Jump to content

rutu77

Member
  • Content Count

    75
  • Divinium

  • Donations

    $0.00 
  • Joined

  • Last visited

About rutu77

  • Rank
    Human
  • Birthday 02/07/1997

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Display Name History

  1. again 601 may not exist yet, they could have been found in future by mistake. so 601 MAY have known that there is teleporter in moon, since there is changes to der riese when 601 is there (see my "935 & 601"). Zombie killers, there may be 3rd Der Riese waiting for us. Edit: corrected misspelling
  2. YES! i knew i forgot one teleport, but didn't know which one. but remember, it was not ready for use yet, they did need all from Fuses to Vodka to make it work :)
  3. Umm.. exactly i did get all this in 30 mins xD but thanks (ja kiitti ) edit: (or maybe this all has been growing in my head all the time from when i discovered 601 to now )
  4. So, after i bought BlOps2 i came back to this forum, i checked were there anything new in my topics, i roll'd down the page and hit my "935 & 601" topic. Something did click in my brain. Suddenly i linked these little pieces one-by-one to WaW, BlOps and BlOps2. Link to "935 & 601" First off, this picture was first that hit my eye: I left from computer and started to think this, then i was too lazy to turn computer on so i did sketch the picture and point thing out from there: I will start explaining with quote from Alpha: I think Alpha was right. and because there is two towers, i guess next EE will be like in TranZit. Another quote from Faust: Here comes the question. Was 601 before, or after 935? My first thought was that it was before, and they failed doing this teleportation thing, group was sweep out, and 935 was put up. But now that i think about it, we have been jumping between future and past. NDU suddenly is in america etc. ANYTHING could happen. Phases: So in this picture there were text. Translated to english there stood: Phase two, and, Strength through order. So to the Phases: Phase one:? Phase two: Nuke earth with 115 and gain control of zombies (dunno why). What i think the phase one is: gain information about 115. Also the quote: Strength through order, is straight reference to mindcontrol. Teleporters: also i did count the fingers! 5. then i thought about why they are teleporters? 1-3.Der riese 4.Kino 5.Moon also the moon one is more far away from others, and the atom is in the middle. No idea what that means... just wanted to point it out One question: What that NZR means? tell me! i wanna know... Ps. This wasn't all I'll be adding some stuff pss. tell me what you think
  5. He will die if you shut down the power when he is on the map atleast i got that achievement (You have no power over me) for playing with power switch
  6. Better assist system, like in waw you shoot guy with Kar98k and then someone kills him, you get points from the %/health you dealt as damage... I hate when i play Mw2 or Mw3 and get like over 30 assits/game, and get only 20 points/kill, in waw i snipe and get lots of hitmarks, then someone kills the target and i get 9 points. So little thing but makes you feel better when you get assist :)
  7. I'd say go for supply.. slowly, and watching the place for trap, thinking "plan B" etc. But, go for it :D
  8. Again: Here is my Electrinicator! (This is copied and bit changed from "is anyone skilled modder" post [my singerature]) Here are some weapon info: Name: Electrinicator PaP name: E601 0wn3r Weapon class: Shotgun Clip: 5+25 PaP Clip 7+35 Reload: same as Trenchgun (style) 1 shell for 1 second +0,5 sec pump Reload PaP: same as non-PaP Damage: Non-OP but non-n00b (if zombies walk to lighting they get damage, if they keep walking on lighting they get damage after every 1 second) Damage PaP: Good damage (if zombies walk to lighting they get damage, if they keep walking on lighting they get damage after every 1 second) Now the hard part: It shall shoot spikes that stick to place it hit, then they start making little lightings near it And if you shoot 2+ spikes there will be lighting between them (no through walls) Spikes will disappear in: 20 secs PaP spikes will disappear in: 30 secs Non-PaP lightning is blue PaP Lighting is red Edit: Picture -> HERE @ Left hand
  9. I did just watch interview (minutes ago) from Timo Vuorensola (Director) and spotted this (Translated:finland->english): "So you did get ideas for story from internet?" "Yes, we did spot people that still think they're nazis on moon *LOL*... ...so we did took "overufotopic" things off and it was big add..." something seems familiar Sorry for bad English, i did translate this fast.. Hope you like information :)
  10. First, this set is based on Finland's army's original weapon set during winter war. Whatever game mode I'm playing, i use lots of this set Primary: Mosing nagant (skope only in long range maps) Secondary: TT-33 Primary grenade: Molotov coctail Secondary grenade: Smoke grenade Blue perk: Satchel charge Red perk: Stopping power Yellow perk: Reconnaissance Tank perk Ordnance Training
  11. I wanna try that only problem is that i don't have BO :/ But that was awesome!
  12. just wanted to add... If you want to feel the Most awesome feeling in the WaW, go to play all the maps in order (Ndu, Verrüct, Snn, Der Riese) in the middle of the night when it's dark, shut all the lights, take out your best headset, take a good seat, open game, put brightness to "low" but not too low, or it will look stupid. put sounds and music to loud. Drink one coffee and start playing! (Optional: make a playlist from all EE songs and put it to loop with little volume, and shut down in-game music) This is the point feeling of WaW! (Remember to be alone) Warning: If you go to sleep right after this, you just wait when zombie breaches your window and runs in
  13. Agreed. I don't know is it just me but.. Tryarch makes like more black'n'white styled than IW, And i like it! That thing makes Treyarch games more better than IWs. And that same thing made WaW zombies be more awesome than Black ops's, cause Bo was more colorful than WaW, I don't know how, but it just was. WaW: Points: +6 +Smaller EE's are more fun to complete : ) +There are LOTS of radios +More awesome EE songs in WaW (Personal Favorite: Beauty of annihilation) +Zombies are more scarier +Free map-packs (Pc) +Hardest enemies! (Sprinter zombies ) Bo:Points: +2 +Large maps +Different lethal grenades +Lots of Easter eggs +Awesome lyrics in EE songs! +More Story -Too much perks -Classic maps in Bo are too "Cartonised?" They looked more cleaner than in WaW.. -There were too much different zombies in Bo. See? these are differents between WaW and Bo! and that's why i think the feeling in WaW was (IS) better than in Bo. And i hope that that feeling will come back!
  14. I'm sorry for posting this. But i think Black ops perks suck.. (my opinion [No offence]) I loved when there was only 4 perks and one of them was completely useless in solo (quick revive) Also, that knife thing.. First play WaW, then go to play Bo, in black ops, knife range is like 2x longer than in WaW (Did this test on Pc). So my recommends to next Treyarch zombies is: MP40, Kar98k, Wunderwaffe DG-2, 4 Original perks, Monkey + other weapons Treyarch wants but no more perks! (that mule-kick made it too easy... [Thundergun, Raygun, E-Bow {all PaP}]) But... Again this is my opinion keep posting great ideas! Edit: Also i have nothing against them to use my Electrinicator if they want, But they need to write "Rutu77" to it! lol

About Call of Duty Zombies

Call of Duty Zombies (CODZ) is a fan-made gaming community centered around the popular Call of Duty franchise with central focus on the beloved Zombies mode. Created in 2009, CODZ is the ultimate platform for discussing Zombies theories, sharing strategies, player networking, and more.

callofdutyzombies.com is part of the Collateral network of gaming sites, including Sevensins.com

Partners & Affiliates

Interested in becoming an affiliate or partner? Contact us to get started.

Our Privacy / Cookie Policy / Terms of Use

Call of Duty Zombies privacy policy / cookie information can be found here. We heavily enforce COPPA and anti-spam laws.

The terms of use can be found here for user agreement purposes.

Legal Information

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .