Jump to content

anonymous

Moderators
  • Posts

    2,950
  • Joined

  • Last visited

  • Days Won

    302

Everything posted by anonymous

  1. The four empty slots on the right side of the HUD inventory are for the secret "Runes of Creation". These four runes relate to each of the ethereal elements - fire, darkness, light and electricity. Initially, these four slots appear empty: It is your job to find each one of them. So after grabbing a Gateworm, go anywhere in the map outside the Apothicon's stomach, until you will hear a sonar beep. This beeping intensifies the closer you are to a Rune. When at maximum intensity press square to place the Gateworm and dig up the Rune from the ground. You will now have a Rune in your inventory. Now go to the Kino projector room (upstairs), where you will find a blue glowing symbol on the floor, and go stand inside this symbol. After this, repeat previous steps: Find an Egg, hatch it into a Gateworm, find a Rune and stand on the blue symbol. Once you've found the last Rune, it is recommended to read the next step before stepping in the blue symbol, as this will teleport you to the bossfight arena.
  2. For the next step there is, sadly, not much direction we can provide. Basically, Apothicon eggs, orange in colour, will spawn on the map equal to the number of players in the match. It seems as though these eggs spawn in completely random at one of the following locations: - Der Eisendrache, Primis statues room - Der Eisendrache, near Wunderfizz on the way to Kino - Origins, underneath the dig site, opposite the KN-44 wall gun - Origins, to the left of the Wunderfizz - Shangri-la, bottom of the stairs near fire - Shangri-la, near Stamin-Up on a broken pillar - Verruckt, upstairs above speed cola, in corner - Verruckt, near jump pad to Mob of the Dead - Verruckt, between the test tubes from Zetsubou no Shima - Kino, opposite the stage near the bowie knife - Kino, down the right side of the seating area leading away from Der Eisendrache - Spawn, near jump pad leading to Shangri-La - Spawn, near jump pad leading to Origins - Mob of the Dead, facing away from Corruption Engine, near the cell blocks Once you've located an egg, you need to pick it up and deliver it to the Apothicon Elder God, place them on the stations in the green pool of stomach acid. You must now kill around 20 zombies around the Egg, until it hatches into a Gateworm. You can now pick it up and the Gateworm will appear in your inventory. Move on to the next step, but keep in mind, you will have to return to this step later again.
  3. All players must stand in the teleporter, sending you to Samantha's bedroom. . On the edge of her bed is the Kronorium, which needs to be picked up. After picking up the book, the player(s) will be teleported back to the map. Arriving back in Kino der Toten, place the Kronorium on the podium, causing it to send one or multiple balls of energy into the projector room.
  4. Congratulations, you have now rezurrected Sophia! At least, sort of. She is now a transparant spirit of her robot shape encountered in the map Gorod Krovi, and now floats above the Nacht der Untoten section (do you follow?). In order to materialize her and bring her back to life, the player has to use the turrets at the four Corruption Engines to shoot four floating bright 115 rocks. In the Verrückt section, left of the portal: In the House section, left of the portal: In the Der Eisendrache section, left of the portal: In the Mob of the Dead section, left of the portal: After shooting the four rocks, the player has to go back to Nacht der Untoten and interact with Sophia's spirit in order to materialize her. Now being a physical robot, you must follow her. She will first go through the portal going to Der Eisendrache, from where she floats to the Kino der Toten section where she will reach the teleporter on the stage. She then starts powering it up.
  5. The time has come to collect the third and final Audio Reel. For this step you need a Pack-a-Punched weapon and the Apothicon Servant (the "Squid gun"), obtainable via the Magic Box. There are six human bone parts scattered across the map. For each of the parts, the player needs to detach the bones with by shooting it with a Pack-a-Punched gun, and then absorb them by quickly shooting it with the Apothicon Servant. The locations of the bones are the following: In the Verrückt section, on the left side of the Corruption Engine while facing it, above a big rock. In Nacht der Untoten, at the roof of the bunker,above the portal leading to the Der Eisendrache area. In the Spawnroom, when standing on the Corruption Engine platform, look inside the church, above or around a candle. In the Shangri-La section, above Stamin-Up machine. In the Origins section, behind the VMP wallbuy, outside the map. The last one is a little difficult and be sure you've mastered the antigravity in Der Eisendrache well enough. Head to the Der Eisendrache section and wait till the antigravity activates. The bones are located on a wall, only seen when doing the wall-run outside the map. This 'wall-run' area can be accessed by jumping on top of this hole in the wall, via which you can jump on the next wall, entering an area of floating walls out the map's bounderies. Make sure you remain running on the wall and don't fall off, otherwise you will die. The bones are on the lower end of the fourth floating wall. Best way to hit them is to use an automatic rifle an just spray bullets at this piece of wall. Once all the bones have been absorbed, go to the top level of Nacht der Untoten where you will find the human bones in one pile on the floor. You need to shoot them with the Apothicon Servant, absorbing them and spitting out a female corpse, which is Sophia's. Now shoot this corpse with the Apothicon Servant once again, leaving behind an Audio Reel. This can be placed in a recording device on top of the excavation mound in Origins. Doing so will play the last audio file, and you can move on the the next step.
  6. Once the first Audio Reel has been put in the recording device in Nacht der Untoten, it is time to collect the second one. For this step you must have the Li'l Arnies (the "Squid Bomb") that is only obtainable via the Magic Box. After this you should go inside the Apothicon Elder God, the belly of the beast that also houses the Pack-a-Punch machine. Inside the beast, there are nine holes that zombies can spawn out of. You need to throw the Li'l Arnies in each of the holes. As the maximum ammunition of the Li'l Arnies is merely 3, the player needs multiple Max Ammo power-up drops to replenish their Li'l Arnies. Warning: Every three holes that have been 'filled' with a Li'l Arnies will spawn a Margwa, so it may become cozy in there! Once the Arnies have been thrown into those nine holes and all the Margwas have been defeated, another Audio Reel will spawn next to a skeleton in the "upstairs" area of the belly. Pick up this Audio Reel and head for the Kino der Toten area. On the right side of the theatre stage, behind the wall of decor, you will find another recording device. Put the Audio Reel in the recording device and another recording of Sophia will start playing.
  7. And in the darkest night

