Jump to content

Characters talk so much more when together


Recommended Posts

So I accidentally came across this nugget of information that I never really put any thought into before, but totally makes sense and may be common knowledge to some or most of you.

When the guys move around the map all together in one group, they talk about everything to each other much more than when people are moving around individually or in smaller groups.

It came across my attention when a guy I was in a game with was complaining about the characters because he said they never talked. I disagreed with him and said these guys were awesome because of the amount of dialogue they had. I then said they talk to each other all the time and realized that was what it was - in my very first game I had played, we all stuck together throughout the entire map because everything was brand new. The other guy said that in his game everyone split up.

I'm sure a lot of you know that they talk more like this, but it was kind of a revelation to me when I realized it, and am enjoying it a lot more now when I can get in a game where everyone moves together. The characters really come alive in that case and it's not just throwaway comments about ammo or weapons, they're talking to and about each other. Such a cool little thing.

Link to comment
  • Replies 8
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .