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Black Hand Smith

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Everything posted by Black Hand Smith

  1. I have a idea for a zombie boss round. Zombie piles- a group of undead that have been piled by the military (past) and remained there until now. The zombies are alive and touching the barrier will down you instantly. These barriers block certain areas of the map and add a new element to how buying a door works. Once a zombie barrier is bought it instantly catches flames and like a hive in extinction, players must wait till the pile burns completely. Meanwhile the fire attracts a rush of zombies that will run at you regardless of round. These zombies are worth only 10 points each. Once the fire dies down the zombies begin to walk and stop spawning. This idea was cut from my Historia map but I might put it in a future concept.
  2. I remember back on my old forum I had a few extinction map concepts up. I wasn't realy that good at making map concepts back then but tere were a few notable things that somehow found themselves making it into the official extinction maps For starters I wrote a post about an extinction map in paris. Paris would be covered in a green fog and there would be insect like creatures there. Alien bees, Alien Spiders that would hatch out of the hives, even an alien Megapede crawling in the sewers. As a boss alien there would be a giant spider queen that would lay eggs an hatch out new spiders. It would also have a toxic mist attack which would choke players. I also created a new weapon which would be created using alien crystals. The crystals would explode and kill aliens after a halted delay. In my next map called Atlantis the marines would fight a giant Sea Serpent which woul attack their submarine as it rises to the surface. Te sub woould have it's own healthbar and the leviathan would have the ability to sink the entire ship if it got the chance. This is also when I introduced 3 more crystals which would change the functions of the special weapon. A red crystal for fire, a blue crystal for electricity and a purple crystal for Plasma. These weapons were introduced to the map as well as a new boss. This boss was to be an alien bitd known as the phoenix which would live inside an active volcano within the magma Can you guess which of the things i just described sound familiar to you? I was accidentally futureproofing stuff left and right.
  3. By any chance is the brain count broken? Because one of the comments here said "Brains for you" Yet the actual post has no brains in the meter. This would explain why some people have more than a thousand posts yet very few brains. Just wondering.
  4. I actually have an old style diner near my house. It looks just like the one in tranzit
  5. I believe the thumbnails were on the billboard in the room with the 2 green brain jars
  6. How about this....Someone make a "What if post" for people to discuss what if Such and such happened. And we accept Benn as a legit source. I know some of his videos are hard to understand but once you get used to it you will be able to tell the difference between BS and non BS information that is thrown in the mix to throw people off. On another note, Since der riese had BS images on the bulletin board featuring Ascension and call of the dead. Does this mean that The Paris image is considered Beta?
  7. Black ops 2 fails Analysis and Tips for future handling Step 1: No dumb generic locations such as theme parks or malls. If they want to do something like that they should wait till the main storyline ends. Main maps should be Interesting and relevant to the story. Tranzit, Die rise, Motd, and Buried were all somewhat boring to look at location wise and story involvement wise. Although Motd had a great story on it's own it did very little to actually contribute to anything worthwhile and would have made a better bonus map than a Dlc Map. The other 3 maps Die rise, Tranzit and Buried are also very bland to look at. As we all know Tranzit, Die Rise and Buried take place inside Pockets of time created by the collision of the rockets in the general area. Temporal displacements occurred and that's why we have....cowboys underground ( Sounds ridiculous doesn't it?) Something that would have really helped Tranzit, Die Rise and Buried would have been more interesting radios. This is an aspect that Motd got right in a way. The radios In Motd although part of the egg furthered the story and put more insight onto what was going on. With Tranzit we got some radios via T.v that depicted what was going on during the initial destruction of earth. Those were interesting enough however the Die Rise T.V Radios pretty much rehashed what was already made clear in tranzit. Then in Buried there were nor Radios at all. Origins finally brought back the classic radio style however It could have been better if there wasn't a big blue X telling you where the radios were. Finding the radios was just as much fun as hearing what it had to say. Step 2 : The wonder weapons were not actually " Wunder" they were more, Special weapons. The wunderwaffe works because it was a key element to the story, Same goes for the thundergun and the Vr-11. Each weapon was unique and created by great minds. However in black ops 2 that seemed to go all down the drain when the jet gun was introduced. The jet gun was a horrible weapon, but perhaps I could forgive it if it had a good back story to why it's there. Sadly it did not. The story was that a bunch of survivors duct taped a bunch of crap together and technically made a giant vacuum cleaner that breaks easily. The Sliquifier was the equivalent of filling a watergun with soap. Motd Seemed to get the aspect of Wunder somewhat more correct than the previous 2 maps. The Blundergat was a mysterious weapon with a hellish design. Now that was interesting. When it was turned into the acidgat it gained more "wunder" aspects to it. Buried, although the most boring map to play had the best wonder weapon that I could actually look at and put the word " Wunder" on it. The Paralyser was strange, It was unique, it had abilities that could not be achieved by the common survivor. This weapon brought back the true feel of a Wunder weapon. Origins had the staves and I don't really want to get too much into them since they aren't exactly " Wunder". Are they interesting weapons? Yes indeed they are. Step 3 : Character development and story progression is crucial especially if you have brand new characters. This means using all 5 main maps to further develop them and the world around them. The reason the tranzit crew failed to be as good as the original characters was because of the campaign team who pretty much occupied too much space. Tranzit characters only got 3 maps for development. Motd took away that chance and pretty much ruined everything. Then treyarch decided to end their arc with buried which should not have ended until map pack 4. Origins also wasted a map space. Step 4 : The easter egg and it's steps. The easter eggs for a zombies cycle should never rehash an old objective. Tranzit was light a tower, Die Rise was Light a tower and buried was light a tower. Motd and Origins had better easter eggs because we were accomplishing something different and we saw the end result of each one. Even at the end of The Buried endgame It still feels lack luster due to the lack of sense in accomplishing anything. During the Black ops Cycle we collected the focusing stone and the Golden Rod. Then on Moon we saw how the Golden Rod and the stone become one object and used to open the MPD. That objective was extremely satisfactory because we could see how each egg effected the endgame. With the Black Ops 2 cycle we just have to assume that by putting the navcards in did something that caused One character to become Ruler. The same thing can be said for each individual egg step. During Black Ops 2 each easter egg step seem to do something that we could not see. Why did richtofen need the Nav table heated up? Why did that help? You can understand the avogadro because the tower needs power but the flesh? Why did he need the flesh? What did the 115 do?. Then same thing could be said for Die rise, and buried. Motd was different however because each step furthered the plot. The characters go to the bridge 3 times then they start noticing the cycle. Then eventually everything leads them deeper into the rabbit hole till they reach the climax of the egg. Origins egg was better than the Tranizt, Die Rise, and the Buried egg although still not on par with the Black ops eggs. In Black Ops shangri-la each step would allow gary and brock to progress through the chambers and the traps. Eventually it led us to the stone. Same thing could be said about call of the dead and Moon. The thing that makes these egg steps work is because we get to see how each step changed things and now shows why the next step needed to be done. So with that I conclude my analysis of Why Black Ops 2 Zombies mostly failed. I have also gone over what Treyarch needs to do in order to provide a much deeper impact. Does this mean That zombies is shit? No, not necessarily. Whether a game or not did well all depends on the player who plays the game.