    If my memory serves me right

    I'll never turn back time

    Forgetting all but not the time

  8. As said before, after igniting the Tombstones, a triangular stone has spawned on one of the jumppads scattered across the map. You must locate this stone, and subsequently summon a Keeper Protector and lead him to this stone. Once arrived, it will start a ritual that takes about three minutes. Protect the Keeper while performing the ritual, as zombies will only attack him and not the player. During a parasite round however, parasites will only attack the player but not the Keeper. So it is advised to keep one parasite alive until the ritual is completed to make this step easier. Once the Keeper is finished, it will drop an audio reel. This can be picked up and must be taken to Nacht der Untoten, where one finds a recording device on the upper floor, on top of a crate. Place the audio reel in the device by interacting with it, and an audio file recorded by Sophia will play.
  9. Once the Tombstones have been ignited, a triangular stone will spawn on either of the eight jumppads scattered across the maps. But to continue the Easter Egg, the player has to summon the Keeper Protector first. Building it requires three parts: The Keeper Skull: This can be found in the Verrückt section of the map. - Either on a shelf next to Speed Cola. - Or in a wheelchair next to the Electro-Shock Defense. - Or in another wheelchair adjacent from a Wunderfizz location. The Keeper Flag: This object can be found in the Mob of the Dead/Origins section of the map. - Either in Mob, to the right of Mule Kick. - Or on top of the Excavation Mound in Origins. - Or in a sandbag on the dirtfield behind the possible Magic Box location. The Crystal: This purple crystal can be found in the Kino der Toten/Der Eisendrache section of the map. - Either near the jumppad leading to Verrückt outside Kino. - Or in a basket near the Primis statue in Der Eisendrache, close to the potential Magic Box location. - Or next to the antigravity pyramid in Der Eisendrache. Once all three components are collected, a Summoning Altar can be crafted at one of the four Unfinished Altar sites scattered around the map. There is one in Der Eisendrache, one in Kino der Toten, one in Origins and one in Verrückt. Once built, the Summoning Altar can be used to summon a Keeper Protector for 5000 points.
  10. NOTE: This Easter Egg can be done in Solo. It can be done with or without having completed all previous Easter Eggs in Black Ops III, and you will be rewarded with the achievement "For the Good of All". In case you completed the other Easter Eggs as well, you will also receive the achievement "A Better Tomorrow". Let's get started... In the spawnroom, upon looking to the direction of the Sheiva wallbuy, one can see two elevated islands carrying two tombstones each. Two tombstones are visible when looking from the alley leading to the launchpad going to the Origins area, and two others are visible when looking from the alley directly on the right of the House, behind the Sheiva wallbuy. Inscribed on the tombstones are the names of Primis. The player must shoot the tombstones in the order in which the Ultimis souls were collected in the previous maps: Edward Richtofen, Tank Dempsey, Takeo Masaki and lastly, Nikolai Belinski. In case the names are not clearly visible, the order is the following: The most right tombstone on the island closest to the House. (This is Richtofen's grave) The most left tombstone on the island closest to the launchpad leading to Origins. (This is Dempsey's grave) The most left tombstone on the island closest to the House. (This is Takeo's grave) The most right tombstone on the island closest to the launchpad leading to Origins. (This is Nikolai's grave) Upon completing this step properly, all four tombstones will ignite a small, red flame, confirming that you can move on to the next step.
  11. You know, ever since Peter's first chapter you knew this would happen. You knew he would get caught and the marines would be send to extract him, fruitless. I must admit I sorta looked up against these chapters, and when reading them they were even more gruesome than I imagined. I think you really did a good job on sketching the grim atmosphere: First at Peter's hopelessness and later and the fatal fight of the marines as the clash upon the undead hordes in Verrückt. Also, loved how the Verrückt trailer quotes and scenes were in it, like those trailers are filmed scenes from this book. That Brothers.exe file did it for me, though. Upon reading it, knowing what just happened to Peter and Dempsey and knowing what will happen to them in the future....damn. You see, this book is written for zombie fans, folks who already know the story. Each and every chapter you knew to surprise me as a reader, keeping it so enjoyful and well-written and introducing so many new things. It is perfectly canon but yet a whole new story, if you get what I mean, and that is the magic of the Storybook. But these two chapters are gruesome, because we already know what will happen. And so it will for other readers.
  12. Yep, Richkiller is right, but welcome to the forums buddy! Good to see you around!
  13. anonymous

