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Jbird

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Everything posted by Jbird

  1. Everytime I post a new topic about one of my new videos it keeps getting deleted. Help?
  2. http://youtu.be/k2P21bhaoEY I didn't make it too far this game.. And I thought I was gonna beat the world record pfft. Whatever might try again some other time. It was hard also because my run button on my controller is dying so I need to get a new controller before I try to do any high rounds of zombies again. Thanks for watching and hopefully new videos soon :)
  3. http://www.youtube.com/watch?v=83WtUzSDHbs My Shangri-La low round strategy that I use until about round 40.
  4. http://www.youtube.com/watch?v=gX_skUmN9nA My low round strategy on Ascension. Also starting to use Sony Vegas more so editing and video quality will be much better now.
  5. http://youtu.be/ei4sxfAGuVI I know 91 is a bit lame of a death for Ascension but I think it's alright. I would say I am now officially done with this map FOREVER since i have a good solo round and good co-op round (89). Hope you guys enjoyed the video! Maybe for the next one I will do a commentary.
  6. Hope you guys like this little trick I found out. It could be useful in a few situations. Xyt8fyrfZmg
  7. Nacht Der Untoten - beginning Verruckt - better Shi No Numa - haunting Der Reise - fast Kino Der Toten - new "Five" - small Ascenesion - slow Call of the Dead - change Shangri-La - dissapoitment Moon - complicated
  8. http://youtu.be/9EZISaJF2jg Hope you guys enjoyed! :)
  9. Hey Hoardkillreapeat! Its me jbird! Small world eh didn't know you were on the CoDz forum as well. But yeah I am hoping they patch this too because thats part of the difficulty of a 99 too is being tired and falling asleep and downing. We should do a 99 over the summer bro!
  10. Its a good idea but if anything zombies should get MORE health not less imo.
  11. http://www.youtube.com/watch?v=5445WbFIVTo Just a short video showing part of the trailer and telling people about this forum. You can watch it if you like.
  12. Just added a few more things. You should check them out.
  13. In this post, I will be telling you random things that could be added/removed to zombies to make the game better. 1.REMOVE CARPENTER. It has no use, no one likes it. Instead, make a power up that freezes all zombies on the map for, lets say 15 seconds. Because carpenter is suppose to give you a break, right? Well it doesn't really work when there are aklready zombies spawned in the map. 2. ADD MORE REGULAR WEAPONS, NOT WONDER WEAPONS. You guys don't need to make a new wonder weapon on every map. Seriously. I mean they are nice and all, but I would rather like to seen an M60 or AK-47. 3. HOST MIGRATION. Also, when the host leaves, don't make it end the game. That's really frustrating and annoying. 4. MORE SUPPORT ON HIGHER ROUNDS (40+). All you can do in the higher rounds is either shoot the wonder weapon or buy traps. Add something like double pack-a-punch. Something that help us out so it's not so tedious. 5. ADD/REMOVE PERKS. I think they should add some new perks in Black Ops 2 also. Think about making the perk cap limit 6 maybe aswell. I dont like having to kill George just to get Double Tap. Also, remove Deadshot because honestly, who likes that perk? And revamp the way Mule Kick works. You shouldn't completely lose you 3rd gun when you go down. Atleast make it the first gun you get back from the box, or when you buy the perk again, it magically gives you that weapon again. I don't think it's worth 4,00 either. Maybe 3,000 because its THREE guns. 6. PRO PERKS SYSTEM. I saw a post on here about this, so I did not come up with this idea. Basically, you would get pro perks like you do in multiplayer: by completing a challenge. For example, Quick Revive. 5 revives and you get the perk upgraded and lets say that when you down it drops a nuke. I like the idea of getting upgraded perks like this. 7. BRING TRAPS BACK. In the last three maps there were no traps. Please tell me you didn't remove them. I liked them. But I could possibly see why you removed them ( using them to kill George/fire zombie/space zombie) 8. NEW MAP EVERY MONTH. If you guys could do this, that would be AWESOME! Just like how Infinity Ward is doing monthly content, you guys could do multiplayer and zombie maps every month. But, I don't want the maps to be crappy. Shangri La wasn't as good as it could have been becuase you only had a month and a half to work on it while the other maps had around double that. So only make them monthly, if they are going to be good. Otherwise, I can wait. 9. DIFFERENT MAP OBJECTIVES. Make there be more objectives then turning on the power. But not like the excavators on Moon, those are a bit irritating. A long term goal in the game. Maybe it would let you "win" the map? 10. BRING BACK HACKER. Or atleast another tool that is like the hacker. It's quite fun. 11. BRING BACK SOMETHING LIKE NO MAN'S LAND. It was a nice challenge for us "good" zombie players. 12. VOTE TO PAUSE THE GAME/ KICK A PLAYER. Just like how you can in L4D. 13. MAKE YOUR OWN CUSTOM ZOMBIE MAPS. I think this would be just amazing! Halo can do it, why can't Treyarch? Ofcourse, the custom maps won't count on leaderboards, or people would make one barrier and make it so they cant reach you. 14. CUSTOM PRIVATE MATCH SETTINGS. I think this would be useful for when you are trying to do a challenge. There are loads of possibilities I can think of for this. Such as certain guns only, certain perks only, can't open certain doors, no special rounds, special rounds only, no mystery box, no traps... the list goes on. 15. MODS ON CONSOLE VERSION. When you start up a solo game, you should be able to choose if you want mods on or off. Mods such as godmode, no clip, give commands.. Maybe on private matches online too. It could be part of the private match custom settings. Well, that is all I can think of as of now. When I think of more things, I will add them. Hope you read this Treyarch. Thanks!