  8. I disagree. He has no connection to treyarch whatsoever. Here's some things he claimed: "The navcards will play a huge role in Mob of the Dead" "I've played Origins [before it was released] and no the corpse has absolutely nothing to do with the map or the story." "The corpse Richtofen was operating on is not Maxis" I also remember Kevin Sherwood nailing him and his zombie inspired band songs to the wall before Kino was released because some people thought that they were related to Treyarch. I heard somewhere that he bought some shares in Activision. Anyway, I think this is getting a bit too off topic. Back to the beta, we can discuss the legitimacy of Benn in a different topic. Has anyone except me actually thought how different BO2 would be if Paris was the final map before BO2? Perhaps the world would have not been destroyed. Maybe it would have. If not missiles then what? Maybe a giant laser shooting out of the Eiffel tower?
  9. Benn is definitely a good source due to his connection to treyarch. Although sometimes our opinions are different he does speak facts. Cod wiki on the other hand is not a good source at all. Maybe for basic things but for in depth story and development it's better to find another source
  10. I haven't been here long but I have to agree, Comic tears was an interesting read. Nominated.
  11. Just because a character is not in an image does not mean he is not present. Remember all the silly people who thought marlton was dead in die rise?
  12. Do you have any sources for this info? The Motd individual eggs could be found in the quotes for the characters. The structures for moon actually fit directly over paris. The crater where the moon rockets are was originally a canal, the area underneath the excavator controls was a parking lot and the tunnels were the catacombs. This information was released on PlaytheGame. The Nav cards unlocking a new game mode depending on which egg you completed was revealed by PlaytheGame. However due to legal issues they were not allowed to say the name of these new game modes. The beta version of tranzit could be seen in the making of black ops 2 trailer. The game modes meat, race and containment were leaked before the game came out. Quotes referring to meat were also leaked later on and a concept art for meat was also released.
  13. Originally Motd was going to have individual easter eggs for each character but that idea was scrapped. Moon was originally going to be paris but they changed it around. Most likely this change also caused the story to be shifted around a lot. Map pack 4 for black ops 2 was originally going to have the characters from five but that was scrapped and replaced with the origins we know now. Tranzit - die rise, when completing the easter egg it would unlock a new game mode for the side you chose to complete it for. This would have kept people doing the easter egg in order to do the alternate game modes. You would also require the Nav cards in order to unlock the game mode. This idea was scrapped. The Beta version of Tranzit MAY have taken place in cuba due to pictures of casto in the bar. Nikolai's name error on the origins intro was intended to hint out something however that idea is supposedly scrapped for all we know. The name was corrected when samantha's voice changed. In the beta version of black ops 2 there would have been new game modes such as returned and meat. Out of all the proposed game modes only meat had concept art released. In the beta version tranzit, The power area and the corn fields could be selected for unknown game modes, this idea was scrapped. Diner was originally also going to be a survival map but when the game came out diner could not be selected. This was changed with the release of Revolution and Diner could now be selected for turned. The beta version of our original characters most of them sounded younger. Dempsey sounded the youngest while Nikolai sounded the most similar to his official voice. And that is all the info I have
  14. Think of it like this, survival mode would have the story characters. And custom zombies and arena would allow you to choose a custom character if you want. That way the story has character developement and players could have fun with customization. Like soul calibur
  15. Coming up with some new things for my storyline

    1. Stop Mocking Me0

      Stop Mocking Me0

      Things to include that are amazing:

      Sleeper agents (preferably activated through music/sounds)

      Hats

      Demonic twists

  16. Note: This is a post I made back in my old forums a while back when it was still active a few months ago. I have now brought it here and added some new minigames and skins for my new map concepts Arena mode is a brand new concept for zombies. Think about it as a vs mode involving 2 teams of 4. 8 players in total can play at once and compete against each other in a series of minigames. When starting a match you can customize your characters. You can create a brand new character from scratch and even chose their voice style. Choose gender, clothes, accessories, etc. The key to unlocking these new items is through the new level up system which I will go into later. The important thing right now is gameplay. The setting of Arena mode takes place in a non-canon Roman style Arena in the post apocalyptic future. The person who judges the players is a little girl named samantha that sits on top of a giant teddy bear throne. The story here is that both teams are fighting for food and water. It’s survival of the fittest. The arena changes terrain whenever a mini game starts. When you spawn in game you will find yourself in the center of the arena on a flat surface. There are no structures just spawning zombies. After a while the Arena will change into a map that resembles one of the previous maps such as tranzit, nach, moon, etc. Each mini game has an objective which must be completed before the other team has the chance to. Each time you complete a mini game you obtain a point. At the end of the match whomever has the most points wins and their team gets a bunch of orgone. Orgone is the key to leveling up. When you first play a match you will see a glass jar. As you complete easter eggs in survival mode, Play arena matches or