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Stop Mocking Me0

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Everything posted by Stop Mocking Me0

  1. Drops are a tricky thing, but no, I do not think you will receive more max amos for less fire sales. It's hard to tell how drops work in BO2 because nearly every map has what is known as a "rouge drop", a drop gotten from not-traditional zombie-death method: Tranzit: EMPs (turn off drops) Nuketown: Bunker. Die rise: Perk bottles and nova jumpers MOTD: Brutus MOTD Greif: Wolf and brutus Buried: Ghosts, big guy changing drops Origins: Panzers, ice carts, digs, lightning-staff-parts-tank, boxes, elemental fists. Those drop-alterations can effect drops constantly. But no, I do not think your max amo account will go down if you use the box.
  2. Of course the issue with that is you need speed cola, and PHD, and Quick revive, and mule kick AND stamina up open to get to the landers and by extension, pack-a-punch. Meaning jug is the only perk you don't have to worry about protecting…
  3. Also,gona be a bit of a neusence here… The second quote there: "it uses the transformative power of 115" isn't for the pack a punch, it's for the soul chests: "it uses the transformative power of 115, it draws energy from matter, living or dead!" your first and last quotes do go together though!
  4. Dear god is this going to be a reoccurring thing now? Like the half-life 3 joke except about an electric eel dlc? God I hope so…
  5. *Cough*Cough*teammate-finder-section COUGH*
  6. Then it really comes down to the pricing yeah? Think I got mine for 35 bucks… Or was it 40?…. Defiantly between 35-45 and the duel sided cost 10$ more then the one sided. Thats USD btw. It was defiantly a steal instead of having a 150$ turtle beach.
  7. Naw man, it be voiced by snoop lion…..
  8. So a beach= no but a submarine/sunkenship=yes! Have most of the corridors broken down and waterlogged, there's a way to remove the water and walk around at normal speed, but you couldn't swim to higher areas.
  9. It's been put off for quite a while but… Could trayarch implement a swimming mechanic in zombies? There are a few questions with this: -Only certain weapons are capable of being fired from under water. Does this mean our beloved wonder waffle will become the most deadly object imaginable? Or that the death machine would become futile? -The player's own air is an issue, maybe a diver's helmet like in moon? -Should more places be accessible via water travel? (YES!) -Are zombies slower under water? Are players? -Aquatic horrors of the deep? What are your thoughts on the subject?
  10. Player's will be fully amazed at their latest aquatic companion: The electric eel. Players are given the practicalness of weapons fire, while also covering enemies from an aquatic boundary, should the enemy enter a body of water. The enemy's thinking, oh I'll hide under the water that will hide me, only to find, there's a nasty snake cousin in there. It's been our goal sense day one to make sure the player is falsely covered by all angles. The eel allows for another combat method many have deemed to be impossible… (Some tech producer: No…No not-vonderhar we said it would be "unprofitable") Not to mention it's zombie's equivalent: a mech-electric eel cyborg that is only build able should all players in the lobby own the DLC. Once they've found all the parts they can place this abomination in a puddle or pond because there is no swimming mechanic in zombies, and that will make it so any zombie that walks near it will receive a nasty shock. Eel dlc launches February 30th first on Xbox live.
  11. Somewhere in a weapons base: Ike: Ok frank, shift's nearly over. Frank: Well all the weapons seem to be accounted for so might as well… *Box of M1911s float into air* F:…. What the fuck … I: Uhh…… (more weapons float) WHAT THE FUCK? Who? Why? What? WHERE ARE THEY GOING? *Weapons float into ceiling and disappear* *Frank runs outside and comes back in No dude they just disappear when they hit the ceiling… What? Who is doing this? Is it russians? Nah nah Ike, gota think logically about this nimrod… Wha? Why would russians spend thousands of dollars on? Magic, weird science to steel weapons, or weapons? I guess you gota point there frank…. Don't make much sense does it… No it does not… NONE of this makes sense.. Where you think they're going? Man I have no idea… (Meanwhile elsewhere) COME ON YOU DAMN BOX GIVE ME THE RAY GUN! (*Kid continues to spam box)
  12. Please, I just discovered that there are a grand total of 5 people trying to play turned borough… WHAT IS TURNED BOROUGH?!?!
  13. If I may speak for him there are 4 (maybe 5) main points that relate to this multi-reality thing. 1- The box/wonder fizz/electric cherry flashes: Pulling weapons from other realitys. 2- The PAP: Pulls weapons that are simple improved versions of earlier weapons, suggested to also be a portal to other domains. 3- The inconsistent storyline 4- The events of Alcatraz 5(For select few)- Extinction is a parallel to zombies.
