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  1. 2 points
    Hi everyone! Maybe, a little late when I’ve found this forum about my favourite game(mode), but anyways here I am! But who am I? I love helping people out with my fast, correct and solo guides on my YT channel, MysteryHQ. And how I started? I started playing on Tranzit, and back then I was happy if I had reached round 7-10. But I’ve never stopped, so I completed my first EE on Der Eisendrache! From that point I’ve completed all EE’s (except the BO1 ones, but I did them in Chronicles). I even completed the full Super Easter Egg in IW, so I beat Mephistopheles on my own. Currently I’m a BO4 Zombies slayer and I've never really been a member of this site, even though I'm a big zombies fan… Nice meeting you all!
  2. 2 points
    Hey all! Agartha has always had a major role in the story, while the name 'Agartha' was actually used in-game for the first time in Buried, when Zombies Mode was already raging on for 5 years. As we have always assumed Agartha was actually the world within Hollow Earth, like various mythologies (though under different names) state, Doctor Monty smashed this image. While I previously tried to invalidate this, it still leaves the Hollow Earth-issue. However, yesterday I had a thought that may have an explanation for that as well. Agartha could actually still be very much inside our planet. The quote that sparked this idea was, ironically enough, another quote of Monty. The world WITHIN the world. And this was said in Gorod Krovi. So it seems like the idea of Hollow Earth isn't completely abandoned. To understand the following theory, we have to go back to Black Ops II, the era of the Great Destruction of Earth. Die Rise's loading screen actually already showed us the seemingly absense of a civilisation in the core of our planet. There doesn't seem to be anything inside Earth, so what is Monty rambling about the world within the world? You see, I think Agartha and Earth are more connected with each other than is believed. Let's start with a summary of what Agartha is believed to be, made by @Tac: The creatures of the Black Sun entered Agartha through the underground tunnels of Earth. Now let's jump to the Rift, being of great importance in Black Ops II, seen in Buried (hang on, this picture will become more coherent later on). The Rift seemed to appear right after Maxis launched the Griffin Station rockets to Earth, which caused the severing of the Aether's link with Earth, which Richthofen seemed to wanna 'set right' by mending the Rift (meaning healing it). What the Rift exactly was has always remained unclear, though various theories think it is the Earth's core, or a Gateway to Agartha perhaps. I believe both theories are actually right, as the Earth's core is a Gateway to Agartha, a.k.a. the Aether. Let's get some stuff straight. 1) Agartha is most likely not a physical plane. It is a dimension beyond our perception. 2) The realm is accesible via the Earth's core. 3) As the planet's core is a rift to Agartha, Agartha seems to be centered within our world, while it actually is not. Remember the Shadows of Evil scrap? See how there exist so many worlds? So many planet Earth's and versions of ourselves. So many cores, or Rifts, all leading to merely one and the same realm: Agartha, or Aether. There is only one of this. NabrZHunter's primal 'Wheel Spoke Theory' wasn't that far away from this idea. What does it mean for Agartha being Hollow Earth? Well, it would explain the absense of Agartha in Die Rise's loading screen, as the only thing that is present in Earth's inner core is merely a portal to Agartha (though abstract). It would explain the Aether being "inside" Earth, as we got a Gateway to that down there. It would explain the Keepers being both the creatures who descended down onto our planet milions of years ago, and the beings residing in the Aether. It would explain many theories of inner Earth's "magical" absurdities (To name a few), as it is actually the source of Ethereal Energy. Let me hear you thoughts! Any constructive, critical feedback is always appreciated, and I would like to update and expand this thread. Let's see if a discussion can find a solution for this! Thanks for the read
  3. 1 point
