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Ragdo11706

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Posts posted by Ragdo11706

  1. @83457

    As soon as you build the "Apothicon Servant" Box it, you shouldn't get it back.

    In another game, get the quote then Box it, and see if you get it back.

    Now see that's what I was talking about. The subtle differences between Last Gen & Current that aren't present but probably mean something. This definitely makes me feel like the Flames being "Purple" after the PaP has been opened is definitely something.

    ___________

    I have a pretty interesting "Theory" I'm working on, on how exactly this "Upgrade Quest" could go, especially if the "Upgrade_Ready" Quote is the PONR.

    I'm not exactly sure how to word it, so I'll just wing it.

    So we have 3 Quotes we can receive based on our actions within a particular game, based on what we have done either before, during, or after we've built the "Apothicon Servant".

    They are

    * Zoroth Orottha

    Transform (Egg)

    * (Ar(k)orrota) Na' Orruja

    (________) IDGUN

    * Zornash, Na' Orruja, Zornash

    (Altar) IDGUN (Altar)

    __________

    So assuming the "Upgrade_Ready" Quote is the PONR, if we go by the meanings, the first Quote

    * Zoroth Orottha *

    Would obviously be to acquire the "Apothicon Egg" and Transform it. Once you've filled it completely place it back in its Altar. Grab the "Apothicon Sword".

    * (Ar(k)orrota) Na' Orruja *

    This one is tricky, it could possibly mean (Build/Acquire) IDGUN.

    * Zornash, Na' Orruja, Zornash *

    Now this is what gave me this idea in the first place. Say you have your "Apothicon Sword" as well as your "Apothicon Servant", but you've yet to open PaP. You go ahead and do that, and immediately, a "Keeper" appears at an "Altar". 

    __________

    So you take the IDGUN to your corresponding "Altar" and "Accept" the "Arch-Ovum/Cocoon", you may need to have placed the IDGUN back in the Box, not received the "Upgrade_Ready" Quote, or possibly received it.

    So now your starting back at the beginning of the "Upgrade_Ready" Quotes. Your about to start Transforming another "Egg". 

    I would imagine the next Quote would possibly be , Building the 2nd IDGUN.

    ___________

    I think by now you can see where I'm trying to go with this. I'm not exactly sure what the "Requirements" would actually be in order to solve this "Unsolvable Puzzle". 

    I would imagine obtaining the "Apothicon Sword", having all the "Gateworms", Building the "Apothicon Servant", opening PaP. 

    Then you would need to obtain the "Arch-Ovum/Cocoon" place it down, leave it and the Margwa, and go hunting, either as the "Beast" or not.

    I'm just not sure, if you should be holding the "Apothicon Servant", not holding it. Placed it back in the Box or not, or received the "Upgrade_Ready" Quote or NOT.

  2. @Nieno69

    I have a friend, every DLC that's released, she lets me bring my XBone to her house and DL it.

    ________

    @JJMFP @DaveLo07

    Thanks for the response. 

    Yea Dave that's correct. I was afraid this may actually be the case. I've gotten to this phase a few different times and every time I was holding the correct Bow, except for the last game, which sucks because I was on Round 9 and needed the damn Fire Bow.

    That's a pretty shitty thing for Treyarch to do, I don't see what difference it really makes. Unless there's been another update since then where this was fixed, in which case I'm F****D until the next DLC.

    __________

    One thing I have noticed, is getting Widows Wine isn't too terribly hard, if you have 0 Perks or just Jugg, the chances in obtaining it are far greater then when you have 2 & 3 Perks. One thing I noticed that is weird is the bottle it's in is White.

    I also noticed the Wunderfiz does have the Lightning showing you the location of the Machine. I asked this question when the map first come out and everyone said it wasn't in D.E. needless to say, glad to see it is.

  3. After playing quite a few games today (4) where every time only 1 Bow had been Upgraded, I was required to need all 4, during the step with the Keeper once you've placed the "Golden Rod".

