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Orthow

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About Orthow

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  1. Giving away the meat, as I refer to it, is a great grief tactic. Here's a breakdown of how I use it to beat the other players: - Step one obtain meat on a higher round (you want to make sure your opponents have majority of their perks and a good weapon or two) don't even bother on lower rounds cause once you do it they will expect it for the rest of the game so don't waste the surprise element. - Step two have a teammate run around with you on the map essentially shooting the random zombies that get in your way (you can't shoot while holding meat) - Step three while running around look for a downed opponent and camp by him when found - Step four proceed to start knifing the reviver - with any luck he won't be attempting the revive completely solo as he will see your teammate and it's a higher round requiring backup. Hopefully the backup player will start knifing you or your teammate to get you away from the reviver. - Step five hold R2 (throw button) so you are now holding the meat prepared to throw but don't release. Knife the other plate to elicit the knifing in return. Knifing is slow even with the pistol so try and time it to release the meet when you've been knifed. - Step Six sit back and watch hilarity ensue as the player will no doubt go down. AND if he wants to survive at all he will need to bleed out completely to remove the slowness. Say bye bye to your guns/perks/money. Now granted this isn't the easiest thing to pull off. Hell, it's a 1/10 shot being generous but its better than a complete fluke and sure makes you feel good about the griefing when you pull it off intentionally.
  2. See and YOUR way of playing is why I won't waste my time on Cell Block Grief. I already made a nice rant in the other cell block thread about how this map forces campers and what you just described is exactly how everyone, I've seen that wins, plays the game. Step 1 - get points, weapons, PAP'd gun, perks (not necessary for perks) Step 2 - get 3/4 players up to the third floor rafters (camping) Step 3 - wait for the inevitable to happen and possibly have to send one of 3 players to revive your 1 solo player running around (dieing and attempting to grief) Step 4 - proceed to finish out the round/win Step 5 - pat yourself on the back for an utterly BS win lol
  3. lol @ cocky know it all. It's called making an educated guess, you may remember the term from grade school science - a hypothesis. And so far, I was correct in my statements. This map is as useless as turned. Also, thanks for the FYI - I am and was well aware that Flopper is available as well as the other perks only contained on that map - they don't help make the map any fun. I've now played a handful of games on the PS3 and watched a handful of other games from players I respect as being quality griefers. This map forces the players to do something I despise in grief - CAMP! The only way to flat out win without suffering a pile of downs is to sit up in the rafters and camp until the other team goes down. I flipped through the leaderboards and watched a few games from random leaders and everyone was doing the same thing. Go figure - we lose Jugg and everyone turns into a camper trying to wait out the impending onslaught. For players like myself, that play grief for the simple satisfaction of beating other people, this whole camping thing takes all the fun out of it. I was able to carry a team to wave 13 but then I got board of hiding and attempted to run around as I do in all the other grief maps - nope, not happening lol I died almost instantly as did everyone else. Also, this map has produced more round restarts than I even thought possible - so many vids I watched people couldn't even finish waves 11-14 solo and just kept getting downed. Not to mention that this map makes soo many people leave its incredible. They can keep their gimmicky traps and tons of perk a cola machines as I've noticed almost no one wastes their time/money on perks as getting downed is a very regular occurrence on this map (unless you hide). I'd trade majority of the gimmicky shit for the Jugg machine just so I can go back to griefing the shit out of the other team. There is zero satisfaction in winning by default. I'll stick to my Jugg maps where there is still a sense of accomplishment when you properly grief the other team. This glorified survival game can sit on the bench with Turned Diner - stupid Treyarch stop fucking around with this BS and produce some quality already.
  4. As previously mentioned. This game mode was designed for the completely unskilled player. To make it better they would have to throw it all out and start over. They need more maps. Zombies require more ability to maneuver around. Also, there should be more zombies. 7 vs 1 to make it somewhat interesting. If I had my way the people playing the zombie would actually control a group of zombies. So say you have 10 zombies on the map. The zombie player would be one of those zombies and when he is killed he would just morph into the next closest zombie. The entire pack would follow your lead and not get distracted by monkeys or attempts at running trains. Basically you would have intelligent zombies vs the bs AI versions we deal with now that are easy to trick. It would be like grief only instead of humans vs humans vs zombies you would have humans vs human controlled zombies. Only issue is that the zombies would eventually always win. I'm sure something could be done about that situation though. Here's hoping Treyarch doesn't keep releasing shitty game modes that require zero skill.
  5. This must be for Xbox - I'm still waiting for a PS3 tourny. And I may just buy an Xbox so I can get in on all these tournies. I don't mind using a different controller to beat people lol
  6. This map is going to turn out like Turned (Diner) .. no one will play it. No one plays Nuketown for the same reason that this Grief map will fail. I prefer the jug so that the other team actually has a chance. It's no fun going into a game and knowing you are going to win. Also, the jug is a great tool to aid in griefing other players with trapping/blocking/knifing. Considering the width of the corridors on Cell Block people will be stuck without even attempting to block which takes away the sense of accomplishment you get from actually causing someone's down. I'm still waiting for a youtube video of a grief game lasting longer than 8 rounds. Seems it's just too hard even for all the internet superstars. But I will give it time for some people to figure it out.
  7. No, you cannot be killed by simultaneous knifing. Just doesn't happen. Yes, dolphin diving is an aspect to the game and not a glitch. The entire purpose of this game play is to cause grief NOT survival. Suicides are an effective way of ending a team. What no one has mentioned is the ability to dolphin dive a player in the crouched position. I've only managed to do this to players near the front porch of the deck. Most good players are well aware of the prone suicide tactic so they will only revive a player in the crouched position. If the guy is close enough to the porch you can dolphin dive on his head and kill you both while he is crouching to revive his player. I'm new to this forum. I signed up after seeing a few people from my friends list posting on here and I've noticed there are quite a few tactics us skilled players use that are not mentioned anywhere here. I will keep interjecting new stuff where I see appropriate.
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