    Quotes

    Dr Ludwig Maxis Dr. Edward Richtofen
  14. anonymous

    Maxis Diary Entry

    Entry 17, Study #099 I fear that time is running out. Though my understanding of the ethereal realm remains limited, I am convinced that the manipulation of the energy fields within all matter is vital to uncovering the dimensional gateway itself. It is my sincerest hope that somewhere in the realm beyond, my beloved Samantha still lives. I can only pray that Edward's insatiable lust for power does not prove catastrophic.
  15. Scrap Paper Loading screen ADGX Loading screen grid cipher Cell cipher 1 Cell cipher 2 Cell cipher 3 Cell cipher 4
  16. anonymous

    Al's journal

    I've completed the aircraft's schematics, using only components that I know can be found within the grounds. However, everything hinges on gaining the trust and help of some of the facility's most notorious residents. They may make fun of me sometimes, but they know I can do anything if I set my mind to it. I've planned enough jobs for them in the past to know that I can convince them to join me as Icarus takes flight. Speaking of Icarus, same old story. The Editor defaced my art, scrawling nasty little comments on every page. When I get out, I'll show him how wrong he is...
  17. anonymous

    Audio Diaries

    Escape attempts Icarus Bitter Infighting A Brutal Altercation Bloody revenge Execution
  18. Thats some real interesting stuff you got there. Given the fact the blue liquid is Element 115 (as Richtofen states that the robots run on 115), this is additional evidence that E115 is the physical manifestation (crystalline, liquid or gaseous) of ethereal energy. To quote something from another thread: "We consider Element 115 as a physical substance, in reality it is a highly concentrated crystalline variant of ethereal energy, these electromagnetic fields in all matter. (...)The Aether, Vril, 115, the Welteis and ethereal energy, it might all be the same thing, or similar; merely in different concentrations and/or substances. This energy is omnipresent and forged the Multiverse, and it wasn't until the Elder Gods started to seed this 'space-time' in our perceivable, physical universe, that rocks and crystals of E115 were a thing." In Buried and Die Rise we learn that ethereal energy is omnipresent in all matter. At the same time, we learn that 115 shouldnt exist in our physical universe. While this seems to contradict each other, 115 is meant with ethereal energy in a physical state of matter, which shouldnt exist. Ethereal energy originally exists only as energy, but these Conversion Generators seem to transform it into liquid, perceivable, 115. Cool to hear about that difference between the four classic elements and the fifth, Aether, I have never linked this with Origins before. We have the staff of Wind (air), Lightning, Fire and Ice (Water).
  19. @clueless Love it! I would genuine be fond on continuing the story this way: No further dragging but more in-depth explanations of what we encountered already. As for the maps: Plaza: Having a relatively small and simple map (like the Giant and Nuketown) in a game of larger and complicated maps is a pre, espessially to make new players get in touch with the basics of Zombies. A shopping centre sounds like the perfect location for various fun weapons that can be built from all the objects found in the shops. Think about the Jetgun, the Sliquifier, the Trample Steam, the Headchopper, etc. Preferable no overpowered wonderweapons and buildables, but ones with a fun effect. The setting itself isn't really scary but it could go the goofy way. Chateau en Ruine: We already had a castle