just kill zombies you will obtain orgone which means life energy. Your jar will fill up the same way you filled them up on moon. When you collect enough Orgone you will level up and unlock new accessories for use on Arena Mode. Prestiging happens automatically and does not affect the items you have. Each time you prestige you will unlock brand new weapons such as World at War weapons, Black ops weapons, or black ops 2 weapons. You will also be able to unlock wunder weapons from the past which you can mix and match by playing with the toybox. The toybox is a special feature in arena mode and custom games. The toy box allows you to clear out the mystery box and switch out the weapons you want in rotation. Once you prestige you will have new weapons to choose from such as old classics from world at war. Each weapon is worth a certain amount of points and the box can only hold a certain amount of weapons. Toybox is good for customizing your matches in a more unique way. During Private Arena modes this can be done to add extra challenge to the mini games. The weaker the weapons in the box are the more Orgone you will receive for winning an Arena Match. Customizable Extras Box skins Hell Chest Toybox Templar Box Ice Box Treasure chest Pack a punch camo’s W@W Blops 1 Blops 2 Purgatory Afterlife Origins Weaponized 115 Gold Pirate treasure Ice Character customization packs Each pack contains costumes that can be mixed and matched as well as accessories for your custom character. Each pack is unlocked by collecting orgone and ranking up no need to spend real money on character packs. Basic Pack - Sam, Ian, Edward, Dmitri Classic pack - Soldier, Nikolai, Takeo, Richtofen, Dempsey, Samantha, Maxis, Schuster Tranzit Pack - Russman, Marlton, Misty, Stuhlinger Inmate pack - Sal, Weasel, Finn, Billy, Guard, Inmate, Movie pack - Danny trejo, Sarah michelle gellar, Robert Englund, Michael Rooker Crisis Pack - Spec ops ,CDC, Fbi Agent, Police, Paradox Pack - Origins version of Nikolai, Takeo, Richtofen, Dempsey Apocalypse pack - Cannibal, Survivalist, Biker, Civilian Pirate Pack - Clancey, Salazar, Zubambi, James Arena minigames ( Note each match has a different set of randomized minigames and each one must be completed as stated below. Zombies will spawn during the mini games so try not to get downed by them either. You can’t truly die in Arena mode. The game only ends when the mini game set is completed for the match. You won’t always get the same minigames. The arena changes to resemble the old maps but the actual map does not make an appearance. ) Nach Minigames Explosive Demolition = Teams need to kill as many zombies as possible by shooting explosive barrels Verruckt minigames Electroshock Therapy = Rooms surge with electricity. Don’t get trapped and killed by the randomly closing and opening rooms. Shi No Numa minigames Murky Waters - Hidden meteorites are under the murky swamp waters. Find more stones than your opponents before the timer runs out. Beware of dogs.. Found the jug - First team to find juggernog wins Der Riese Mini Games Hide and seek - First team to find all hidden objects wins Monkey business - Toss monkeys into the teleporter and send them elsewhere. Team that sends the most monkeys through the teleporter wins Kino der toten Minigames Gasaholic - Nova crawlers are causing gas to fill up the theatre. Find the power sources and get out through the teleporter before you die from the gas. The team with the most players that escaped wins. Only 4 randomly spawning power sources. Players can knife other players to steal their power source. Five Minigames Thief!! -Avoid the pentagon thief till the clock reaches 0. Teams that have the most weapons wins. Ascension minigames Ape Escape - Cosmic silverback will spawn and seek out players while sending out monkeys to find you. Survive the silverback’s one hit kill until the timer runs out. The team with enough players still alive wins Perk thief - Protect your perk machines from an endless mob of monkeys. Team who loses all their perks first lose. Call of the Dead Minigames Capture the Rod - The golden rod is hidden somewhere, Find it and return it to richtofen, Knife players to steal the rod. Shangri-la minigames Waterfall race - Teams are put on an extremely long slide and they must reach the bottom before the other team. Zombies will drop from the ceiling and slow you down. Mud Maze - Players are put into a large mud maze. Stepping on the mud causes you to sink and die. Choose your path wisely and make it to the end before your opponents do. Moon Minigames Samantha says - Complete the games of Samantha says before the other team does Mpd - First team to fill up their Orgone jars and open their pyramid wins Tranzit Minigames Denizens attack - An endless swarm of denizens jump out of the fog. Team that kills the most denizens wins. Magma falls - Magma is flowing everywhere and keeps occupying more and more space. Magma consumes all it touches, Last team still alive wins Die Rise Minigames Meteor shower -Players must avoid the falling meteors. Last team standing wins Tower defense - 2 towers and 2 teams. Defend your towers from the minions. First team to have their tower destroyed loses. Mob of the Dead Minigame Flight to the finish - 1 plane 4 seats, 8 players…….Fight for your seat and the parts needed to build the plane. Whomever gets the most players on the plane wins. Buried minigames Ghost tours - Players start with 10,000 points. Mistress of the house will spawn and steal players points. Your points hit 0 then you are out. Team who has the most points at the end wins. Sharp Shooter - Shoot the targets, Get more hits that the opposing team to win Origins Minigames Giant Rising - Avoid the Giant’s foot last team standing wins There and Back again - Retrieve a stone then wash it, First team to clean a stone and return it to it’s rightful place wins Legacy of The Damned Minigames Treasure Hunt - Dig up more treasure than the other team to win Awakening Minigames Attack of the Worms - The cocoon is being hacked by worms! Search and destroy all worms. Team with most work kills wins Historia Minigames Icy menace - The Frost zombies are following you, Use them to freeze the other team. Minigame ends when one team is completely frozen.
