TheZombieChicklet Posted February 10, 2012 Posted February 10, 2012 Here's a little what if discussion, let's talk about guns that wern't in zombies and talk about how they might have been in Zombies, feel free to post pics of what there PaPed may have looked like AK47 Clip: 35 Reserve: 290 With Pack-A-Punched it becomes AK115 Incinerator Clip: 60 Reserve: 495 it also gains a Flamethrower Attachment, which has 500 Ounces of Flame WA200 Clip: 5 Reserve: 50 Pack-A-Punched it becomes the Walabee 11-7G6 Headhunter Clip: 15 Reserve: 100 it gains a combined ACOG/Variable Zoom scope.
Tankeo Dempsaki Posted February 10, 2012 Posted February 10, 2012 I was so sad when there was no AK, but there is a console command to get it, and pack a punched it becomes the Red Mist, which, oddly enough, also has a flamethrower
anguscr Posted February 10, 2012 Posted February 10, 2012 Going back to WaW here, Type 99 Clip: 30 Reserve: 270 PaPed: The Eviscreator Clip: 75 Reserve: 425 +Damage, Reload Speed DP28 Clip: 47 Reserve: 282 PaPed: D115 Destroyer Clip: 95 Reserve: 380 +Damage, Fire Rate Walther P38 Clip: 8 Reserve: 72 PaPed: The Corpse Maker Clip: 20 Reserve: 140 +Damage, Full Auto Black Ops Skorpion Clip: 20 Reserve: 180 PaPed: The Stinger Clip: 40 Reserve: 260 +Damage, +Grip M60 Clip: 100 Reserve: 400 PaPed: M69 M45H3R Clip: 200 Reserve: 800 +Damage, +Moving Speed, +Reload Speed
TroubledTurkey Posted February 10, 2012 Posted February 10, 2012 Non-Zombie Non-Black Ops weapon here. Desert Eagle Clip: 7 Reserve: 84 Damage (Farthest range to Closest Range): 300-1000 1.1 Chest Multiplier 3x Head Multiplier Requires Double Tap to not "Jam" every 3 quick consecutive shots PaP: .50 Gut Puncher Clip: 14 Reserve: 168 Damage: 800-1000 Extra: Built in Sleight of Hand. Range Increase. Full Auto : 181 RoF (Same as Ray Gun) 1.5x Chest Mutliplier 5x head multiplier
TheZombieChicklet Posted February 10, 2012 Author Posted February 10, 2012 I just came up with a few more Waw: Mosin-Nagant Clip: 10 Reserve: 90 PaP: Mosin 1-6GQB-M4ST3R Clip: 20 Reserve: 145 + Damage + Range + Reload Speed - Removal of needing to Bolt Grease Gun Clip: 20 Reserve: 180 Pap: M1Q3 Oilnater Clip: 40 Reserve: 260 Tokerav TT-33 Clip: 7 Reserve: 80 Pap: TT-115 Bone Crusher Clip: 15 Reserve: 120 Black Ops: Stoner63 Clip: 75 Reserve: 365 PaP: The Piranha's Bite Clip: 120 Reserve: 600 + Reload Speed + Damage + ACOG Scope MAC11 Clip: 25 Reserve: 160 PaP: MACaroni & Cheese Clip: 30/30 Reserve: 260 + Damage + Dual Wield + Reload Speed
Superhands Posted February 10, 2012 Posted February 10, 2012 Alls I know is, I want the flamethrower back in zombies :cry:
TheZombieChicklet Posted February 10, 2012 Author Posted February 10, 2012 Oh yeah, the PaPed Mosin-Nagant would remove the need to bolt.
TroubledTurkey Posted February 10, 2012 Posted February 10, 2012 Alls I know is, I want the flamethrower back in zombies :cry: If they keep the concept of Equipment in Zombies (Hacker, PES, etc.) I would like to see the Flamethrower (Considering it is like it is in WaW) as Equipment. Unlikely to happen. It would probobly be a weapon attatchment, or modified to not be an "unlimited Ammo" weapon, which was the biggest reason I liked it anyway.
TheZombieChicklet Posted February 10, 2012 Author Posted February 10, 2012 I just realized, I made the PaPed Mosin really overpowering I think.
Nathan169 Posted February 10, 2012 Posted February 10, 2012 Another WW2 guns. M-3 Grease Gun Clip: 30 Reserve: 340 PaPed: M-115 Greaser Clip: 60 Reserve: 750 MAS-38 Clip: 32 Reserve: 220 PaP'd: The Head Masher Clip: 64 Reserve: 440 Beretta Model 38 Clip: 30 Reserve: 240 PaP'd: Model 115 Clip: 80 Reserve: 750 MP28 (MP18) Clip: 32 Reserve: 230 PaP'd: The Preburner Clip: 64 Reserve: 460 TT-33 Tokarev Clip: 8 Reserve: 96 PaP'd: TT-115 Clip: 16 Reserve: 320 + Damage, Range, Ammo, reload M1895 Nagant Clip: 7 Reserve: 84 PaP'd: Head Blaster Clip: 14 Reserve: 182 + Greatly Damage and Range Sten Gun MKII Clip: 32 Reserve: 256 PaP'd: Gut Splatter Clip: 72 Reserve: 450 :D
Superhands Posted February 10, 2012 Posted February 10, 2012 Alls I know is, I want the flamethrower back in zombies :cry: If they keep the concept of Equipment in Zombies (Hacker, PES, etc.) I would like to see the Flamethrower (Considering it is like it is in WaW) as Equipment. Unlikely to happen. It would probobly be a weapon attatchment, or modified to not be an "unlimited Ammo" weapon, which was the biggest reason I liked it anyway. Yeah it's pretty annoying, not only do they take out the unlimited flamethrower but they also eventually do away with traps. At least there are means of getting regular Max Ammo's though so it's not so bad.
