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FabledVillain

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About FabledVillain

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  1. You are of course entitled to your own opinion on what you consider canon or not. Personally, I wouldn't omit certain evidence while including other evidence just to make a theory work, but that's just me. If you want to ignore a certain calculator watch that was manufactured in 1980 (I doubt Zombies devs would be so specific with the texture to completely replicate a Casio C-80 for no reason), or a sign that says "since 1996", then that is your decision, and I can't criticize you for it. But keep in mind I could easily just point out that the zombie's clothing in NTZ are the same one from
  2. I agree completely. Tranzit has really grown on me as time has gone on. One of the things that I really like about it is that there is a ton of versatility in terms of how one chooses to get set up in the early rounds. You can employ several different successful early round strategies that translate well into high round games (all without using the bank or fridge - two things I never use). This is in contrast to a map like Mob of the Dead in which you are pretty much forced to have a lot of the same goals in the early rounds, no matter where your long term camp spot and/or train spot will be.
  3. Obviously, personal taste is just that . . . personal. So, things one person may love about a particular map, another person will openly detest. And so it goes.
  4. The thing is, there are only two buildables actually related to gameplay on Die Rise, and building the Trample Steam honestly isn't even necessary. All of the parts for the Sliquifier are confined to the bottom two floors of the tower with the power switch and it can all be done in round 1. I would argue that collecting all of the parts across MOTD and Origins (two enormous maps with multiple buildables in each one) is FAR more tedious than building the Sliquifier and/or trample steam. The fact that both Origins and MOTD allow you to carry all of the parts for a given buildable at the same t
  5. The thing is, there are only two buildables actually related to gameplay on Die Rise, and building the Trample Steam honestly isn't even necessary. All of the parts for the Sliquifier are confined to the bottom two floors of the tower with the power switch and it can all be done in round 1. I would argue that collecting all of the parts across MOTD and Origins (two enormous maps with multiple buildables in each one) is FAR more tedious than building the Sliquifier and/or trample steam. The fact that both Origins and MOTD allow you to carry all of the parts for a given buildable at the same t
  6. I'm totally fine with a remastered Der Riese that has the exact same layout, but has all of the standard new features of Black ops 3 Zombies. (Which, is precisely what I think we are going to get) BTW, I am amazed at how many people don't like Nuketown. Nuketown is badass.
  7. My personal top ten of all-time: 1) Verruckt - The map that taught me how to play zombies at a high level. The map that got me hooked for life. A creepy insane asylum with tight spaces, narrow corridors, no where to run and no where to hide. The quintessential zombies experience, in my eyes. 2) Nuketown - The coolest looking, most aesthetically pleasing map in zombies history. Eerie, creepy, mysterious, intense, challenging. Everything in the map is a struggle. You have limited space, limited (and greatly restricted/unreliable) access to perks, and no true OP wonder weapon. Nuketown feels l
  8. I always loved the Winter's Howl because I have always thought Ice powers were particularly badass. The Winter's Howl is far from useless and it fits FIVE very well (It's very effective for getting out of jams in tight spaces and for totally owning the Pentagon Thief)
  9. Tranzit isn't my favorite map, but I do think it holds a unique and special place in Zombies history, as it masterfully encapsulates the zombie apocalypse theme. It was ambitious and groundbreaking, it's just that its groundbreaking additions to the call of duty zombie franchise weren't perfected until later maps - maps which consequently took all of the glory for innovations that were first introduced in Tranzit. To me, the biggest thing holding tranzit back is the mediocrity of the buildables. The electric trap, turret,and turbine range anywhere from frustrating to embarrassingly useless. I
  10. I would absolutely love it if there was something more to Tranzit. I really would. But after all of the data-mining and all of the exploration, I really don't think there is. I hope I'm wrong.
  11. Nuketown is easily my favorite Black Ops 2 Zombies map. IMO, it's STILL the coolest looking map in the history of Zombies.
  12. FIVE is probably my second or third favorite Zombie map, ever. So, I can't disagree. But, Die Rise is probably my second favorite BO2 map.
  13. Why I love Die Rise: 1) The Sliquifier is my favorite wonder weapon of all-time. 2) I very much enjoy camping strategies (I find it extremely fun and rewarding to hold down/defend a single position for as long as you possibly can) and Die Rise has several viable, high-round camping spots. Yes, Die Rise has two incredibly easy training spots, but it also affords us with some of the most viable camping in Zombies history (along with MOTD). 3) I love the concept of the dizzying, urban, commercial towers in the middle of a major city. 4) The AN-94 and PDW are two of the greatest wall weap
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