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jaysta5792

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About jaysta5792

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  1. Literally. Like, the gobblegum. Like what I did there? On a serious note, I came up with an idea that is just crazy enough to work. I can't think of a practical use for the sniper rifle in this situation, yet, but I guess we can work from there if something happens. So, my idea does actually involve the Impatient gobblegum. What happens when you get it? You will respawn near the end of the round that you bleed out on. You will respawn immediately if you bleed out with only 1 or 2 zombies left. Now, let's talk about the imprint plant. What happens when you bleed out after you've act
  2. As most of you probably know by now, there have been 4 confirmed locations in ZNS that trigger a flashback hallucination. Now that TheReal_DF has announced an undiscoverd EE in the game files called "Spore Hallucinations Easter Egg", I'm certain we have been on to something and are possibly missing some locations for flashbacks. Thanks to a YouTube video made by Cam The Swatch, I learned an interesting thing about these hallucinations. You are able to go into to theater mode and observe the environment of the hallucination. If you pause the gameplay and travel in freecam to another known
  3. You have to kill them as they are going into the ground. It's a small window of time, but easy enough
  4. Here is a guide that should help with any mystery behind the plant growth and will show you exactly what to do in order to get the result you want. 1. Pick up a seed power-up drop from a zombie. 2. Plant your seed in one of the soil locations scattered around the map. 3. Obtain a bucket. There are 4 general locations for them: Spawn, Lab A, Lab B, and the green water pool (next to the ICR) . 4. Fill your bucket with water. Water your plant for 3 consecutive rounds and harvest your reward on the next round. Depending on the type of water you use on it, you can have many diff
  5. I actually posted a video in a post about two tips on the boss fight. It's shows the use of the flaming plunger very clearly.
  6. No problem HL. Try it out. It's actually fun to do
  7. Nice find Dave. I haven't noticed that yet about the perks. This is definitely a useful bit of information to have. I usually don't get widow's wine early because I'm banking on getting it later. I would have been pretty bummed when I got to that point
  8. You only get the fire plunger when you actually shoot a panzer to kill it. You get a minute of flame effect, so you have to utilize it quick. The best use is during the boss fight of the EE. Kill the first panzer with a gun and then take out the rest with the plunger. I highly recommend it. As far as the skeletons thing goes, there is a new way to do it that is the actual way it was intended to be done. If you are only shooting at random spots, then you won't be able to actually do it since the patch. You must use In Plain Sight to reveal floating skulls in those same places and shoot
  9. So, I've beaten the DE EE twice now with no voice audio during the end cutscene. The whole game is fine until that scene. That was the only map having the problem until yesterday. Everytime I start SOE or The Giant, there is no voice audio in the cutscenes. All advanced volume settings are at 10 and all other voices throughout the game can be heard without an issue. Has anyone been experiencing this same issue?
  10. Here what what was shown in the general section of zombies in the patch notes: All GobbleGum machines in a level are now active at all times. The GobbleGum machine can now be accessed multiple times per round. The Liquid Divinium drop rate cap of two vials per game has been removed; Players can now continue to earn Liquid Divinium as they progress through a match. The Player’s current GobbleGum pack will now be represented in the inventory screen. That's a pretty decent update. There are lots of changes, so check them out.
  11. That's the gameplay from our boss run. I was able to get the flaming plunger twice, so it's got a great example of how to use it. For Killing Time, you want to use it for the 3rd phase of shooting the keeper. Without Killing Time, the keeper has too much health to be taken down in one go, which results in more chances to go down in the next wave. It guarantees enough damage to kill him at the end. This video also shows how we utilized killing time
  12. I uploaded our boss battle to youtube and it has perfect gameplay of both of these tips. Do you want the embedded code or should I link it in a comment?
  13. Welcome to the forums jaysta5792 :)

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