map, so maybe this map could be set mainly on the land surrounding the castle. Normandy is famous for its dense hedgerows and fields, add a little darkness and mist and you've got your creepy atmosphere. Parts of Normandy also have a Celtic culture, which would perfectly fit with Origins' theme of ancient megaliths and menhirs. Perhaps adding an old Celtic cementary and make the castle severely ruined, with a broken roof etc, to make it very different than the 'high tech castle' that Der Eisendrache is. Qabr Almawtaa: This one is my favourite, creating a claustrophobic effect with all its narrow subterrean tunnels. Adding a certain dark music theme when the George Romero-like boss approaches, but not yet visible, would certainly contribute to the fear. The Pyramids of Giza are also believed to be a gateway to Agartha/Hollow Earth, so maybe adding deeper tunnels that lead to a room filled with lava (similar to Shadows of Evil's undercroft), or perhaps put the Pack-a-Punch machine here so the players can merely temporary stay there due to the lava. Stan rozpadu: Maps based on real events always do good. Chernobyl lays in an interesting area, and due to human evacuation much of the local rural areas, as well as the city Pripyat, are fully abandoned and overgrown by plants and trees. An abandoned Soviet city certainly provides a creepy atmosphere, espessially if you take in mind the nearby DUGA radar, which could be used as a Soviet Global Polarization Device. Perhaps Convergence and Ozzoth Arkatugua could collide as a single map, as I could see a connection between a deeply unstable dimension and entering the Dark Aether. Kinda similar to Origins and the Crazy Place, except that both realms would be equally large and extensive. The Dark Aether could provide an alien landscape which could be inhabited by all sorts of Apothicons including ones we havent seen yet.
  20. Another fun thing to have is a game with relatively small maps set in the post-apocalyptic world after the events of Moon. These maps could be survival maps like Town, but could also include other gamemodes as originally planned for Black Ops II. It could be a Grief mode of Broken Arrow scientists versus SDC marines set in a Chinese skypscraper close to Die Rise, or a Tower Defense-like game set on top of the Mexican pyramid of the Moon, where 8 players have to defend the four stairs leading to the top of the temple. Various gamemodes where Maxis followers have to battle the Flesh. There will be no big interactive easter eggs but suple things like morse codes that give more information about the current state of the world.
  21. anonymous

    Maxis Diary Entry

    Maxis Diary Entry 10, Study #0804 Though our matter transference tests at the new site have been largely unsuccessful, the teleporter's malfunction has nonetheless yielded some interesting data. The fact that the test subjects departed their original point of origin is undeniable. What is uncertain is what became of them. Doctor Richtofen is insistent in his belief that they have been transported not through space - but through time. In the absence of empirical evidence, I myself cannot entertain such... madness. I fear that the good Doctor's increasing irrationality may soon prove a liability to our endeavours...
  22. anonymous

    TV messages

    Enough supplies Paranoia All alone Flesh preacher Destroying evidence
  23. anonymous

    Signs & Posters

    Storage tanks sign Wanted Poster Calendar International Zombies Center
  24. anonymous

    Quotes

    Samuel J. Stuhlinger Dr. Edward Richtofen Dr Ludwig Maxis
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .