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NaBrZHunter

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Everything posted by NaBrZHunter

  1. Interesting thoughts. However, the grandfather paradox get's in the way a bit. If the O4 went to Siberia in 2011 to pick up the Vril Device, if Maxis nuked the earth in the 60s', there would be no Siberia as we knew it for the O4 to go to in 2011. With the confirmation of the multiverse in Black Ops 3, it explains the retrofuturistic look of Nuketown and Green Run, which are dated 2025, a seeming inconsistency that has been unanswered until now. Like the Origins' Dieselpunk retrofuturism, it would seem to make sense now that Tranzit took place in a universe (the same old zombies universe that began during WWII), which would seem to have turned out the way people in the 60s' thought it would. I'm not the first to suggest this theory-but sadly, the multiverse is real, which finally explains it. Retrospective time travel is just a paradox that cannot be resolved.
  2. You chose a convenient time to quit. LOL! Just when you are called to task for your unsupported claims. Actually, it's forged by Treyarch, inspired by the community and pop culture and history. Facts are facts and facts are how we got where we are. And sure, no one on Reddit may think that's fun, but I sure as heck do-and I ain't the only one. So don't go putting words in my mouth. It's epic because of the facts. Sorry you can't support yours.
  3. Are you going to provide evidence of all those points you argued? And actually, Nazi Germany built wunderwaffes without 115. Remember chlorine gas (WWI)? The V2 Rocket (WW2)? Or fictionally, in BO1, Nova-6 gas? And the weapons don't just appear with 115. While many may use it, that doesn't mean all do. Actually, there is no evidence that the Thundergun utilized 115. And I'll be honest, I really don't know much about the Winter's howl. Of course. Zombies are the dead reanimated by exposure to 115. They were experimenting at the Pentagon, that's old news. And we know from Maxis' letter to the High Command that the U.S. already had 115 at the time of the war. However, you might notice that the Nacht zombies are the only ones that don't originate on the map. I know I'm not the first to theorize that if Nacht is actually tied into the story someday, the zombies will be from Verruckt. But there is no evidence, and Nacht is not a part of the overall story. Originally, no one knew where the zombies came from. Treyarch didn't realize it would matter until the community go involved.
  4. Believe me, I'm a theorist. You can read my stuff all across the site. I don't just read the story, I study it and am careful to respect canon when doing so. We have plenty of theorists. What we don't have enough of these days is 'canon lawyers.' And to say that something is so because you connected the dots is presumptive. The facts always have the final say. Therefore, I'm done hearing speculation. Let's talk facts. Zombies facts. I am open minded. I love to have my facts checked-it only enlightens me more. So enlighten me. No speculation, no personal thoughts, no explanations. Provide one piece of evidence saying the O4 were a supersoldier project. Provide documenation proving the presence of 115 on site or in the plane at Nacht Fact check: 935 never gained access to the moon, but: Provide evidence of plentiful 115 supplies on the moon Provide evidence that the: Wunderwaffe DG-2 used 115 Ray Gun used 115 The perks used 115 (something I may personally believe in, in some cases. We know Quick Revive is just fish.) Evidence of 115 used to create the Scavenger The PaP was actually invented by someone other than 935, but... Provide evidence that the weapons it produces contain 115 Evidence of 115 in the staves BTW, the staves are modeled after Vril Devices. Those devices use Vril, my friend. @PINNAZ @Tac @Nightmare Voyager Can't remember which of you knows Vril best. Wanna fill him in on the concept of Vril Staves?
  5. @Tac @Stop Mocking Me0 Point being, Element 115 has a few confirmed properties: Consumable Energy Source (Fuel) Fabric of Spacetime, therefore, a constant, therefore, capable of transporting, aka "displacing" objects Electromagnetic, can be used to power electrical weaponry or modified and weaponized, itself Radioactive, therefore, harmful to the human brain Remember, Group 935 didn't have much 115 at all. In fact, in the Walnut experiment, we are actually given an amount that was used to teleport the nut, measured in grams. So while most people assume that all of 935's tech was 115-based, there is no evidence of anything from Der Riese other than the WWDG-2, maybe the Ray Gun, and the teleporters utilizing the element.
  6. To the contrary, there is no indication that the ancient evil could do anything, or else he could have frozen the MotD4 in place and killed them repeatedly for eternity. But regardless, there is no evidence that it was crafted by the evil. It's a case of spacetime fractured shadowing, as the Shadowman stated in more words. Actually, half of the things you listed there are non canon properties of 115. All references to the staves are speculation by MMX, which I appreciate, but are not proven. In fact, those staves are more resembling of Vril staves, which contain Vril, not 115. Based on the fact that these are copies, we might guess that it is 115, but as I said, there is no evidence of such. Therefore, non-canon. If you wanna see how the WWDG-2 works, look in the terminal. As I recall, there is no evidence of 115 being used to change the O4's genetic makeup. The only indication that it was used on them is their memory loss, which was deliberate. Richtofen was attempting to 'unlock the trust barrier,' and apparently, that required clouding their memories, potentially through use of 115, but only speculatively. 