TroubledTurkey Posted February 10, 2012 Posted February 10, 2012 I just realized, I made the PaPed Mosin really overpowering I think. Its hard to tell if anyones weapons here are overpowered or not. Nobody is putting down Damage numbers or Body Part Damage Multipliers.
TheZombieChicklet Posted February 10, 2012 Author Posted February 10, 2012 I just realized, I made the PaPed Mosin really overpowering I think. Its hard to tell if anyones weapons here are overpowered or not. Nobody is putting down Damage numbers or Body Part Damage Multipliers. Mosin 1-6GQB-M4ST3R Clip: 20 Reserve: 145 Damage: 2500-4000 Semi Auto : 100 RoF 2.0x Chest Mutliplier 8x head multiplier
TroubledTurkey Posted February 10, 2012 Posted February 10, 2012 I just realized, I made the PaPed Mosin really overpowering I think. Its hard to tell if anyones weapons here are overpowered or not. Nobody is putting down Damage numbers or Body Part Damage Multipliers. Mosin 1-6GQB-M4ST3R Clip: 20 Reserve: 145 Damage: 2500-4000 Semi Auto : 100 RoF 2.0x Chest Mutliplier 8x head multiplier Wow. And I thought my Desert Eagle was Overpowered. Thats almost WonderWeapon status right there.
TheZombieChicklet Posted February 10, 2012 Author Posted February 10, 2012 Its hard to tell if anyones weapons here are overpowered or not. Nobody is putting down Damage numbers or Body Part Damage Multipliers. Mosin 1-6GQB-M4ST3R Clip: 20 Reserve: 145 Damage: 2500-4000 Semi Auto : 100 RoF 2.0x Chest Mutliplier 8x head multiplier Wow. And I thought my Desert Eagle was Overpowered. Thats almost WonderWeapon status right there. Well, that answers that question.
TroubledTurkey Posted February 10, 2012 Posted February 10, 2012 Another Modern Weapon UMP45 Clip: 32 Reserve: 164 Damage: 100-150 RoF: 666 RPM 1.1 Chest Multiplier 2x Head Multiplier ThUMPer90 Clip: 115 Reserve: 700 Damage: 150-250 ROF: 700 RPM 1.1 Chest Multiplier 4x Head Multiplier Extra: Holographic Sight, Reduced Recoil.
TheZombieChicklet Posted February 10, 2012 Author Posted February 10, 2012 A Modern weapon from me MP5 Clip: 32 Reserve: 224 Damage: 140-190 RoF: 705 RPM 1.0 Chest Multiplier 1x Head Multiplier MP115 Eviserator Clip: 115 Reserve: 5000 Damage: 175-300 ROF: 1100 RPM 1.6 Chest Multiplier 3x Head Multiplier Extra: ACOG Scope/Red Dot Sight
TroubledTurkey Posted February 10, 2012 Posted February 10, 2012 M93 Raffica Clip: 20 Reserve: 140 Damage: 110-160 RoF: ~925 RPM (3 Round Burst) 1x Chest Multiplier 1.5 Head Multiplier 3P1C-BurstFire Clip: 42 Reserve: 336 Damage: 200-250 RoF: ~925 (3 Round Burst) 1x Chest Multiplier 2x Head Multiplier
Mr.mashmello Posted February 10, 2012 Posted February 10, 2012 M60 150 clip 500 spare Pack a punched M6000 skullsmasher 200 clip 750 spare Ratatatatatatatah
MyLittleHellhound Posted February 11, 2012 Posted February 11, 2012 G36C 30 Bullets per Magazine 300 Bullets spare Pack a punched- No idea for a name 50 per mag 600 spare gains a laser sight
Tankeo Dempsaki Posted February 11, 2012 Posted February 11, 2012 Gatling Gun! (no, the death machine is COMPLETELY different ) 999 bullets in clip 0 bullets in reserve Cannot reload, as it can't store bullets in reserve Pack-A-Punched D34TH M4CH1N3 (It's not what you're thinking...) 1000 Ammo per Clip 1000 Ammo in Reserve Cannot reload mid-Magazine
TheZombieChicklet Posted February 11, 2012 Author Posted February 11, 2012 Gatling Gun! (no, the death machine is COMPLETELY different ) 999 bullets in clip 0 bullets in reserve Cannot reload, as it can't store bullets in reserve Pack-A-Punched D34TH M4CH1N3 (It's not what you're thinking...) 1000 Ammo per Clip 1000 Ammo in Reserve Cannot reload mid-Magazine That, weapon, is, GOD!!!!
Daveyjone Posted February 11, 2012 Posted February 11, 2012 I just realized, I made the PaPed Mosin really overpowering I think. Why not? I've always wanted a balance in zombies so that the bolt actions are slower yes, but more powerful when paped then other guns Make it more powerful, MORE!
anguscr Posted February 11, 2012 Posted February 11, 2012 To give you an idea of how overpowered the damage on the PaP Mosin-Nagant is, the Ray Gun's MAX splash damage is 1500. Yeah. Idk, but 2500 sounds like the Scavenger's damage.
Daveyjone Posted February 11, 2012 Posted February 11, 2012 To give you an idea of how overpowered the damage on the PaP Mosin-Nagant is, the Ray Gun's MAX splash damage is 1500. Yeah. Idk, but 2500 sounds like the Scavenger's damage. But that is not enough, we need more power if we want to survive! *Manical laugh*
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