    Also thanx to @DaveLo07 for pretty much confirming, if you play Offline, Local, and Un-Ranked. Completing the Main Quest will require you to Upgrade all 4 Bows.

    ___________

    So in attempting to complete the Main Quest for Der Eisendrache, I can get as far as where you Summon the Keeper.

    My question is, did Treyarch patch it where on Solo your required to have all 4 Bows Upgraded in order to complete this phase, or is it because I'm doing something wrong.

    Often times I place the Stone Tablet into the slot before the Keeper gets to this point where your supposed to place it. Could this be a possibility why it's messing up.

    _________

    *Mods I'll remove this post if this has already been discussed elsewhere.*

  4. 28 minutes ago, Conzul said:

    Well so far, the few times I've fallen beneath the map were right at the start of the game (no progress) and in them I can clearly see, for example, the Archon's Totem (aka The Flag), several pods in odd places, and a different version of the PaP machine. I couldn't see the Apothicon Servant anywhere, but there are loads of interactables that I still need to go get a better look at.

    Edit: Wouldn't it be funny if Theater mode - and NOT dataminters - was the achilles heel of the missing easter eggs? Heheh, hopefully.

    You don't actually see the built forms of the "Apothicon Servant" rather the 3 parts to build one. There are 2 sets of 3 parts, the second set has a different Margwa Heart then the first. They are located right around the Easy Street/Junction Gate.

    Would you mind getting screenshots of the Pods you see in odd places as well as the different version of the PaP machine. 

    I've never heard anything about that, what exactly does it look like (the PaP)?!?!

    _______

    Honestly I really feel like the "Arch-Ovum" and the "Cocoon" are the same thing. If you look when a "Keeper" is presenting you with one, the color appears Brown not Black.

    Once we've "Accepted" the "Arch-Ovum" when we look at our inventory it appears Black. Why, would Treyarch make this subtle change.

    ____________

    This image of the "Cocoon" is zoomed in, but as you can see, the textures on this and the "Arch-Ovum" are exactly the same. Even the color is the same as when a "Keeper" is holding it.

    svMUma3.png.2c0c6acb3099e029d2a3cf9dceae

     

    This is a better view of one.

    JFCopri.thumb.png.ec5e92172b7eb0b6d41c60

  5. 23 minutes ago, bunnyblastt said:

    That's what I've been doing, just running around with the A.S not shooting anything. If I was to give my guess, we definitely hit the PONR when we open the pap. 

    Honestly this is the most important thing I think has been discussed to date. Another member here @Conzul ssuggested the PONR is the "Upgrade_Ready" Quote. 

    Which if you stop and think about it, the way he put it, this makes sense why RealDF didn't find anything when going through the coding. 

    Instead of trying to explain it all to you, have a look at the thread I created (should be directly below this one) "Apothicon Servant" Quest in Relation to the placement of "Gateworms" (have a look at page 3&4). Pretty interesting stuff no doubt.

    • Like 1
  6. @bunnyblastt

    ______

    Welcome to the Forums, hope you Iike it here. I would suggest doing an introduction of yourself, just to get acquainted with some of the other active members here.

    ________

    I know that specific quote Jessica has, can also be heard when buying a wall weapon for the first time, buying the Bowie Knife, as well as receiving your first PaP or Double PaP weapon (not sure which one).

    It may just be a quote for spending points for the first time. Until we have a better understanding of the "Apothicon" & "Keeper" Languages, we may not know the answer.

    _________

    I wouldn't focus on the Paper Bags too much, if you think they may lead to something, I would suggest having the "Apothicon Servant" built, but not actually having triggered the "Upgrade_Ready" Quote.

    Actually I would suggest anything you look for have the "Apothicon Servant" built, but don't actually have the "Upgrade_Ready" Quote Trigger. There must be something were missing in between building it and triggering the Quote.

