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FabledVillain

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  1. This sums it up rather perfectly.
  2. You are of course entitled to your own opinion on what you consider canon or not. Personally, I wouldn't omit certain evidence while including other evidence just to make a theory work, but that's just me. If you want to ignore a certain calculator watch that was manufactured in 1980 (I doubt Zombies devs would be so specific with the texture to completely replicate a Casio C-80 for no reason), or a sign that says "since 1996", then that is your decision, and I can't criticize you for it. But keep in mind I could easily just point out that the zombie's clothing in NTZ are the same one from multiplayer because the dead have been sitting in the ground for decades. I could also argue that the blast after the MP level would have destroyed whatever clothing they were wearing. The Zombies clothes are not a deciding factor in determining the date of NTZ in my opinion. Also, not a lot of people brig this up, but the map description for NTZ might also hint at a date. "Mass-energy equivalence, secret tests, crash-landing perks. Survive in the iconic Nuketown, where the past and the future come together." "Where the past and future come together". If Nuketown and NTZ occured one right after another, the map description wouldn't make sense, it would all just be the past. Just something else to consider. I think "where the past and the future come together" is likely referring to the events of Moon occurring simultaneously with the events of Nuketown . . . a metaphorical and literal bridging of the gap between Black Ops 1 (pre zombie apocalypse and blown up earth) and Black Ops 2 (post zombie apocalypse and blown up earth)
  3. FabledVillain

    Tranzit hate???

    I agree completely. Tranzit has really grown on me as time has gone on. One of the things that I really like about it is that there is a ton of versatility in terms of how one chooses to get set up in the early rounds. You can employ several different successful early round strategies that translate well into high round games (all without using the bank or fridge - two things I never use). This is in contrast to a map like Mob of the Dead in which you are pretty much forced to have a lot of the same goals in the early rounds, no matter where your long term camp spot and/or train spot will be. In other words, I find the play on Tranzit to be far less linear than several of the newer, more popular maps like MOTD and Origins. I think this adds tremendously to its "replay-ability"
  4. FabledVillain

    Top Ten best zombie maps

    My personal top ten of all-time: 1) Verruckt - The map that taught me how to play zombies at a high level. The map that got me hooked for life. A creepy insane asylum with tight spaces, narrow corridors, no where to run and no where to hide. The quintessential zombies experience, in my eyes. 2) Nuketown - The coolest looking, most aesthetically pleasing map in zombies history. Eerie, creepy, mysterious, intense, challenging. Everything in the map is a struggle. You have limited space, limited (and greatly restricted/unreliable) access to perks, and no true OP wonder weapon. Nuketown feels like a zombie map should feel. I love everything about it. (Btw, LSAT for FTW) 3) Five - The most underrated map in zombies history. A lot of people hated it, largely, in my view, because of how challenging it was in comparison to its predecessor - Kino, but that is precisely why I loved it so much. Also, I always had a special affinity for the Winters Howl because I think Ice Powers are badass. 4) Der Riese - Everyone loves Der Riese. Introduced Pack-a-Punch and the first truly great easter egg. To this day, this map affords zombie slayers the best overall balance of objectives, weapons, perks, and playing space of all-time. It's not too tedious and it's not too simple. Der Riese is seemingly the most popular zombie map of all-time . . . and for good reason. 5) Die Rise - An significantly easier version of verruckt (an indoor map with tight spaces and close quarters combat) with my personal favorite wonder weapon of all-time. Also, one of the greatest collections of wall-weapons ever assembled. 6) Tranzit - The second most underrated map in Zombies history. Its innovations were revolutionary for the zombies franchise, but were not perfected until later maps. Still, Tranzit perfectly embodies the theme of a zombie apocalypse and the infamous combination of the bus and denizen-filled fog afford players a zombie experience entirely unlike any other map in Zombies history. For better or worse, Tranzit stands out from the crowd and it will always hold a special place in my heart. 7) Shi No Numa - Arguably, one of the most brilliantly designed maps, purely from a tactical point of view. Love the scenery, love the WunderWaffe, love the swamp. 8) Ascension - Awesome map. Awesome Easter Egg. Awesome weapons. So much room. So much fun. The monkeys were annoying, but still amusing. 9) Kino Der Toten - Classic introduction to Black ops 1 Zombies. Thunder Gun >>>>>>>. 10) Mob of the Dead - Wonderful map. It would be higher on my list if the first 15 rounds or so weren't so tedious and linear. I should add that I basically love and appreciate every single zombies map with the exception of Buried (which I think is both hideously cheesy and preposterously easy) and Moon (which I just could never get into, for reasons that still escape me to this day)
  5. FabledVillain

    Winters howl hate?

    I always loved the Winter's Howl because I have always thought Ice powers were particularly badass. The Winter's Howl is far from useless and it fits FIVE very well (It's very effective for getting out of jams in tight spaces and for totally owning the Pentagon Thief)
  6. FabledVillain

    Tranzit hate???

    Tranzit isn't my favorite map, but I do think it holds a unique and special place in Zombies history, as it masterfully encapsulates the zombie apocalypse theme. It was ambitious and groundbreaking, it's just that its groundbreaking additions to the call of duty zombie franchise weren't perfected until later maps - maps which consequently took all of the glory for innovations that were first introduced in Tranzit. To me, the biggest thing holding tranzit back is the mediocrity of the buildables. The electric trap, turret,and turbine range anywhere from frustrating to embarrassingly useless. It's pretty obvious that Tranzit wasn't adequately tested. We know this because it is abundantly clear to anyone who has gotten past round 7 how woefully inadequate the turret and trap are and how preposterously annoying it is to pack-a-punch a weapon. (I still don't understand why Treyarch never released a patch buffing the buildables) I never really had an issue with either the denizen-filled fog or the bus. I think both are interesting idiosyncrasies that help make the Tranzit experience a particularly unique and memorable one. (To me, standing out from the crowd is a very positive thing when it comes to zombie maps) Overall, I very much appreciate tranzit for the ambitious, innovative effort that it was while also recognizing that some of its innovations were ultimately not perfected until later maps.

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