shirtlesservice Posted November 20, 2015 Author Posted November 20, 2015 @83457 I'll look into it when I get the chance, thanks for pointing something new out!
83457 Posted November 20, 2015 Posted November 20, 2015 Just now, shirtlesservice said: @83457 I'll look into it when I get the chance, thanks for pointing something new out! If nothing else, it is the safest spot if you're there when a new round starts.
shirtlesservice Posted November 21, 2015 Author Posted November 21, 2015 8 hours ago, 83457 said: If nothing else, it is the safest spot if you're there when a new round starts. Been playing tonight, saw the spot you're talking about.... It isn't half bad, but I cant find any good high round footage of it anywhere unfortunately :( I'll have wait until the powers that be put out decent video of it.
83457 Posted November 23, 2015 Posted November 23, 2015 On 11/20/2015, 9:51:19, shirtlesservice said: Been playing tonight, saw the spot you're talking about.... It isn't half bad, but I cant find any good high round footage of it anywhere unfortunately :( I'll have wait until the powers that be put out decent video of it. It is fairly difficult since the patch when they load in, but if you already have a train behind you, you can get around them here still. Before the patch it was easy.
shirtlesservice Posted November 23, 2015 Author Posted November 23, 2015 31 minutes ago, 83457 said: It is fairly difficult since the patch when they load in, but if you already have a train behind you, you can get around them here still. Before the patch it was easy. I'm with you, it's like that with a few of these. I'm really not a fan of this patch :/
83457 Posted November 23, 2015 Posted November 23, 2015 1 minute ago, shirtlesservice said: I'm with you, it's like that with a few of these. I'm really not a fan of this patch :/ Easier to upgrade the eggs now. A little slower in the beginning and harder to do high rounds with the ww. I wish that we could switch the type of loads between what was and what is. Screw leaderboards, give us customization. Fun beats leaderboards in my opinion.
83457 Posted December 26, 2015 Posted December 26, 2015 On the first strategy, in the pap area: at high rounds, you can run a small circle in front of the pap itself. The zombies load in quick and come at you in straight lines, down the center of each approach, so you have plenty of time to see the gaps in the lines and loop appropriately. Switch to the method in the video when the mawgra comes.
Chopper Posted January 4, 2016 Posted January 4, 2016 The 5and5 Waterfront strategy isn't quite as hard as it seems to escape because of Beast Mode, If you go down, hitting Beast Mode and letting them all pile up by the trap means that when you come up it's actually a fairly routine hoard up.
shirtlesservice Posted January 4, 2016 Author Posted January 4, 2016 17 minutes ago, Chopper said: The 5and5 Waterfront strategy isn't quite as hard as it seems to escape because of Beast Mode, If you go down, hitting Beast Mode and letting them all pile up by the trap means that when you come up it's actually a fairly routine hoard up. updated
83457 Posted February 6, 2016 Posted February 6, 2016 Here's an odd one to test out: right as you enter Canal from Junction, there are plenty of nearby load spots for speed rounds, i think. Run tight circle there, by VMP steps/Fancy Grind. There may be an issue with zombies heading around junction from the beast-fire window though. I'm on 360, so really high rounds are kind of out of the question as it gets choppy. Maybe leaving the steps up (and $1000 barrier closed), and/or keeping the Junction-Canal door closed would increase the spawn rate. Just a thought, feel free to opine on how viable yous find it.
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