    Thank you, glad to hear that! How the core could be a Rift....I don't know. I guess this whole idea is not so down-to-earth as it sounds, but rather sciencifically abstract, as I said. How could this be applied on the BO2 Main Quest? Do the NAVcards have the coordinates to the core and let the Global Polarization Devices focus the (possibly 'leaking' Ethereal energy towards it? Why does Richthofen have to mend it to reestablish the link between Aether and Earth (which is still partly present as he can still controll the undead, etc), while Maxis somehow uses the Rift to uses the Aether's energy to enter Agartha? Concerning more recent issues, how could this fit with Monty? We know he was able to manipulate our world through the Æther, but wouldn't Maxis be equally as powerfull after he entered Agartha? Or did he, perhaps, rather enter the Dark Aether, thinking it would be Agartha (as Samantha was drawn into this madness as well). How would the Dark Aether fit into this anyway? Beyond creation... In the similarity of a Wormhole (Rift?) perhaps? Absolute negative space where the laws of physics dont apply. The absolute zero that forms a living purgatory. Hell
  4. 1 point
    IX Pack A Punch Guide Welcome to IX This is a step by step guide on how to reach pack a punch. As the game has just released, some steps may be slightly out of place in my list below but the thread will be updated if so. Also, guide pictures/videos will be added to the thread as time goes on for locations of certain steps etc. Lets get to the steps! STEP 1 Around the map there is 4 god statues. These can be seen from the starting arena where you spawn. In each area where a god statue stands, there will be a gong. When you find the gong interact with it. STEP 2 When you have successfully interacted with the gong, the champion of the specific god will spawn in on the map. You will have to kill the champion who will take a conciderable amount of extra damage than a normal zombie. When you have killed it, a head will drop. Pick up this head as you will need it for later. STEP 3 Simply repeat this step for the further 3 remaining god statues around the map. STEP 4 Now that you have all 4 champion heads, you must go down to the altar which you will find as you are completing step 3. When you arrive at the altar, you will be able to place the heads around the altar that are in front of you, doing so will unlock pack a punch for IX. Congratulations! You now have access to pack a punch and will now be able to upgrade your guns. Happy Killing!
  5. 1 point
    Hi, and welcome to icks....er, I mean Nine. The main purpose of this post is to describe the basic layout of the BO4 Zombie Map "IX", to alleviate newbie confusion and keep you from blowing early cash on unecessary doors and running in circles, lost. IX is a fairly simple design though it does not seem like it when being chased around on your first attempt at it. Start Room: You start in a hallway connected to a large round arena, the center of a coliseum (head out to center, hallway closes behind you). Around you, if you look up, are 4 Towers (temples) around this inner arena. Each Tower represents one of the God Perk/Idols from your Chaos Character's Create a Class link. There are even matching statues and a flag triangle symbol on each. Each of these Towers contains a perk that matches the one that you set in Create a Class. Each Tower has an upper section (Perk and Champion for PaP unlock), a middle section (door to center arena), and a lower section (door to circular tunnels under map). The Start Arena doors to Danu and Ra Towers' middle section can be opened from the Start Arena. The middle doors of Odin and Zeus must be opened from inside the Odin/Zeus Tower that it connects to (can't be opened from Start Arena), so basically you go through Ra or Danu, through the underground tunnel, then up to Zeus and/or Odin Tower. At the bottom of Danu(or)Ra, you open to the tunnel. There are 2 doors which will allow you access to the rest of the circular tunnel to the bottom doors of Zeus/Odin, as well as the underground center arena called Temple (PaP), and the Pit, where the Shield is built. You only need to open 1 of these 2 doors in the circular tunnel, it is a circle, just go back the other way. (0)Sample opening (Use Custom Mutations, have 50,000 points to start, set Zombie Max Speed at WALK if you want to follow along with my text descriptor here. Leave all zombies alive to keep them calm for as long as possible). 1. Open Danu (left door), go upstairs to Perk/Champion Gong, check out middle, check out lower, check out gun wallbuys. This is vine-y and overgrown and green. Danu has a door upstairs (perk/gong), this bridges to Ra, which is real close to Danu. Opening this destroys easy early running in the top of both Towers, so leave this closed in all Towers for now. The middle area (just like each Tower) goes to Start Arena (it is open, you came in here), and the bottom door opens to the tunnel (leave it closed for now). 