115 does not change a zombie's genetic structure. It reanimates dead cells, presumably due to its high electromagnetic properties, but that too may be unconfirmed. Zombies are still genetically the same, just infected and reanimated. 115 being used in the perk-a-colas is also unconfirmed. Speculative, but unconfirmed. 115 does not distort dimensions and time. It is the fabric of spacetime and can be used to displace objects in spacetime. Extensive exposure can basically fry your brain. It's insanely radioactive. Uh...Nacht? No mention of 115 in Nacht. Ever. And technology isn't 'weird'. We're entering a more Dieselpunk environment as we go. Fictional technology does not equal 115. Consider the tank in Origins. Diesel powered. Nothing miraculous about it. There's lot of documentation about 115 over the history of the game. I suggest you take a break from speculating and re-study with a neutral mindset.
  7. Welcome, CB! Good to see more veterans joining us here; there's no better site for zombies resources. Definitely check out the quote archives and radio archives, Asylum (link) and get involved. Jump into the discussions like you've been here all along. How's your storyline knowledge? Working on a multiple-choice quiz now and a thread with answers. This site has been around since World at War, but it has gone through some changes and touch-ups, but still got all the great stuff.
  8. I know the first thing that had come to mind with the large object in the last image was a tank, but there are clearly buildings protruding from it. Here's another picture of the V2 with an original launch rig identical to the one in the promo image, except that you can see the enormous difference in size between this V2 and the one in the Der Eisenbrachen image. Also, it might be noted that the Nazis attempted to burn Hohenwerfen, however only succeeded in gutting it. Could a zombie outbreak have cause this in our lore? ;-) Guess we'll find out.
  9. The staves, like I said, I have some tolerance for. The Servant is still disappointing. It's an octopus that spits black holes. C'mon. lol. What happened to the Gersche Device? My biggest problem with the blundergat itself is my familiarity with that type of gun and knowing it's about on the level of a high-velocity pea shooter. Now a good ol fashioned double-barrel with chlorine gas cartridges-NOW WE'RE TALKING! Okay, so pretending the acid is something like that, I can forgive the acid gat. However, 'because a great evil' is as weak as 'because 115'. Even great evil has weaknesses, and sure as Hell ain't all-powerful (bahaha, see what I did there?) I stand by my buffed WWDG-2 with attachments. Sounds like a dream to me...lol I'd prefer you not. That too is improper.
  10. I'm willing to sacrifice a great deal of power and convenience for relative believability. I.E., I am not a fan of the SoE swords, that ridiculous Apothicon Servant, the blunder/acid gat, the elemental staffs (except that they are Vril, the only mythology I appreciate in this story, and do have some supporting pseudoscience), most of the gumballs and hope we don't get any more-and if we do, no more than 1 per map pack. And instead of introducing new wonder weapons with each DLC, provide three cool, unique upgrade attachments for the the WW of the game, (DG-2 for BO3), one of which would be acquired by 2nd PaP. At a stretch, maybe bring back another small, applicable classic, depending on where the map was located and what the timeframe was. For DLC 4, however, I would bring in a new wonder weapon that could act as a sneak peak at what may come with the next game. I want to become attached to a WW. Buff the DG-2 a bit and gimme some stuff to work with. The good ol' weapon will become timeless again. While we're talking weapons, I'd bring back period weapons and imaginative variations, fewer futuristic attachments and more like stock, foregrip, QuickDraw, rapidfire, even a laser attachment, or basic acog. Upgraded ammo types would be thunder wall, blast furnace, a impact grenade launcher attachment, and (picture this!) a bayonet attachment of thunder punch caliber, tracers-basically FMJ+ with a laser effect, somewhat accurate to the period (not the higher impact part, I know). BTW, I'm known as Hunter. NaBrs is improper. ? Otherwise, the whole name is pronounced nah-bur-zun-ter.
  11. We have so many wonder weapons at this point, adding more begins to become redundant. I really appreciate what they did with the Annihilator. High-caliber incindiary. Pretty simple to explain. More of that, sure. Less elemental, magical and space age. Maybe one more. But the more wonder weapons you create, the less wonderous they become. Besides, back in the day, some WW transferred across maps. That would be cool.
  12. @Corrieri welcome to the site, pal! Don't let @Stop Mocking Me0 bother you. Sorry you haven't been able to upgrade yet, I know what ya mean. I would highly encourage you just wait until you feel comfortable investing. The Giant is an incredible map, and not available on last gen, for sure. I don't have a good feeling about Der Eisendrachen appearing there either, unless it's a super diluted one. Like I said, I would just wait until you feel you might be able to get a PS4 (Or Xbox One-hint, hint-backwards compatibility!!!!)
  13. As a fan of the story, I would LOVE to see the DG-2 come back too many wonder weapons and you end up like Advanced Warfare.
  14. Der Eisendrachen. This gets better all the time. I'm sure it's worth the wait.