  17. Easter Egg Song Note: There is no announcer in this map. This map takes place after Maxis entered the paradox (Origins) and leaves earth behind to be destroyed. However his calculations were incorrect and earth survived although now in an endless zombie apocalypse" Cutscene (Comic book style no movements just pictures and speech bubbles with voice overs) In the last issue of Zombies…… Our new heroes woke up in a strange town…….as they fought through a zombie simulation they made it past the town, into the city and onto the top of the tower….Thus granting their freedom. Our heroes woke up naked, confused and with no memory of their past or their time in the cocoon……. 1 month later ( Our heroes find themselves roaming around ) Dmitri “ I keep having these strange dreams….I keep seeing numbers!” Sam - “ Are you sure you didn’t hit your head? When we found you, you were naked in a metal bucket” Dmitri - “ No this is different….It’s strange……” Edward - “ These numbers seem to be coordinates, If I am correct then it should lead us right around…..here… ( Points at an old map right on new york”) Ian - How are we gonna get there? Edward - “ I guess we will have to get there on foot Ian, there seems to be no other way…..unless….. ( Group of zombies are seen in the distance ) 1 week later ( Shows a cart being pulled by 5 zombies as they attempt to reach a hunk of meat that is dangling in front of them) Sam - Well i’ll be damned…...looks like they WERE useful for something. You got things under control Ian?” Ian - Yes indeed although this feels like I’m riding a carriage…...pulled by horses…..why does this seem familiar?” Dmitri - This cold is killing me! Are we there yet? Edward - Look over there! That should be it…… ( A crumbling city can be seen in the distance as the snow storm gets thicker and engulfs the final panel) Historia You spawn inside an old tent which has holes in it. In this area you find tables with numbers on them. This is apparently a long abandoned safe zone. A barricade stands in your way and must be bought in order to enter the city. You can buy the Olympia from the wall behind the registration tables. Zombies will walk in through the holes in the tent. These holes can not be boarded up. Once you have cleared the path you will find yourself in the center of time square. You see billboards that have been replaced with signs to guide the refugees and many of the windows are boarded up. On the ground you will find many other tents that are still standing and some which have fallen over and become covered in snow. A tank is parked in the center of this area. It is abandoned and after all these years does not work anymore. Inside the tank you can hear something moving. An undead is trapped in there inside a cold Metal tomb. The PDW can be purchased from the side of the tank. It is the only weapon in the area. Quick revive makes a return finally in it’s original perk machine form. It can be found in front of the starting room tent as you exit. There are 2 areas to go through in time square however one is covered in ice and can not be accessed just yet. There is a manhole that can be purchased for 1500 points. Once you enter the manhole you will take a ride down a slide made of ice. This slide is twice the size of the slide in buried and once you reach the end you fall straight down Motd style. For a few moments you will be disorientated. As your vision clears you will see that you are inside the bunker. Water drips from the ceiling and the remington shotgun shines in the darkness. The first bunker area is a very old looking place. The walls are made up of steel and the floor is made up of panels that allow you to see down into the abyss. Thousands of blue eyes stare up at you from this pit. They reach up towards you but they can not reach you. From your standpoint they are but a bunch of blue dots in the distance. On the walls you see an arrow pointing towards some metal stairs. These stairs lead upwards through the bunker. As you run up the stairs you hear a voice being broadcasted to you from the intercoms. This is the voice of “ The Man”. He tells you to come find him for he has something important he needs to show you. You run up the stairs and find a door you need to open. The door costs 1000 points to open. When you purchase the door you will be given access to the housing area of the bunker. The housing area of the bunker consists of many living quarters where people took refuge during the apocalypse. In this area you will find the juggernog which blocks the entrance to one of the homes. You can look into this blocked house through the window and in it you can find a working PHD Flopper machine. This room can not be entered in any way and PHD Flopper is inaccessible. This is also the location the box will spawn in at the start of every game. If you do not wish to use the box at this time you can purchase the MP5 off the wall. It can be found in the same location you find “The Man”. “The Man” Is the only person left alive inside this bunker and he can be found behind a glass wall within one of the homes. When players first come here the Shutters will be down and they will not allow you to see into the room. You can still hear a voice coming from the within the compound. The Housing area has a special treat for you if you can find the right parts. A gas tank, a lighter a hose and a pipe will allow players to create a flamethrower. Unlike the world at war flamethrower once this weapon runs out of juice players will need to find another gas tank and bring it to the work bench. Only one person can use the flamethrower at a time and like the maxis drone will also return to the workbench for another player to use once a new gas tank is found. Before you move on to the next area you will want to find a water valve and activate it. It is a necessary task in order to get back to the surface. The next area will cost 1250 to access and is somewhat similar to the power room in Tranzit. Unlike the Tranzit power room the one underground looks a lot more aged and less shiny. There are rusty walls and icy water leaks from time to time. On the ceiling there are holes and zombies will crash through them from time to