2. Go back to Start Arena, take right door to Ra (yellowish stonework inside). Upstairs has perk/gong, door/bridge to Danu (leave it closed, this is the other end), middle area has door to arena (open, you came in here), and the lowest floor door can open to the tunnel. Open this bottom level door (next to Bowie wallbuy). Note: 1 shield part, 3 locations, should be on the upper floor of Ra (large, easy to spot). (Shield has 3 pieces, 3 spots each, in Ra, Odin, and Zeus Towers). Go fetch that piece and come down here and out to the tunnel. 3a. In the Tunnel now, look left and right and up. The Ra door that you just exited has a flag with some sort of triangle on it. The tunnel around Ra looks like the Ra motif; yellowish stonework, same as in Ra Tower. Very close by on the right is another triangle flag (different triangle), with vines and greenery. Look by there to see the other side of the Danu lower door (from 1, above. Leave it closed). Just past the lower Danu door, you hit a tunnel door (leave it closed). (This is a good little mp camp spot). Okay, for now, this is your "Danu/Ra side indicator"; seeing the green and leafy motif in the tunnel means that you are approaching the dead end by Danu/closed tunnel door, and closed Danu lower door. Here, you either want to go up Ra, or turn around in the tunnel. Playing like this will help you learn the tunnels quicker. So this half of the circle is Dead End, Closed Danu, Open Ra. 3b. Turn away from the Dead End/Danu, head past lower Ra door (in tunnel still), you pass through a 90° bend and you will reach a buried large statue, the ?box, and the second in-tunnel door, open this one. You are now in a larger circular room called "the pit". Here is the Shield Workbench and one of the side entrances into "temple" where PaP will be. Go in temple, check it out, but come back out this same entrance. 3c. Continue around the tunnel in the same direction you were headed. Soon you will encounter an area with 2 more Triangle Flags hanging from the ceiling (2 different triangles than Ra and Danu) near the opposite side of the "temple" (another entrance). One tunnel section will have round shields by a door (Odin Tower lower door), next to it will be Whitish Stone tunnel section (Zeus Tower lower door). If you continue on in the tunnel, you'll hit the closed tunnel door near Danu Tower lower door (tunnel full circle), leave it closed for this walkthrough. 4. Head back to Odin/Zeus flags, open Odin. You are on the lower level. The middle level opens to Start Arena (no need to open it), the upper area has perk/champion gong, and the door/bridge to Zues that destroys the training here (leave it closed). Odin flag part has 1 location on upper floor, 1 on middle (shield rack), and 1 lower area spot. Head down to tunnel, eyeball the Zeus flag and head to the Zeus Tower lower door, open it. 5. You are in the lower Zeus Tower area, by a bath (1 shield location on wall opposite this newly opened door. It is tiny, look carefully), head up to middle area (door to Start Arena here, leave it closed) There is a shield part location, by a statue. Head upstairs to Perk/Gong (door/bridge to Odin here, leave it closed), there is a Shield part up here, look carefully as it is small. Your map is now completely open without unnecessary doors. You may of course open it much differently, or you may eventually open more, or all doors, but I wanted to walk you through with minimal doors to save your hard earned points in a real match. By keeping the triangle flags, tower motifs and general tower design in mind, the map is actually simple to keep track of or visually recognise where you are at any given time. I usually open Ra, get Bowie and Shield Part, open tunnel to Odin + Zeus, get Shield parts, then build shield with Danu unopened. If I want an early perk, I set it in Ra, with last perk in Danu maybe. (But I usually pass on perks early). If you buy a wallbuy gun, say "gun name, tower name" or "ammo, tower name" (or "tunnel near location X") a couple times, so you remember where to buy ammo for it. 6. Shield: Take the 3 shield parts (1 part each, in 3 locations, in Ra, Odin, Zeus Towers) to The Pit in the tunnel, build at workbench. It comes with sword and pistol. 