  15. If we get some old throwback, I will lose my mind. So awesome
  16. "Believe in the Welteis and the dead start walking."
  17. @InfestLithium Pointed out V2, which we were discussing with @Rissole25 & @MrRoflWaffles earlier, and I believe we can pretty confidently identify it as a rocket in the same series. However, during the war, Nazi scientists were in a race to provide Hiltler with a weapon capable of transatlantic flight for the purpose of bombing NY or DC, an idea which made Hilter positively giddy. Above is a great practical and realistic documentary on the tech that was being imagined, and in some cases actually developed by the Nazis. I propose (cannot confirm, obviously-I may be wrong) we may be looking at an advanced revision of the V2, hopefully designed by Group 935, and enhanced with weaponized 115 for the purpose of zombifying targets. See the below for reference.
  18. That and the stupid one-point of spawn in the room above the furnace. It's maddening for now. But joke's on them when it gets patched.
  19. TBH, for a theory thread, I would recommend going far more in-depth. And perhaps do some more research into all the quotes, radios, ciphers, and notes. There's a lot to learn. In fact, here's a friendly challenge... http://www.callofdutyzombies.com/index.php?/topic/180548-the-meta-zombiologists-necessary-knowledge-quiz/
  20. How much do you really know about Zombies? Become a certified Meta Zombiologist! Click to take the quiz

    1. Show previous comments  1 more
    2. NaBrZHunter

      NaBrZHunter

      I'll bet you're still above average, though. Did you take the quiz? As in, just a mental rundown of the questions to see how many you feel like you could confidently answer?

    3. Hells Warrrior

      Hells Warrrior

      Not had the time bud, will try and get a look at it soon.

    4. NaBrZHunter

      NaBrZHunter

      No surprise, man. Took me three days just to put it together, so I know what you mean. 

  21. LOL! Yeah, he did a 'blow up the moon EE' parody of IowaGaming
  22. w00t! Haven't been able to play much lately, but I've gotta do that SoE or bust, so imma be putting it to good use again here in a hot minute.
  23. Yep! Here's how to get it!
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