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HitmanVere

Architects
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Everything posted by HitmanVere

  1. Photoshopped as best as I can. Doesnt look like anything: Left some smaller splatters away, which are blended with background, but those are main ones. I also overlayed that with original images and it hides some of their names. Dempsey = psey or mpsey. Richtofen = Rich. Nikolai = olai or kolai and Takeo = keo or akeo. Anagrams?
  2. Juggernaut suit with Purifier would be 10/10, haha
  3. Iron Dragon makes me think of Die Rises Easter Egg. Maybe there is something hidden inside the castle, that is connected with EE and gives the map its name
  4. Wont be online that much today, so Im wishing everyone a good start of 2016 now :glasses:

  5. People are always telling me to start making CoD parody videos, since I come up with parodies all the time, lol. I dont get the idea of this topic though. You want people to make parodies on your channel or just give ideas for what you would make? And cant find that video you are talking about also (first one) Second one I did find. More info, the better
  6. RIP Lemmy Kilmister from Motörhead, you will be missed ;-;

  7. New trailer looks so yummy

  8. When you waste 1h of life everyday by compiling your map, cos you fixed one little thing :GRONDE:

    1. HitmanVere

      HitmanVere

      And emoticons still dont work on statuses, ech

  9. I know, I was talking about how its harder in WaW, but in BO3, we have the possibility hopefully, lol. Sorry for confusion on my part
  10. Interesting idea, haha. In WaW, its very tricky or impossible to have combination of buttons pressed to do something. Most used one is useButtonPressed();, which is, suprise suprise, when use button is pressed. Zombie Blood has been made, so taking that further shouldnt be big problem
  11. They probably wont add any new special weapons in this one. Probs just add swords in and be done with it, lol. People seem to like swords a lot, so it would make sense to have something in, that people already like from first maps. Purifier/flamethrower would be sweet though, always liked flame-based weapons and was so thrilled, when Origins was announced with fire staff few years back
  12. He won April, which is 4th. Now its November, which is 11th. 11 - 4 = 7? Or Im just missing something here, haha Good luck to nominations ;)
  13. Yay, graduation next week :3

    1. Lenne

      Lenne

      Congrats, buddy. :)

    2. HitmanVere
  14. Who ports BO1 models in 3DS Max-format? Haha. I suggest getting Maya 2012 and using that for models, since you can easily load models with textures and drag & drop .tanims to see the animations. Never messed with 3DS Max, but for some reason it sounds harder than using .ma files :D Edit: You can also get most of the models easily from BO1 mod tools and for DLCs, use Lemon/Lime from Tom to get DLC stuff
  15. Maybe getting desktop next month, which can run BO3 :o I can finally join in discussions better :D

  16. Prayers go out to everyone affected by terrorism. France, Lebanon, Thailand and rest

  17. Sorry, no release tomorrow :/ Sudden issues, that need to be fixed. But I have trailer coming soon :D

  18. 4 days to release... I can feel butterflies in my stomach, haha, Who's going to DL Project C this friday and take break from BO3? :D

  19. First one is probs possible with new tools due to like for example, TranZit having this with Navcards. BO3 mod tools are more advanced than what BO2 would have had and since BO2 had it, BO3 should have it. Second one is linked to scripting. Not many people in WaW-community know how to script it, so boss isnt counted as normal zombie. Usually boss is scripted this way: Make condition for boss to spawn (random/specific round, how long to round and so on), select random spawning zombie, detach all parts of the zombie, attach wanted model and thread new functions for him (like damage/health and so on) This is easy way to script boss, which most people do. BO3 might have this function already in scripts, which modders can tweak as they like. And as other people have said it, we would have access to everything in SoE/Giant/DoA due to them being in base game, like what we had with WaW/BO1 (BO1s only difference was lack of Radiant, mapping tool itself) Edit: My bad, greyed out part is wrong, scripters usually spawn normal zombie, not select already spawned one
  20. PROJECT CONTAMINATION: AWAKENING RELEASE 13.11.2015 #HYPEEEEEE

  21. First time in years people want base game assets used in a map, haha. Nowadays people get hate on not importing weapons/perks from other games in WaW community
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