7. Pack a Punch: Top floor of each Tower, ring the Gong. You will fight 1 or more champions. (I suggest just fighting them during a round including round beginnings. Have a decent gun for this). Trying to keep a few zombies alive while you do this is harder than just fighting all at once. Champions may be several tigers, Giant Axe man, Useless Hyper guy, or a pair of Useless and Axe. (You may get random spawn of these on the same round too, just fyi). Each champion or set of champions will drop an item for you to collect once they are killed, simply move through it to collect it. Tigers, you'll see them on regular rounds too, just avoid the run-pounce-swipe and shoot them. Prioritize tigers because they block you and are just dangerous to have mixed with or running around the horde. Axe man. He takes lots of headshot damage, he loses his helmet, then you headshot him easily. He is mostly a joke. He'll often axe-throw at you as you headshot him, or he'll slap you pretty good if you actually let him get close. It is not even worth avoiding the axe-throw (normal difficulty), just headshot him and keep your distance. Useless hyper guy. This smaller boss also must be "helmet then headshot". If he lands next to you for a couple of seconds, he will take most of your health in a brutal beating with his blade-hands, but just stay away and headshot him. Parasites are more threatening than this guy. Once all 4 champions are defeated (often in same round, they are so easy), go to tunnels, then to center temple. Give the center thingy of Temple the Champion Blood (things that the champions dropped), and in several seconds, you'll have PaP. (It is this center stone, it does not look like Aether PaP, it looks wierd and red). This concludes the basics of IX, I hope this makes IX easier to understand and traverse for some new players. ########################## Some alternate openings of note: The Pit: If you open Ra to the tunnel, but go right, past Danu, and open that door then head (through Cursed room, Crypts) to Flooded Crypt, go between columns into Temple, and across and up the other steps, you end up with "The Pit" area being closed off except for the Temple entrance. This then allows a camping spot in Pit by an unopened door, as well as easy circular training near the shield. Some higher round strategies involve the bridges between Towers, which I suggested you leave closed in my basic tutorial above. I just want to reiterate that my basics were just to inform you of the general map layout, not necessarily a plan on the best way to open the map. Some Tower lower rooms are good for training, check them out for yourself. At start, you can stay in the spawn hallway until you have enough to open several doors. Use Knife, Wraith's Fire, and your Special Weapon, with your improved starting gun, if you have one. With multiple players, can one stay in here to hold it as a camp spot (switch off players as each gets perks/guns, et cetera)? Happy gaming!
  6. 1 point
    A summary of the entire story! Note the word summary, as there are a lot of less important points I haven't included: the story of ''Red Riding Hood'', the history of Hyperborea and the Aryans and the backgrounds of the characters. Also note: Alot of text I have copy/pasted of CoD Wiki pages. All I did is pasting it all together and rewriting it a bit. Still: Enjoy!
  7. 1 point
    Chapter 19: Sacrifice is here! https://www.callofdutyzombies.com/story/book1ch19/ This is a spicy one, for more than one reason. Also if you are squeamish about blood/dismemberment, maybe you can skip a few lines near the end of the chapter.
  8. 1 point
    So I would like to discuss about one of the least talked, yet very important details of Classified: Broken Arrow's recreation of the MPD. Besides this picture, a cipher is our only source of information concerning this topic. Written in 1963, McNamara states that the MPD copy is being constructed in Groom Lake, and not at the Hanford Site. In the 1960s, the US and USSR were involved in the global Cold War, a battle between communism and capitalism. As both powers were desperately trying to be the first to fly to the Moon, secretly in order to scavenge the precious left-overs of Group 935 in Griffin Station and becone the world's sole superpower, the American organization known as Broken Arrow was focussing on an alternative way for reaching Luna: Matter Transference. The astronauts of the first Moon landing, accomplished by the US, might actually have used an M.T.D. , built by Broken Arrow at Groom Lake. I previously theorized that the Avogadro might be the product of MPD testing, and Hanford's 'Power Plant' being the MPD, as the Timeline notably uses the word ''accidently''. This contradicts the cipher, where is stated that the MPD was being reconstructed at Area 51, and not in Hanford. The Avogadro (and Denizens), however, are created years later, in 2025, so the possibility that Broken Arrow transfered the MPD to the Hanford Works is still open. Anyway, at the time Classified takes place, the MPD still is located in Nevada, as are Ultimis. Coincidence? Why is Doctor Richthofen still so calm in that cage, as everything goes to plan? What could happen next? What would happen anyway, if two souls both would enter an MPD? If we will ever get to know, this will give us alot more info about the understanding and capabilities of the Aether Pyramid Device.
