Chopper Posted October 31, 2011 Posted October 31, 2011 Does anyone know if it's possible to get a firesale before you turn on the power or open any doors?
Shooter Posted October 31, 2011 Posted October 31, 2011 I don't think the power affects it. I'm pretty sure that you can't get a Firesale until someone hits the box though.
TheSickTrickZ Posted October 31, 2011 Posted October 31, 2011 As far as I know, the box needs to be moved atleast once, before you can get a firesale.
Chopper Posted October 31, 2011 Author Posted October 31, 2011 Thank you guys, I thought there was some kind of trigger, I suppose I don't care what it is just to know it's there. I've been doing closed doors ascension and was hoping that it may get a bit easier...obviously not!
TheSickTrickZ Posted October 31, 2011 Posted October 31, 2011 Thank you guys, I thought there was some kind of trigger, I suppose I don't care what it is just to know it's there. I've been doing closed doors ascension and was hoping that it may get a bit easier...obviously not! Always willing to lend a helping hand And thank you StonedShooter for your brains!
Duckcall00 Posted October 31, 2011 Posted October 31, 2011 In firesale won't drop until the box has moved at least once.
way2g00d Posted October 31, 2011 Posted October 31, 2011 //the firesale flag is initialized to false in the start of the game. set_zombie_var( "zombie_powerup_fire_sale_on", false ); //shows that an alternate power up is used if chest is not moved. else if( powerup == "fire_sale" && ( level.zombie_vars["zombie_powerup_fire_sale_on"] == true || level.chest_moves { powerup = get_next_powerup(); } && is Logical AND operator and || is a Logical OR operator in C# and when either of conditions evaluates to true the statement following this condition is executed. In this case even if the fire sale drop is going to spawn if the box is not moved, the next power up is chosen. If you want more detail, Read this.. In C# T= True F= False T && T = T T && F = F F && T = F F && F = F T || T = T T || F = T F || T = T F || F = F In our case it was T && (T||F) simplifies to T && (T) = T Regards, way~
Shooter Posted October 31, 2011 Posted October 31, 2011 Good stuff way2g00, thanks for posting that! [brains] So there is an order in powerups? :D I don't think there's an actual order that they come up. I'd imagine that it produces a random list of the powerups, which changes every time you play. What way2g00 was saying is that the order is always random, but when the Fire Sale comes up in that order, and the box hasn't moved positions yet, it will skip the Fire Sale and go to the next powerup on that random list. Correct way2g00? Or am I misinterpreting the data?
way2g00d Posted October 31, 2011 Posted October 31, 2011 Yea, I am pretty sure powerup order is random..
TheSickTrickZ Posted October 31, 2011 Posted October 31, 2011 Oh yes I see. I just had 2 firesales, 2 nukes, a deathmachine, insta kill and x2 and a carpenter before I got a max ammo.
Anti Earth Posted October 31, 2011 Posted October 31, 2011 //the firesale flag is initialized to false in the start of the game. set_zombie_var( "zombie_powerup_fire_sale_on", false ); //shows that an alternate power up is used if chest is not moved. else if( powerup == "fire_sale" && ( level.zombie_vars["zombie_powerup_fire_sale_on"] == true || level.chest_moves { powerup = get_next_powerup(); } && is Logical AND operator and || is a Logical OR operator in C# and when either of conditions evaluates to true the statement following this condition is executed. In this case even if the fire sale drop is going to spawn if the box is not moved, the next power up is chosen. If you want more detail, Read this.. In C# T= True F= False T && T = T T && F = F F && T = F F && F = F T || T = T T || F = T F || T = T F || F = F In our case it was T && (T||F) simplifies to T && (T) = T Regards, way~ EXCELLENT POST. Entirely factual and consice as possible with logical support. Referenced to further material for clarity. Stock Stackoverflow answer!
Chopper Posted December 16, 2011 Author Posted December 16, 2011 Don't like dragging up an old thread but in the last 2 games I have played in Kino the same thing has happened to me. Box has been hit 2 or 3 times, definitely not moved and then I have used the teleporter. Twice now I have had firesales as bonus free drops. Do these rooms drops exist outside the normal parameters for firesale drops? I can prove this if I really have to, just have to dig through a fair amount of footage.
way2g00d Posted January 6, 2012 Posted January 6, 2012 Don't like dragging up an old thread but in the last 2 games I have played in Kino the same thing has happened to me. Box has been hit 2 or 3 times, definitely not moved and then I have used the teleporter. Twice now I have had firesales as bonus free drops. Do these rooms drops exist outside the normal parameters for firesale drops? I can prove this if I really have to, just have to dig through a fair amount of footage. Kino room drops are random drops, I beleive. I totally forgot they even exist in kino. I have used teleporter past few times in kino and I never get those anymore. I thought they removed this until you told me about it.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now