    • Like 1
  7. @Conzul

    Where is the "Apothicon" writing on D.E. is it on the signs that's written over in Blood to say, "Undercroft" "Family Tomb" etc.. or is it in the "Rune Bows" Fire Circle.

    ______

    I agree about the "Keepers". They try to "Keep" us (the characters) from completing whatever task it may be pertaining to that particular map. We were first introduced to them in "Origins". It became clear once SoE was released, they were going play a more prominent role in the conclusion to this chapter of "The Story".

    ________

    As far as I know, all the "Gateworms" have the same "Heartbeat". I've never been able to distinguish if it ever actually changes. When they are above the Ritual Altar, you can hear it quite clearly.

    Once you finally pick up one, you no longer hear the "Heartbeat" until you place it at its Altar in the PaP room. The thing I don't understand, is what is the "Blue Energy" they bein to emit towards the "Rift Stone". For some reason it screams to me "Apothicon Egg" & "Apothicon Sword".

    That's a good question about the "Beast" hearing the "Heartbeat". I.I.R.C. the "Beast" can also hear this, although I'm no sure there is a difference in the Beat Pattern. This could change depending upon if you have the "Apothicon Servant" built and are holding it or  not. 

    _______

    Here's a thought. Why is it when we collect the parts to "Upgrade" Lil' Arnie, each part is located within a Ritual Room. Once the part has been collected, if you look at the "Corrupted" Skull on the Altar in the Burlesque, you can see them on the Skull.

    Once we finally "Upgrade" Lil' Arnie, he goes from a "Yellow" color to a "Purple" similar to that of the "Apothicons". I also find it weird how the "Gateworms" appear with Arnie and Dance.

    Could this be the start of something bigger.

  8. @83457

    Have you gotten the "Upgrade_Ready" Quote then placed the "Apothicon Servant" back in the Box. In my own personal experiences, if I Box the "Apothicon Servant" before I receive the "Upgrade_Ready" I never receive it back.

    If I have obtained the "Upgrade_Ready" Quote and Box the "Apothicon Servant" normally I get it back from the Box, within the first 15-20k. I've yet to test any of this with the most recent update.

    _________

    Regarding the "Keeper Circles" used to upgrade the "Arch-Ovum". I've noticed a few different "anomalies".

    Anytime you approach a "Keeper" holding the "Arch-Ovum" but do NOT accept it, the following Round, the circles will no longer be "Lit/Glowing/Activated".

    I've also noticed, either the Round Before or During an "Elemental/Parasite/Margwa" Round, the "Keeper Circles" again will be no longer "Lit/Glowing/Activated".

    _______

    @Conzul

    I was studying why the "Symbols" on the PaP Wall light up once a Ritual has been completed, and wether or not just completing the Ritual itself caused this, or if you had to acquire the "Gateworms" as well.

    I also found it interesting the 4 Symbols relating to each characters Ritual Item (regardless if the actual translation refers to them or not), surrounds the "Symbol" for "Apothicon".

    ______

    I wanted to know the significance of why Treyarch went out of their way, to code this into the game (think of all the different things in SoE that "Glow Yellow).

    What was the reasoning behind this, as you've stated the characters make reference to "Feeding" the "Gateworms", which actually have a "Heartbeat". As if they are a living organism.

    _______

    Another member here pointed out, during a Ritual, different "Symbols" would glow "Yellow". I was standing at the Spawn looking around, and noticed the "Summoning Key" was already Glowing. Once I was finally able to line up which symbol it was, I realized it was "Servant". That lead to my curiosity of why "Apothicon" also glows "Yellow" on the PaP wall, leading to "Apothicon Servant".

  9. 58 minutes ago, Nieno69 said:

    I too a little break from soe and Played d.e.

     

    A little thing came in my mind regarding the Skeleton ee in d.e.

    Because i tried the gg in plain sight on soe before i have this thought: noire Mode + i.p.s. gg

    Maybe you can find skulls or something strange which you need to shoot with the a.s.

    Like before motd the skulls with the hells retriever  and at der eisendrache with the bow

    Shooting this thing will end the noire and/or a step of the upgrade? 

    Someone tried this before?

    Nope not as of yet, but I like where your head is. You may want to check out the thread of mine as well, as we may have figured out some pretty significant revelations.

    ("Apothicon Servant" Quest in Relation to the placement of "Gateworms".)

  10. 1 hour ago, shirtlesservice said:

    @Ragdo11706 @83457 Ohhhhhhh boy. If this goes where I think its going Shadows just got way more interesting again. How long do you guys figure before we (or someone else in the zombies community, I don't know) works it out?

    Knowing what we know now about the easter egg it can't be that far off... Maybe I'm just excited... this would be a huge boon for players, especially the high round guys....

    I'm fairly excited, I have been for a long time, there just hasn't been enough people vested in searching, all because one person said otherwise.

    I mean think about it, I believe Treyarch left that "Glitch" in the game on purpose, simply because without it, we never would've known it existed, other than the code. Where we've seen similar coding, pertaining to weapons, however we were never actually able to obtain them in any map before this.

    __________

    Going off what @Conzul has stated in his posts, I would suggest starting with building the "Apothicon Servant" while holding the "Gateworms". Once that's been achieved place the "Gateworms" at their Altar & open PaP. Somewhere in between I'd say to grab the "Apothicon Egg" and begin filling that with Energy.

    Finally I'd say to grab an "In Plain Sight" Gobble Gum and use that to try finding something unseen. Unless transforming into the Beast will show something unseen. Noire Mode may also be a requirement, as it's right there in Black & White.

    ________

    What are your thoughts on this, what are you thinking right now?!?!? Let's work together and show Treyarch we can work together as a "Community" and not just as One worried about being the "First" on YouTube, the main reason I believe this has yet to be solved.

  11. @Conzul

    _______

    Thank You.

    Seriously, I don't know how long I've been trying to say this exact same thing, but no-one would listen, because DF is some type of GOD or something, honestly I don't get it.

    I've never once believed for a second that the "Quest" is no longer in the game, or "De-Activated". It's there, it's just a matter of figuring out what were doing wrong.

    _________

    I believe you have just hit the nail on the head, with your statement. The "Upgrade_Ready" Quote, is asking if we're "Ready" or "Worthy" enough to "Upgrade", thus why the "Cocoon" goes into a state of "Off".

    The only question now is, what or how do we go about playing the map. I know before a recent patch, if you acquired the "Apothicon Servant" before placing the "Gateworms", would cause the Shadow Man to freeze at the PaP, making Margwa no longer spawn.

    A similar thing would happen with the Audio "Glitching" out, once you upgraded the Sword, activated the "Magic Book" then activated the "Totem" it would begin to play simultaneously, similar to the video you uploaded. My question is what did you do in that video to cause the Audio to bug out like that, only to trigger once the "Upgrade_Ready" Quote played.

    ________

    In the Original Build of the Game that I was recently playing on (8.0.0.0) you couldn't Freeze the Shadow Man like that, causing the Margwa to no longer spawn. I believe when Treyarch patched the PaP "Glitch" for the "Apothicon Servant" caused this "Glitch". 

    Now that Treyarch have finally fixed this, I believe the "Apothicon Servant Upgrade Quest" is now functioning as it should.

    ______

    * This I feel is related to the "Noire" Easter Egg

    ** This one I feel pertains to acquiring the "Apothicon Servant" BEFORE placing the "Gateworms". As that was a rare issue that only really ever happened in Solo, and it's a very "Specific Gun".

    Screenshot_2016-02-08-21-13-17_1.jpg.6ba

  12. 1 hour ago, Oldmate said:

    Man all you guys have been doing awesome work on this front, particularly 83457 and Ragdo11706.  It's incredible to see how many variables and options you've tried, and the methodical way in which you work through this stuff.  Simply awesome!

    Having said that, after lurking and reading everything you do, I'm worried you are way too deeply invested in what may or may not be 'a thing'.

    Can I very respectfully suggest taking a breather for a while and enjoying the new map.  Just hook in and enjoy the gameplay again, learn all Der Eisendrache has to offer, and get back to the fundamentals: killing those pesky zombies!

    I have been enjoying D.E. I've stepped away from SoE for the moment, but not forever. I definitely believe the "Upgrade Quest" is in the game, it's just a matter of figuring out what it is were doing wrong, as I also believe this is the First "Quest" to have a PONR. Which would make sense on the reason we've yet to figure it out.

    __________

    Given we have the "Noire Quest" we've yet to find the ending to (going by the in-game coding "Noire_Quest_Start" "Noire_Quest_End"). I have high hopes, this is more than likely the starting point towards something bigger.

    Regardless of the outcome, thanx for noticing there are still people actively trying to figure this thing out, it means a lot. Hopefully sooner rather than later something will be discovered to progress this thing just a bit. If not we may have to wait until Treyarch releases more of the "Apothicon Language" and especially "Keeper Language" Translations.

    ________

    Just think about this for a bit, Treyarch went out of their way, to create a "Made up" Language, they plan on using throughout the entirety of the DLC Season. A Language that the "Apothicon Servant" happens to based purely on. I have faith, it's only a matter of understanding this language better, before we may actually be able to solve this thing.

  13. @Conzul

    I'd be willing to bet $$$ the "Apothicon Servant Quest" had a PONR, as I've been saying this all along. It's the only logical explanation as to why we haven't figured it out yet.

    @83457

    When you says Flloyds Gateworm Altar, you so mean Bottom Left Correct. Making Jackies Bottom Right, Neros Front left, Jessica's Front Right.

    So are you saying now they finally fixed the way the "Gateworms" are placed. No longer does it go 4,1,3,2, How it had been for quite sometime now.

  14. 8 hours ago, 83457 said:

    In 360land, most altars have nothing but candles. Jessica gets the 'potato quality' purple handcuffs, and J fn V gets this rather elaborate jar for SoE: Minecraft version.

    The plot thins. 

    Yea but with all that said, both of those items are present on Current Gen. They wouldn't be there at all if they were in fact nothing.

  15. 8 hours ago, 83457 said:

    Place of interest. Since hearing of the alleged master pod, I've kept an eye on RR.

    That upstairs balcony seems rather odd. It's a dead end, but from it you can look up at the skysquid and there is a very tall building with something pointing up on it's roof. Very well aligned.

    Is it the jump scare? Probably nothing,  but i wanted to bring it to attention. 

    The "Jumpscare" is down at the Docks in the "Waterfront District". While standing in the Gym, look to your left, that big tall ass ship is where the "Jumpscare" is.

    ________

    Interesting about the "Ruby Rabbit", I hadn't noticed this before. I have often thought that upstairs balcony seemed a little odd myself. Especially at the end where you can see the "Teddy Bear", underneath the stool is a mirror that seems very out of place.

    I also checked, the Jar on the Corner of the Altar is their on Current Gen as well.

    • Like 1
  16. Yea I remember.

    That is rather odd, I'll have to take a look myself, I feel as if that jar on the R.R. Altar is present on Current Gen, I'll check just to be sure though.

    ______

    Now Jessica's Altar has a pair of Handcuffs bound to it, as thats what she used when she killed the Producer. 

    Nero has a Dagger which is the same on all the rest of the Altars. So why is Jessica the only one with the item she used.

     

  17. @83457

    _______

    See I find all this to be very fascinating. There seems to be a lot of minor details that are different, between Last Gen & Current Gen. Even though those particular differences exist, doesn't necessarily mean there is nothing to it.

    For example, the Light that cuts on in the "Rift Portal" in the Footlight District, once you've opened the Rift, as well as the Checker Boarded Banner on the top of the Skyscrapers (if to suggest a "Finish Line"). Even though it's not present on Last Gen, don't mean it couldn't be a "HINT" towards something, simply because it's not an intreractable item.

    Same thing can be said for the "Liquid" in the "Ritual Altars" as well as the "Corrupted" Skulls on them. They could very well be "Hinting" at something, they just aren't interactable.

    ________

    I am curious about this "Jar" in the Canal District, as well as when does the "Ritual Altar" in the Footlight District change color.

    Can you get a screenshot of them, I don't care about potato quality either.

  18. I've got a question regarding something that has bugged me since the game came out. I haven't seen it mentioned a lot, and I think it fits appropriately here.

    ________

    Has anyone ever wondered why exactly it is while in "Beast Mode" we hear that loud ass ringing/buzzing noise at times. 

    I've watched the meter before and it's not because time is about to run out, as I've heard it fairly early on in the duration (3/4 bar left). More often than not, when I do hear it, I'm close to a grapple point.

    _________

    While playing the other day, I turned into the "Beast" in the Footlight District, using the Altar in front the Devil-O-Doughnut Cart. I proceeded to use the grapple point to the platform (that literally serves 0 purpose).

    Upon doing so a Parasite spawned, however it wasn't the last Zombie turning into one that ends the Round. I didn't have a chance to do anything because time ran out, when I spawned back to my body, it sat there hovering in one spot for a second then died, I just found this to be rather odd.

  19. 34 minutes ago, Conzul said:

    Yep.

    I know I'll be working on stuff while a Gateworm and Servant are held for quite a few playthroughs to come.

    I would actually pick up the Summoning Key, though. It already has the "Servant" glyph lit up from the beginning.

    I'll report back if I find anything. TTFN

    Yea I pointed that out in a post somewhere, as I had noticed the same thing. 

    The only reason I said that is simply based on the, "Hold (X) to pick up Summoning Key..." 

    _______

    I would try placing the Ritual Items, obtaining the "Apothicon Servant", triggering the "Upgrade_Ready" Quote, then activating the Rituals. 

    The next thing I would imagine the "Quest" involves would be the "Apothicon Egg" and the "Gateworms". 

    Nero, has a lot of quotes pertaining to, "A Giant Inter-Dimensional Egg", "Transferal of Energy". Even when placing the "Egg" in those Altars, the characters have quotes of, what am I supposed to do with this now, and it being cracked from being so heavy.

  20. @Conzul

    Yea I definitely think there is more to the "Gateworms" than just activating a Ritual and picking them up.

    There must be a reason why we can leave them above the Altar, they emit a bright light, and they have a "Heartbeat".

    I've also noticed with the "Gateworms" in your inventory, they have that "Glowing Sparkle" effect. Similar to the way the "Golden Pods" look.

    When you fire the "Apothicon Servant" if you watch when you reload, the ammo counter has the same "Glowing Sparkle".

    I also find it weird how once we place an item at a Ritual Altar, it makes that weird noise like something is being built. Possibly we need to place all 4 items in the correct order, before activating the first Ritual.

     We may even need to have the "Upgrade_Ready" Quote Trigger after the items have been placed, but before a single Ritual has been activated, and maybe not holding the "Summoning Key"...

    If I had to guess I would say the correct order in which everything should be done;

    • Canals
    • Waterfront
    • Junction/Rift
    • Footlight

    The reason I feel this may actually be the Correct order, is based on the Checkered Flag pattern painted on the top of the buildings leading to the Footlight District, basically screaming this is where you finish.

    _________

    @83457

    I agree, the Noire Mode may very well be the "Key" to all of this. I don't get why we can shoot down the pictures, where one leads to the "Noire Mode" while the other one we have to have a PaP weapon. Upon shooting it down, nothing even happens.

    _______

    P.S.  The Crystal Skulls in MotD could only been seen in "Afterlife".

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