time. Unlike zombies that jump down, up to 3 zombies will crash through the ceiling and land face down on the ground. They will then get up and continue their pursuit of you. A massive generator waits to be activated in the center of the room and requires you to find a keycard which randomly spawns within the underground area of the map. It will take 60 seconds for the power to turn on and for one minute you will be forced to fight against very fast and quickly spawning undead. These zombies are much weaker than regular zombies however they spawn at such an alarming rate that you could be facing more that 50 zombies at a time nonstop. The zombies are worth 10 points each. Once the power is on all perks will be activated. The shutters on the window will rise so you can see “The Man” on the other side of the window. Now that the power is on you will be able to use the speed cola machine inside the power room. The final underground area is actually pretty small. If you haven’t turned on the water valve then you will come face to face with a pipe facing upwards with no water coming out. You will need to go back if you haven’t done so already. Once you have completed this task you will notice that the water has frozen and formed a platform made of ice. You can now climb aboard and press x. Once you have pressed x the map will start shaking and you will be shot out and sent back to the surface. The area you have landed on is time square again. However now the Tank is gone and in it’s place you will find a huge crack on the ground. Falling down will cause instant death so watch your step. If you or one of your teammates has obtained the flamethrower you will be able to access the next area by melting the ice that blocks the second path. Once the path is cleared you will be able to enter the second half of the city. This half looks as though an earthquake hit and the buildings are sunken in. Once you enter the area a special round will begin. A new set of icy zombies appear. They resemble the napalm zombies from Shang although instead of fire they have icy spikes coming out of their bodies. The closer they get to you the colder you get. If you stay too close to them for an extended period of time you will freeze and be unable to move until a player knifes you or you get hit. 4 of these zombies spawn per special round and each one goes after a different player. Killing them all will reward you with a max ammo. However you should be careful. being too close when the Frost Zombie dies will cause you to become frozen immediately. Although the area looks mostly like ruins there is a small entrance that can only be accessed by going prone. You can enter one of the buildings by going through this hole and find double tap inside a destroyed office complex. The structures within the office are all tilted sideways with old desks forming a very close quarter area which does not allow training.The walls are covered in ice making the area appear to look like an arctic cave instead of an office building. Think of this area to have a die rise style layout. Like die rise there is also a work bench that requires you to bring 3 objects in order to build a useful item. By collecting a handle, a frozen car door and a rope you can create a shield made of ice and steel. The final things of basic interest on the map is the brand new perk and how to access the pack a punch. The brand new perk can be found sealed within a block of ice that randomly spawns around the map. This block of ice can only be melted using the flamethrower. Once the surrounding ice melts it will reveal a machine that appears to be made of light blue ice. The machine appears to be moist and on top has an ice cube with a sign that reads Slip N Slide Soda. Slip N Slide makes you as slippery as ice and swaps your dolphin dive for a sliding motion. It costs 2000 points to obtain and can be used to slide under the feet of the undead whenever you are in a tight corner. Zombies won’t be able to attack you while you are sliding. Slip N Slide offers a bonus after effect when used. Whenever you slide the area you slid over becomes frozen and zombies can slip on the trail you created allowing for a nice diversion if you need it. The Pack a Punch access is easy on solo and similar to shangri la. There are 4 valves that can be moved. These valves are used during the easter egg but can also be used to pack a punch. During solo mode you need to turn only one valve. The valve that you need to turn usually has cold air spraying out of it. Turn this valve to stop the air and make the pressure go up below. The pressure will cause the pack a punch to launch out of the same crater you came out of while escaping the underground. This location is the same place the tank used to be before it was blasted away. you have 30 seconds to upgrade before it falls back into the chasm. During a 4 player game the valves need to be turned at the exact same time in order for it to work. The new mystery box now has a brand new model. The box is a frozen chunk of see through ice with a lid. If you look at the box closely you can see the weapons in rotation while the box is still closed. The light that shines upwards is sparkly blue and the teddy bear returns as box mover. Inside the mystery box you have a chance of obtaining the devils breath which is a rifle like gun that has tubes coming out of it. On the top there is a prism containing a swirling liquid. When shot it produces a blast of fire which is perfect for long range. This weapon is similar to the fire staff although it can already be charged up without pack a punching. When pack a punched the fire becomes blue. The Pack a Punched version of devils breath is the Satan’s Wrath. Characters Sam - A young 24 year old woman with messy brown hair. She wears Military Boots, faded green pants and men’s military jacket which she wears unzipped. Underneath this jacket she wears a white bloodstained shirt. On her arm she has the number tattooed. Although she does not remember anything about life before she woke up in the desert she seems to have some experience with mechanics. Sam often complains that she could not find the cap to go with her outfit. She has the number 999 on her arm. Ian - Ian wears a hood and a mask to protect himself from the sand during their travel east. He wears mostly heavy clothing and gloves. The others often wonder how he can wear that with the sun shining so brightly but Ian says he seems to be used to it. Ian is good with melee weapons and feels most at home using them. His favorite gun category is explosives. Although ian is mostly masked at the moment he has short spiky hair and his age is 34. He is also british. He has the number 115 tattooed to his arm. Dmitri - Dmitri is a russian man. Although he can not remember his age he looks like he is around 40. Dmitri has a mustache and greyish hair. He wears lighter clothing than Ian. His outfit is the most civilian looking out of his group. He wears a black hoodie with grey pants. He has a bag strapped to his side where he keeps his equipment. He also has a knife tucked away on his left leg. Soon after starting their journey Dmitri began having nightmares and in these nightmares he saw numbers. Dmitri does not trust the other 3 entirely but goes along with their plan to travel east. Dmitri has a liking for cigars and often craves for them. He has the number 960 tattooed to his arm. Edward - a tall man with combed brown hair. Edward is somewhat on the thin stature however he makes up for it with brains. He was the one who discovered the meaning of the numbers in Dimitri’s nightmares. Thanks to this accomplishment the cocoon group are now travelling east from the nevada desert to the remains of the city that never sleeps…. Edward has the number 945 tattooed to his arm The Man - The man is an aged man that refers to our characters as his children. He is the last person left alive inside the New York bunker. Although his full appearance is never revealed he seems to know more than he lets on. The man once wrote a comic book to depict the events that are believed to have happened long ago…….. Easter eggs Easter egg song Touch the 3 frozen meteors hidden in the map. Main Easter Egg - Apocalyptic Hand Me Downs Step 1 - Turn on the power Step 2 - Listen to “The Man’s “ instructions Step 3 - Return to the surface Step 4 - Find the 4 hidden valves and turn them at the same time Step 5 - Find a way to stop the alarm while fighting off an endless hoards Step 6 - Go back to “ The Man” Step 7 - Search for the randomly spawning orb Step 8 - Bring the orb back to “ The Man” Step 9 - Collect 100 zombie souls Step 10 - Wait till the Orb starts glowing Step 11 - Lure all 4 Frost zombies to the orb to cool it down. Step 12 - Keep the frost zombies over the orb for a 30 seconds Step 13 - Kill all 4 frost zombies at the same time while still over the orb Step 14 - The Orb should now be blue, Pick it up. Step 15 - Give the orb back to “The Man” Step 16 - Receive the Modified orb by collecting additional parts from around the map Step 17 - Give all the parts to “ The Man” Step 18 - Listen to “ The Man” and retrieve the Upgraded orb. Achievements/ Trophies 1. Apocalyptic Hand Me Downs - Receive the Key to Historia 50G/Gold trophy 2. Burn Baby Burn!! - Build and use the flamethrower on 30 zombies before running out of gas 10G/bronze trophy 3- Freezer Burn - During a single round, Kill all Frost Zombies without feeling their icy chill. 10G/bronze 4. This shit ain’t fair - Access the pack a punch in a random lobby. 30G/Gold Trophy 5. Hammer Time! - While turning on the power don’t get hit. 5G/Bronze trophy 6. Straight from hell - Upgrade the Devils Breath 5G/ Bronze trophy 7. A Game of Disappearing Bears - Use the Box on all locations 10G/ Bronze Story Quotes Edward “ If the numbers are correct then what we are looking for should be...right around….” “ Cold ! cold ! cold! cold!” “ Is anyone else hearing that?” “ You seem familiar...where have I …” “ Go find the others I have this one” “ That should be enough” “ What a peculiar device….but what does it do?” “ We need to collect life energy….or souls as you call them ian..” “ We have collected enough orgone energy, now we need to cool the sphere down” “ Good….now that we can hold it properly we can take it back to Him…..” “ We should find the parts he needs I’m sure it will help our cause..” “ It seems to be some kind of energy source but…..for what?” “ I think I will hold on to this for now…..perhaps it will be useful in the future” “ We shall never forget your sacrifice…...farewell…” “ I’m sure I’ve met that man somewhere else...but where...I can worry about it later..” Ian “ Too bad we had to kill those zombies...I was getting used to not having to walk” “ I wish we had a horse or riding animal” “ That hole looks dark...perhaps I should go first” “ Can we do that again?” “ Where have I heard that voice before” “ Hey, I think the power is on perhaps….um...oh...things are getting ugly” “ That alarm is off….thank God” “ Search for what?” “ I think I found it” “ What sort of magic is this?” “ Collecting souls feels….wrong” “ I can’t hold it, it’s too hot” “ We need to find a way to cool down that orb” “ Well, they were useful once..perhaps these icy ones can lend us a hand.” “ That was cold, we should be able to touch it now.” “ Here you go...what next?” “ I should take these back to….um...what was his name again?” “ Hey guys maybe we should bring him with us?” “ Oh...and there he goes…..” “ What did he mean by that? he’s dead...isn’t he?” “ So what do we do now?” “ A quest?” Dmitri- “ We are here…..It’s just like I dreamt..” “ There seems to be a passage down here maybe I can….” “AUGHHH” “ I think I froze my ass off” “ Do you hear that?” “ Hello? Mister? is someone there?” “ Amazing….an underground colony!” “ We need to turn on the power” “ You want us to do what?” “ I feel like I am playing hide and seek” “ AHA!” “ That wasn’t too hard what next?” “ We need to find a way to shut down that alarm” “ Is it over?” “ This is a strange object…..” “ I have never seen anything like this….” “ It’s starting to glow” “ It is too hot I dare not touch it” “ Keep them distracted!” “ FIRE!” “ Perfect now we can bring it back to the man” “ I will find these parts...but then I want answers..” “ Take this where? “ “ Well at least I won’t have nightmares anymore” “ Hey sam, did the man ever mention his name?” Sam - “So, Dmitri are you sure this is the place?” “ This place has seen better days” “ Quick everyone in here!” “ Wheeeeeee” “ Whoa...I didn’t expect this” “ What was that? A recording?” “ Well I’ll be damned, Is someone alive in there?” “ Well sure….I guess…..” “ Power…….ON” “ Valves? I guess I could take a look” “ Hmm….this must be one of them” “ Another one?” “ If I could only find one more” “ There we go….that should do the trick” “ We need to shut down those alarms” “ Cover me I got this” “ Phew…..for a second there I thought that was the end…” “ Well technically this IS the end so…..ummm….” “…..Endier….endish…….Endception!” “ Looks like i’m going to have to go look for yet another object” “ What in the world is this?” “ it doesn’t weigh anything yet it hasn’t been destroyed….” “ So...like souls?” “ It’s starting to glow…..I guess we are doing it correctly “ “ It feels hot to touch….. OUCH!” “ We need to find a way to cool it down” “ Maybe those guys can help us.” “ Keep them steady” “ FIRE!!” “ Here you go..will this do?” “ This better be worth it…… I have a bad feeling about this place…” “ I should take these and bring them back asap…” “ So this is what we came for.?” “ So…..I guess it’s time to follow the orb……” “ Well we have nothing better to do…” “The Man” “ Welcome my children…..come to me…..” “ I am but an old man, my youth has slipped away yet I still live” “ I never planned to live this long and I fear my time is up” “ I have important information I wish to give you but you must hurry” “ Let me get a look at you …..raise these shutters..” “ I See the power still works…..good work my children” “ I am afraid I can not leave this place “ “ I need access to the vault…..It’s frozen shut….” “ The valves must be shut down….” “ Good...you found one…” “ Perfect you are doing well” “ Just one more to go” “ Yes! the temperature is going down..” “ The vault is open !!” “ Oh...no….QUICK FIND A WAY TO SHUT DOWN THE ALARM” “ I can hear the dead….I don’t have much time.” “ I need you to find something for me… I pray it is still on the surface undisturbed.” “ This stone is no ordinary stone….however in it’s current state it might as well be” “ Back in my day we made a discovery…..The orb you hold now was created using the same technology” “ You need to collect orgone…..or to put it in simpler terms….life energy..” “ He should have never set foot in that machine….” “ Quickly, Hand me the orb” “ Yes this will do perfectly” “ Take this orb…...you will need it where you are going.” “ My children…..you shall see me again soon… however I am sad to say I will not see you again” “ The orb will guide you…”cough”…...to the giant……” “ GRkkk….Gaakk…..” “ grrr- SAM!” Gameplay quotes Zombies - “ SAM!!!” “He---help….” “ uuuuhhh” “ Be...be....ware….” “ GACK” “ Kill…..me….please…...k....kill me…” “ Go Back…..Go…...Ba...ck….” “ Can’t…...Breath……..CAN’T….BREATH!” “ Ma….Ma…...Max…………..is……” Edward “ Get away from me you wine!” “ Go back to where you came!” “ Are you unrelentless?” “ I have never seen anything like it….” “ I feel stronger suddenly” “ Did my pockets just get heavier?” “ What are these point things? “ “ Currency is still valid in this kind of world?” “ The chalk on the wall seems to yield weapons...if only I had the resources to study it.” “ This box is like a game of chance….the result could end with your demise…” “ With this I shall end them all” “ I can’t do anything with this…” “ Perhaps I can knock a few heads with this” “ Ian! Lend me a hand here!” “ I’m down! Help me up Sam” “ Dmitri, your assistance is greatly appreciated” “ Everyone grab a shield!” “ With this I can burn them all down” “ What strange weapon...yet so familiar” “ This drink has made me stronger!!!” “ Brrrrr!! That one was cold!” “ I kind of like that one….oh no wait...I don’t…..Bleh…” “ Speed cola, sounds tasty..” “ Root beer? I can get behind that” “ It’s following me!!” “ It’s getting colder” “ Mhh mhhhh..MHHHH” “ GASP!! Thanks for freeing me!” Ian “ I need a weapon!” “ I am out of ammo!” “ If only I had a sword or a mace” “ Just what I needed more ammo!” “ Now I can use my knife! HA!” “ INSTA KILL!!” “ Multiply My earnings!” “ A floating green object…..yep...witchcraft…” “ It’s so cold...oh great….now they are making it colder..” “ I can feel my brain Freezing over” “ This weapon is fit for a warrior!” “ I fear bravery won’t be enough to overcome these trials” “ This weapon won’t do me any good...not like this” “ This machine dispenses drinks...goodie” “ This icy one tastes ...well….Icy” “ Juggernog? Is this supposed to make me tougher?” “ My weapon seems to be coated in some form of strange metal” “ Those zombies look different” “ Don’t get near them or you will freeze” “ Not today frost zombie!” “ We need to grab a shield” “ Wow it’s like a dragons breath!” “ Get away from me or I will smite thee” “ If I could see what hell would look like if it froze over…..this is exactly what I imagine” “ Sam, care to give a man your assistance?” “ Dmitri stop buggering off and help me” “ Edward...at least I can count on you” “ I need more money…” “ This shield is perfect” Dmitri “ We russians don’t mind the cold….you guys are weak” “ this weapon will only get me so far” “ BOOM! Exploding parts everywhere!” “ This box is wonderful! Can’t we take it with us?” “ Where are you going box?! Come back!” “ Has anyone tried grabbing that bear before it goes away?” “ This weapon is great! Better luck next time Ian” “ Ughh….This won’t do...not one bit…” “ Quit laughing Sam, I blame you for this” “ Anyone wanna pick me up?” “ I drink this out of pure necessity” “ That tastes horrible” “ Can’t stop me now zombies” “ Slippp!” “ Ha zombies are foolish fools!!” “ These foolishly foolish zombies keep slipping on my trail of ice!” “ I hope those drinks don’t give me brain damage…” “ I could get used to this” “ Those cold zombies don’t stop following me” “ AUUGH I didn’t think he would explode” “ At least he’s not a fire zombie…..boy imagine if there were fire zombies” “ This workbench could be useful” “ Hey look what I made!” “ Maybe we can use this here flamethrower and get past that giant block of ice” “ Oh nooo….I can’t afford this!” “ I can’t seem to open this door” “ Power is