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Red Insta-kill and Die Rise.


Sylent

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Hello everone this is my first thread on this section of the forum. I just wanted to share my theory on why Treyarc added the Red Insta-kill and how it may be more usefull in Die Rise than it is in TranZit. So basically when you obtain the Red Insta-kill you are able to walk into zombes and instantly kill them for a short time (about 18 seconds). The reason I think they added this is because IGN talked about Die Rise and how the map had alot of narrow hallways. So wouldn't the Red Insta-kill help us move through the map a bit more easily like the Baby Gun did in Black Ops 1? Just a little theory, let me know what you think.

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Hello everone this is my first thread on this section of the forum. I just wanted to share my theory on why Treyarc added the Red Insta-kill and how it may be more usefull in Die Rise than it is in TranZit. So basically when you obtain the Red Insta-kill you are able to walk into zombes and instantly kill them for a short time (about 18 seconds). The reason I think they added this is because IGN talked about Die Rise and how the map had alot of narrow hallways. So wouldn't the Red Insta-kill help us move through the map a bit more easily like the Baby Gun did in Black Ops 1? Just a little theory, let me know what you think.

Trayarch isn't exactly a "easy way out" type... Also what the heck is a red insta kill? I may have here of one from moon where you throw a QED and it makes your team 1hit down from zombie slashes... Where was it in tranzit though?

Although, it very well could be a new drop In turned, as Oneswords stated that there would be drops at one point, one being a syringe that turns the first zombie a human... Another thought is maybe multiple syringes will allow multiple zombies to become people.. Eventualy there being only one left... And maybe another drop turns you into a zombie again!

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