  14. I actually got s a single-sided… red-ninja was it? Yeah whatever it is… And I like it a lot. Mainly because it fits into my wired controller so 0% chance of running out of battery. I use one sided because I am constantly interrupted by family, but it's usually just for simple explanations, duel sided ones are available. Works good, although I've only played about 20 games of origins with it. GOOD audio connectivity, lot better then those stupid afterglows.. AND for the same price.
  15. Really? It couldn't be as bad as MW3… I kinda liked ghosts.
  16. So many people glitch and hack to get that shangri-la easter egg done and STILL fail…
  17. Ghost seems to be way ahead of production for it's DLC. Purhaps the next-gen's utter in a new generation of 5 dlc's?
  18. The most difficult thing about buried is when some "Brave" soul ventures into the maze mid-round THAT never ends well… Then someone goes to try to save him but ends up going down too...
  19. -Character you design -See that's just it, the player review is set by the lobby, and those who leave don't get to vote or get voted for. It truly encourages good sportsmanship. Maybe there should be an option that turns this off so you never get reviewed by people you don't want to be.. Perhaps the best player (K/D ratio) decides on if voting happens or not. -i don't think we'll be able to customize our main characters. Otherwise we wouldn't have anymore funny quotes, and gameplay would become more bland like ghost's extinction. Besides we need as many links to the story as we can, even if it's just marelton quotes. -You wouldn't be able to do THAT in the game, just trade out weapons, like if you got a Mtar from the box and hated it, you can go and swap it out for the commando you loved, course, eventually that would over-heat and you'd need to trade it for whatever it's WAW equivalent was or the Mtar again.
  20. For me I never cared much for realism, not like practicing head shots with all snipers is going to matter in a real battleground.
  21. Origins greif: American soliders spawn near gen. 5, german hazmats spawn in the staff room. Players can access everywhere but the inner church, and the area before the workshop. So… Basically 4-5 and the crazy place. Here's how this works, each team is given a gramophone. One needs it to open the way to the crypt (where jug. is instead of mule kick) or to open the way from the wind tunnel or lightning tunnel. The pack a punch is in the crazy place. While it may not be possible to pick up the enemy team's gramophone, one can place theirs and pick it up when most convenient. I should mention one can not get out of the crypt or the crazy place if one is left in there with the gramophone taken away. However there are even more things to do with the gramophone here. Place it on the top of the crypt where PAP was and it can anger the announcer (is it maxis? He sounds like the announcer here…) This causes random things to spawn: Argarthian zombies, or panzer soldats. The panzer will land and be easily leasable into enemy training grounds, where as the argarthian zombies will come in and turn off perks individually. There are 10 perks on the map: Jug. (Crypt) Quick revive (Wonder fizz) Speed cola (where jug was) Double tap (wonder fizz) Stamin up (gen. 5) PHD (wonder fizz) Electric cherry (wonder fizz) Deadshot (wonder fizz) Mule kick (found in loki) And wonder fizz. (Obviously) Also, new robot that walks in place of odin: Loki It is possible to get inside the robot, inside one can find the box spawn, and mule kick. On round 8 panzer comes if it's summoned or not. PAP is in the crazy place in the center, it is possible to lock players in the crazy place or the crypt if they don't have their gramophone. However there is a gramophone drop that allows all players to access everything. There's a build able shield in the wind tunnel, pre-made. The main thing players are looking out for is -being locked in the crypt. Being locked in the crazy place. Loki. Pansers. their perks disappearing. It's generally chaos. AND FUN! Players should love having to breach the robot for the box's spawn and even more so when it goes to a lock-able area.
  22. http://www.callofdutyzombies.com/forum/index.php/topic/177212-next-ranking-system-tree-of-tears/ read through that and tell me if you approve.
  23. What they need is after the next game a "Zombies collection" side game. That basically is just a re-hash of all the old zombie maps from WAW-BO2.
  24. Changes: -The fuel is inverted from a clip in the rear instead of in containers in the front. -The grip is change to look more like an actual pistol -Two antenna from the nozzle. -Iron sites added -Color coded wedge was abandoned. But perhaps the most prominent thing is the metal shard in the center of the m2. IT's not there in the M1 and looks a bit like run of the muck broken metal pieces. It honestly looks like marelton built it from ray gun parts. If he did then maybe the PAP works like a printer. You put a blank sheet in, it comes out a colored sheet. You put in a modified blank sheet with an X on it , it still comes out colored, just with an X as well….
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