now…..ON” “ It’s a shame I have to toss this monkey” “ THE MONKEY EXPLODED!!” Sam “ This weapon should do fine” “ Buying them off the walls is strange” “ Anyone else gonna question why theres a glowing green skull floating around?” “ Well, I guess after the zombies, i’ll believe anything” “ Anyone wonder if we are all just asleep and this is all just some fucked up dream? “ Please stay dead this time….please?” “ Killing zombies is brutal yet satisfying” “ Hey guys! watch me line them up in a train!” “ Dmitri I would help you up but...oooff” “ Dmitri!! come help me up!!” “ Aww this monkey is so damn cute but, why does it have a bomb on it’s back” “ Why won’t it let me take that bear? I WANT IT!!!” “ ooh a workbench..now this is more to my liking” “ A little bit of this and a little bit of that and…..PRESTO!” “ So these drinks have special abilities?” “ Lets see if I got this right….Red one gives me strength, Green makes me reload faster, blue makes me some kind of doctor and brown makes me shoot faster…...and that icy one makes me do some crazy shit with my ass” “ Slip N slipe, slip n slide , I love doing this” “ haha those zombies don’t know how to move a little to the left...they keep slipping” “ Die! Die!! Die!!!” “ These doors want money? But how? “ Can someone explain why we need money? Just look at the state of this place!” “ Now my weapons are twice as strong!” “ ACHOO, i should stay away from those cold ones” “ These zombies can take a lot of hits” “ I wish we had the power on…” “ YES! Here comes the power!” “ What is this supposed to be? some kind of alien gun?” Slip N slide Song lyrics Slip N slide!! Slip N slide!! Slip around to stay alive! Watch those zombies fall all night Avoid their grasp and you will last! These helpful ride leave's you aghast! Icy slides help you survive These nasty days, The end of time Slip N Slide Slip N Slide Slip around to stay alive! This helpful drink will help you survive If this won't work don't say we Lied Don't blame us Blame 935.... Radios 1 - " Everything is going crazy out there, we are bringing in survivors here and some of them claim to be hearing voices in their heads. Something about towers and visions of ghost towns, the world is messed up right now" 2 - We are being told to take everyone underground they say it's the safest place I hope it's true.. What is that? Do you hear that?! That voice!!! ( I am afraid neither the planet nor it's people will survive) ( Earthquakes begin you can hear the city crumbling) 3 - " For the sake of the Archangel project I am withholding my name, The people have been collected and are now being sent away to a disclosed location. They are our last hope now..... the children of the cocoon" 4 - " They broke in.....now I am the last man here....I have nothing to keep me company but the memories of an old friend... I should have never let him enter that machine.....Maybe things could have been different and this madness may have been avoidable..." Game Over theme
  18. I haven't played origins in ages I might give it a try and see if it happens to me
  19. I made it grey. Since the background on the site is dark I need bright colors. Grey is the darkest I can make it. I hope it helps
  20. note: This is a DLC reveal that is meant to promote a brand new zombies concept that I have been working on as a sequel to Awakening. There is also a question at the end of this post that may effect one of the zombies map concept I have planned for the future. So enjoy this reveal style DLC concept. Map reveal DLC 1: Revelations Museum- Museum stays true to it’s name. It takes place in a museum in Washington dc. The map design makes it a medium sized map with a dynamic environment. Players can shoot suspended displays and bring them crashing down onto their enemies. Everest - Mt. Everest is the tallest mountain in the world. Take the battle sky high as you enter an icy cave and avoid an avalanche that destroys everything in it’s path. Everest is a large map and perfect for ground war. While the cave is small and offers close quarter combat the outside allows players to dominate with snipers. When the map starts shaking the cave will be the only safe place forcing players to come together and fight for safety. Convention - Convention takes place during a comic book convention in colorado. Convention is a small and close quarter map. Surrounded with booths and live size superhero stands. There are many goodies hidden around for zombie fans. We have even added an easter egg where you can obtain the wunderwaffe from supernatural forces. Sub Zero - Sub Zero is our special MP map that goes above and beyond Earth’s atmosphere. Players will fight in an abandoned space station. Another close quarter map map offers a brand new experience to MP. Gravity will play a huge part in turning the tide for your team. Players can turn off the gravity allowing them to reach areas they couldn’t reach before. Historia Historia…….our brand new zombies map takes place in the ruins of New York City in the far off future. New york is a frozen wasteland as snow covers the ground. Players will need to move quickly through the big apple if they wish to survive. However you will need to watch your step or get caught in a snow pit and have to get your teammates to help you out of there. In this chapter we reintroduce buildables and bring you a brand new wonder weapon to contrast the icy terrain of new york. Did we mention the underground bunker? Players will now have to alternate between the surface and underground version of the city if they wish to survive. Perhaps our new group will meet someone still alive down there that will show them the way. Featuring the 4 brand new characters you helped awaken during the events of Awakening. 4 brand new multiplayer Maps.. and a brand new zombies map to continue your Awakening. Revelations.....Coming to the Xbox and PSN 5/15/14 Discussion question: If you could have any actor be in a zombies map who would you choose and why?
  21. yep in the laundry room. Its possible to run out of ammo while doing this step so you might need to get a max ammo.
  22. use the acid gat until you hear the laughter.
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