  9. 1 point
    IX Wonder Weapon Guide STEP 1 Open up Pack A Punch by completing the 4 gong challenges. You can use my guide here. STEP 2 After activating Pack A Punch the wall will crumble at the Danu-Ra enterance. Walk up to the wall and look down the tunel and you will see a bowl of fire. You will need to shoot this until it falls off. STEP 3 Head to the bridge in that same temple and look down onto the floor off the bridge. You will see a fire trail that will be an arrow pointing to a certain temple. You are going to head to the correct temple idicated by the arrow and collect a stone head. Here are all of the locations for the stone head in all of the different possible spawn temples. Ra - On the bottom floor behind a flaming bowl Danu - On the bottom floor, in the water Zeus - Bottom floor, in the bath, in the corner underneath some curtains Odin - next to big cauldron STEP 4 Next you will need to build the acid trap at any of the entrances to the temples from the arena. Once built, place the stone head on the grid in the middle of the floor and acitvate the trap. Once the trap has finished you will notice that the stone head has melted and has left a scorpion key within it on the floor. Pick this us as we need it for the next step. STEP 5 Now you must gain a full Crowd Affinity for 2 rounds. Go to the Arena and get killing zombies and not being hit by the fire as this will make it go negative. After the 2nd round ends the crowd will throw you a golden jar you must hold interact to pickup. You will know this has dropped as the commentator will say you have recieved a gift from the gods and it can be found on the floor. STEP 6 Finally go downstairs in the Danu temple where it has the green looking area and look out for the 2 trees. One of these will have a hole on it which you need to knife to put in the scorpion key and then you will need to look down directly below it and hold the action button to place the jar. Now you have to complete a round and the jar will fill. Once the jar has been filled, pick it up and head to the mystey box. Head over to the side of the box where you will be prompted to poison the box, do this then buy the box and the next weapon 100% you will recieve will be the Wonder Weapon Death of Orion. Congrats! Enjoy your new Wonder Weapon to help you survive the rounds.
  10. 1 point
    There were already mentions to the Aether in the early maps of CoDZ. The wall writing in Der Riese saying "Return through Aether", the teleporters, the radios. They all referred in some way to an electromagnetic realm beyond our perception. Black Ops 1 and 2 proved that even more. Once you accessed the Aether, you would become omnipotent, immortal and were able to communicate via Element 115. Element 115 was a bridge between our dimension, and the one above us. Despite its powers, the Aether became associated with Hell. Think about Fluffy becoming a Hellhound while teleporting through Aether. Richthofen becoming evil and insane after touching the with the Aether connected MPD. The Aether's ability to have control over the demonic undead. Gersch talking about his suffering in "that awful place". The Aether is a bad place. While there was theorized alot about the mythical world within our world, Agartha, a real reference to it we were gained only twice. Agatha, in addition to the Aether, was believed to be some kind of Heaven. Many ancient civilizations talked about this place, known under many names, under our world. A place were there was no sickness, corruption and death. A true paradise. Once Maxis has won at the end of Buried, its official: For the first time, the name "Agartha" is directly mentioned. So what's this Agartha? What we do know, is that Agartha is a more powerful place than the Aether, as we see Maxis being able to banishing Richthofen's soal, who was in the Aether, to the bodies of the undead. Maxis even says that he now can control aetherial energy. So, this Agartha is more powerful than the demonic electromagnetic dimension known to us as Aether. Agartha > Aether This is also why Richthofen want us to activate the pylons and mend the Rift. His powers in the Aether are limited. In Agartha, he can do what he wants. This says Richthofen when he enters Agartha. Once again, it is said that from here, the lower Aether can be manipulated. In the video of Doctor Monty, what Treyarch released just before Revelation, there is something nasty said. Something that causes some people to wake up of nightmares about it in the middle of the night. Beware, the following quote might hit you hard. Soooooo, our speculation of the last 10 years is wrong. Aether and Agartha are the same. Right? No! During Black Ops 3, there is spoken of the normal or "light" Aether and the Dark Aether. The normal Aether is the dimension where the Keepers, or perhaps Vrill Ya reside. In this dimension, the Keepers are gained enormous power, allowing them to protect the lower dimensions against the inhabitants of the Dark Aether: The Apothicans, the most powerful and evil