteMyPizza! I agree that Der Eisendrache is great. Wonder if we will later look back to it like we now do to maps like Moon and Ascension
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In this thread I talk about the maps from the first Nacht Der Untoten till the newest Der Eisendrache. I will update it when a new map is released. The Classic maps in bo1, Dead Ops Arcade, Grief and Turned aren't mentioned. 2008- Nacht der untoten: The very first zombie map. It was supposed to be nothing more then a bonus thing, and no one back then could ever imagine what zombies could grow till what it is now. It gave us the basics of zombies: Barriers, wall weapons and the mystery box. 2009- Verrückt: Due to Nacht's popularity, Treyarch decided to make another zombie map in the next DLC. Verrückt was bigger and more comprehensive: There were multiple pathways and it introduced the power switch, traps, a moving box, sprinting zombies and most important: our beloved perk machines. 2009- Shi No Numa: The fan community grew bigger and bigger after the first DLC. Shi No Numa was the beginning of a long adventure: The story of Nikolai, Dempsey, Takeo and Richthofen. A zipline and Hellhounds in the special rounds. Many story related radios, and the mysterious meteorite of element 115. 2009- Der Riese: This map was all about the secret nazi stuff: The Der Riese waffenfabrik. Together with Moon probably the most story relevant map. Introduced the MTD, the fans favourite Pack a Punch machine and also an interactive easter egg: The Fly Trap. The radios let us meet two new characters: Dr. Maxis and his child Samantha Maxis. 2010- Kino Der Toten: Zombie mode became popular as never before. Because of this, Treyarch made in its newest game Black Ops beside Campain and Multiplayer also "Zombies", not as a bonus mode, but as its own part of CoD. Kino der Toten was originally meant as a map in World at War, but due to the release of MW2, they waited with releasing it and put it in Black Ops. The last map of the WaWZombies era. Also introduced beside zombies and hounds in the special rounds the first special zombie: The Nova6-crawlers. 2010- Five: This map was meant as some sort of Nacht der Untoten, following on the campain. Five was the first map that let you play as real life characters. Also transportation was more important then ever before: A new form of teleporters, elevators, and small dead ended corridors. 2011- Ascension: Ascension brought us the first big main easter egg, something that is present in every map following. It was till then also the biggest map, and the later maps wont stop growing. Introducing landers and a new enemy in the special rounds: Perk stealing space-monkeys. Ascension was really revolutionary for zombies. 2011- Call Of The Dead: Introduced the first female playable character. Beside special rounds and special zombies, this map gave us something new: A boss, George. The player got the possibility to reach the other side of the map in a few seconds, by help of the jumppad and zipline. 2011- Shangri La: Green, light and exotic, something new to zombies. Minecard and watersliding as new transportations. The "shrieker" zombies and power up stealing monckeys as special enemies, and the napalm zombie as boss. 2011- Moon: Probably the most revolutionary map ever: A survival "mini game" at the beginning, space gravity on the moon, poison air, jumppads, and the ability to hack the system. The end of Richthofen's plan, what started in Shi No Numa. Blowing up earth was the ultimate cliffhanger. 2012- Green Run (TranZit): Green Run existed of various maps: Town, Bus Depot, Farm, Diner and Tranzit. The first three maps are small survival maps, and still the most played maps. These maps gave new players who wanted to give zombie mode a try, the ability to learn zombies. This led to many new zombie fans. The map Tranzit was different: It existed of the small maps plus some others connected via the bus. Parts and buildables were introduced: The shield, the trap, the wunderwaffe and the turbine. Exploding zombies as special zombies and Avogadro, the electric zombie as the boss. For the first time was power not only your friend, but also your enemy. Richthofen continued his race for power. 2013- Die Rise: This map was really mindfuck. Elevotors going up and down, a maze of hallways and as well horizontal as vertical floors. There was even a mystery box at the roof. The Nova6-crawlers of Kino der Toten and Five returned as "Jumping Jacks". 2013- Nuketown Zombies: A small, special map existing of tight corridors. Random perk machines dropping out of the sky. 2013- Mob Of The Dead: Some parts of this map is created exacly the same as the real Alcatraz prison. A new game element, called Afterlife, was a important part of the game. The player also gain the ability to carry more then one part each time, and there are 3 heads which you can feed to earn a weapon. The map had something new for zombies, shiny, less grey, and less creepy. For now on, all the maps (except Buried) were created the like this. 2013- Buried: Buried was the end of the Shi No Numa - Buried story, and the developers knew that. Thats why they wanted to make an unique map giving a great experience. More magic and creepier than previous maps. For the first time a unplayable character appeared: The Giant, who could help you opening unbuyable doors and fighting the undead. It was posdible to chalk a wall weapon on the place you wanted, the precursor of the customable wall weapons in Black Ops 3. A new enemy that doesnt only affect your health, but also your money: The witches. A changing maze. Even a new version of the golden oldy, fan favourite Raygun. 2013- Origins: The origins of a new episode in the zombie story. After 4 maps the original characters return.: The young Richthofen, Takeo, Dempsey and Nikolai. New features are: Custom weather, Wunderfizz Orb, a drivable tank, the ability to dig, and instead of a power switch, you have to activate 6 generators, each guarded by Agarthan zombies. Also, a new boss, the Panzer Soldat is introduced. 2015- Shadows of Evil: In the 7 years of Zombies' existence, it grew from a bonus mode to a big part of Call of Duty. Shadows of Evil introduced beside element 115 infected creatures, Cthulhu-like beings. Margwa's, Meatballs and Parasites. Game elements from previous maps returned, together with a train, customable wall weapons, gobblegum, and a buildable, zombie killing robot. The developers showed in this map what they are capable of. 2015- The Giant: The Black Ops 3 map Shadows of Evil was for the experienced players, like Tranzit was for Black Ops 2. A smaller, easier map called 'the Giant' was for the beginners and for people who are tired of Shadows of Evil. Its a remake of World at War's Der Riese, the place where the apocalypse began. Big changes are Gobblegum and customable Black Ops 3 weapons. 2016- Der Eisendrache: After a long period, the nazi zombies finally returned in Der Eisendrache. This map provides previous game elements like the MTD, the jumppad, the feedable heads and the space gravity. Panzer Soldat returns, together with Hell Hounds in the special rounds. Also something new: The cablecard, which can bring you power-ups. 2016- Zetsubou No Shima: This map is unique in Black Ops 3 for its darkness and creepy look. A big new thing is introduced: The player can beside travel over land also swim in the water. Temporary power and different growable plants with each its own way of giving benefits. Spiders as special round enemies and Thrashers as boss.
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