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MikeCirka

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About MikeCirka

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  • Birthday 10/09/1988

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  1. Oh, so there's more than just the one set? Hm... Yeah, that probably solidifies it, then. I just assumed people talking about the boxes beneath the map were referring to the Nacht ones that I had noticed... What about the tubes in the Apothican? Where are those port-boxes?
  2. Those boxes are used to store the characters during the teleport animation after entering a portal to or from Nacht. I've noticed their character outlines pop down there briefly whenever someone enters one of the portals. They probably serve the same purpose if you use the teleporter, but they do already have a purpose on the map in the portals. I'm pretty sure the teleporter will take us to Sam's room, though.
  3. I'm not sure about the spark + generator overrides tbh... I find it hard to believe players would be locked out of completing the EE because they turned on power (since generators can't be repeated) or lost the spark (Can't be found again if dropped, I don't think). I'm sure repairing the generator towers after the overrides is part of it (getting them spinning while red), but I doubt it has anything to do with the overrides themselves, or the spark. Since spark is a one time grab that can be lost, I figure it's probably for a lesser EE, like wall running for the perk, or the Nacht switches.
  4. I think what we're dealing with in Zombies now is the dev's using our expectations against us. We inherently don't trust Monty, because the people we trust in Zombies have ALWAYS betrayed us. So even when we basically get confirmation that Monty is God himself and has been the one helping us out since he decided to drop a mystery box in Nacht, we STILL think he's just waiting to pull the rug out. Considering that we can assume Monty is God now (Excluding 115 induced paranoia), I think we're dealing with a simple good/bad/ugly scenario. Christianity meets Lovecraft. Monty and Shadowman were onc
  5. Found several Monty wisps last night that aren't up here yet. Can't recover them, however, because theatre mode only recorded half my game, and not the half where I FOUND all the wisps... Anywho, I'll do a dedicated wisp run at some point today and try and find the ones I found before. The jist of them was that the Shadowman wasn't always the apothican's harbinger and that he and Monty were friends once (Shadowman was apparently a pretty funny guy) until the Apothicans got a hold of him and made him what he is now. I also think there was a wisp that talked more about Richtophen's a
  6. Agreed. artificial difficulty is just poor game design. Sadly, it's also a staple of EE progression in Zombies...
  7. So does the clock actually NEED to be stopped on 9:35 for the main EE? I was just playing a round and was able to shoot the teleporter and trigger the sparks without stopping the clock. I think that particular step may only be necessary for the secondary time-travel to get the plunger and grow the plant.
  8. Damn three year cycle... Two was bad enough. I've never really liked any of the non-Treyarch CoDs.
  9. Thread name made me think it might have been double liquid divinium... No such luck, huh?
  10. Found another strange bug. Put the shield together today and picked it up, but Instead of the usual shield icon on the HUD with the 3 rocket charges, there was no icon and a 2 offset to the left. When I tried to pull it out, I had an infinite supply of claymores instead of the shield, but when I placed them they just sat on the ground and didn't do anything... I'll try to get video of that and the fire stone bug I posted about earlier. I guess just view the clips and then share to youtube from my PSN? EDIT: I'm finding all of them, I guess... Just had a round where I couldn't
  11. I noticed on all the shields around DE there are three other symbols on the shields besides the large dragon face (an explosion, lightning bolts and a crescent shaped thing). I was curious about what they could be, and now seeing that they were still on the shields even back before the two wolves became a dragon instead, I'm even more curious...
  12. The fire upgrade path appears to be bugged. I've tried to start the quest in three different games and can only get the broken arrow. After a rocket test fire, I run straight out of the tunnel and shoot the glowing stone with my bow to trigger the fireball and nothing happens. Aside from that, though, I love the map. Especially the bow. Man, I love that bow.
  13. Well, I did frequency analysis on "The Castle" and it doesn't look like English, but the odd placement of letters and that period near the end makes me think that a transposition cipher was used. So maybe it's encoded with two different ciphers. A transposition and a replacement or Caesar or something? If "The Castle" isn't the key, it's at least a hint to it. The other one is obviously a replacement, but without a key it'll take time to crack. No telling if the spacing can even be trusted...
  14. I guess my decryption was faulty? That's what I get for using using an online decryption instead of just doing it manually. EDIT: NO! It was just that stupid blank space that I NOTICED!!! I was so close... I spent all day trying to crack that and I was SO CLOSE!
  15. No, you didn't. I'm talking about the people saying that the Shadowman is nyarlathotep, the creature in the sky is Cthulhu and the parasites are Mi-Go. I'm not just talking this thread, either. People are running with the mythos theories... I've even seen Yog-Sothoth and Shub-Nigurath name dropped.
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