entities in all the existences that ever existed. That's the sad thing. Those Apothicans were originally also Keepers. The demonic Dark Aether has corrupted their minds. After the Great War was won by the normal Keepers, and lost by the corrupted ones, the victors entered the normal Aether and banished the corrupted Keepers to the Dark Aether. Here, they were prisoned for an infinite amount of time. So, what we know from this is that the Aether is more powerful than the Dark Aether Aether > Dark Aether The normal Aether is Agartha, and the Dark Aether is what we called Aether in the WaW/BO/BO2 era. A demonic, yet powerful dimension: The Dark Aether. A perfect, even more powerful realm: Agartha. The MPD connects to the Dark Aether, and this is why it makes Richthofen and Samantha insane. At the same time, it corrupts their minds, and the power that lays in that "demonic prison" is somehow appealing. It makes you power-hungry. Agartha, on the other side, is a nice place to be, and has even power over the Dark Aether. This is why the Keepers in Agartha were able to banish the corrupted ones to the Dark Aether and were able to hold them there and guard the other dimensions and universes from them. In the Giant and Der Eisendrache, the teleportation flashes of the MTD that were originally blue, were now more purple. Why? It isn't that it makes it look more fancy. The Aether through which you go, when using the MTD, is the Dark Aether. This is also why Fluffy became demonic after using it. Red portals. We see them as the Rift in Buried and the rift-portals during BO3. These are portals going through Agartha, or the light Aether. The Rift in Buried indirectly leads to Agartha. If you let Richthofen win in Buried, he will enter Agartha and enables the Apothicans to consume that universe. That's why Buried is the last map of that universe: Either Maxis destroys it, or the Apothicans consume it. (and parts from that universe later reappear in Revelations, in the Aether). The numerous tales and myths of Agartha in hollow earth, how could you explain that? I think that might be because of the Earth having 115 in her astenosphere. It could teleport you to Agartha. @AetherialVoices has explained to me that it could be because of 115 being such an instable element, and not belonging in our dimension. Therefore, it wants back to its stable form in the Aether, and that's why it can displace objects via or to the Aether. This could be an explanation of all those mythological tunnels and holes leading to Agartha. So a short summary: Aether is Agartha and the Dark Aether is the (pre-BO3) Aether. Some things still need to be explained, but if this theory is correct, we will sooner or later be able to do.
  11. 1 point
    The multiverse is hard to explain. Some use bells or boxes each filled with a universe. But within the zombie story, we get stuff like Agartha and Aether. That makes the multiverse harder to understand. But here is a try: The Wheel Spoke Theory, NabrZhunter once told me about this. I am not sure if this is like Treyarch meant it, but its a concept. Perhaps its true and perhaps not. Enjoy reading! Dimensions The word “dimension” itself has actually two meanings: 1. The way like you use it in 2Dimensional and 3Dimensional. 2. A universe in a multiverse, like the Original (Nacht-Buried) dimension and the Origins dimension. With dimensions I mean the second meaning. So we know a multiverse holds many dimensions, realms, universes, or whatever you call them. In the Wheel Spoke Theory the multiverse is some sort of ball, or wheel. All the dimensions lay at the border of the big round multiverse, like the surface of a planet, lets say Earth. The number of these are infinite, like the number of trees on earths surface. Agartha In ancient stories, Agartha is located in the centre of Earth. In the Wheel Spoke theory, Agatha is in the centre of the multiverse. Just like the fourth dimension (first meaning) it is Impossible for our human brains to imagine this: Within a crust of 3 dimensional universes, a core: Agartha. But we can use an easy metaphore: Earths core. You can see this as a special universe, or dimension. Aether The aether is the interdimensional space. The space that is between the normal universes, but also between Agartha and the other universes. If normal universes are trees on the earthcrust, and Agartha is the Earthcore, Aether is the dirt and ground that separates the trees with each other and the core. One note, when Richthofen just discovered the Aether, he gives a speech about it (I believe in Eagles nest). He says the Aether is another dimension. Off course, he just discovered it, but if that is true, it is in opposite of in this theory, in which it is interdimensional space. Gateways to Agartha In the story, we have seen various gateways to Agartha: Shangri La, the Rift and the Crazy Place. They connect normal universes with Agartha. You can see these as tunnels, from the Earth surface to earth’s core.

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