  14. Umm... Map Pack 3 is Shangri-La. Unless you meant to say Map Pack 4.
  15. Hello, today I will be teaching you how to hit the mystery box twice for only 600 points. So you will need the hacker device for this so you can really only do this in the dome and main if they havent been breached. what you do is hit the box, then you hack the box for 600, and then you hack that gun and it gives you 950 back from the first time you used it and makes it look like a power up, so you basically hit the box twice for 600 points. Thanks guys and more stuff is soon to be posted :)
  16. Hey, this thread is to show you how to get the perk bottle from monkeys on shangri la. well, its more about strategies on how to obtain them. so this is what i have found out so far: If there is a legit max ammo that was dropped from a zombie, and u let the monkey take it, the perk bottle will always show up after the max ammo. But the max ammo is the only power up i have found that does this. lets say it was a carpenter. the perk bottle wont show up after the carpenter if it was a carpenter; only works for max ammo. I know you guys are probally confused, but i wont you guys to post if you have found any other order like the max ammo one then ill put it up here. thanks guys ------------------------------------------------------------------------------------------------------------------- POWER UP IT WAS l POWER UP IT COMES AFTER MAX AMMO l MAX AMMO
  17. It seems as if the perks switch places with eachother
  18. I gotta say, the other guy really sucks. 167k and then he has 12k really lol
  19. yes they are, and at different times, you can hear the order when doing certain things, such as when you turn on the power. No there the same everytime trsut me ive done this easter egg 10+ times same verytime
  20. You cant do the levers yet. Reset them first then do these next few steps, theres a bunch more to do on co op: Step 6: For the next few steps, you dont talk to the characters at all. Now, go to the lighthouse and there is a dial with numbers on each story of the lighthouse and each one has a number you need to set it. If you were to actually try this it would be IMPOSSIBLE. But thankfully, I found a comment on a YouTube video that will explains how to do it 100x easier so I will just paste it on here: Y - 2 O - 7 B - 4 P - 6 1. Press PURPLE until PURPLE is at the correct number. 2. Press ORANGE untill BLUE is at the correct number. 3. Press YELLOW until ORANGE is at the correct number. 4. You now have the bottom 3 numbers at the correct ratio from one another. 5. Press YELLOW until YELLOW is at the correct number, COUNT THE NUMBER OF TIMES YOUR PRESS YELLOW. 6. Press PURPLE the same number of times as you pressed YELLOW in step 5. 7. Press BLUE until it is back at the correct number. Step 7: Once you have done that, there are 4 radios you have to hit around the map that say something in Morse Code, and when you put them in the correct order they spell VRIL (the new Wonder Weapon). So, the order you have to hit them in is: The one near the power, one near Stamin-Up (NOT the one under the garage door!), one to the right just after you get off the zipline that ends near Juggernog, and last the one on the same floor where the characters are trapped in. Step 8: Now, you should hear a Morse Code sound around the map. Go to where the power is one the opposite side of the power you see the wheel and the valve, right? Turn the wheel twice, pull the left lever once, and the right lever 3 times. Step 9: There should now be a submarine in the ocean where it used to be blank water when you take the zipline on top of the lighthouse. At the beginning of each round from now on until you do this part forhorn sounds should play and you have to hit the foghorns near the lighthouse. You should do the fogohrns at the beginning of a round because the sub goes back into the water after a while and you wont be able to do it when it does. But dont worry, it will come back next round if you miss it. This is the order you have to use the foghorns in: first is one near the pool/lake, 2nd is the one in the corner after you come out of the slide, 3rd is the one by the door to lighthouse and AK74u,and 4th is the other one after you come out of slide on the mini peninsula. Step 10: Now a green light should appear that is coming from the sub and goes up to the lighthouse, and all the way down through the middle of the lighthouse. For this part, you will need the VR-11 (non-PAPed is alright). Shoot a zombie on the map anywhere and instead of what they usually do which is going into the water, they run to the green light in the lighthouse. They go up the green light in the lighthouse and when they are going up it you have to shoot it. I am not sure how much it takes to kill but Ive killed him with one Scavenger bullet and Ive seen him go down with a Matryshkoa Doll. Once he is dead you will see him keep floating up but like a dead body. Dont worry, if you dont kill him you can just shoot another zombie and it will go up there. Once he is dead and reaches the top of the lighthouse, the golden rod will appear at the bottom ( finally) Step 11: Now, go to the place where they are trapped at, and put the golden rod through the same tube you put the vodka throught and they will start talking. Once they are down, the fuse will break. Just knife the fuse and they will start talking again and... WA-LAH!! you get the Wunderwaffe DG-2 as a power-up which looks like a Death Machine power-up. And, now I will tell you a reason why you dont need to do the easter egg ever again. Because now, everytime you kill the boss, George Romero, he will give the Wunderwaffe instead of a Death Machine. I dont know how it will work if your playing a game of co-op and your partners havent done the easter egg. But I do know that the game registers that you have completed the easter egg through unlocking it on the achievments (I think). So, you never have to do it again. (my guide in the forums)
  21. So after you complete the easter egg everytime you pick up a deathmachine you get a waffe??? Or just randomly. Only George's death machine drop becomes wunderwaffe after you have completed the easter egg. Regular death machine drops are still death machines.
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